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 Forum index » Archive » Archive: Perplex City » PXC: Questions/Meta
Latest Perplex Websites?
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Danives
Boot


Joined: 28 Dec 2005
Posts: 47

Latest Perplex Websites?

Hey, has anyone got any of the new perplex city websites? Aparantly there are 38 websites now so Im thinking either there are a couple new ones about, or just some old parked sites

Spoiler (Rollover to View):
If you dont know what Im talking about, all the ingame sites are directly linked to this IP address 67.19.175.242 which when checked says there are 38 websites. This can been seen here: http://www.whois.sc/67.19.175.242 but you can only view them all with silver membership to whois, so was wondering if anyone had that by chance?


Cheers, Dan

PostPosted: Wed Jan 11, 2006 4:01 pm
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GasparLewis
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Joined: 19 Nov 2005
Posts: 474
Location: vicinty of NYC

*fwip*
EEK!
I'm showering! Do you mind?!

*pulls curtain shut*

(Tsk tsk, now that wasn't very nice...)

PostPosted: Wed Jan 11, 2006 5:54 pm
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Mikeyj
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Joined: 18 Oct 2004
Posts: 1847
Location: London

Hiya Danvies,

we were aware of a load of other websites via whois (check out this thread of quite a long time ago (can't believe that it was a year ago...what have I done with all that time? Rolling Eyes And where's InspJJ gone?).

At the time the validity of using whois was questioned as sometimes it can lead to sites being discovered too early; although also they could be better hidden so as not to give anything away, so it's kind of a moot point. Some may have been registered so as to prevent others from registering them.

Personally I think in the case of Perplex City it's not appropriate as we seem to get websites from more exciting sources (like sky-writing...utterly surreal Smile ) although it seems to depend on the ARG.
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PostPosted: Wed Jan 11, 2006 6:03 pm
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Danives
Boot


Joined: 28 Dec 2005
Posts: 47

Well, the only reason I say it is because if *possibly* some of those silver cards lead to a website (shuffled maybe?) then we'd be able to carry on with the mystery without solving the card, seeing as its practically impossible. Someone probably will solve it sooner or later, and Im trying all the time, so Im a bit braindead and a bit annoyed, lol!
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PostPosted: Wed Jan 11, 2006 6:42 pm
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Juxta
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Joined: 28 Aug 2005
Posts: 675

The below is taken directly from the Cloudmakers Guide, written by Adrian Hon (Director of Play/Executive Producer at Mind Candy) and does rather sum up the "WHOIS" thing rather neatly. Bearing in mind that all ARG's, like most fiction, require a suspension of disbelief in order to fully enjoy it, I'm of the opinion that WHOIS should be out of bounds, but that is just me.

Quote:
Essay: Philosophy of Discovery

Disclaimer: These are my own personal views and I don't expect everyone to agree with them.

You may have noticed that some of the information within the game was obtained by less-than-honest means - the most obvious example of which is the hacking of the Rational Hatter website to get the correct codes. Less obvious, and hidden by myself, are the ways in which some of the websites were found and examined before they had been linked to. Again, it's the Rational Hatter - using the WHOIS lookup, this website was found and analysed before we'd actually seen it mentioned once.

[WHOIS is a tool that allows you to find out information about the owners of domain names, and also list all the domain names that a person owns.]

More recently, several websites have been found by the same method of WHOIS or by the marginally more (but still not very) respectable method of random guesswork coupled with WHOIS. There are many different beliefs held by members of the Cloudmakers discussion list of whether this is 'ethical' or not, and there are regular heated debates. So where do I stand?

I'll say it right out - I think that any use of WHOIS whatsoever detracts from the enjoyment of the game. It's simply akin to reading ahead in a novel. And anything beyond WHOIS, such as direct cracking of mailservers and web hosts, apart from being illegal, certainly is unethical, destructive and counterproductive. Yes, it's known that the game designers have deliberately named the contacts for their domain names as 'Ghaepetto', in a reference to Pinocchio - they probably expected people to perform direct WHOIS lookups on domain names and decided to have a little joke. They might have even known that people would have performed broader WHOIS lookups to find all domains registered under a certain name.

But make no mistake - they would have not designed the game so that WHOIS lookups were necessary simply because most people don't know what WHOIS is. In fact, you don't even need to use Google - to get to Jeanine Salla's homepage, you could just type in http://www.jeaninesalla.com and that would have taken you to every site. So, as far as I'm concerned, if the game designers didn't expect people to use WHOIS, we shouldn't.

However. It's inevitable that people will use WHOIS, just as it is inevitable that people will choose to read the ending of novels before they've finished. And the game designers can do all they can to ensure that those who use WHOIS will not be able to spoil the game, by keeping the sites offline for as long as possible. All the same, it still detracts from the thrill of discovering a new site from a puzzle or a newly updated site, as opposed to checking a blank page every hour to see if the designers have changed anything.

Let people take shortcuts. Let people announce these new websites before we should know about them. We can't stop it and it would be useless to try. All I can do is to ask people to at least consider being patient and playing the game as it was meant to be played: without taking shortcuts, and without spoiling other people's enjoyment.


Also, I *believe* that ICANN requires WHOIS information to be accurate these days, for legal purposes.

J
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PostPosted: Wed Jan 11, 2006 7:59 pm
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Daffy889
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Joined: 25 Aug 2004
Posts: 493
Location: South Australia

Also remember (and I've said this before) that some of those 38 are alternate spellings, abbreviated spellings, or common mispellings of the sites that we already know, such as pxcsentinel.com, pxcacademy.com, pxcbc.com, pathofleasttime.com and scarletkite.com.
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PostPosted: Thu Jan 12, 2006 1:24 am
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European Chris
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Joined: 19 Jul 2005
Posts: 1264
Location: London's trendy Whitechapel

Juxta wrote:
Bearing in mind that all ARG's, like most fiction, require a suspension of disbelief in order to fully enjoy it, I'm of the opinion that WHOIS should be out of bounds, but that is just me.


I was initially of the opinion that whois was perfectly acceptable. The TINAG 'code' would, on the face of it, dictate that it's perfectly acceptable to use any means that are at your disposal to find any thing related to the game. However I'm now of the opinion, and I think it's changed as I've been playing the game for six months, that 'TINAG' is more subtle that that.

When we all say 'TINAG', we actually mean 'TIAG so lets take the story arc a little bit seriously but this is a game and we all know it'. Whois is a muchly not good tool to use.

I'm not fussed what Mind Candy intended me to do, people should play the game how they want to, however it's a boring way to find the websites.
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PostPosted: Thu Jan 12, 2006 6:31 am
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Forgery
Decorated

Joined: 22 Nov 2005
Posts: 158

Quote:
When we all say 'TINAG', we actually mean 'TIAG so lets take the story arc a little bit seriously but this is a game and we all know it'


So it's now not TINAG or TIAG but

TIAGSLTTSALBSBTIAGAWAKI

I love it!! ^_^


**edit
Wow that's cool, a reply to TINAG could be TIAGAWAKI (this is a game and we all know it)
Thats a cool word

TIAGAWAKI!! *said in Japenese accent*

PostPosted: Thu Jan 12, 2006 7:45 am
Last edited by Forgery on Thu Jan 12, 2006 7:48 am; edited 2 times in total
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European Chris
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Joined: 19 Jul 2005
Posts: 1264
Location: London's trendy Whitechapel

Forgery wrote:
TIAGSLTTSALBSBTIAGAWAKI


Oddly that's an anagram of a lithuanian word.
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PostPosted: Thu Jan 12, 2006 7:47 am
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