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 Forum index » Archive » Archive: General » Non-ARG: Project Gateway 2
[EMail]:Time Flies, Issue 1 - The Chronosis Newsletter
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Huginn
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[EMail]:Time Flies, Issue 1 - The Chronosis Newsletter

Time Flies
Chronosis Laboratories Newsletter, Issue 1
-----------------------------
Presented in an easy, text-based format, so your computer doesn't hurt after attempting to bring up the e-mail.
-----------------------------

Hello everyone! It's Seraphina from Chronosis (cl.Brennan), and I have the honor of writing this first newsletter! YAY! What is there to talk about, you ask? Well, there's lots to talk about! Here's some of this week's topics in Time Flies!

* ChronosisCentral - The master website for Chronosis Labs
* Sera's Got a Blog! - The Lead Writer re-institutes her blog, Chronosis style.
* "Quickie" Development - Ever needed a quick ARG fix? Chronosis will make sure you get it.
* Training ARG - No, not like a training bra. A training ARG for new players.
* Producer's Letter: Community Interaction - What Chronosis does where others won't.

Now, let's get into the thick of things!

ChronosisCentral soon to go live!
by cl.Mimic
-----------------------------

Excitement is building over here at the Labs as I'm putting the final touches onto our new website, ChronosisCentral, which will soon replace the Falling In Time website. While the intial website will only have limited functionality, we have big plans for it. Right now the website has all the necessary features to make it look nice, even with options. Flash vs. Non-Flash, so all of those who don't have great internet connections can still partake in the wonder, and a very picture-esque style which is sure to capture your imagination. There's enough content to introduce the projects we're currently working on, who we are, what we plan to do, and things of that nature. Basically, right now, it's your standard business website, just a whole lot more stylized.

Also, there will be information about how to possibly join Chronosis as a grassroots member. Remember, we all came from Grassroots here at Chronosis, and we're not shy about taking on more help. If you would like to give a hand to the team and help with working on our projects, all of the information necessary will be on our website, under the "Join Us" area of the staff section.

After our intial launch of the website, we will be installing a forum so you guys can chat about your favorite games, what you would like to see in a Chronosis production, and chat with staff members. We really want our players to be involved in the creation and execution process, so you get exactly what you want out of a game.

Past that, future upgrades will include introducing the game ID, which you will need to join any one of our great games and will serve as a passport to any Chronosis alternate reality. Also, we hope to introduce personal profile pages for all of you, and perhaps some mini-games? Who knows! The sky is the limit with Chronosis.

Oh... and by the way... I'm very forgetful. Perhaps I forgot to tell you about some of the "special" things in the website? Yes? You'll find it... I know you will.

As for right now, we're finishing up the site and selecting what we want to go into the intial version. We are aware that the previous "Falling In Time" website is down, and it will be back up soon, so please, do not worry!

Sera's Got a Blog!
by cl.Brennan
-----------------------------

For those of you who know me, you know I run a blog called "Pencil, Paper, and Internet". And, you also know that for the past 4 weeks, stupid me hasn't updated it, and I even forgot that I accidentally deleted the pictures that make it looks nice. Whoops...

Well, that's been taken care of. Pencil, Paper, and Internet has gotten an entirely new style and look, and it's going to be updated again with more views on current ARGs, inside looks at how Chronosis works, interviews, and more. I hope to really get into the many many aspects of the genre and cover what I can from inside of my blog, and deliver the news straight to you guys.

If you guys want to check out the Chronosis inspired blog theme (heh... I stole some of cl.Mimic's work and plastered it on my blog...) and see the new content as it rolls out, go to http://pencilpaperinternet.blogspot.com, or if you already have ARGN open, you can go to the ARGroll and click on "Pencil, Paper, & Internet" from there.

Need a Quickie?
by cl.Avalanche
-----------------------------

Hey everyone, it's Avalanche here with some interenting news about what we have going behind the scenes here at Chronosis. And that's the new introduction of the "quickie" ARG.

Now what is a "Quickie" you ask? Well, just as the name implies, it's a short game with only about 2 week lifespan that will be fast paced and keep you glued to your seat, a perfect game to compliment any one of the currently large fares, like Last Call Poker or Perplex City.

Currently my thoughts were to make these games with original characters and universes, only briefly fluttering into your life and then right back out, like most of the people you may meet in real life. However, to compliment these games, Sera has gratefully also complied to our wishes and is bringing back some of her characters from her other writings and past games, like Wildfire Industries, to keep the content varied. I even hear cl.Destroyer has a few ideas up his sleeve as well.

The Quickies that we produce will not be announced on our pages. They will all be stealth launches, as most "purist" ARG fans want them to be. However, after initial investigation, they will appear on our website, under the games section, labeled as "Quickie". If you see that mark, then you know it's going to be a short run and you can plan your games accordingly.

Training ARG?
by cl.Technic
-----------------------------------------
We all know how hard it is to get into the ARG community for some people. They really don't know what to do, where to go, what's going on, what should they investigate, and so forth. That's why we here at Chronosis want to do something different for the sake of the ARGing community, lurkers and hardcore posters alike.

Once we get our legs underneath us, expect to see the website's game section to include a previously unannounced game. This unannounced game will be three things:

1. Easy to Follow
2. Enjoyable to Play
3. Open communication between PMs and Players during the course of the game.

This will be a training game, and there will be no doubts to when it starts, when it ends, and who's behind it. While expert players will find the game easy, we are hopeful that those newer players will find the game challenging and engaging. As the game progresses, we will post summaries of commonly used ARG techniques onto our forums. These techniques will be used in the game for demonstration purposes, and the end result will be an experience that will walk you through the ARG playing process.

When more information about this is available, it will be posted in the "Games" section of the CL website.

Producer's Letter: Community interaction is brought to a new level
by cl.Destroyer
-----------------------------------
After a successful game, the creators and the players of the game commonly sit down with one another and discuss the experience. It's a ritual of the community, and a staple of the end-game process. It is the post-game chat with the PMs.

But after that, what becomes of the PM? Well, they are expected to fade back into the shadows from where they came and begin work on their next creation. No one knows what they're working on, or if it will be a hit or not. But, perhaps, it's time to change that. Quite simply, we're not the puppet masters of the past.

Chronosis Labs wants you. That's right, we want to hear the voices of players. We're not going to stay those mysterious puppet masters and hide ourselves in the darkness! Mimic is working on adding forums to our website, and one of those areas will be a place for you to communicate our thoughts to us. What did you always want to see in an ARG? What did other PMs do that you liked? What are some things others did that you never ever wanted to see in a game again?

Only the players know what they want to see in the game, and we want to bring you the best experience possible. So please, speak up and be heard. We want to know what's going on inside of your head, so we can make our projects some of the best in the industry.

What else makes Chronosis stand out? The fact that we're willing to work for the community and side by side with it. We know where our roots came from, and we're not forgetting it anytime soon. We're going to do our best in delivering quick solid games to you to fill in lulls in the year, we're going to listen when you have things to say to us about what you want to see, and we're going to deliver a training ARG so you can grab all your friends and jump into the fun.

The genre is changing. The players are changing. And it's about time the PMs changed with them.




Well everyone, I hoped you enjoyed this issue! Keep an eye in your inbox for issue 2 some time in the near future!

If you want to unsubscribe or subscribe, send a message back to cl.brennanSPLATgmail.com and request a subscription or an unsubscription and she'll get back to you immediately!

PostPosted: Sun Nov 06, 2005 2:46 pm
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Heucuva
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Re: [EMail]:Time Flies, Issue 1 - The Chronosis Newsletter

you are aware the red text in your sig, is black? it totally kills my easily-being-amused-ness
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PostPosted: Mon Nov 07, 2005 5:31 pm
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Huginn
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Fine, have it your way Smile

PostPosted: Mon Nov 07, 2005 6:48 pm
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Heucuva
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Huginn wrote:
Fine, have it your way Smile


lmao you rock
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PostPosted: Mon Nov 07, 2005 10:19 pm
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Wiser
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huh... wonder why I didn't get one of these... Confused
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PostPosted: Thu Nov 10, 2005 1:31 am
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Heucuva
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Huginn wrote:
Fine, have it your way Smile



oh man, i totally don't remember what it used to say lol
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PostPosted: Sun Mar 05, 2006 3:49 am
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