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 Forum index » Archive » Archive: Orbital Colony » Orbital Colony: In-Game Interactions
[EMAIL] Stevie 1/6
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Ofiuco
Unfettered


Joined: 27 Nov 2005
Posts: 365
Location: The Void

[EMAIL] Stevie 1/6

Stevie wrote:

Hi Amy,

Things around here have been busy. Dr. Martha is looking for the thing that has the pipe all backed up in the Garden. The creepy guy woke up but had a stroke, so he couldn't answer any of Uncle Seth's questions. Mommy wanted to bust Raidar's tummy compartment open with a hammer. Luckily Uncle Seth and Davi stopped her.

We are making rock candy this week!

The instructions are from http://www.sciencebob.com/experiments/rockcandy.html
But instead of using a bead or a paperclip, we used a lifesaver candy on the string so we could eat it later.
I'm sorry, I don't speak Japanese very well. I just hunt around the internet looking for interesting things. What language is it that you only speak a little bit of?
Raidar says to tell Jedi:

bb* eg' 14 - abj* ab' 05
db 110109 0114 190114 1920, 0114 140114 04091920
200109140114, 200109230114 gji

Your friends,
Stevie & Raidar


I have absolutely no idea what code that is, so if anybody can provide some assistance, I would be grateful.[/quote]

PostPosted: Sat Jan 07, 2006 12:43 am
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mapmaker
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Joined: 26 Sep 2005
Posts: 608
Location: Providence, RI, USA

Re: [EMAIL] Stevie 1/6

Ofiuco wrote:
Stevie wrote:

bb* eg' 14 - abj* ab' 05
db 110109 0114 190114 1920, 0114 140114 04091920
200109140114, 200109230114 gji

I was thinking WAY too hard trying to solve this.

01=A, 02=B, etc.

22° 57' N - 120° 12' E
42 Kai An San St[reet], An Nan Dist[rict]
Tainan, Taiwan 809

It's lat/long and an address. The lat/long points to where the address should be.

Edit: The address is actually slightly north of the main part of the city - the lat/long seems to be a rough approximation. I believe San = 3rd, so it's Kai An 3rd St.

PostPosted: Sun Jan 08, 2006 9:27 pm
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tom_in_bristol
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Joined: 17 Dec 2005
Posts: 71
Location: bristol, UK

Good stuff. The address isn't google-able (surprise) but Stevie did mention that if they couldn't get into Raidar's compartment they might have to send him back 'to Taiwan'

This could well be the address of Raidar's factory, or someone that could fix him at least...

Maybe we could ge a message to him to ask what is sp special about this address.

Cool

PostPosted: Sun Jan 08, 2006 9:46 pm
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

I found what may be a close neighbor:

HUNG SHENG ELECTRIC IND.CORP. No.41,KAI AN ST.,AN NAN DIST.,TAINAN TAIWAN,R.O.C.
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PostPosted: Mon Jan 09, 2006 2:08 am
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Ofiuco
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I asked him where he goes when he's broken. This must be where a/the SAIPet facility is.

PostPosted: Mon Jan 09, 2006 9:00 am
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tom_in_bristol
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Joined: 17 Dec 2005
Posts: 71
Location: bristol, UK

Ofiuco wrote:
I asked him where he goes when he's broken. This must be where a/the SAIPet facility is.


Sure. Might be worth asking him how he wants us to use the address, since he specifically told us it

PostPosted: Mon Jan 09, 2006 10:17 am
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Ofiuco
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Joined: 27 Nov 2005
Posts: 365
Location: The Void

I wonder if SAIPets have built-in overrides. Surely they must have some kind of factory-setting type thing. Maybe we can ask Keith Gulliver about it?

PostPosted: Mon Jan 09, 2006 12:36 pm
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Dionysus
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Joined: 18 Nov 2005
Posts: 612
Location: Philadelphia Area

I dont thinkw e can trust Keith. In some of the documents we received early in the Puzzle trail, it seemed to indicate that Mr Gulliver was working with Bronco back on the ADT project.
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PostPosted: Mon Jan 09, 2006 12:48 pm
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