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 Forum index » Archive » Archive: Ephemeral » CF: Studio Cypher
[Trailhead] Studio Cyphers
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albatross
Kl00


Joined: 08 Apr 2006
Posts: 42
Location: Ankeny,Iowa

im going to have to agree with the statement above. I also am a noob when it comes to ARGs, and even though some of you vets didnt like the whole training thing, it really was good for the rest of us without uber ARG abilities.

Anyhoo.....Make Good Choices!! Shocked

PostPosted: Sun Apr 16, 2006 3:39 pm
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Jaded
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Joined: 05 Mar 2006
Posts: 72
Location: Somewhere in that grey area of a shadow

heh...yah, The book cypher was a pain though

>.<

*salutes to uber ARGers*
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PostPosted: Sun Apr 16, 2006 9:54 pm
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Svengoolie
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Joined: 19 Apr 2005
Posts: 289
Location: Chicago

Word, dude! I still don't know what they're talking about with the book cipher. Doesn't make sense to me.

But it was very cool to finally learn how Vigenere works. I've always just been putting it into a converter.

PostPosted: Sun Apr 16, 2006 10:21 pm
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Silverkun
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Joined: 22 Feb 2005
Posts: 266
Location: San Francisco Bay Area, CA

First, I'm all signed up, though I've yet to see somewhere to add in a mailing address. Hrm.

Second, in regards to the pay-to-play, I'm personally all for it. I ran a LARP for a few years and it got to the point where we had the choice of either playing in a park in the rain, or, for a relative pittance, we could play indoors, with heat, a roof, private rooms, and bathrooms. I hate to say it, but in that caseyou got what you paid for. Besides, the people running this little endeavor seem to be intelligent, tech-savvy, and attentive. I can't and won't knock that.

However, I knew and know alot of people who have contributed in time, effort, footwork, and in the case of other ARGs, air fares, hosting costs materials...

In the LARP situation, we just gave waivers to the people who put in non-monetary resources. At other times, other players actually pooled money for someone who they thought was contributing, even though we as GMs never saw it.

I'm not sure if that's something that could work here, but it's at least food for thought...Smile

-R

PostPosted: Mon Apr 17, 2006 6:02 pm
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chris0309
Greenhorn


Joined: 17 Apr 2006
Posts: 3
Location: Virginia Beach, VA

Hey Everyone!

I'm new here and this is my first ARG, but iv been doin alot of reaserch so hopefully i'll be able to help. Looking forward to a great game!

Chris

PostPosted: Mon Apr 17, 2006 6:05 pm
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Saevitia
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Joined: 30 Mar 2005
Posts: 688
Location: Rochester, NY

Has anyone heard ang more about this?
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PostPosted: Tue Apr 18, 2006 8:19 pm
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MageSteff
Pretty talky there aintcha, Talky?


Joined: 06 Jun 2003
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Saevitia wrote:
Has anyone heard ang more about this?


We are in the PM pre-game chat will be posting the log soon.
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PostPosted: Tue Apr 18, 2006 9:38 pm
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Svengoolie
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WAY different from what I expected, but I'm very interested now. I won't type up anything (the guys will have the transcript up soon) but I'm definitely going to try a few "cases" out after talking to the guy about it. Hopefully it will live up to the expectations he made in my head!

PostPosted: Tue Apr 18, 2006 9:53 pm
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MageSteff
Pretty talky there aintcha, Talky?


Joined: 06 Jun 2003
Posts: 2716
Location: State of Denial

Here it is... Log provided by thelsdj coloring by http://stackoverflow.org/tools/highlight.php
Quote:
17:01 -!- StudioCypher [~opera@d022162.11813a15.client.insightBB.com] has joined #StudioCypher
17:01 < CrustyBottom> Oh?
17:01 < Chewy> Huzzah
17:01 < CrustyBottom> Oh..
17:01 < chris0309> 8:00... kevins about 30 secs late
17:01 -!- tongues is now known as tongues|mute
17:01 < Chewy> %'s at least, please.
17:01 < colin> that's half op
17:01 < Svengoolie> is kevin supposed to be here in character?
17:02 < StudioCypher> Hey, everyone. My name is Will Emigh and I'm here representing Studio Cypher. I'll post a little summary that we hope will answer most of your questions and let you chew through that for a little bit before answering questions.
17:02 < StudioCypher> Existing ARGs are great, but they have some problems, mostly because ARGs are such a new art form. Currently, ARGs are:
17:02 < StudioCypher> - hard to explain
17:02 < StudioCypher> - hard to get into
17:02 < StudioCypher> - hard to find
17:02 < StudioCypher> - hard to catch up on
17:02 < StudioCypher> - hard to evaluate (by the time you can tell how good it is, the game is basically over)
17:02 < StudioCypher> These problems impact new players disproportionately, driving a lot of people away from the concept before they really give it a chance. In a lot of ways, we hope to act as a gateway to bring new players into the ARG community.
17:02 < StudioCypher> For these new players, Studio Cypher offers:
17:02 < StudioCypher> - a simple overview of ARGs (basically expanding on imbri's tutorial)
17:02 < StudioCypher> - necessary background (the training thus far)
17:02 < StudioCypher> - an easy way to find an ARG to play (the Cyphers will find a new ARG for them every month)
17:02 < StudioCypher> - an ongoing summary so that players can start at any time
17:02 < StudioCypher> - new stories at predictable times
17:02 < StudioCypher> - basic support from the Cyphers themselves
17:02 < StudioCypher> Here's how it'll work: The Cyphers will stumble across a new adventure every month. This story will be external to the Cyphers themselves and will act just like a normal ARG. The Wakeful Agents will be the first to know about it, but others can play just like they normally play.
17:03 < StudioCypher> So if you can play like normal, what's in it for existing ARGonauts?
17:03 < StudioCypher> - story summaries (game guides can be very useful)
17:03 < StudioCypher> - archived story summaries for reliving past triumphs (you'll always be able to access the summaries for your cases)
17:03 < StudioCypher> - Only Wakeful Agents will get physical objects from the Cyphers
17:03 < StudioCypher> - the Cyphers meta-story that appears through these external cases
17:03 < StudioCypher> - access to the Agents-only portion of the website which will contain Cyphers-related content
17:03 < StudioCypher> - faster access to Cyphers-discovered material (everyone will get it eventually, but you'll get it first)
17:03 < StudioCypher> - contact with the Cyphers (the Cyphers only trust Wakeful Agents, who've been vetted)
17:03 < StudioCypher> - And yes, there's more!
17:03 < StudioCypher> Community is especially important to ARGs, so we're doing our best to help foster the community, whether or not they're involved with Studio Cypher. With that in mind, we are:
17:03 < StudioCypher> - making it easier for people to get into ARGs
17:03 < StudioCypher> - helping you explain ARGs to your parents
17:03 < StudioCypher> - developing long-term plans to help the community (more details after we've better established them)
17:03 < StudioCypher> - asking you (the community!) what else you need!
17:03 < StudioCypher> If you have comments, suggestions, or questions that don't get answered here, feel free to send them directly to me (Will Emigh) at willSPLATstudiocypher.com.
17:03 < StudioCypher> (sorry that it's so hard to read. I'll clean it up for the transcript)
17:03 * CrustyBottom is still catching up.
17:04 < StudioCypher> We'll take questions in a couple of minutes. Take your time catching up. Smile
17:04 -!- mode/#studiocypher [+o StudioCypher] by EGo
17:04 -!- mode/#studiocypher [+o tongues|mute] by EGo
17:04 < Takeru> And for those of us who read at omg-yay-fast speed and thus are waiting? Smile
17:04 * Addlepated 's brain spins
17:04 < Svengoolie> Wow... that actually sounds kinda cool.
17:05 <@StudioCypher> Then you'll have time to think up a million questions for us.
17:05 <@StudioCypher> We think so. Smile
17:05 < CrustyBottom> Got mine, but I'll wait.
17:06 < CrustyBottom> Actually, I have two. Smile
17:06 < Takeru> No questions, other than can I have a cup of tea. Smile
17:07 < CrustyBottom> First one: How did you decide to go the "pay-to-play" route?
17:07 <@StudioCypher> Okay, I guess it's time for answers. Smile
17:07 < CrustyBottom> I read slow... so if I'm done, chances are everyone else is too. Smile jk.. I'll wait.
17:08 <@StudioCypher> Originally, we did some stuff using the original advertising model, but we found it really limiting.
17:08 <@StudioCypher> For one thing, it still has a lot of the problems I listed above.
17:08 <@StudioCypher> It was also harder to tell the stories we wanted to tell when we had to work it into an advertising thing.
17:08 <@StudioCypher> We also have much more fun interacting with real people than with faceless corporations who want us to sell you something
17:09 <@StudioCypher> And what's your second question?
17:09 < CrustyBottom> How much has the graphics improved since AS and the other?
17:11 <@StudioCypher> I don't think there's a significant difference between the actual art, however the process is a lot cleaner and we've got a lot more experience putting it all together.
17:11 < Chewy> Can I get this straight? We would pay to access ARGs that are/are not made by you, but through those ARGs, you would create some sort of megametaARG interlocking stories of the Cyphers? I've read this thing 3 times and I still don't wholely get the grasp of it.
17:11 <@StudioCypher> Good question.
17:11 < Svengoolie> ^ exactly what i was thinking
17:12 < colin> ditto that
17:12 <@StudioCypher> Think of it like a serial TV show.
17:12 < chris0309> iv got the same problem... is SC and ARG?
17:12 < chris0309> or is it an outlet to show us upcoming ARGs
17:12 <@StudioCypher> Every episode has a distinct story, but they also contain an overarching story. In this case, the overarching story is the Cyphers
17:12 <@StudioCypher> Yes. Smile
17:12 < Rogi> You did a good job on IDEASfest on, apparently, short notice. It was also very "introductory". I wasn't around for Ares Station so don't know how "hard" that got. Will there be more challenging pursuits in the month-long games, given you'll be trying to attract newcomers?
17:13 <@StudioCypher> Studio Cypher (the business side of the site) is not an ARG. The Cyphers stuff is. And there will also be ARGs that aren't directly connected to the site that the Cyphers will discover.
17:13 <@StudioCypher> Thanks. Yes, there will definitely be more challenging stuff.
17:13 < Svengoolie> So we're paying to get somewhat of a notification of games that other people get for free? Then the Cyphers will spin their own story from the individual games?
17:14 < Rogi> Are there any examples?
17:14 < colin> how are you providing for experienced and inexpereinced players at the same time?
17:14 <@StudioCypher> Even though we're trying to introduce people to ARGs, they won't be able to get it all. But it's a community thing, so they don't have to.
17:14 * Chewy now sees the upside of MODERATION
17:14 < Addlepated> How are you finding writers for the games? Are they all part of your company?
17:14 < Addlepated> lol
17:14 < colin> -----------no more questions---------------
17:14 < imbri> do you all want me to help moderate this as i've some experience in doing that?
17:15 <@StudioCypher> In order...
17:15 < colin> imbri i said no more question
17:15 <@StudioCypher> Notification is only one thing that you're getting. Much of the Cyphers story will play out in areas that non-Wakeful Agents won't be able to access.
17:15 <!EGo> All right, we're going moderated. Message me or Six to queue up.
17:15 -!- mode/#studiocypher [+m] by EGo
17:16 <@StudioCypher> But the stories themselves are (originally) unrelated to the Cyphers. They're just cases that the Cyphers take on.
17:16 <@StudioCypher> I'm not sure what you're asking for, Rogi. Examples of more challening puzzles?
17:16 -!- mode/#studiocypher [+v Svengoolie] by EGo
17:17 -!- mode/#studiocypher [+v Rogi] by EGo
17:17 <+Rogi> That , and less lag on replies from characters.
17:17 <@StudioCypher> Ah. Okay. So similar to colin's question.
17:18 <@StudioCypher> The ARG itself isn't going to be dumbed down. The characters will definitely respond a lot faster. With IDEASFest, we had a hard limit on how much we could do, so we slowed everything down by having the characters respond slowly.
17:19 <@StudioCypher> With the Cyphers ARGs, each one will take less than a month, so everything will move much more quickly.
17:20 <@StudioCypher> Addlepated, for now all of our writing is done in-house, but in the future we may look for guest writers or (if things go really well) additional staff writers.
17:21 -!- mode/#studiocypher [+v Addlepated] by EGo
17:21 -!- mode/#studiocypher [-v Svengoolie] by EGo
17:21 -!- mode/#studiocypher [-v Rogi] by EGo
17:21 <+Addlepated> That's exciting - I'm really pulling for y'all Smile
17:22 <@StudioCypher> Thanks. Community is such a big part of ARGs that we know we can't do it without your support so it's much appreciated. Smile
17:22 -!- Rogi [lurker@246a3fd8.3d716d1f.3bd2272c.27ad84c0X] has left #StudioCypher []
17:22 <@StudioCypher> We will also do our best to feed people back into the existing ARG community (through Unfiction and ARGN, etc.)
17:23 <+Addlepated> How are you planning on reaching the non-ARG community?
17:23 <+Addlepated> or is that trade secrets? Wink
17:23 <@StudioCypher> Hehe. Basically, advertising.
17:23 <@StudioCypher> We also see the tutorial as an important thing since it makes it easier for others to explain ARGs and get into ARGs.
17:24 <@StudioCypher> So it's a matter of lowering the barriers to entry a little.
17:25 <+Addlepated> I'm all done - who's up?
17:25 -!- Irssi: #studiocypher: Total of 22 nicks [4 ops, 0 halfops, 1 voices, 17 normal]
17:25 <!EGo> Colin's up.
17:25 -!- mode/#studiocypher [+v colin] by EGo
17:25 -!- mode/#studiocypher [-v Addlepated] by EGo
17:26 <+colin> ok from before: how are you providing for experienced and inexpereinced players at the same time?
17:26 <+colin> how do you stop experienced players taking the easy solves?
17:27 * colin waits for the ping-out
17:27 <@StudioCypher> That's a good question. One of the things we'll do are create multi-leveled puzzles so that inexperienced players can still suggest avenues to explore even if they don't have the skills to solve the puzzle themselves.
17:28 <+colin> also will old adventures be re-playable?
17:28 <+colin> perhaps as a single player static trail?
17:28 -!- Magesteff [Home@f5eb36d.27ea28c2.pbi.bellsouth.net] has joined #StudioCypher
17:28 -!- mode/#studiocypher [+ao Magesteff Magesteff] by ChanServ
17:28 <@StudioCypher> And, of course, any physical objects that new players get will have to be solved by them (or at least they get first crack at it)
17:28 -!- AmberJoy [AmberJoy@12b24a3f.31b34b44.3f26dfb9.16190e58X] has joined #studiocypher
17:28 -!- Dr [lurker@33fe9952.7716517.307615a5.31a16b5dX] has joined #StudioCypher
17:28 <@StudioCypher> In a sense. It'll be more playable than the player guides that exist now (since we'll have all the content), but it won't be an entire ARG.
17:28 <@StudioCypher> It'll also depend on the story itself.
17:29 <+colin> thanks, that's all for me
17:29 <!EGo> AliasNode...
17:29 -!- mode/#studiocypher [+v AliasNode] by EGo
17:29 -!- mode/#studiocypher [-v colin] by EGo
17:30 <+AliasNode> can you tell us a little about how the money will work? Monthly billing? Credit cards? Price?
17:30 <@StudioCypher> When you pay, you pay for an adventure, not necessarily a month
17:31 -!- Dr [lurker@33fe9952.7716517.307615a5.31a16b5dX] has left #StudioCypher []
17:31 <@StudioCypher> So it won't be a monthly billing cycle per se, although we will let you pre-purchase several adventures.
17:31 -!- DrConfoundo [lurker@33fe9952.7716517.307615a5.31a16b5dX] has joined #StudioCypher
17:32 <@StudioCypher> Each adventure will be less than $10 and will also give you access to the Wakeful Agent portion of the Cyphers site, etc.
17:32 <@StudioCypher> We'll also do our best to let non-USians participate.
17:32 <@StudioCypher> Follow up?
17:32 <+AliasNode> So someone who's a WA in one adventure won't necessarily be one in the next; depending on whether they've subscribed
17:33 <@StudioCypher> Correct. You will keep some of your privileges (like access to that case file), but you won't be considered a WA in the next case.
17:33 <+AliasNode> No more questions here. Your witness!
17:33 <@StudioCypher> Hehe.
17:33 -!- mode/#studiocypher [-v AliasNode] by EGo
17:34 <!EGo> Rogi left a question: How big is the development crew?
17:34 <@StudioCypher> There are three core members (me, Nathan, and Ian) and we send out a lot of contract work.
17:34 -!- DrConfoundo [lurker@33fe9952.7716517.307615a5.31a16b5dX] has left #StudioCypher []
17:35 <@StudioCypher> I guess no follow up on that one. Smile
17:35 <!EGo> Not that I know of.
17:35 -!- Irssi: #studiocypher: Total of 24 nicks [5 ops, 0 halfops, 0 voices, 19 normal]
17:35 -!- mode/#studiocypher [+v Svengoolie] by EGo
17:35 <+Svengoolie> Ok, my main question was about the price, too. Let me clarify, though... once the game we subscribe to is finished, we lose access to the forums as well?
17:35 <+Svengoolie> And when do you plan to initially launch?
17:36 <@StudioCypher> Once the next game starts, you won't gain access to the new portion that's created for that case.
17:36 <@StudioCypher> But you'll retain access to the rest of the forum.
17:36 <+Svengoolie> Oh, alright.
17:36 <@StudioCypher> And within a month. Smile
17:36 <@StudioCypher> We'll be adding new content soon (we've already made some changes), but the actual case will happen within a month.
17:37 <+Svengoolie> Are there any plans to implement a point system in the future? I never win, but it always makes things more interesting.
17:37 <@StudioCypher> If you're at all familiar with City of Heroes, we're considering something much like their badges
17:37 <@StudioCypher> So not points exactly, but definitely a reward system
17:38 <@StudioCypher> We also want to make sure that we still foster cooperation and not too much competition
17:38 <@StudioCypher> Follow up?
17:38 <+Svengoolie> Kinda like what they did in Last Call Poker?
17:38 <@StudioCypher> Something similar.
17:39 <+Svengoolie> Alright. That's all from me.
17:39 <!Magesteff> I have a question, can you pick and choose your adventure based on a blurb or must you go in some predetermined order?
17:39 <!EGo> Thanks, Sven. Magesteff has a question.
17:39 <!Magesteff> Razz
17:39 -!- mode/#studiocypher [-v Svengoolie] by EGo
17:39 <!Magesteff> Just to follow up on the pay per adventure idea
17:39 <@StudioCypher> That's a good question and an interesting concept. However, for right now, there'll be one adventure at a time.
17:40 <!Magesteff> in serial?
17:40 <@StudioCypher> Right.
17:40 <!Magesteff> ok thanks
17:40 <!Magesteff> all done
17:40 <!EGo> All right. thelsdj is up next.
17:40 -!- mode/#studiocypher [+v thelsdj] by EGo
17:41 <+thelsdj> my questions were basically answered but a couple quick followups
17:41 <+thelsdj> what magesteff asked, is there going to be some leadtime to deside whether one wants to get in on the next adventure?
17:41 <+thelsdj> like some information available about it before it starts in full
17:41 <@StudioCypher> I'll finish answering the questions we have in the queue before I have to go. After that, please send your questions to me (willSPLATstudiocypher.com)
17:42 <@StudioCypher> There won't be a hard cut-off, so you'll be able to join at any point in an adventure.
17:42 <@StudioCypher> And you'll be able to see at least a small description of the basics of the case before you join in.
17:42 <+thelsdj> ok that answers that, i'm good for now i think Smile
17:43 <@StudioCypher> Great, thanks.
17:43 <!Magesteff> Can you skip an adventure and wait for the next one Will?
17:43 -!- mode/#studiocypher [+v imbri] by EGo
17:43 <!EGo> Okay. Next up is imbri.
17:43 -!- mode/#studiocypher [-v thelsdj] by EGo
17:43 <+imbri> ack, ok
17:43 <+imbri> first - i just want to clarify that i don't think of these as being on a good-bad scale, just different Smile
17:43 <+imbri> With short games there's quite a bit of difficulty hitting all of the plot points in the required time frame due to time constraints as well as player activity (and the not-so-rare problem of puzzle stalls). Will this lead to less complex stories and/or a more "guided" or "on rails" experience? Basically, how much freedom or control do you see the players as having with the plot and how 'deep' do you envision the stories getting?
17:44 <@StudioCypher> Quick answer for Magesteff: we'll make that clear when we have the join options set up.
17:44 <@StudioCypher> That's a good question (and one that we've wrestled with for a while now)
17:45 <@StudioCypher> Players will still have a lot of control over the outcome.
17:45 <@StudioCypher> That doesn't actually tend to require very much time (with AS, the outcome was basically decided during an hour long live chat)
17:46 <@StudioCypher> In terms of story complexity, each case will be more like a short story (although that will still include a lot of complexity) but there will also be an overall story that can actually be incredibly complex.
17:47 <@StudioCypher> Since it takes place over months and (hopefully) years.
17:47 <@StudioCypher> Follow up?
17:47 <+imbri> no, but i have a completely and utterly different question Smile
17:47 <@StudioCypher> Hehe. Okay, shoot.
17:47 <!Magesteff> So there will be a larger Meta story outside the adventures
17:47 <!Magesteff> ?
17:47 <@StudioCypher> Definitely. The Cyphers have their own story.
17:48 <@StudioCypher> You've seen hints of it in the tutorial. Smile
17:48 <+imbri> yeah, that sounds cool - you can't stop playing/paying cause you need to find out what happens Wink
17:48 <+imbri> You've mentioned community a number of times both in mentioning game play and resources for players whether they're involved with your games or not. What sorts of resources are you looking at? (yes, I know you said more details later... was hoping to get a tease or two Wink)
17:48 <+imbri> that's the completely non-related one Smile
17:49 <@StudioCypher> I'm trying to decide how much we can say right now. Smile
17:49 <@StudioCypher> Since I don't want to promise something that turns out to be a bad idea.
17:49 <+imbri> i understand Smile
17:50 <+imbri> but it was worth the try
17:50 <!Magesteff> I guess that means no free hacker manuals
17:50 <@StudioCypher> But I will say that right now we're focusing on helping new players get into ARGs.
17:50 <@StudioCypher> And in the future, we plan to try something similar for PMs.
17:50 <+imbri> cool.
17:50 <@StudioCypher> New PMs, that is. Experienced PMs don't need our help. Smile
17:51 <!Magesteff> Every PM needs help. The difference is getting us to admit it
17:51 <!Magesteff> Smile
17:51 <+imbri> don't be so sure about that Wink
17:51 <@StudioCypher> Hehe. Well, we have some ideas there too. Smile Just in terms of helping PMs share information.
17:51 <!Magesteff> But of Course not imbri, Ms. Brooke invented ARGs
17:51 <+imbri> heh, i wish
17:51 <!Magesteff> Smile
17:51 <@StudioCypher> Follow up?
17:52 <+imbri> nope Smile
17:53 <!Six> that sort of just covered my question, I was wondering about how much will be 'in house' and how much you will outsource
17:53 -!- mode/#studiocypher [-v imbri] by EGo
17:53 <@StudioCypher> We do as much in house as possible because it makes communication a lot easier (and makes it easier to do stuff quickly when players do something unexpected)
17:54 <!Magesteff> *nod*
17:54 <@StudioCypher> But some stuff works for outsourcing (site design) and some stuff we really have to outsource since we don't have the skills (video)
17:54 <@StudioCypher> So it'll depend on the story and what it needs.
17:54 <@StudioCypher> Follow up?
17:54 <!Six> but are you planning in the future to have other people games played through SC?
17:54 <!Six> like contracting you might call it
17:55 <@StudioCypher> Once we've established a brand, that's definitely an idea that we like.
17:55 <@StudioCypher> Which would sort of make us a PopCap for ARGs. Smile
17:55 <!Six> I can iagine it'll be quite a task making an ARG a month Wink
17:56 <@StudioCypher> Yes. But once you've started thinking abotu ARGs, the ideas just keep coming. It's a little creepy.
17:56 <!Six> heh, I think all argers get what you mean there Smile
17:56 <!Six> right, now crusty..
17:57 -!- mode/#studiocypher [+v EGo] by Six
17:57 <!Magesteff> Maybe think of it more like Chapters in a book than separate ARGs
17:57 <!Six> oop :\
17:57 <!EGo> No, that's me, Six.
17:57 -!- mode/#studiocypher [+v CrustyBottom] by Six
17:57 <@StudioCypher> Hehe. Yeah, similar to that, Magesteff.
17:57 <!Six> (wrong name highlighted)
17:57 <+CrustyBottom> I shall refrain from beating a few people *cough*... anywho.
17:58 <+CrustyBottom> My question was multi-part but I will cut it down for time.
17:58 <@StudioCypher> Okay. I'll answer questions through email later as well.
17:58 <+CrustyBottom> People who are not paying will have limited playing experience, is that correct?
17:58 <@StudioCypher> Yes and no.
17:58 <@StudioCypher> They'll get a full story (the story for that case), but they won't necessarily get all of the Cyphers stuff related to that story
17:59 <+CrustyBottom> Okay... basically, since the people who pay are likely to put everything up on UF or IU anyway, what is the point of paying? (being evil but want to see how you respond).
17:59 <@StudioCypher> The Cyphers will definitely redact things before posting them where everyone can see.
17:59 <@StudioCypher> Hehe. That's something we've thought a lot about.
17:59 <@StudioCypher> And our answer is basically that we're not selling content.
17:59 <@StudioCypher> There
18:00 <@StudioCypher> There's some content involved, but it's not really about that.
18:00 <!Magesteff> More like paying to pre-view?
18:00 <@StudioCypher> You're paying for access to the Cyphers, for physical objects, for speedy access.
18:01 <@StudioCypher> Speedy access being the pre-view stuff that you're asking about Magesteff.
18:01 <@StudioCypher> We also have some other stuff that you'll see when it happens.
18:01 <@StudioCypher> Smile
18:02 <@StudioCypher> Follow up?
18:02 <+CrustyBottom> Yes...
18:02 <+CrustyBottom> do you see the games getting better as more people join? (are you going to be putting the money into the games themselves, advertising or something else)
18:03 <@StudioCypher> I like that question.
18:03 <@StudioCypher> A huge portion of any ARG is the community, so in that sense the game will inevitably get better as more people join.
18:03 <@StudioCypher> As more people join, we'll also be able to do crazier things.
18:04 <@StudioCypher> Advertising is definitely going to be a big expense, but we're not going to cut back on gameplay for that.
18:04 <@StudioCypher> Advertising might get people started, but they'll stay and they'll come back based entirely on the game experience
18:04 <@StudioCypher> Follow up to the follow up?
18:04 <+CrustyBottom> nope.. that's it. Thanks
18:05 <@StudioCypher> Great. Thanks for coming out everyone.
18:05 <@StudioCypher> Again, if you have any further questions, comments, suggestions, send me email at willSPLATstudiocypher.com
18:05 <@StudioCypher> Oh, and I want to remind everyone that Studio Cypher is a front that's used to hide the Cyphers in plain sight, so this entire chat has been nothing but lies.
18:05 <@StudioCypher> "If we shadows have offended,
18:05 <@StudioCypher> Think but this, and all is mended,
18:05 <@StudioCypher> That you have but slumber'd here
18:05 <@StudioCypher> While these visions did appear.
18:05 <@StudioCypher> And this weak and idle theme,
18:05 <@StudioCypher> No more yielding but a dream,
18:05 <@StudioCypher> Gentles, do not reprehend:
18:05 <@StudioCypher> if you pardon, we will mend:
18:06 <@StudioCypher> And, as I am an honest Puck,
18:06 <@StudioCypher> If we have unearned luck
18:06 <@StudioCypher> Now to 'scape the serpent's tongue,
18:06 <@StudioCypher> We will make amends ere long;
18:06 <@StudioCypher> Else the Puck a liar call;
18:06 <@StudioCypher> So, good night unto you all.
18:06 <@StudioCypher> Give me your hands, if we be friends,
18:06 <@StudioCypher> And Robin shall restore amends."
18:06 * Magesteff claps
18:06 <@StudioCypher> Thanks again, everyone! I look forward to adventuring with you!
18:06 -!- StudioCypher [~opera@d022162.11813a15.client.insightBB.com] has left #StudioCypher []
18:07 -!- mode/#studiocypher [-m] by EGo
18:07 < Chewy> I can talk!
18:07 -!- tongues|mute is now known as tongues
18:07 < Takeru> XD
18:07 -!- mode/#studiocypher [-v CrustyBottom] by Magesteff
18:07 < Takeru> They left just as Sidology Ep. 1 finished, timing yay
18:07 < chris0309> well thats all for me... im out
18:07 <!Magesteff> Sidology?
18:07 < Takeru> One of Machinae Supremacy's songs.
18:07 <!Magesteff> oh
18:08 * Takeru <3's them n_n
18:08 < Svengoolie> Ok so someone figure out what that little poem means.
18:08 -!- chris0309 [~lurker@1e624c7d.307e4d48.hr.cox.net] has quit [Quit: http://unfiction.com/chat/]
18:08 < thelsdj> well its from shakespears midsummer nights dream
18:08 < thelsdj> the end
18:08 < Chewy> Anyone willing to post the log?
18:09 <!Magesteff> I didn't get here until half past
18:09 < thelsdj> puck basically breaks the forth wall
18:09 <!Magesteff> Six, did you capture it all>
18:09 <!Magesteff> or EGo?
18:09 <!EGo> I did.
18:09 <!Magesteff> Cool


Color Legend:
Addlepated, red
AliasNode, red
Chewy, red
chris0309, green
colin, red
CrustyBottom, red
Dr, red
DrConfoundo, red
EGo, bold darkblue
imbri, red
Irssi, red
Magesteff, bold darkblue
mode, red
Rogi, red
Six, bold darkblue
StudioCypher, bold blue
Takeru, red
thelsdj, red
tongues, bold darkred


color chart:
Questions
chriso309
StudioCyper (Will- PM)
tongues (Nathan - PM)
Moderators (EGo, Six, Magesteff
Svengooli because I just want him to stand out...

*edited because I don't know who is who... Rolling Eyes
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Magesteff
A small group of thoughtful people could change the world. Indeed, it's the only thing that ever has. - Margaret Mead


PostPosted: Tue Apr 18, 2006 10:23 pm
Last edited by MageSteff on Wed Apr 19, 2006 9:28 am; edited 2 times in total
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Svengoolie
Decorated

Joined: 19 Apr 2005
Posts: 289
Location: Chicago

Psh. So everyone gets a color exept me. I see how it is. Crying or Very sad

PostPosted: Wed Apr 19, 2006 12:13 am
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GoodChild
Unfettered


Joined: 25 Feb 2006
Posts: 616
Location: Solitary Confinement

Black is a color!
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The Player formerly known as Hyexistenz.

PostPosted: Wed Apr 19, 2006 12:19 am
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chris0309
Greenhorn


Joined: 17 Apr 2006
Posts: 3
Location: Virginia Beach, VA

[/quote] color chart:
Questions
chriso309 (Chris - PM)
StudioCyper (Will- PM)
tongues (Nathan - PM)
Moderators (EGo, Six, Magesteff[/quote]

not that it makes a big difference, but you have me down as a PM and i'm not. Just tryin to clear things up. thanx for the transcription tho

PostPosted: Wed Apr 19, 2006 7:47 am
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kizandtango
Veteran

Joined: 05 Feb 2006
Posts: 108

Black isnt a color, black is infact EXTREME GREY...........extreme grey is a color though. Theres no such thing as black.

Any idea when we are going to have a Dedicated section for Cyphers? If we are?

Kiz
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Call me Kiz

PostPosted: Wed Apr 19, 2006 10:56 am
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dvw
Boot

Joined: 05 Apr 2006
Posts: 67
Location: UP A CREEK

training puzzles

Has anyone looked at the 2 news clippings that pop up after you complete the 4 training puzzles? When you click on the image and they open in a new window, some of the letters change color. Some are blue and some are brown. I can't see it well enough to make out exactly which letters have changed and there is no source. Can anyone else make it out better than I can?

PostPosted: Wed Apr 19, 2006 12:03 pm
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Macavity
Entrenched


Joined: 25 Jul 2004
Posts: 883
Location: UNSC Comm Relay Station Alpha, West Shokan, NY

Well, I'm in.

Looks interesting, and I like the idea of being able to pick and choose which episodes I'm involved in on a deeper level.

*cracks knuckles*

This is gonna be good!
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You are likely to be eaten by a grue. If this predicament seems particularly cruel,
Consider whose fault it could be, with no match or torch in your inventory...

NP: Erase The Truth


PostPosted: Wed Apr 19, 2006 1:30 pm
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