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 Forum index » Archive » Archive: The Lost Experience » TLE: META, OT, and Social Interactions
[LOCKED] [META] ! Sprite !
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chulo333
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Joined: 28 Jul 2004
Posts: 263
Location: Long Beach, CA

[META] ! Sprite !

The problem I have with the whole sprite thing is that it really brings you out of the game seeing sprite everywhere. In the TV commercial, in the source of sublymonal.com, etc. The other ARGs, despite being a form of marketing, didn't throw the product in your face in an out of story way. ILB only made mentions of anything related to Halo in a way that felt very natural to the progression of the story line and never even dealt with any Actual product. I didn't play all the way through the BMW films one, but I got the same impression from that one. This Sprite stuff has nothing to do with the storyline, unless we find out that Sprite is secretly funding the "lost" island or something...and I think I would stop playing this one if that happened. I understand the point that was made above about funding the ARG to help diffuse costs, but the way they are doing it seriously is starting to feel like commercial breaks during a TV show...I call a mysterious number I saw on TV, get into the voicemail, and...! Sprite ! ...so i go looking for clues to the secretive and mysterious Hanso Foundation in the source code of some web page and...! Sprite !...

please PMs, stop it already...or at least find another way
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PostPosted: Fri May 12, 2006 2:28 am
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Jenna
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Yeah, this is really getting on my nerves, too.

PostPosted: Fri May 12, 2006 7:10 am
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ladyindigo
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Joined: 26 Apr 2006
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I actually don't see what the big deal is...

- SubLYMONal is a Sprite reference but only if you actually know what the ad campaign is and make the connection; I didn't until I looked on the boards.

- A song at the number mentions Sprite, but random songs on the radio make pop culture references all the time too.

- You were decompiling flash to find stuff and one of the files was named 'spritead'; were they supposed to call it something else for our convenience when they're more putting it together for theirs (and possibly not expecting this)?

- And having the Hanso ad paid for by Sprite isn't any more a removal from 'alternate' reality for me than having the Lost logo plastered on the cover of Bad Twin. Less so, in fact. Who's to say Sprite didn't donate some money to the Hanso Foundation ala a charity or campaign contribution?

Just my two cents.

PostPosted: Fri May 12, 2006 8:26 am
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catherwood
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Joined: 25 Sep 2002
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ladyindigo wrote:
You were decompiling flash to find stuff and one of the files was named 'spritead'; were they supposed to call it something else for our convenience when they're more putting it together for theirs (and possibly not expecting this)?

People didn't need to decompile the flash to find the connection. Viewing the HTML source of the page, I see SpriteTeaser.js in the <head> section. Also, doing the usual ARGmonkey thing we do, I looked into the domain registration and found the marketing arm of Coca-Cola.*

For me, this is an area for willing suspension of disbelief. It's more fun to play along with a wink and a nod, rather than throw popcorn at the movie screen for being all fake CGI and stuff.

[spec]
Or, Persephone was looking for a corporate sponsor to help mount her assault on the Hanso lies. She finds out that CocaCola has a major beef with Hanso and gets their assistance. They make a *copy* of the Hanso television commercial and insert their own URL at the end. This leads you back to the Hanso site, but with the tools in hand to see further leaks about The Truth.
[/spec]

See? Now isn't that more fun? Wink

*(Regrettably, this has become a necessary step to ensure we are not being hoaxed by a fan site or ARG-jacker.)

PostPosted: Fri May 12, 2006 9:45 am
Last edited by catherwood on Fri May 12, 2006 10:57 am; edited 1 time in total
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MrBeefy
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Joined: 26 Aug 2004
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To me it just reeks of corporate thinking.

"Let's throw some money at that VIRAL MARKETING thing that I keep hearing success stories about, and reap the infallible benefits."

They don't really care to understand it, nor care to play by the gentleman's rules of ARGing. I'm sure they hired a PM company that understands "right from wrong," but the folks footing the bill get the final say, for better or worse. Smart clients heed the advice of the specialists they hire. (Assuming a real ARG team was hired, as opposed to abc trying to pull this off "in-house")


Ultimately, it leaves me with a bad taste for this game. That's not to say I won't keep playing. But the sponsors' / PMs' method of integrating advertising is actually creating a negative reaction; in that they're transforming what was previously an indifference towards the SprutkukŪ brand lemon-lime soda, into an actual negative feeling towards the product where I will now choose a Sierra Mist when given the choice between the two.

Now that's not to say that the investors shouldn't support ARGing, but rather that they do it in the correct manner of making the sponsorship transparent to the game, and integrating it into the story as expressed in posts prior.

This sponsorship broke the forth wall for me. I hope they'll learn from (or care about) the community's reaction and do better the next time.

PostPosted: Fri May 12, 2006 10:53 am
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RPGgame
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first of all I bet they dont even know that this group even exists.

Second of all I agree the lost sticker on the bad twin books was a very very bad move.

I am not feeling the connection that we are supposed to feel.
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PostPosted: Fri May 12, 2006 12:03 pm
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Lyria
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I think the reactions to this are really interesting... My own reaction is kind of amusement; I'm so used to everything having a corporate sponsor these days (and not having a lot of ARG experience to compare it to) that this doesn't really faze me. It could also be that since I work in marketing/advertising, and know how limited budgets can be, that getting a sponsor for the game is a good way to expand the budget a bit - hopefully without impacting the game much (such as having to sit through a Sprite commercial before a site will load!).

I thought the sublymonal site was a kind of amusing way to reference the product without overtly mentioning it, although I was less thrilled with the "paid for by Sprite" in the commercial (but I'm guessing that it's like the political advertising "truth in advertising" thing; you can't just put up a Hanso Foundation ad that isn't a real corporation?)

But overall, the "corporate sponsorship" of the game doesn't impact my experience much; if I wasn't reading these boards, I don't think I would have made the sublymonal/Sprite connection until seeing the commercial was paid for by Sprite. And I think this game is really enjoyable; if the way to get access to hours of free entertainment is brief mentions of Sprite and monster.com without forcing me to sit through an entire commercial, I'm ok with it! (Would it be more immersive without advertising? Sure, but really, somebody's got to pay for this, since it's not directly bringing in revenue for the network but it's costing them money!)

(Disclaimer: ymmv Smile I do understand the point of view that the commercial aspect is too distracting - I think the entire discussion is really interesting, and I wonder how sponsorship will impact the genre as a whole...)

PostPosted: Fri May 12, 2006 12:20 pm
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MrBeefy
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Lyria wrote:
I do understand the point of view that the commercial aspect is too distracting - I think the entire discussion is really interesting, and I wonder how sponsorship will impact the genre as a whole...)


All of the big ARGs in the past have been sponsored, but not as ham-handedly as this one. That's the point.

PostPosted: Fri May 12, 2006 12:24 pm
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DM
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Joined: 29 Aug 2004
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The way I explained it to one of my friends is it's like running around in a Medievil themed game (I used Oblivion as an example) and coming accross a giant billboard advetrising Coca-Cola. The game feels less like a game or an interactive experience from there forward. You feel more like you bought something simply to have advertisements thrown at you.

However, in a game like, say, the Matrix Online, coming accross a giant billboard advertising Coca-Cola would deepen the experience. Like, "Wow, that's actually pretty cool". It's all about the context it is used in. Having Persephone direct you to a website like subLYMONal for a clue is simply not cool. Alternate Reality Games are supposed to be exactly that-an interactive story where you take up the role of one of the characters. We're investigating the disappearance of one of the worlds most powerful corporations leader (amoung other things), we shouldn't have characters referencing us to things like Sprite ads. It would be like getting a phonecall from Alvar Hanso himself that goes all in-character the way through when as the phonecall ends he says "Don't forget to watch Lost on ABC while enjoying a cold glass of Sprite!"

It's not IN CHARACTER. It's not immersive. It takes away that epic feeling. There's nothing like recieving a phonecall or e-mail from a person of importance in a story you have thorougly enjoyed for a long time. You feel like a part of the action, that is what ARG's are all about. You become a character in the story.

How could the whole thing better have been done? Simple, an ad on the Hanso page for sprite with some sort of disclaimer "Sprite, proud sponsor of the Hanso Foundation" or the like. THAT would be much more immersive. I'd look at that and not care. However, being directed by a character to a website that is a blatant (or even half-assed like subLYMONal) advertisement for something that somehow contains a clue you need to use to get more information... that makes no sense. Unless, of course, Persephone is an investigator that also works for Sprite.

The book? I loved the idea. It was brilliant. A fictional writer of a real book rather than vice-versa really makes you feel like you're in the Lost universe and taking part in an investigation of Hanso.

... then you see the Lost sticker on the book and cry because you just got booted back to the real world.
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PostPosted: Fri May 12, 2006 12:38 pm
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Lyria
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DM wrote:
an ad on the Hanso page for sprite with some sort of disclaimer "Sprite, proud sponsor of the Hanso Foundation" or the like.


I see what you mean... *that* would have been cool. *sighs*

Although perhaps if Hanso is not what they seem... Sprite was afraid of being affiliated with them! Shocked (j/k)

PostPosted: Fri May 12, 2006 12:52 pm
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RPGgame
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as the poster said above we really do have no problem with advertising.

Lets go with the hanso foundation is sponsored by sprite. Ok, works for me there should be some reason that sprite plays in the overall scheme of things.

The best example of advertising and converting into money is last call poker. At the time we had no idea it had to do with a game called gun and a lot of players only preordered the game for a deck of cards which happened to play into the whole experience. This is just slapped together. But once again how do we get the pm's to notice what we are saying so that in the future maybe these mistakes can be fixed.
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PostPosted: Fri May 12, 2006 12:54 pm
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DM
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RPGgame wrote:
But once again how do we get the pm's to notice what we are saying so that in the future maybe these mistakes can be fixed.


Well, I think that's the problem, a lot of companies don't see the whole thing as being "broken". We don't know what company is doing this ARG behind the curtains, they probably know right-from-wrong in the whole deal, though I will say there have been little things they have/should have/have not done that make me believe they are new to the ARG business, I still have no personal doubts that, rather than this being the fault of the PM's, it's the fault of the people who HIRED the PM's. As has already been stated, the PM's get creative say, but not wether/where ads are/are not placed throughout the ARG.

There's a fine line between balancing advertisement and gameplay and I think the whole reason people are so upset with the Lost Experience so far is because it's playing out more like an interactive Sprite advertisement than an interactive game in the Lost universe. Thinking about it, Lost has aired in how many countries and has how much merchandise with how big a following? This isn't your grassroots ARG we're talking about here, this is an ARG based on an extremely popular, viewed-by-millions world-wide TV show. I could only begin to imagine just how much it made from DVD/Video sales, let alone merchandise. The funding for an ARG is there, but given how much Sprite stuff we've seen thrown in so far, I'd say that a lot of money was payed by Sprite to fund it, and they expected advertisements for their moneys worth. Given the experience so far, I can't help but worry it's going to be a rather half-assed attempt at an ARG, hence the funding from Sprite and not from world-wide sales and money made from advertisements.

But my cynical thinking aside, it does concern me that we've had so much Sprite stuff, so out of character, so early on in the game. It seems to me that they didn't even really think about how they advertised Lost or Sprite, just as long as the names or slogans were thrown around.
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PostPosted: Fri May 12, 2006 2:03 pm
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Lyria
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DM wrote:
fault of the people who HIRED the PM's


This is my guess, too - that the inelegant parts of the advertising attempts are not necessarily the decisions of the people running it on a daily level. (I was thinking about this over lunch! Smile Is that obsessing?) In working in a marketing department for 10 years, I've seen many a campaign based on something that made us (the ad people actually creating the materials) cringe - but the decision is above our heads.

In this case, my guess is the same - DM, as you said, perhaps Sprite expected more bang for their buck and wanted more blatant ads (particularly since let's face it, not all big companies are on board the ARG-as-promotion or even viral marketing bandwagons). But I don't think it will necessarily be just Sprite sponsoring this game (although I'm sure the Coca Cola company is a large sponsor of ABC/Lost, since soda sales are all about branding...) but perhaps it's just the first name we're seeing? Like the monster.com reference in the voicemail. (Which seems to me more along the less intrusive ways to incorporate the "advertising"? thoughts?) If the game is going to run for a while, and they want to incorporate media other than the web, there's going to be a bunch of out-of-pocket expenses that they're only going to generate via advertising - and I can't believe they're getting that much out of Sprite!

I think I heard at some point (sadly, I cannot verify this) that this was being done in-house; that would definitely back up the awkwardness that seems to have been missing in games created by companies which specialize in them. Perhaps if this is a case of inexperience, things will get less awkward as the game progresses; or perhaps not, if it's a case of sponsors wondering why they paid money and their name isn't flashing on the screen! *sigh*

(Sorry for my rambling - the whole conversation, and everyone's ideas on how it could have been done better, fascinates my marketing brain; since learning about ARGs, I've been trying to imagine how our marketing department could justify running something similar as a campaign, but there's just no way! LOL)

PostPosted: Fri May 12, 2006 2:27 pm
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Puppy_Zwolle
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I thought the subLYMONal was lemon as in
dictonary wrote:
lem·on n.

1. A spiny, Asian evergreen tree (Citrus limon) widely cultivated for its yellow, egg-shaped fruit.
2. The fruit of this tree, having a yellow aromatic rind and juicy, acid pulp.
Lemon yellow.
3. Informal. One that is unsatisfactory or defective: Their new car turned out to be a lemon
I'm still not convinced it isn't that...even if it is a campaign by Sprite. (yes, this is both a Twisted Evil as a Confused remark)
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PostPosted: Fri May 12, 2006 2:32 pm
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Dr. Confoundo
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So far, this is less intrusive than General Motors' involvement in 'Who is Benjamin Stove?'... Unless we find out that the black cloud is actually a bunch of Sprite-powered nanobots, I'm ok with Sprite's name showing up here and there.

PostPosted: Fri May 12, 2006 2:50 pm
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