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 Forum index » Meta » General META Discussion
ARG vs. Gameshow
Moderators: imbri, ndemeter
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vpisteve
Asshatministrator


Joined: 30 Sep 2002
Posts: 2441
Location: 1987

ARG vs. Gameshow

Well, in light of the way the Push, NV Ultimate Solve went down, I've been thinking about a few things, in relation to how everything played out. Now, I'm just trying step back and look at things being mindful of how 'game shows' on television are usually run, thinking out loud in relation to the rules, now that we have 20/20 hindsight on endgame (except for who won, of course Smile ).

I think a lot of the confusion and disappointment with the whole thing has come from many folks' expectation and assumption that the Push, NV game was going to be played out as a typical ARG. In the spirit of ARG's, there are no rules, anything goes: Searching out whois registration, poking around, chatting, speccing, digging up stuff on PMs, getting around internet security protocols. These are all usually fair game, and even encouraged in the spirit of the genre. Problem is, while we (well, many of us) assumed we were playing an ARG, we weren't. We were contestants in a game show. Big, big difference.

First, let's remember this is a lot of money. The 'rules' needed to be strict. Everyone I've ever known who's been a contestant on a game show has at some point commented on how incredibly strict they are with the rules. One little slip up, and boom, you're disqualified. Anything that could even remotely be considered some sort of cheating, and you're gone. Anything that even hints of an unfair advantage, you're outta there.

These types of rules arose after the game show scandals of the past, a la the film "The Quiz Show". The networks need to cover their butts. The concept of Unfair Advantage is key here.

For instance, let's look at two pieces of the Official Push, NV Rules:

Quote:
3. ELIGIBILITY AND CONDITIONS OF ENTRY:
J. Upon submitting an entry, all contestants shall treat all information and material received or acquired during participation in the Game, including without limitation, Hints, Clues, the Grand Prize Winner selection process, the Ultimate Solve, the Interview and the identity of the Grand Prize Winner and Alternates, as strictly confidential and shall not disclose any such information to any third party.

5. JUDGING
Producer reserves the right to disqualify any contestant it finds to be tampering with the entry process or the operation of the contest, acting in an illegal, unsportsmanlike, dishonest or disruptive manner and/or with intent to accuse, threaten or harass another person, or to gain an unfair advantage in the Game, or in violation of these Official Rules or other rules then in effect.


Basically, this last paragraph gives the producers the right to DQ anyone for just about any reason, if they do anything that can be construed as giving or receiving an unfair advantage in the game. Again, I'm not saying I think they will, but they sure could (I am not a lawyer, blah blah blah). A lot of the things that we do as standard operating procedure in a typical ARG could easily be considered a violation of typical game-show type rules.

For the sake of argument, let's look at one example: chatrooms. There were many IRC channels filled with people on the night of Oct. 28th. I think the use of internet chat rooms presented the producers with a challenge. To me, it's pretty obvious that broadcasting the phone number for the ultimate solve to a public IRC channel filled with dozens and dozens of people is something that the producers didn't want to see happen, (hence the strict rules about confidentiality) and most likely would DQ whomever posted the number. This was clearly stated up front in the rules, and apparently re-stated at the end of the Ultimate Solve recording. What's a little less obvious is the right, however unlikely, for the producers to DQ everyone who was in-channel at the time. After all, why were so many people there, anyway? To get the scoop on the ultimate solve, of course. And receiving that info gave everyone a definite instant 'unfair' advantage over Joe Schmoe sitting in his living room with his buddies doing exactly the same thing we were all doing. Boom: Someone broadcasts the number....Boom: Dozens of people call the toll-free number. Bang: The guy in his living room doesn't stand a chance at that point. Do you think he'd consider that fair?? I think there's a distinct possibility that anyone who may have posted this phone number ultimately doomed everyone in channel (as well as him/herself) at the time, unless perhaps they had called before the number got posted. Now, I must say here that this does all depend on what your interpretation of "upon submitting an entry" is. Do the producers consider the submission point to be the moment someone dialled the number, or the moment they finished giving all their information to the recording??

I know that may sound extreme and unreasonable, but my point is this: In an on-air game show, if a contestant's relative is caught even trying to send him signals from the audience to help him get a correct answer, the contestant is disqualified, whether he was in cahoots with the family member or not. They make that very clear to the relatives, don't try to send a signal, it could get the contestant dq'd, and even sit all family members as far out of the line of site of the contestants as possible. You think the wife of the guy in the hotseat in Who Wants to Be a Millionaire is sitting behind him just because it's a good camera angle?? Just because everyone in channel isn't the one who broke confidentiality by by posting the number doesn't mean that they couldn't conceivably be dq'd for receiving it, and after all, that's why they were there in the first place!

I look at this kind of thing as being one of the reasons why the alternate count was revised up to 25. According to server logs, I know that LP (and some mysterious folks in the Caymans, for that matter) have visited ARGN on numerous occasions, and assumedly this and other boards and game sites as well. It could have been to measure player progress, yes, but it could also have been to monitor things even more closely, perhaps even to try to determine the identities of certain individuals. I'm just speculating that between the 'unsportsmanlike' clause and the 'unfair advantage' thing relating to the ultimate solve, the producers could very easily make a case for dq'ing anyone that was in a public push-related IRC channel where the Ultimate Solve number was revealed that night. The fact that folks are now apparently removing their personal user info from public view at certain sites indicates I may not be the only one thinking this.

Again, I'm not trying to draw any kind of definitive conclusion here. It wouldn't do any good to do so. This is all just merely food for thought. Stepping back and looking at this from a game-show standpoint, as opposed to an ARG standpoint, everything changes. The dynamics of that are fascinating to me, and I guess that's my point. In the future, I think we need to be able to change our mindset in a similar situation.

ARG or Game-show? Play accordingly, or we may set ourselves up for disappointment at best, disqualification at worst.

Just trying to get some discussion going beyond the "What were the marks on BRB's hat?" type of thing. Wink
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PostPosted: Mon Nov 04, 2002 6:20 pm
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jamesi
Sentient Being


Joined: 25 Sep 2002
Posts: 2195
Location: Canadia

game show

/me kept wondering when wink martindale, pat sajak, or gene reyburn would waltz out as a watermark consolidated "cleaner" and offer jim what was behind door #4.

at least there weren't *too* many product placements. plus, mary didn't tell everyone to get their pet spayed or neutered at the end of each episode.

be thankful for that.

-- j
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PostPosted: Mon Nov 04, 2002 7:27 pm
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vpisteve
Asshatministrator


Joined: 30 Sep 2002
Posts: 2441
Location: 1987

/me has a sudden urge for a Corona and a Quiznos with Vanna White.

Shocked
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PostPosted: Mon Nov 04, 2002 7:40 pm
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Ozy_y2k
Unfettered


Joined: 25 Sep 2002
Posts: 460
Location: Carmel, Indiana

While I think you're right in your analysis, Steve, I also suspect that most savvy producers of this new proto-entertainment genre (whether it falls on the "ARG" side of the tracks or on the "game show" side) will quickly learn that tactics like those you suggest, which work on a basis of EXclusion and DISqualification of potential players rather than the opposite, will fail miserably in this milleu.

And I don't believe that because I think "we" (meaning the current flagbearers of the ARG/immersive community, when and wherever it should choose to gather) necessarily have dibs on declaring all games of this sort "cooperative" rather than "competitive", either. Rather, I base my assumption on a quirky little fact of psychology and communication theory -- namely, that the very same anonymity that drives people to indiscriminately flame each other to all high hell over the net when they would barely peep at each other in a face to face encounter paradoxically also makes it EASIER, not harder, for people to feel "compelled" to share information rather than withholding it. Look at some of the so-called "competitive" puzzle boards out there, like Quest4treasure.co.uk. While they at least pay lip service to the concept of "everyone needs to solve the puzzle on his/her own", you will also see NUMEROUS members of that community repeating variations on the same theme, which can be loosely translated as "If you're really stuck, PM me and I'll STILL share the answer with you."

Whyfore is this so? Well, either everyone really IS more altruistic about sharing info than we cynics like to believe, or everyone actually gets some sort of utilitarian good out of sharing information that they wouldn't necessarily get from keeping it to themselves. My theory is the latter, because, without either ACTUAL information to share, or at least the ability to PROJECT an illusion that you are or are willing to become a contributing member to some sort of societal subset online, you run the risk of becoming, essentially, a nonentity. A zero. Indistinguishable from the ether. Unlike in physical encounters, where your "there-ness" is established in any circumstance solely by the fact of your physical existence which can be visually verified by others, on the 'Net, if you don't speak up SOMEHOW, no one knows that you exist. Since most people (yes, even some of us self-proclaimed "misanthropes" out there) prefer a status of acknowledged existence to one of completely unacknowledged anonymity, many of them will speak up, and agree to cooperate with each other in game-solving, as a mechanism to forge, not only COMMUNITY, but IDENTITY. Thus the "overcoming the lurker" phenomenon, which eventually drives folks into leaping feetfirst into forging chatboards and forums and websites with likeminded individuals, on a much more tenuous, trusting, and sudden basis than they might if they were called on to form an impromptu team in real life.

(While this phenomenon is PECULIAR to Net-based gameplay, it has antecedents in real life as well. Ask yourself, for example, why collective "social" games are promoted more heavily in schools than solitary sports, or why most casinos you go to seem to have more, and more exciting, activity clustered around the blackjack and craps tables than around the slot machines.)

Therefore, in order to succeed, I would argue that any game which uses the 'Net as its primary or even as a secondary launching pad needs to recognize this overweening psychological phenomenon of the cooperative impulse as part and parcel of the 'Net experience, and needs to PLAY to it, rather than attempting to short-circuit it. Those who don't recognize the value of promoting cooperative play on the Net will soon find themselves with essentially losing models of game play, which is guaranteed -- after the initial novelty wears off -- to net them neither sustained interest from game-players nor a sustanable economic model to keep their games functioning.

O

PostPosted: Mon Nov 04, 2002 8:11 pm
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catherwood
I Have 100 Cats and Smell of Wee

Joined: 25 Sep 2002
Posts: 4109
Location: Silicon Valley, CA

I said the same sort of thing to Danny of Timehunt. He was bemoaning the existence of message boards where members help one another, because his business model was based on the concept of individuals playing alone and going to sponsors' websites for hints.

I told him that he should instead *embrace* the notion of a message board and install one on the Timehunt site. There he could monitor the spoilers and keep people where they could be continually reminded of those "Hint Hosts", rather than drifting off to home brew boards where they work cooperatively.

These sorts of games simply have to be a part of the web culture, if they are going to reside on the web. And they have the opportunity to help create a new kind of community if they so choose.

PostPosted: Tue Nov 05, 2002 12:05 am
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