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 Forum index » Meta » Puppetmaster Help
Literary collaboration - long term project
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Walt Dixie
Boot

Joined: 17 Sep 2005
Posts: 13
Location: Belgium

Literary collaboration - long term project

Basically, here's the deal:

I've been playing with the idea/studying/collecting background data for a literary novel(*) linked to the Internet for quite some time now... I discovered ARGs a couple months back, have been skimming its surface and I think it's the missing link for the idea.

So, what I want to propose is an ARG linked to a novel/a novel linked to an ARG.
The novel part would be a story about different characters involved on the web, each with their own motives. For studying, for work, for entertainment, for research, for writing, for social intercourse, for luring victims, etc. Each of these characters' internet activities, including some of their 'real life' narratives, is developed in depth.
Their internet activities are also interlaced - this is where the ARG comes in. The novel would start with a couple of characters launching an ARG (**) , having everything set up, prepared, clearly involved in some kind of project that's more special and cherished than everything they did before. They push the button that launches the page... and then the intricacies start, people start visiting, start communicating with characters,- but the visitors are also characters of the novel. (For simplicity, let's call the people that are not related to the project but visiting the project 'guests'.)


So, a novel... which is literally hyperlinked to an ARG. In the ARG, it's possible (somehow) to follow characters that are interacting in the ARG, and also to 'jump' to a certain character : this jump links you back to the novel, to the life of this character..and eventually this narrative links back to the ARG.

I think that suffices as an introduction.
My plan now is the following:

1) I'm looking for people prepared to develop an ARG associated with this meta-novel. This is not an or-or project, but an and-and project: that means that I will try to help in developing the ARG, as you the ARG people will try to help developing the novel. Both would link to each other (my novel characters carry crucial information for the ARG for instance, and certain plot elements of my novel, especially those about the PMs themselves, will be influenced by what happens in the ARG).
2) However, I'd have the final say of the novel, as you'd have the final say of the ARG.
3) Because of 1) and 2), I think this sort of thing only can work if we are on the same wavelength. Therefore, what I'm aiming for is some people who are interested in 'growing together': that means that for now, I simply join you in some ARG'ing, get to know your own ideas about ARG'ing, get to know how this stuff works and also get to experience how you'd develop an ARG yourself. Maybe it's best if I first play together, you get to see whether I'm a decent guy, and then step into a test run collaboration for an ARG, where I simply tag along as a character/story writer. I have no idea how to do html, but I think I can make fairly decent web worlds, if someone else implemented the html for me.. maybe I can learn to design stuff like that as well.



The way I see this is as a Gesamstkunstwerk. Wagner's term: it means a composition of different art forms merged into one as a whole. In other words: I'm ambitious. I have all the patience in the world: in fact, I'm not planning on starting this project anytime soon - the soonest would be somewhere springtime 2007. This would be meant as a statement. A small revolution. Think big, act small - that sort of thing.

So: I'm looking for ARG'ers who are prepared to make a statement, and who want to make a form of art.
According to Jean Cocteau (who did a similar sort of Gesamstkunstwerk thing with Parade, collaborating with Pablo Picasso, Erik Satie, and the Ballets russes), such a collaboration thing is only possible among a group of friends.


So, who wants to hook up with me? Cool Let me know if you're interested.


DISCLAIMER : This is all on a trial basis. I want to get to know ARGs better first. That'll take some time too.. ideal would be to start playing one, & communicating by mail or IM with some potential collaborators in the process... for IM and practical questions, you can also mail me.













(*) Literary: that means - not just for entertainment, elaborating motives, trying to add that little extra that makes a book significant.
(**)Their narrative would make an interesting meta-distortion: are these characters developing thoughts that represent the 'real' PMs? etc.
_________________
It's time to recognise we are lonely gods. For we don't allow anything but ourselves. Only by dropping down on knees and drawing back, will we see life come to flesh. And that is true creation: to forsake divinity; to stand amazed.

PostPosted: Mon Jan 23, 2006 10:18 am
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Dionysus
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Joined: 18 Nov 2005
Posts: 612
Location: Philadelphia Area

hmmm.. you may want to put a thread in the PM section of the baords since you seem to need PMs. I don't go in there. I'd feel like I was treading on holy ground. Perheaps someday....

But anyway, I think thats where you go if you wanna recruit PMs...

Anyway, I look forward to being a Player!
_________________
MY Blog: Baseball Arcade
Played: Orbital Colony, Find Araya, Who Is Ben Stove, part of Catching the Wish
Playing: Nothing, but at least Im alive


PostPosted: Mon Jan 23, 2006 12:16 pm
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CreativeEmbassy
Veteran

Joined: 12 Jan 2005
Posts: 145
Location: State College, Pa, USA

I'm very excited to see new people come into our little corner of the internet, with big plans and aspirations. I like what you've thought of, and would love to discuss this with you further. There are a few minor issues that arise, however:

1) Writer Experience. Any artist, writer, or musician who has made an important statement about the current trends in their field always has prior experience working within the the same trends. So I'm looking for past experience you have as a writer. How many books have you written? Novels? Writing for magazine, or newspaper? What about other forms, like plays or movies?

2) How much do you actually know about ARGs? Have you played one before? Have you been Behind The Curtain TM on an ARG yet? The more you know about what to expect from an ARG, the better you'll be able to raise the bar for this kind of thing.

Those are my only thoughts for now. I repeat, I would LOVE to talk to you more on this, as I firmly believe ARGs (or "in-game" elements in an "out-of-game" setting) are the future of entertainment.

- clinton

PS. Yes PMs, pleeease move this to the PM thread. Very Happy
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PostPosted: Mon Jan 23, 2006 6:59 pm
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imbriModerator
Entrenched


Joined: 21 Sep 2002
Posts: 1182
Location: wonderland

While I love the idea of books utilizing ARGs and have corresponded with a couple authors on doing just that, I think that the meta premise is a bit much. Not that it couldn't work or that it couldn't be a part of a compelling story, but meta ARGs are a pretty tough sell to the ARG community and I can't see them being a much easier sell to a non-ARG audience. Also, having started & dropped several meta ARGs (for a tutorial of sorts), I find that they can be difficult to write effectively think that would only be compounded by the addition of a novel. Again, nothing is impossible, but sometimes the best statements are those that aren't so blatant.

I would certainly talk to you about some of my experiences, both as a player (somewhat limited) and designer (fairly experienced).

Also, I moved the thread to the appropriate forum.

PostPosted: Mon Jan 23, 2006 7:38 pm
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Walt Dixie
Boot

Joined: 17 Sep 2005
Posts: 13
Location: Belgium

Well,

as I said it was a long term project Cool :

1) Full honesty here: I haven't published yet. I've written a monologue play that's taken up by a director to play next year, I've written another play which I tried to direct myself this year, but that didn't work out well (no budget, my actors were volunteers, they didn't get along so well, one of 'em bailed out). A couple of short stories, some poetry, some novels I never finished, philosophical essays, literary essays, a short film script for a friend... but all very tentative.
In other words - I'm about as indie as they come.

Which is exactly why I don't want to galop into some overeager scheme without a decent time of preparation.
As for knowing ARGs, I just know the concept, and I've checked the pages about The Beast. I haven't played an ARG yet, I'm waiting for a new game to start from the beginning, so I can capture the experience of it in its full expanse.

Basically, what this thread is about is networking. I wanted to throw a bone in the kennel and see if anyone actually bites and likes the flavour. Looking for some ARG mentors whom I know also have some interest in the project I'm proposing. Who I can turn to whilst I'm learning about the workings of the ARG biz. Like Clinton says: I need experience in the field.

So, don't pay that much attention to me yet. Just know that I'm around, that I'm trying to learn about what is your doing, and that I'm interested to do something with it.
(And all the help you have to offer = welcome, all the attention I'll hand you = free of charge.)


Oh:

a last thing I'll have to add, that might be an obstacle:
I'm Belgian. My lingua franca is Dutch. I can speak English fluently, but I can imagine that in certain cases -for instance, the use of the right propositions, of typical expressions and proverbs- my language seems pretty out of place. But that's probably something you'll have to judge for yourself.
_________________
It's time to recognise we are lonely gods. For we don't allow anything but ourselves. Only by dropping down on knees and drawing back, will we see life come to flesh. And that is true creation: to forsake divinity; to stand amazed.

PostPosted: Tue Jan 24, 2006 4:19 am
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Ehsan
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Joined: 09 May 2003
Posts: 992

Walt Dixie wrote:
I haven't played an ARG yet, I'm waiting for a new game to start from the beginning, so I can capture the experience of it in its full expanse.


I suggest you you check out Who is Benjamin Stove. It's just starting up and makes and interesting case study if you want to write about the characters.

I also suggest adding a creative twist to the narration element. For example I'd find it more interesting if the book offered a parallel story to the ARG, such as the same characters 10 years in the future in different situations, and the book tells you how they got there as the future ARG plot progresses. Or alter ego in each that take different courses of action and eventally reach the same conclusions, in a sort of "You can't cheat destiny" theme. Not that the idea in itself isn't interesting, but I just think adding a twist to it will make it even better.

PostPosted: Tue Jan 24, 2006 4:55 am
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Walt Dixie
Boot

Joined: 17 Sep 2005
Posts: 13
Location: Belgium

Thanks for the tip... checking it out next weekend.


as for the parallel story thing... hmm what I'm worried about is that you'd lose the reality effect... the thing I find so interesting about mixing a novel with an ARG ( in fact, what I find so interesting about ARGs themselves) is that it's not so obvious what's the border between reality and fiction.

Rather than parallel stories, maybe conflicting stories would be more interesting... maybe what the PMs want the game to appear to be, is not what the game actually is.
_________________
It's time to recognise we are lonely gods. For we don't allow anything but ourselves. Only by dropping down on knees and drawing back, will we see life come to flesh. And that is true creation: to forsake divinity; to stand amazed.

PostPosted: Tue Jan 24, 2006 10:07 am
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MageSteff
Pretty talky there aintcha, Talky?


Joined: 06 Jun 2003
Posts: 2716
Location: State of Denial

Walt Dixie wrote:

Which is exactly why I don't want to galop into some overeager scheme without a decent time of preparation.
As for knowing ARGs, I just know the concept, and I've checked the pages about The Beast. I haven't played an ARG yet, I'm waiting for a new game to start from the beginning, so I can capture the experience of it in its full expanse.


Orbital Colony just finished. We do plan on making the "behind the scenes" forums available soon, since it was a training ARG for new PMs. Check over at Varin.org occasionally over the next few weeks as we move things out into the public section.
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A small group of thoughtful people could change the world. Indeed, it's the only thing that ever has. - Margaret Mead


PostPosted: Tue Jan 24, 2006 10:35 am
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GuyP
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Joined: 15 Sep 2004
Posts: 584
Location: London, UK

I think the idea of an ARG-meets-novel is fantastic, but I have a few reservations about your particular strategy. Featuring an ARG in the novel itself strikes me as a little too self-referential, almost smug - it seems to be beating the reader around the head with the cleverness of it all. I'm not saying it's unworkable, and indeed it presents some intriguing opportunities for circular meta-ness, but I think you'd need to tread carefully. As I understand it, there's essentially three layers to the work:

The characters and their lives,
The ARG they've made,
and the ARG (made by you) that tells the whole story.

Blurring the boundaries between the three could produce some interesting results, but there might be other ways you could acheive the same effect. Characters could be involved in some other kind of online fiction - think frauds, pranks and other deceptions of varying harmfulness. It would look "real", but readers of the novel would know it was merely created by the characters, it adds an additional layer of narrative and allows you to play with issues of identity (how our digital selves reflect our 'real' selves, how the characters are influenced by their online personas, etc). Also, depending on the scale and motivation of the "deception" created by the characters, it affords greater possibilities (IMHO) for drama in their lives.

Being a PM is exciting, I'm told, but I don't think any of 'em have killed each other. Yet.

The most exciting aspect is your determination fully integrate the novel and ARG into one, cohesive work, as opposed to seperate/complementary pieces. The most obvious approach is to make the ARG a necessary element in "decoding" the novel, and vice versa. In fact, a static ARG might be best suited for this. Say the novel was set two years ago: all the online elements would already be online from when the events took place, and so upon purchasing the novel the reader could act as a "digital archaeologist" to shed more light on the events within. (i.e: as opposed to a dynamic, updating game in the style of The Beast.) It would certainly be easier to produce, and also remain relevant over time.

Upon re-reading, it seems like your plan is to run the ARG first (as if by the characters) and then use the novel to go "behind the scenes" and reveal a larger story. That sounds cool too, but I wonder if it would unnecessarily limit your audience to the original ARG participants, though.

Anyway, there's a striking amount of neat stuff to be done with this. The "people pretending to be pretending to people that are pretending to pretend" angle leaves a lot of room for baiting and switching. If the novel was ostensibly a factual account of events by one of the characters, there's obviously even more room for misdirection and confusion, and a better rationale for the account to be incorrect or incomplete.

PostPosted: Tue Jan 24, 2006 11:26 am
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imbriModerator
Entrenched


Joined: 21 Sep 2002
Posts: 1182
Location: wonderland

GuyP wrote:

Being a PM is exciting, I'm told, but I don't think any of 'em have killed each other. Yet.


/me emerges from the subway tunnels whistling innocently

PostPosted: Tue Jan 24, 2006 4:42 pm
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MageSteff
Pretty talky there aintcha, Talky?


Joined: 06 Jun 2003
Posts: 2716
Location: State of Denial

GuyP wrote:

Being a PM is exciting, I'm told,


It is it is, and highly adicting, too.


Quote:
but I don't think any of 'em have killed each other. Yet.
.


Not yet, but the desire to do so is highly group specific I think. There are those I will never work with again, and others I am looking forward to working with again. Wink
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A small group of thoughtful people could change the world. Indeed, it's the only thing that ever has. - Margaret Mead


PostPosted: Tue Jan 24, 2006 5:03 pm
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Slyfox
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Joined: 06 Feb 2004
Posts: 323
Location: Manchester, UK

MageSteff wrote:

Not yet, but the desire to do so is highly group specific I think. There are those I will never work with again, and others I am looking forward to working with again. Wink


SlyFox wonders which group he falls into Shocked
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"I mean, think about it.....its on the internet, right? Therefor, it's GOT to be real!! I mean, who would use the internet to lie? That'd just be crazy!" --- StercusMaximus

PostPosted: Wed Jan 25, 2006 4:29 am
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Walt Dixie
Boot

Joined: 17 Sep 2005
Posts: 13
Location: Belgium

Guy,

'featuring an ARG in the novel' : it wouldn't be that explicit. The PMs would simply be novel characters talking about having everything set up, monitoring activity of users, trying to make the best of their project - what project this is, is never explicitly stated. It would be stupid to make an ARG explicit, probably. It's better to keep in the dark what these guys are doing, so you can even 'blur' the line for people who thinks it's an ARG - is it really like that? Does it obey the same rules? Maybe some rules are crossed?

Also, the line between characters in the ARG, and characters in the novel, can be blurred. I could write about a certain character delving him/herself into the ARG, and having some special personality traits, and some other internet activity -- then, this internet activity (maybe the character has his own political forum) can have hints needed for the ARG.

So yes, I am certainly playing with online activity of my characters - and identity, representation, etc. are all core themes for the novel and the characters I was planning to describe.

Practically, my guess is the best way to handle this is :

1. You have a novel, in paper version, which might be read independently, yet without the ARG, there's these shadow events (the ARG online activity) which are never fully explained,- this is most explicit in the passages about the ARG PMs, who are always talking about their project, but the project itself is OON (out of novel Cool ). Of course, there will be links to the NET and all, so that at any time, an intrigued novel reader can step into the ARG as well.
The trick here is how to write in such a manner that the story is consistent and enjoyable, even when you don't know what the ARG is about. Which is why the ARG and the novel should be interlaced, but should also be able to stand alone.

2. You have the ARG, which is based on whatever plot the ARG itself has, and is also partially based on the internet activity of the characters in the novel. This internet activity is 'real', in the sense that's not only in the novel, but also on the net. The way to link the ARG bizz back to the novel, can be as simple as having an 'ARG player' mention something like : 'I hear someone has written a book that mentions this guy' (ie. one of the novel characters that's linked to the ARG).

3. Or, what is also possible, is that certain passages of the novel are 'cited' on the net... (by me? by a pseudo me? by a ARG player?)



It might indeed be hard to make this project novel enough to stay interesting for readers, and ARG enough to be interesting for ARGers. But I'm not too worried about that - it simply means we have to create an audience that's some kind of hybrid --an audience that likes stories to keep on going, but also likes to solve the mystery -- which probably means the ARG mystery has to be such a pool, that you can keep on throwing your bucket in the well...

The added value of the novel would then be to highlight certain side stories for the ARG plot, side stories that are in themselves captivating... something like what the Whalestoe Letters are for House of Leaves by Danielewski (quite frankly, I loved the Letters more than HoL).
The added value of the ARG would be the mystery. It's indeed the plan to have the novel go behind the scenes, talk more about characters that are in game, but this doesn't have to limit the ARG to these characters: there can be more people in the ARG than in the novel -- as long as the novel is set up in such a way that it doesn't offer a full explanation of the mystery, as long as the novel reader is kept in the dark about what the exact point is of the PMs, and as long as the other characters of the novel are kept in the dark as well - I don't really see a problem.







(If possible collaborators think this discussion is too revealing - I think you worry too much. By the time the project is sufficiently concrete, most will have forgotten what is said here, and no concrete information of the plots are revealed. )
_________________
It's time to recognise we are lonely gods. For we don't allow anything but ourselves. Only by dropping down on knees and drawing back, will we see life come to flesh. And that is true creation: to forsake divinity; to stand amazed.

PostPosted: Wed Jan 25, 2006 5:05 am
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MageSteff
Pretty talky there aintcha, Talky?


Joined: 06 Jun 2003
Posts: 2716
Location: State of Denial

Slyfox wrote:
MageSteff wrote:

Not yet, but the desire to do so is highly group specific I think. There are those I will never work with again, and others I am looking forward to working with again. Wink


SlyFox wonders which group he falls into Shocked


/me give Slyfox a noogie...

I'd work with you again.
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Magesteff
A small group of thoughtful people could change the world. Indeed, it's the only thing that ever has. - Margaret Mead


PostPosted: Wed Jan 25, 2006 10:41 am
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iworkhere
Boot

Joined: 05 Oct 2005
Posts: 36
Location: atlanta, ga

neat idea

i think its a neat idea, and i'll think about it some more. but the first type of thing that pops into my head is this:

what type of story telling are you considering for this project?

i think that atempting to make a fully interactive ARG in conjunction with a novel is an interesting concept, but i think it might be beyond the scope of the genenra at this point. you gotta have a cut-off point for the online aspect somewhere. i know that *I* wouldnt want to be the guy who had to setup bit-part players for the next ten years(or however long the book stays in print).

you might be able to set up a linnier storyline that has aspects of character development availible to the reader in an online "choose your own adventure" format(or something similer), that is, for however long you want to keep paying for the webspace its hosted on.

the biggest problem i forsee is how to get the "readers" to make the jump between the to mediums(from Print to Net) in a fashion that isnt interupteive of the narative. I know MY favorite place to read is in bed, and i dont think i would put my book down and get out of bed and turn on the computer, just to lookup something one of the characters mentioned in passing in a monolog. i'd probably just keep reading.

keep in mind, i'm NOT saying it wouldnt work. just throwing out random thoughts at 4am when i cant sleep....

best advise i could give though, is to consider the SCALE of what you want to present, and consider the RESOURCES you have availible to you when you start thinking about how you want to present it.

later

PostPosted: Tue Jan 31, 2006 5:07 am
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