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 Forum index » Archive » Archive: MetaCortechs » MetaCortechs: General/Updates
Aquapolis Incident logs
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yanka
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Joined: 06 Oct 2003
Posts: 1214
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Aqualung,
I have to tell you - what you did is absolutely great! I tried to make that structure myself, but I'm kinda lame, and I would have never done it that well - so, thanks! I'll PM you.

Wedge, I'm not sure what you mean either - if the "blueprints" show the guest module along a straight line, what is the point of re-positioning it in a semi-circle?
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PostPosted: Tue Oct 21, 2003 12:36 pm
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WedgeGold
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Joined: 07 Oct 2003
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Location: East Coast

Look Familiar

yanka wrote:
Wedge, I'm not sure what you mean either - if the "blueprints" show the guest module along a straight line, what is the point of re-positioning it in a semi-circle?



Not A semi Circle. a full circle. It would look like the Matrix towers. It does not take that much of a jump. Lets consider that the Control display is not the physical layout of the stucture.

It is easier to design the display of a system as its logical parts. The warning lights on your car's dashboard. Does it display they layout of the engine and systems? No it only shows you the pertinant information. Warning Lights, Speedometer, Odometer, tripomter, blinkers, low fuel.

Of course this system is a lot more complex. But look at the control room of a Nuclear plant. I am sure you have seen then on the news. Do they show the layout of the system? No, but they show you how they work together. A Logical lay out or working diagram as a opposed to a physical layout. In the Aquapolis, Levels and systems are connected and they show those connected. But they do not show you the Blueprint or the physical layout.

Plus giving the guests the best view possible. That means with out all the innerworkings of the stucture out of view. Like a hotel. all the inner workings in the middle and point the rooms outward. BUT you want the guest to want to come back. Have to have diversity. If you point them in all the same direction, you get the same view. If you place it in a circle you have many different views.

This structure is the basis for the matrix towers.
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MetaUrchins


PostPosted: Tue Oct 21, 2003 1:32 pm
Last edited by WedgeGold on Tue Oct 21, 2003 1:43 pm; edited 1 time in total
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Worker
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If I wanted to give all my hotel guests the best view possible, I would make all rooms face in the same direction so that I could have my supply-ships come in from the other side. It would also mean that I would only have to worry about how the wildlife (plants, etc.) looks on one side of the hotel.

But then again, I don't have a degree in sub-aquatic architecture and engineering....

PostPosted: Tue Oct 21, 2003 1:38 pm
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WedgeGold
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As a Side

This is a possbile self Trout. But I was trying to go to the aquapolis site and completely blanks on the addres and typed in http://www.aquapolis.net

Had no idea.
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PostPosted: Tue Oct 21, 2003 1:54 pm
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enaxor
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Joined: 25 Feb 2003
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Log timestamps

Don't know if it's important or means anything and I didn't see it mentioned in this thread, but according to the screen shots of the incident it occured at 7:29 10-08-2003, but the directory of the logfiles is timestamped 23:29 10-07-2003. Wouldn't that mean the log is from a system 8 hours behind Greece? Washington state is minus 10 hours, but Chicago is minus eight hours. I know there has been some spec about Chicago being important.
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PostPosted: Tue Oct 21, 2003 2:26 pm
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aqualung1105
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Joined: 16 Oct 2003
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Aahh - I see hwat you mean, Wedge.
I`ll have a look at it...

Yanka - thanx...errr, what´s it mean being PM´ed?

PostPosted: Tue Oct 21, 2003 4:26 pm
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yanka
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Joined: 06 Oct 2003
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aqualung1105 wrote:
Yanka - thanx...errr, what´s it mean being PM´ed?


Private Message - look at the top right of this page (not sure if it's there yet or not).
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PostPosted: Tue Oct 21, 2003 4:36 pm
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aqualung1105
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riight, got it - thX!

PostPosted: Tue Oct 21, 2003 4:41 pm
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ParityBit
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Does anyone wonder if the breach codes that the system receives mean anything in particular? The first one is 2311:

07:29:05-rec/breach/beta/delos/2311

which is followed by 2312, 2315, 2316 and 2317. So there is nothing coded 2313 or 2314. Could these just be standard codes? As they go sequentially, does that mean that there have been 2310 incidents before (unlikely), or are these possibly the areas within the Beta module on Delos that are being affected by the breach?

PostPosted: Tue Oct 21, 2003 4:51 pm
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aegir
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Joined: 05 Oct 2003
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Re: Log timestamps

enaxor wrote:
Don't know if it's important or means anything and I didn't see it mentioned in this thread, but according to the screen shots of the incident it occured at 7:29 10-08-2003, but the directory of the logfiles is timestamped 23:29 10-07-2003. Wouldn't that mean the log is from a system 8 hours behind Greece? Washington state is minus 10 hours, but Chicago is minus eight hours. I know there has been some spec about Chicago being important.


that's certainly possible, but I think a lot of us are going under the assumption that these files shouldn't be accessible on the web (the company wanted to hide them) - that somebody grabbed them (or found them, if they were from outside aquapolis/metacortex) and threw them out there. that could explain the lag.

PostPosted: Tue Oct 21, 2003 6:21 pm
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yanka
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ParityBit wrote:
Does anyone wonder if the breach codes that the system receives mean anything in particular?

Yes. I've had my brain twisted about this one, and the "global" alarm.
Quote:
The first one is 2311:

07:29:05-rec/breach/beta/delos/2311

which is followed by 2312, 2315, 2316 and 2317. So there is nothing coded 2313 or 2314. Could these just be standard codes? As they go sequentially, does that mean that there have been 2310 incidents before (unlikely), or are these possibly the areas within the Beta module on Delos that are being affected by the breach?


I am not sure if they are counts for the number of breaches. This is my thinking: when you receive a breach "warning", you would like to know some details, such as:
- location of breach
- kind of breach (maybe extent of the breach as well?)

The log shows partial location of the breach (beta, delos), and time - naturally.

However, the log does not show specific location of breach - in our case, the door # (or maybe some other coordinate/point on perimeter to pinpoint location). It also does not show the "kind" of breach that occured - is it something in the outer shell of the structure? in the door's sensor? or maybe the system detected smoke/fire?

I think each of the four digits (or, maybe, a pair of digits) in the "breach" indicates something specific. Like "231" would be an "kind" and "1, 2, 5-7" - an "exact location"?

And - what is "global"??? The system sets off a global alarm, and then it receives a confirmation "rec/systemsecure/global"? Does it simply stand for guest module, Portico, etc.?
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PostPosted: Tue Oct 21, 2003 10:24 pm
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AnthraX101
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Joined: 18 Mar 2003
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Generaly a "global" alarm is a system wide alarm. AKA: Everything that could go off started to go off. (This is the same idea behind a global replace, etc.)

I agree with the fact that the number is some sort of identifier. I am willing to bet it is a sensor number or the like. Perhaps they have 2000+ sensors, or all the 2000's are in that particular area?

AnthraX101

PostPosted: Tue Oct 21, 2003 11:06 pm
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xnbomb
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Joined: 13 Oct 2003
Posts: 660
Location: J302B S8JDC

Guest modules/rooms ... how many?

aqualung1105 wrote:
This possibility is supported by the fact that they claim to have 500 rooms, but only some 350 are accounted for in the pics. with about 50 rooms per level, that leaves us with three levels missing.

Earlier in the thread, aegir noted that three of the islands usually ennumerated amongst the Cyclades are missing:
aegir wrote:
Looks like Mykonos, Naxos, and Santorini are the missing islands

Sticking with 50 guest rooms per level, perhaps there are 3 levels hidden or not yet built, named after those three islands?

EDIT: Hmm ... on second thought, when I count the guest modules, I get 45 per level on 10 levels, giving 450 guest modules seen so far. If we assume one guest room per module, then we are 50 modules short. However, if we think there could be more than one room per module in some cases (you know ... small rooms), then 500 rooms could be accounted for already.

I'm less enthused about the math now. One more level gives us 45 more modules, which would still be 5 short of 500. Unless it doesn't follow the layout of the other levels ... a final level with 50 (EDIT: math!) guest modules? The opposite of a penthouse perhaps ... the lowest, most prestigious, and secret level?

As to Wedge's idea about the Systems Monitor displays not being a literal blueprint but only topologically correct ... I dunno. The shoreline needs to be over at the right edge of the image where the portico is on level 0 (surface). I can't see the guest modules encircling the rest of the structure and still being in the water ... it should be pretty shallow over there on the right side of the structure.

PostPosted: Thu Oct 23, 2003 2:16 pm
Last edited by xnbomb on Fri Oct 24, 2003 5:14 pm; edited 3 times in total
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yanka
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Re: Guest modules/rooms ... how many?

xnbomb wrote:
EDIT: Hmm ... on second thought, when I count the guest modules, I get 45 per level on 10 levels, giving 450 guest modules seen so far. If we assume one guest room per module, then we are 50 modules short. However, if we think there could be more than one room per module in some cases (you know ... small rooms), then 500 rooms could be accounted for already.

I'm less enthused about the math now. One more level gives us 45 more modules, which would still be 5 short of 500.


I think you may be a litlle confused about the rooms. The rooms are probably those egg-shaped... err... shapes on the very left of each level. The guest module is 10 (speculation aside) levels tall, with 45 shapes per level, giving us a total of 450 rooms.

As I told aqualung, the Aquapolis says "over 500 rooms", not "500 rooms". So there are more than 50 rooms missing. That COULD lead to the conclusion that a whole level is "missing" IF we knew that all the rooms are the same size, and each shape = 1 room. But the room sizes could vary (if they have Deluxe rooms, they probably have non-deluxe as well, etc.). And some shapes could house 2 or 4 rooms if they were partitioned.
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PostPosted: Thu Oct 23, 2003 2:38 pm
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xnbomb
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Re: Guest modules/rooms ... how many?

yanka wrote:
I think you may be a little confused about the rooms. The rooms are probably those egg-shaped... err... shapes on the very left of each level. The guest module is 10 (speculation aside) levels tall, with 45 shapes per level, giving us a total of 450 rooms.


No, I'm pretty clear on this Very Happy My point was that if 1 guest module = 1 guest room, then we are at least (thanks for pointing out that it is 500+ rooms) 50 modules short (I think each oval is one guest module ... check out how they are labelled on the jpgs). However, if some modules have multiple rooms within them, then no further explanation is required. I think we're writing the same thing.

The most straightforward way to approach it is that a single module is a single room, and we are several (50+) modules short. But you know how hotels market themselves ... some of the accomodations are suites, some have multiple rooms etc. Without further information, there's not much more we can write about this ... we've written what we can at this point, which is that there is reasonable evidence to speculate that there is more to the Aquapolis than we've been shown at this point.

PostPosted: Thu Oct 23, 2003 2:50 pm
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