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 Forum index » Diversions » Perplex City Puzzle Cards » PXC Puzzle Cards - Questions, Meta and Sub-puzzles
[META] Discussion about Riemann Silver Card - Fair or not?
Moderators: AnthraX101, bagsbee, BrianEnigma, cassandra, Giskard, lhall, Mikeyj, myf, poozle, RobMagus, xnbomb
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x
Guest


Duckie, Try so see it from another perspective.

You go out and buy a new video game. It has sweet art, its fun and there are lots of challenges. Then they put a puzzle half way into the game just as it gets good, The puzzle is this.

What in the coders pocket when he wrote this puzzle.

Now you have no more game to work thru, because the puzzle is (not impossible) too hard. Its so close to impossible because we have no way to work thru it. It take no work on our part, it is simple dumb luck to solve it.

But my point is, This isnt what a game is about, or even a challenge. The point is to overcome. To succeed, and at the same time have fun.

50 years of pondering isnt fun to most people. Success is. Making a puzzle in this nature is cruel. They might as well replace the card with a puzzle saying just what i put above.

Silver #666 Impossible
What was in the puzzle designers pocket when he wrote this.

Its so fun isnt it? 50 years down the road somone finally guesses, Yes it was a 28B-4C6 Washer Socket. Yep. ... You hear on the news... Some fool finally randomly guessed the right answer, isnt it SOOOOOOOO cool?

I guess my point is, people want things quickly because we all have lives. We all have a lot more to do than spend 50 years waiting for an answer. We play to succeed. Sure its vaguely interesting that this is so damn tough of a math proof, and im sure thats really exciting for some folks.

Some people would rather a game thats very hard but doable in a 6 or so months. Hell even things in most MMORPGS, can take up to 6 months to accomplish a goal... But much beyond that and it just becomes old and used. You can only peruse a card just so many times before it just becomes tiresome.

I dont mind rugged goals, but 50 years? are you insane? In 5 years PXC will be old and forgotten by most. Another fad card game that was really quite fun and engaging in its time, but it got old. Everything gets old. Its Entropy of Attention. ...

In that interest, relatively quick entertainment is what people crave. By that i mean 1/10th of a lifetime is about the limit of how long a typical puzzle should take, and still be fun and wont droll on too long to capture the attention of at least a good group of people who have the tolerance for long puzzles.

I will expect this puzzle will find a conclusion before 1/10th of a lifetime. But if it goes so far as to not be solved when the cube is located and the "Game" officially ends. Then they made the card to obscure and difficult.

I dont mean to make this post so long. But you must understand just because you personally have the tolerance to take a 50 year puzzle, doesnt mean almost anyone else would be willing to wait that long.

50 years is half a lifetime. I expect us to perfect cold fusion and develop a airborne highway system for hover cars by that time. Or at least some serious revolutionary sciences will develop by then. A puzzle game... isnt high on the worlds to-do list.

PostPosted: Thu Mar 23, 2006 2:33 pm
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chichiri
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Joined: 31 Oct 2005
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Heh, you were right duckie, futile.

no da

PostPosted: Thu Mar 23, 2006 2:47 pm
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x
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Imposing your feelings and beliefs on a subject is usually futile.

Some like it quick and to the point, some dont want it to ever end.

Trying to get the quick personality to understand the crawl slowly personality isnt ever going to happen. Unless you know some way to drasticly rewire somones brain from a forum.

Its best to just accept people for what they like and what they dont.

PostPosted: Thu Mar 23, 2006 3:08 pm
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ryandrew
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Joined: 21 Jan 2005
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But this isn't a video game X. It is a collaborative effort. IT isn't something you play on your own, with the sole purpose being to suceed. That is exactly what Riemann embodies. If you want a solution NOW, then you better start working for it. I completely agree with Duckie, how amazing would it feel to read something, decades down the line, mentioning that Riemann's hypothesis has been proved (or not!) and suddenly remember all of the fun you had while participating in Perplex City?
Maybe the solution is years away, maybe it isn't. Who cares either way? If the object of the game to you is to just solve every card, as quickly as possible then I think you are missing the point.

PostPosted: Thu Mar 23, 2006 3:13 pm
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x
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Actually i think YOU are missing my point.

YOU feel that way. but WTH gives you the right to impose that on me

I lost YOUR point... Because I dont agree with it, for me its wrong.

You point at me and say YOURE WRONG!!! You must repent!

I say, you need to get the hell off your horse and accept that your way of thought isnt acceptable for everyone. I will take from this game EXACTLY what i want to take from it.

You should do the same, and stop telling others what is right for you, then declaring it's right for everyone.

PostPosted: Thu Mar 23, 2006 3:32 pm
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ScarpeGrosse
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I split this whole "rant game" out of the actual Riemann card thread with the intent to be able to lock this thread down if it gets any nastier without hindering people still posting about the card in the actual thread.

Also, not a bad discussion. Just be nice Razz
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PostPosted: Thu Mar 23, 2006 3:38 pm
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European Chris
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Hooray for relativism.
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PostPosted: Thu Mar 23, 2006 3:44 pm
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oliverkeers13
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x wrote:
Actually i think YOU are missing my point.

YOU feel that way. but WTH gives you the right to impose that on me
I don't think anyone was imposing anything, Ryan pointed out that the game is intended (by the creators) to be a collaborative effort (see Receda's trail), so one shouldn't expect to be able to do everything themselves.

Quote:
I lost YOUR point... Because I dont agree with it, for me its wrong.

You point at me and say YOURE WRONG!!! You must repent!
no, we don't. no-one did.

Quote:
I say, you need to get the hell off your horse and accept that your way of thought isnt acceptable for everyone. I will take from this game EXACTLY what i want to take from it.

You should do the same, and stop telling others what is right for you, then declaring it's right for everyone.
True, people may disagree in their thoughts on this matter, however, most of the community (myself included) share Ryan's viewpoint, so he is entitled to use a "we" but he doesn't. As he said, if you want to get a solution to this now, then bloody solve it for yourself. No-one's stopping you. If I'm honest, I reckon you're getting worked up because people aren't going to solve this one for you right now. We aren't focussing on this because we aren't all world class mathmos, but we are experts (sorta) on cryptology, so puzzles like Shuffled and 13th labour interest us much more than something like this.
To shorten another of your posts:
Quote:
If you buy a videogame, and then there's an uber-hard bit, and you can't progress, you'd be pissed off.
Firstly, this game is free, so frankly, any entertainment you derive from it is a bonus, you are gaining from it, and aren't required to pay a single penny. Hell, I'd rather we had a hard bit that kept us puzzling for a while than a really easy game that you piss away in a week. Secondly, the cards don't affect the game. This card doesn't need to be solved for us to reach "the end", none of them do.
I repeat: If you want a solution, you come up with one.
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PostPosted: Thu Mar 23, 2006 5:35 pm
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number9dream
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Joined: 22 Apr 2005
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GuyP wrote:
it was fairly clear from the get-go that this was the intended format of the card so I can't say I'm disappointed. It's an experimental and audacious one-off, after all, and try and see it from their perspective: "We've got 11,000+ people solving puzzles... I wonder if we could get them to solve this?" I'd suggest that it was at least worth a try! Smile


At the risk of repeating exactly what Guy says, I agree that the card is a truly interesting and groundbreaking idea. We have already seen examples of the power of many people working together to solve puzzles (cf Elucidate, Ciphers). As a non-mathematician it seems to me that traditionally these kind of puzzles are worked on alone (at least in fictionalised form: 'A beautiful mind' etc.), but similarly to the power of batteries being harnessed in parallel, can we harness the power of a group working together solve this puzzle?
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PostPosted: Thu Mar 23, 2006 8:08 pm
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European Chris
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number9dream wrote:
but similarly to the power of batteries being harnessed in parallel, can we harness the power of a group working together solve this puzzle?


Not a chance.

Loving the optimism though. Laughing
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PostPosted: Fri Mar 24, 2006 4:56 am
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x
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I had one point in this rant. Leave people to their opinions and feelings
on a subject.

I was trying to give some perspective, that some folks like tough puzzles without spending away a lot of their lives.

A user was ranting at people for disliking the situation that Reimann presents.
This prompted me to defend them. And their views.

Some people are completionists, it is their love to complete things.

It may be a simple manic behavior but it is theirs and it is how they feel.

To say their are not valid in their views and beliefs is offensive.

Accept the fact that they do not like how the Riemann Puzzle turned out.

I personally dont care. Its a puzzle, its unremarkable. It may be solved eventually by some mathmatician, and somone will claim completion on this card despite that this mathmatician did all the work for them.

And i wont care. I was more concerned with people who could not accept others views and felt the need to rant. I was trying to explain to the ranter
that people are different and have different views, which should be accepted, you may disagree, but you should not be mad at these people
for disliking what you enjoy.



PS:
I was not trying to be mean, and my comparison of video games to card games was perhaps poor, but i was trying to think of some entertainment that takes dedication and effort to accoplish. MMORPGS take a level of dedication that regular video games do not take. 18 hour farm sessions, 6+ months of point generation for high end items. 10hrs a day every day of focused efforts with 30+ guild members. lately mmorpgs have become collabrative efforts, they play out more like a job where you can even be fired(gbooted) if you do not live up to expectations. Maybe only a few of you play those games and thus were unaware.

PostPosted: Fri Mar 24, 2006 11:38 am
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European Chris
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Quote:
To say their are not valid in their views and beliefs is offensive


Well surely that would depend on the view or belief.
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PostPosted: Fri Mar 24, 2006 12:47 pm
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jojojojo
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Location: Where the puffins fly, and the sheep roam.

I share duckie's vision of being old and grey and seeing it come on the news. How awesome would that be?

At the moment, it seems hard to imagine life without PXC. The game will finish and we'll drift back on into our "normal" lives. Some of us will remain friends, but, inevitably, we will lose touch with one another. I like the fact that when this finally get solved, hopefully in our lifetime, we will meet again and chat and discuss and look back on the "good ol' days".

*jojojojo sobs at the thought of a world without PXC.

And as for comparing to video games, when I play a game, I will not rest until I've collected all the bonuses and found every secret. The game must be 100% before I move onto the next. I am obsessive. I like/crave completeness, but oddly, I approve of this card.

Anyways, I think its damn good card, a damn clever card and I completly echo Guy's thoughts on this. We've collectively learnt so much.
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PostPosted: Sun Mar 26, 2006 11:32 am
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ryandrew
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In case people don't see it, you should have a read of www.postsecret.com

PostPosted: Sun Mar 26, 2006 11:46 am
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spugmeistress
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x - the video game comparison is a pile of poo. for a start, this card being unsolved isn't hindering our progress in the greater puzzle. for a second, you don't randomly guess out of every single possible combination of numbers and letters on earth to get the answer - it may be obtuse and further than any of our genius mathematicians have explored so far but there is maths and therefore some kind of reason and process to start off from.

anyway, i'm with guy p and duckie and loads of other people - chill out, its a nice idea and i dont think it is impossible. if you can prove it, go for it, if you can't prove it, maybe you can prove that it can't be proven or maybe you can prove that it can't be proven either way? either way, if all you care about is a couple of leaderboard points, you obviously aren't looking at the problem the right way, because they, or the cash prize, aren't the aim. i like the idea that our collective intelligence could be encouraged to be put to better uses than a tiag/tinag ARG. maybe as don stobbart said, one of the future cards will be to solve world hunger or create world peace, and who knows if that is even possible either but shouldn't we all want to try for the sake of humanity?

oh and that latchkey thing is ace, and so is postsecret :)

rach =)

PostPosted: Sun Mar 26, 2006 5:56 pm
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