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 Forum index » Archive » Archive: Orbital Colony » Orbital Colony: General/Updates
[SOLVED] Contact1976.wav
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crouchosarus
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Joined: 25 Nov 2005
Posts: 76
Location: Waselei Station

Well to bypass the crap in between I just found a program that converts from a wav file straight to letters, not bothering to tell me the baudot so here it is (baudot decoded is only left chanell)
Baudot Decoded.txt
Description  The left chanell of baudot
txt

 Download 
Filename  Baudot Decoded.txt 
Filesize  71.23KB 
Downloaded  435 Time(s) 
right chanell baudaut.txt
Description  the right chanell
txt

 Download 
Filename  right chanell baudaut.txt 
Filesize  71.23KB 
Downloaded  476 Time(s) 
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PostPosted: Sat Jan 14, 2006 11:20 am
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xnbomb
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Joined: 13 Oct 2003
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Location: J302B S8JDC

One more time, with feeling

crouchosarus wrote:
Well to bypass the crap in between I just found a program that converts from a wav file straight to letters, not bothering to tell me the baudot so here it is (baudot decoded is only left chanell)

Okay, although we already have that posted three times (here, here, and here earlier in this same topic). Incidentally, having a quick look at each of them, they are basically the same, except that yours and Tom's seem to be in reverse order Very Happy . Also, though no one has mentioned it explicitly, this .wav seems to appear as bit identical files on both the Milwaukee and Mt. Baldy discs (.wav bits, not Baudot tone bits Very Happy ). I am bothering with the tedious task of trying to reverse engineer the binary because it is at least possible that the message (if there in fact is one) is not encoded in a straightforward fashion that can be found by a Baudot interpretation of the sequence of bits/tone segments.

And now, to do what I said I wouldn't do ... one more revision. If in our message, the space character is treated as being in the letter set (well spotted Grumpyboy), then any time there is a figure character, followed by a space, followed by a letter character, the middle two bytes of the four byte sequence required to represent that will be a letter shift followed by a space and not vice versa as would be the case if space was treated as a character in both sets. So, one more set of binary text outputs, these with letter shifts preceding spaces, because Baudot space characters in this .wav are oddly treated as only part of the letter set.

So, these are identical to V2, except that letter shift appears before space instead of vice-versa (as it should be)
contact1976binary8bitV3.txt
Description 
txt

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Filename  contact1976binary8bitV3.txt 
Filesize  16.25KB 
Downloaded  225 Time(s) 
contact1976binary5bitV3.txt
Description 
txt

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Filename  contact1976binary5bitV3.txt 
Filesize  10.16KB 
Downloaded  210 Time(s) 
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PostPosted: Sat Jan 14, 2006 1:43 pm
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Cross_
Decorated


Joined: 15 Jan 2006
Posts: 283
Location: San Diego

I was wondering whether this might actually be binary data (image, sound) instead of text. However you probably can't fit much into 2kb and I have not seen any signature or magic number yet either. Anyway here's the data saved as a regular binary file.
contact1976_bins.zip
Description  Archive contains 3 files. One is full 8-bits including start&stops. The next one has starts and stops zeroed out and the last one has this right shifted by 2 so that values range from 0-31.
zip

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Filename  contact1976_bins.zip 
Filesize  4.05KB 
Downloaded  172 Time(s) 

PostPosted: Mon Jan 16, 2006 4:40 am
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

As a further exercise in futility, I've taken xnbomb's latest output and applied all of the 5-bit tables I could find.
Here are two tables of data where the transaction is wholly inclusive from top to bottom. They are again in Rich Text Format which is viewable in windows' "Wordpad" application.

The "Murray Based" table has a single column for Letters as they are the same in all of those implementations. They differ only in the Figures columns.
The Non-Murray Based" table is all of the others I was able to find. Each implementation has two columns. One for the Letters and one for the Figures.

All of this was done on the assumption that as the frequencies, baud, start/stop bits were all in line with the basic norm for this kind of transmission, the bit patterns would be in the normal arrangement as well.
I did not flip the binary values of the bits or change the order in which they are read (LSB to MSB).

Any control characters are wrapped in square brackets as are any data "bytes" where the text representation is actually two or more bytes ("[9/]" or "[12]", for example). "[NUL]" represents a wait state while "[NL]" represents a New Line. "[LS]" and "[FS]" are "Letters Shift" and "Figures Shift", respectively.

I gathered the table information from several sources, but the best I found were:
The graphic presented here:
and
This page (Note, I did not include any of the implementations listed under "Reverse".)

Much of the information is duplicative since I could not determine which of two similar resources had the error in the table data.

Sooooo much data... Sooooo little encouragement.
Contact1976_All_Codes.ZIP
Description 
zip

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Filename  Contact1976_All_Codes.ZIP 
Filesize  264.68KB 
Downloaded  173 Time(s) 
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PostPosted: Mon Jan 16, 2006 5:03 pm
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grumpyboy
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Joined: 04 Feb 2003
Posts: 660

heh, it's the same puzzle twice... SO similar to the milwaukee note puzzle Wink

Spoiler (Rollover to View):
once again, I don't know if they are subtle PM clues but this is what got me started on this solve:

- In Seth's post regarding contact1976.wav he used the word "gibberish". I took that as a clue not to look at the binary but at the gibberish that xnbomb first posted a week ago

- 2nd clue, he specifically mentioned the report1.txt pages and that they may be related to contact1976.wav

Only thing that's odd about report1.txt are the asterisks after each command. For example, after "Initiating mission contact protocol" there are 3, after "Signal detection sequence starting" there is 1. Counting them all gives:

3 1 4 1 5 9 2 6 5 3 5 8 9 7 9 3 2 3 8

take xnbomb's "gibberish":
Code:
 Q1#S6YJ.I&SLTJHT&9EAOVE4)D4!M!G B6U4SYDYJWNIA)5ATKRA17EB.DEUWB# X9CSR?NXXJJI:S?PBU)T:TTNE!PL6YUYCM 7/T2DWXAOIXT5HS',E 2#3V1Y9IAT4F7DPKK6.I3M6LM ).5O'X O4BUMSP(OY,(:T6SWYB7VIEITR9TIX&,7JEN3CCOCBM1MQKLP/FY W.IT0BI0M.MUL''OPYAES5Q L08&"517:!WV"516YMJV?NJ&6ON QP,P'! TGJO:PO'XR23PE9I)N'7VIIQO'J3IRL2DPRLO9Q40&YYF5Y(QJ6. MHG1"I:3K# (NK0TGOHI)HGGBO./L0RE !TM;CB"UJ,:5A41R.BO4KN'BANHOH0&C7NHOWOV:: /!&W;OQXOJBC80!/RYNIYPQ8&3LKXDOAWC0TYLJA 9Q LITA(':3&DYTS)B&TLE"L5UR&OMCV)2I#,KC5S'U?DDT )"G2LUL,('2XA)1LNX?NO,DROSV/.&WI1",KQMA".NI2Y((WLGG)L9VC9I; .VRC8LOX'VNKRN!WPNMFBA2ISR0YXEM:EIBXS9DG&QPA2K5S B: V:7IU,XMI0Y2SRPO0(TTOY09RJAO72C3TEM42BF:"1C2B:WE. F1FO)HI7SDT7DEJ6PV5LLBG9UL"GBOPR;YJMVJEDEKNPTYQ,TWF,/RVCE5 V4C4D,D7XOPLNFPMJH#MH1OAME9?'(:60WNCPBT"D3?WCHVRU28?IP!.N,LW/2NGALGRJ "'J X)JFEOCJSQ(JT3A7HK8NSD0'/MB I!N,8LE?7BU!Y0,T1YI NIAGXF,0,OIVOU,REB)"R?1M NHJGI:K?BNNCB,LXCERO.0B#:DQXW.CT0H G0.T?MAS0I?VRAP9AEN7JPESIM'O9B#I6X7CVT&3US)PS2Y"&EQIXN4B7OR6XNY&WJD E,F!MYQRABJA/K&0GATHHEHF0M (DSJ2;DVJ 4RMSBJY#C.SICE,G/0KT"A:E3M5D4D HD)8E'IACA.YUQAFFTL3E88IQD7 .G"VMJX&"UMRPOSLAV2Y/,T9YVY:W;L;X0 SIS!PBO9LBSYMTXD;,X&) !31P;R9JAFW8JBK78JL9! C71B KS'2C(UY2W.IO6"JSSGRTG9/U2"E/RQ;UM.NP #)7.3TVSA4,X;QI!YF)O#TNAMQ7!#E7UEHBJ9US&O: Y3Q0H516J;:"FIF5;VV1CJ66# OC"( VC,GJR"A&PPUE&W#UR!CRO2FXFPIER(G7ET/NRPUPMK 41HHH9AVFKOBJWT",DRQI8RJFUEN4HRG9#,HQ4(JU,8ERPGN:N?9!S)GC4#?Y( 32252328Q90;97!(.(OTJJ6,U.W'.:J(46I/XS8:AA2W47;/ IJBRKTRHMXK86FK#OHH&5W0?KHZ


The digit string tells you how many characters to skip: 3 1 4 1 5 9 2 6 5 3 5 8 9 7 9 3 2 3 8

Take the first character (happens to be a "space"), skip 3 characters and take the next character ("S"), skip 1 character and take the next ("Y"), skip 4 characters and take the next ("S"), skip 1 character and take the next ("T"), skip 5 characters and take the next ("E") and so on.

When you reach the end of the digit string, start with 3 again. Going through the whole "gibberish" string you end up with:

SYSTEM DATE JULY 25, 1976 SYSTEM TIME 01:16 PRIORY 1: IGOR BRONCO ONLY ASTEROID LANDING CONFIRMED XS0031 DEPLOYMENT COMMENCING STAND BY FOR NEXT TRANSMISSION AT SYSTEM DATE JULY 9, 1979 SYSTEM TIME 01:16 CARRIER FREQUENCY 2296.482 MHZ

many many thanks to xnbomb, Ehsan and Rogi for all the effort and inspiration. I learned TONS from this puzzle... Very Happy

EDIT: xnbomb just pointed me to Lucy's post in the Indiana thread. HEY! THOSE NUMBERS = PI! (excellent catch Lucy!) I didn't even notice that! hehehehe Embarassed

Seth has been notified...

PostPosted: Tue Jan 17, 2006 4:32 am
Last edited by grumpyboy on Tue Jan 17, 2006 6:32 am; edited 1 time in total
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

He does it again! Thanks, Grumpy.
I learned a lot, too.
Really should have focused more on the asterisks.
Gonna have to read up on the whole Occam's Razor thing, again.
I wish I could pull clues out of hints like you do.
Now, time to free up several gigs of space on my drive.

EDIT:
Also a note to the PM's regarding the puzzle...
Excellent.
Perfect fit to the story, The plausibility, method and execution were right on. And the fact that once we identified the basic data, any one of us had enough information to solve it was great.
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PostPosted: Tue Jan 17, 2006 5:12 am
Last edited by Rogi Ocnorb on Tue Jan 17, 2006 1:09 pm; edited 1 time in total
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Cross_
Decorated


Joined: 15 Jan 2006
Posts: 283
Location: San Diego

Dang.. beat me to it by two hours. After noticing the PI sequence I was just going through different starting points for it. Having the space as first character threw me off Sad

Good work grumpyboy!

PostPosted: Tue Jan 17, 2006 6:02 am
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Ehsan
Entrenched

Joined: 09 May 2003
Posts: 992

I don't do this often enough grumpyboy:

Worshippy

I came here to post that I'm giving up on different baudets and that I think the actual decoded message we have is the correct decoding based on the futility of all other methods... It was time to get everyone to look at those digits and letters...

I can say that I was on the verge of getting it, that I knew the answer in the back of me head, but the fact is you are GOOD.. and I'm proud of playing these games with people like yourself...

Even though we missed the approach to the solution that doesn't change the fact that we progressed a lot with this puzzle. I really enjoyed working on it and added to my knowledge by learning about TTY and all that stuff I never heard of before. Besides I'd even pay to see xnbomb extract binary out of media files Smile

Hats off to the PMs for pulling out a well presented and well executed puzzle, which is something we don't often see. More of this please. They got me interested in the story now and I have a lot of catching up to do.

And grumpy... you really should participate in more games Wink

PostPosted: Tue Jan 17, 2006 7:02 am
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Giskard
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Joined: 07 Oct 2003
Posts: 2066
Location: Chicago

Ok. Umm. Wow. Shocked

Ehsan wrote:
The fact is you are GOOD.. and I'm proud of playing these games with people like yourself...


Umm, yeah, what he said Very Happy
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PostPosted: Tue Jan 17, 2006 8:49 am
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rose
...and then Magic happens


Joined: 26 Nov 2003
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Quote:
Quote:
The fact is you are GOOD.. and I'm proud of playing these games with people like yourself...

Umm, yeah, what he said


Quote:
Besides I'd even pay to see xnbomb extract binary out of media files


I agree. Watching genius at work, collaboratively, is a beautiful thing. As catherwood once said "we prefer the intimacy of shared experience." There is a special sort of intellectual intimacy in shared puzzle solving that keeps bringing me back -even though I am hopeless at puzzles. But I always learn from your example.

Thanks for figuring this out.
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PostPosted: Tue Jan 17, 2006 9:05 am
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mapmaker
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Umm, wow.

PostPosted: Tue Jan 17, 2006 10:26 am
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Dionysus
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Shock.

Awe.
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PostPosted: Tue Jan 17, 2006 12:22 pm
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Puck90
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You are one smart dude!

Rock On Rock On Rock On

You other puzzle solvers are smart dudes too
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PostPosted: Tue Jan 17, 2006 2:37 pm
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miss_seph
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here here!
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PostPosted: Wed Jan 18, 2006 2:54 pm
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