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 Forum index » Archive » Archive: MetaCortechs » MetaCortechs: General/Updates
Aquapolis Incident logs
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yanka
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Joined: 06 Oct 2003
Posts: 1214
Location: undesirable

Ok, I've stared at this thing long enough to make my head explode (so please bear this in mind when reading what I have to say). A couple observations about the structure itself (if the jpgs represent modules to scale).

- There are 500 rooms in this "hotel", probably 50 per floor. The other modules, which I presume are supposed to house restaurants, maintenance quarters, etc. are HUGE and connect differently on different levels (for example, you can go directly from Delta to Beta on Milos, but you have to go through Alpha on Kithnos; and on some levels you can't get from one module to another at all).

- The only "module" that is closed off is "Sub Pen" on Tinos – or at least semi-closed (it has one red line).

Now, as for the log.
At 7:29:05 the system receives its first 2 "breach" warnings (2311 and 2312). It immediately sets off an alarm at the Delos level of the Beta module. Then it closes doors 4-8. All of this takes 1 second.
In the next second it receives another breach warning (2315), and closes doors 1, 2, 3, 9. Receives 2 more breach warnings (2316, 2317) and tries to close door 7. Can't close door 7. Sets off an alarm on all levels and also sets off a "global" alarm (whatever that means).
In the next 6 seconds it receives confirmation that doors 1-6 and 8-9 [agrr, edit here] are closed. Can't close door 7.
Then for 30 seconds it tries but CAN'T CLOSE DOOR 7.
Finally somebody does it manually, and it works.
Then they check the whole thing; everything's ok; end of log.

Now, if you compare the jpgs with the log, you will see that none of the logs at the times at which Delos had a "warning" are there (7:29:16, 7:29:36, 7:29:46, 7:30:00). Don't know if it means anything. Also, for some reason, "ANDROS" is in red at 7:29:16 – but that time is not in the log.

Now, as per Aquapolis "flood damage was limited to the Delos lounge and accompanying kitchen area…" None of the jpgs give a flood "box" for Delos (blue).

Yes, I know, maybe I'm taking this too far, but it doesn't seem to me like the system did NOT perform flawlessly. It only had a problem with door #7. It's almost as if somebody kept trying to open it as the system was trying to close it – until somebody went over there and closed it manually.

That said, I have no idea how you keep trying to open a door underwater, let alone close it, etc. – wouldn't it just flood everything? Why have doors at all of these levels anyway? And how do you operate them unless you have some chambers BEFORE the module entrances? Very confusing…
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PostPosted: Mon Oct 20, 2003 2:26 am
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ParityBit
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Joined: 17 Oct 2003
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Location: London Above

A nice parallel, but unconnected to the game reality is that Delos was the name of the resort in Westworld, where the robot AI went haywire and the machines started attacking the humans.

Nice.

PostPosted: Mon Oct 20, 2003 4:34 am
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ParityBit
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yanka wrote:
That said, I have no idea how you keep trying to open a door underwater, let alone close it, etc. – wouldn’t it just flood everything? Why have doors at all of these levels anyway? And how do you operate them unless you have some chambers BEFORE the module entrances? Very confusing…


The way I understand it, is that there was a breach in the main outerwall, and to stop that going any further the system closes the interior bulkheads (safety doors). The outside wall cracked and water started to trickle (or maybe gush) in, and so the safety doors were closed - all automatically apart from number 7. Where number 7 led to, I don't know.

PostPosted: Mon Oct 20, 2003 4:57 am
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aqualung1105
Boot


Joined: 16 Oct 2003
Posts: 55

Adding to the bits and pieces of possibly unrelated info:
- Santorini was the location of one of the most violent vulcanic events recorded, around the year 1500. The explosion was four times greater than that of Krakatoa in 1883 (which in turn was 40 times more powerful than the eruption at Mt. St. Helens in 1980).

The tsunami (flood wave) following the explosion destroyed the Minoan culture in Crete as it swept more than half a mile inlands, sweeping entire cities from their foundations and sinking the Minoan fleet in mere seconds...

PostPosted: Mon Oct 20, 2003 5:05 am
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Wishi
Boot

Joined: 20 Oct 2003
Posts: 22

I wonder why the valve on the Tinos level (10) into the Sub Pen is closed. What do they have in there? Is it something so important that it's always closed?

I'm also wondering why Andros is red when the Amargos level is being logged. And what has happened in the 5 secs between images that makes it no longer red?

PostPosted: Mon Oct 20, 2003 6:45 am
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ParityBit
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Joined: 17 Oct 2003
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It is interesting that, strictly speaking, Metacortex's system did work - it received the breach information and sent the close commands to all the appropriate bulkheads - but was unable to close door 7. Presumably this was a mechanical problem, rather than a system problem. So it was a successful test as their news item mentioned.

But what was blocking bulkhead 7?

PostPosted: Mon Oct 20, 2003 7:24 am
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hyper5
Greenhorn

Joined: 16 Oct 2003
Posts: 5

I watch too many movies...

Maybe there was someone trying to get out of "door number 7", and the AI responsible for closing the door tried to close it regardless and was overidden. Therefore, the need for a manual close in the end. ??? With all of the information not being given to the press (or listed on either website), maybe there was a fatality, or two, that occured while the door was trying to close. Shocked

PostPosted: Mon Oct 20, 2003 9:14 am
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Worker
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Joined: 07 Oct 2003
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The system never appeared to turn off the alarms...

I know where I won't be spending my peaceful vacation Smile

PostPosted: Mon Oct 20, 2003 11:41 am
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Hate
Boot

Joined: 18 Oct 2003
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maybe, operation labyrinth (-->greek<--- myth), is something to do with this, could they be trying to access information from The Aquapolis??? could they be trying to sabatage it? just ideas.

PostPosted: Mon Oct 20, 2003 12:02 pm
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yanka
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Joined: 06 Oct 2003
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ParityBit wrote:
yanka wrote:
That said, I have no idea how you keep trying to open a door underwater, let alone close it, etc. – wouldn't it just flood everything? Why have doors at all of these levels anyway? And how do you operate them unless you have some chambers BEFORE the module entrances? Very confusing…


The way I understand it, is that there was a breach in the main outerwall, and to stop that going any further the system closes the interior bulkheads (safety doors). The outside wall cracked and water started to trickle (or maybe gush) in, and so the safety doors were closed - all automatically apart from number 7. Where number 7 led to, I don't know.

Ah, that makes sense - thanks. I think #7 led the same place as all the other ones - if the doors are located on the perimeter of the module, then they probably all lead to the inside of the Beta module Question

I wonder what we are supposed to get out of all of this? Are we supposed to guess somehow what caused the breach? Or just get a hint that somebody/thing is trying to break into Aquapolis? Confused
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PostPosted: Mon Oct 20, 2003 1:27 pm
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WedgeGold
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Joined: 07 Oct 2003
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Location: East Coast

oops

Maybe somthing or someone stuck in the door?
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PostPosted: Mon Oct 20, 2003 3:09 pm
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Marl64
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yanka wrote:
I wonder what we are supposed to get out of all of this? Are we supposed to guess somehow what caused the breach? Or just get a hint that somebody/thing is trying to break into Aquapolis? Confused


Possibly that the security system doesn't work as well as they suggest.

Maybe the "Accident" wasn't from somebody breaking IN.

Maybe the Security System didn't really want the door closed.

Whatever the cause, it suggests the logs are being tampered with or removed to hide something and the publicity is miseading everyone (like publicity ever does anything else Laughing )

What are they trying to hide?
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PostPosted: Mon Oct 20, 2003 4:12 pm
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...
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Joined: 11 Oct 2003
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an anomaly? something they don't explain ( yet thinking of it the security system could be the agent....) or someone they don't want

PostPosted: Mon Oct 20, 2003 4:18 pm
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Varin
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Joined: 02 Dec 2002
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Marl64 wrote:
Maybe the "Accident" wasn't from somebody breaking IN.


Shocked I don't even want to think about what would be breaking out...
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PostPosted: Mon Oct 20, 2003 5:59 pm
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yanka
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Joined: 06 Oct 2003
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Marl64 wrote:
Maybe the "Accident" wasn't from somebody breaking IN.
...
Whatever the cause, it suggests the logs are being tampered with or removed to hide something and the publicity is miseading everyone


Another "out there" guess inspired by this^^.

The news from both Metacortex and Aquapolis would have you believe there was a leak. Yet there is no eveidence of leak/water/flood anywhere in the logs. The only thing addressed is a "breach". That's the first thing that bugs me. The second thing that bugs me is the fact that "ANDROS" is written in red at 07:29:16 - we don't know what that means, and there is no log for that time.

Sooo... let's say somebody was doing something they're not supposed to in the Beta module at the Delos level. The system receives a "breach" warning at 07:29:05, immediately sets off an alarm and starts closing doors at Delos. If somebody were to escape Aquapolis, they can only (as far as I see) do it through the Lobby (and, maybe, the Sub Pen - if that means Submarine something), unless they have scuba diving equipment on them.

What is special about Andros? That is the level you need to be on to get from the Lobby to the surface (and there is no other way to surface). You just have to go on level up, and you are at the Portico.

BUT, as I mentioned before, the modules are not inter-connected on the Delos level. If you are in Beta at Delos, and you want to get to the Lobby, you have to: run down to Kithnos (2 levels down) -> use the walkway to Alpha -> go from Alpha to Lobby -> run up to Andros in the Lobby module -> use the walkway from Lobby to Surface.

Can that be done in 11 seconds (that's when Andros is red)? If it can, than it makes sense that the system couldn't close door 7 - that was just a distraction - like a shoe in the door jam - so that "whoever" could run to Andros while everybody is focused on the damn door.

So, at 7:29:16 "whoever" is in the Lobby at Andros. The system is still trying to close door 7; and the door does not get closed until 7:30:32. Three seconds later the system receives a confirmation that the lobby is "secure". That's whole 79 seconds to escape.

And, no, I didn't smoke anything funny (this one's for Omnie) - I just looked at the hotel's "blueprints" for too damn long and became obsessed with this as a result Shocked
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PostPosted: Mon Oct 20, 2003 6:38 pm
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