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 Forum index » Diversions » Perplex City Puzzle Cards » PXC: Silver Puzzle Cards
#234 Mosaically Challenged (Hex)
Moderators: AnthraX101, bagsbee, BrianEnigma, cassandra, Giskard, lhall, Mikeyj, myf, poozle, RobMagus, xnbomb
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doublecross
Unfettered


Joined: 25 Jul 2005
Posts: 588
Location: London, UK

Sh1ft,

Spoiler (Rollover to View):
The program avoids the black squares and the number grids. I agree that the number grids in some combination should also be run as programs - so I think that there is a step beyond using '19' to get words.

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xx

PostPosted: Thu Apr 27, 2006 6:13 am
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JayJay
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Joined: 07 Dec 2005
Posts: 76
Location: Deepest Darkest East Sussexshire

To one and all

Right I think I have some nice tile pics to post yet again. 99% sure they are correct (gone through doublecrosses interpretation of the colours etc.) will post these later once I have Peit workin! (not really put any effort into that yet I just like creating little pic of the tiles!)
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PostPosted: Thu Apr 27, 2006 12:36 pm
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Austin
Boot

Joined: 28 Feb 2006
Posts: 53
Location: uk

From xx's text, here are (rather small) .png files for the number 1 and number 9 tiles with the correct colours for npiet. Why they are different sizes is a mystery to me.
number1.PNG
 Description   Number 1
 Filesize   233Bytes
 Viewed   1840 Time(s)

number1.PNG

number9.PNG
 Description   Number 9
 Filesize   223Bytes
 Viewed   1830 Time(s)

number9.PNG


PostPosted: Fri Apr 28, 2006 5:13 pm
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JayJay
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Joined: 07 Dec 2005
Posts: 76
Location: Deepest Darkest East Sussexshire

Here are those pretty pics .. bit slow but what the hell.
New 1 to 9 tiles.png
 Description   
 Filesize   574.8KB
 Viewed   177 Time(s)

New 1 to 9 tiles.png

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My life its a series of compromises....anyway!
Have a habit of pointing out the obvious!

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PostPosted: Fri Apr 28, 2006 6:07 pm
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Hituro
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Joined: 27 Nov 2005
Posts: 102

Ahhhhhhhhh a Piet programme, that is so cool!!!! Piet has got to one of my favourite esoteric langauges. Typical, though, that there is not an OSX interpreter, I guess it's the Mac user's chance to twiddle their thumbs after Differntly lethal Smile

Or I could write one I guess ... hmmm
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PostPosted: Sun Apr 30, 2006 6:53 pm
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devjoe
Boot

Joined: 24 Jul 2004
Posts: 21

Just a thought here, given the sequence that doublecross posted on the last page, maybe all the sequences from the 1 to 9 grids form rows for a 9x13 grid for another Piet program, using some mechanism of assigning colors to number pairs.

How did people start assuming that only the 1 and 9 grids were going to be needed?

PostPosted: Sun Apr 30, 2006 11:57 pm
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baf
Boot

Joined: 29 Mar 2006
Posts: 46

devjoe wrote:
How did people start assuming that only the 1 and 9 grids were going to be needed?


The message in the main grid was "sum my reds". There are 19 red squares in the main grid, or 49 if you count all three shades of red.

PostPosted: Mon May 01, 2006 2:39 am
Last edited by baf on Mon May 01, 2006 2:45 am; edited 1 time in total
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Sh1ft
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Joined: 12 Nov 2003
Posts: 110
Location: Salt Lake City, Utah

Hituro wrote:
Ahhhhhhhhh a Piet programme, that is so cool!!!! Piet has got to one of my favourite esoteric langauges. Typical, though, that there is not an OSX interpreter, I guess it's the Mac user's chance to twiddle their thumbs after Differntly lethal Smile

Or I could write one I guess ... hmmm


Couldn't you download the C source from:

http://www.bertnase.de/npiet/

Compile with gcc and go? You would probably be restricted to .ppm image files, but it should work.

PostPosted: Mon May 01, 2006 2:45 am
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Hituro
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Joined: 27 Nov 2005
Posts: 102

Thinking about the "sum my reds" since we are dealing with actual colour values couldn't the answer be based on the RGB values of the colours on the card? Of course that would be very hard to determine for sure, even with a calibrated scanner.
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PostPosted: Mon May 01, 2006 4:27 am
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Austin
Boot

Joined: 28 Feb 2006
Posts: 53
Location: uk

Baf,

Spoiler (Rollover to View):
You say that the upside down 1 tile above the 9 tile does nothing? When I run it, a nice spiral is formed on the trace picture and the program terminates properly (If you enter '1' when prompted for a number). Any other number will loop, zeros just get added to the stack. Somebody might like to try the stack contents on termination as an answer, I haven't got this card.

BTW, I just noticed that the number 1 that I posted earlier had the wrong shade of green next to the 'button'. Here is a correction.

EDIT - superseded, spoilered bit is still true.
atw1.png
 Description   
 Filesize   169Bytes
 Viewed   1672 Time(s)

atw1.png


PostPosted: Mon May 01, 2006 6:42 am
Last edited by Austin on Mon May 01, 2006 12:26 pm; edited 1 time in total
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devjoe
Boot

Joined: 24 Jul 2004
Posts: 21

Thanks, I figured out what I missed (basically one spoiler in baf's message when he introduced the concept of Piet to the group).
So we have done something with the main grid and the small grids (somne of them, anyway), but we have not yet used the words (presented here in clockwise order starting from the upper left, the way the Piet program goes):
AGAIN SHE GROUND SHALL MESSENGER SEEK SUBTLE THEIR THE OF THERE A
TRUTH AND CREATOR PRECIOUS WAY THOSE TIME ESSENCE LEST FRESH BLOOD SHARDS PATH NIGHT NEVER THE PROMISE
WITH THE CLIQUE WHERE MAN WAGE LAND RACE PRECIOUS ORDER PAIN DROWN
TREE LIGHT BROWN OBFUSCATE GLOBE THEN ULTIMATE WEAVE ECHO FORGE OBSCENITY APPLE CANVAS LIME STRANGE GREEN SLICED
And the sequence...
Spoiler (Rollover to View):
14143212312312141121321214


PostPosted: Mon May 01, 2006 8:36 am
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Austin
Boot

Joined: 28 Feb 2006
Posts: 53
Location: uk

JayJay,

Looking at the colours on your number 1 and the ones on donxkey's post on page 3, could you confirm your greens?

With the sequence 'green','light green','darkgreen' from left to right I get a much "better" solution which always turns when it needs to.

Spoiler (Rollover to View):

However a quote from the "Book of the Dead of the Ancient Nazoreans" seems too outrageous for even this puzzle.


EDIT: Just noticed doublecross's colours, which agree with mine. Another Number 1 attached.

EDIT2: Added link to trace PNG to show its cornering - dp(1) on each corner.
Spoiler (Rollover to View):

trace is here http://myweb.tiscali.co.uk/austinspages/npiet-trace.png
Stack on exit reads 3 1 5 1 4 from the top of stack (left to right).

atw1.png
 Description   
 Filesize   169Bytes
 Viewed   1619 Time(s)

atw1.png


PostPosted: Mon May 01, 2006 12:21 pm
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lpobjoy
Boot

Joined: 11 Apr 2006
Posts: 12

er when i ran npiet with atw1_358.png that i got 3 over and over again!!

PostPosted: Tue May 02, 2006 4:58 am
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doublecross
Unfettered


Joined: 25 Jul 2005
Posts: 588
Location: London, UK

Austin - do I take it that you have put 1 and 9 next to each other rather than overlapping them by one square? Also, what is happening at that magenta near the end? Is it asking for input?

Thanks
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xx

PostPosted: Tue May 02, 2006 7:37 am
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lpobjoy
Boot

Joined: 11 Apr 2006
Posts: 12

JayJay wrote:
Here are those pretty pics .. bit slow but what the hell.


Hiya JayJay,

Could you post the smaller tiles as individual tiles ready to run please?

Many thanks

Lewis

PostPosted: Tue May 02, 2006 8:39 am
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