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 Forum index » Meta » General META Discussion
Brute Force and Hacking
Moderators: imbri, ndemeter
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Machina Kyrios
Boot


Joined: 17 Apr 2005
Posts: 45

MageSteff wrote:
2. Personal: Use of technology that a player may have access to that does not cause disruption of play for the Puppet Masters/other players. This may involve but is not limited to; decompiling flash presentations; running information through a decoder (for example a ROT or binary translator), using programs or scripts that use only player resources to solve challenges posed by the PMs.


That one made me wince, given a certain incident in Orbital Colony... I'll share it, if just as an example of the grey-ness.

A bit of background, for those who didn't have the pleasure of being involved. Early-ish in the ARG, we found the webpage of the TEP Foundation, a single page with a flash movie that served as the site. We got a little info here and there from it from what I could remember, not much we didn't already know, but nothing too vital.

So I decide to take a primative solution with a high-tech means, and decompile the flash to see how it works. Lo and behold, I find a string of gibberish that I give everyone in IRC, which is quickly decoded into the location of another new site. (Realizing and later confirming it was hidden there for that purpose.)

Fast forward to a long string of tough puzzles. We reach a flash-based puzzle (uh-oh) with a bunch of triangles that light up when you click them. We fool around with it a bit, and remember the TEP Foundation, I save the flash and vivisect it. Didn't act on the information, realizing it to be incorrect to use the same tactic, but I reported it on the board and the only usable (ie: non-ill-gotten) thing could have been found in a view page source.

Yes, it was a tactic used before. Yes, it could be justified by In-Character means. Yes, I wasn't the victim of wrath. (Though I do recall catching flak in the chat for it...) Yes, I refused to input the solution (an e-mail) using the information. But it was still the misuse of a tool at a certain time.

Well-meaning players can slip up, I suppose it's an unavoidable occurance, though I could be wrong...
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PostPosted: Thu May 18, 2006 1:23 pm
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imbriModerator
Entrenched


Joined: 21 Sep 2002
Posts: 1182
Location: wonderland

I did not play OC so I might be misunderstanding you, but this seems crazy to me.

1 - you solve a puzzle early by decompiling the flash and that is either ok or how it was meant to be solved.
2 - players and pms are all aware of this
3 - you get a puzzle later on that can be solved by decompiling the flash but that is not ok

I'm sorry, but that seems rather idiotic to me. Once it's established as being ok, you can't really go back on it. And, if the PMs were aware of that tactic being used previously (esp if they meant for it to be used), they can't then later get annoyed when you use the tactic on another puzzle.

I know I'm just about the most meta person out there, but really, shouldn't people be playing the game as it's presented and not the game that they think the PMs want to present?

PostPosted: Thu May 18, 2006 1:43 pm
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jamesi
Sentient Being


Joined: 25 Sep 2002
Posts: 2195
Location: Canadia

/me whispers: Psst. Don't want your Flash-based puzzle to be decompiled and 'solved'? Don't code your puzzle in Flash. Wink
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PostPosted: Thu May 18, 2006 1:57 pm
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Phaedra
Lurker v2.0


Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

imbri wrote:
I did not play OC so I might be misunderstanding you, but this seems crazy to me.


Okay, glad I'm not the only one.

So...as I understand it, you decompiled a Flash movie and found code hidden in it -- i.e. you were meant to decompile to solve.

Then later, you decompiled another Flash movie and...for some reason felt that you should not have done so?

Why?

Did the PMs give some sort of indication that you should not have decompiled it? Or are you just assuming that because decompiling it didn't (or did -- I can't tell from what you've written) solve it?

Because while I am not a PM, I can see where if a PM is using a lot of different Flash-based things, s/he might not want to hide codes in all of them. But that doesn't necessarily mean that decompiling the ones without codes was "wrong."
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PostPosted: Thu May 18, 2006 1:59 pm
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Rolerbe
Unfettered


Joined: 01 Mar 2005
Posts: 330
Location: North America

My last post on this thought, as I think I've touted my view enough (and yet strangely I can't...resist...must...post...)

A tool is a tool is a tool. If one is available, you have to expect someone to use it. Its simply too hard, (particularly for a loosely coupled collective of 'free agents') to say "of course you can use a hammer, but those screwdrivers over there? Now, that just crosses the line..."
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PostPosted: Thu May 18, 2006 4:21 pm
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colin
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Joined: 13 Oct 2003
Posts: 810
Location: Australia

I'm going to try and explain this...I'm not sure how clearly it will come out, i can't think staight with this cold. (yes, I made all the flash stuff that is being talked about here)

Rolerbe wrote:
A tool is a tool is a tool. If one is available, you have to expect someone to use it. Its simply too hard, (particularly for a loosely coupled collective of 'free agents') to say "of course you can use a hammer, but those screwdrivers over there? Now, that just crosses the line..."
That pretty much sums up why I put a puzzle that required flash decomp "If one is available, you have to expect someone to use it". It's one of those things that gets talked about but nobody seems to do, contingency.

I had to expect someone to decompile the flash, so I played off that and put a puzzle there. So basically I switched the contingency around, now the risk becomes that someone wouldn't decomp the flash, in which case I could have dropped extra clues in.

Further down the track I made a couple of puzzles in flash....

These were presented in a completely different context, it was a puzzle trail, and the flash puzzles looked like puzzles (well, I think. obviously there is room for interpretation) so i'm not sure what the motivation was for decompliling them. As Imbri said;
imbri wrote:
I know I'm just about the most meta person out there, but really, shouldn't people be playing the game as it's presented and not the game that they think the PMs want to present?
To me the presenatation said that they didn't need to be decomplied. However, I was aware that they could be. There was no specific contingency in place for if it was deompiled, as the 'damage' would be limited to one or two puzzles within the trail, it didn't allow the whole trail to collapse or anything.

So all up everything thing that happened with flash in OC was considered. I don't feel anypart of it went 'wrong', part of puzzle solving process is to expect the unexpected methods of solving it, I did that.

So I guess to explain my expected use of decompiling (as in my personal opinion, which influenced my design choices).
- I expect decompiling to be expected by the PMs
- I look at the flash first as it's presented and see what I can do with it
- After that I will decompile the flash, if i feel something can be gained from it

An example from The Lost Experience; People were saying that the clock on the hanso foundation webpage would change to say 'obey', leading to a new webpage. I loaded it up but couldn't see it. Apparently it only happened at certain times, but the times were unknown. I decompiled the flash to find the times. This told me when to check for it, sure enough there it was. I didn't actually get anything new from the decompile, I just got better information. To me that was a good use of decompiling, it:
didn't go around the intent of the PMs(as it had already been discovered),
but it did save me time (not having to stare at a clock for an hour) and,
I found it more demanding(having to wade through code versus staring)

PostPosted: Thu May 18, 2006 9:45 pm
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CreativeEmbassy
Veteran

Joined: 12 Jan 2005
Posts: 145
Location: State College, Pa, USA

I know I won't shut up about this point, BUT... everything MUST be done in context. I'm trying to remember the puzzle trails exactly... Steven was the hidden person, and he was trying to get messages to the outside world, right? So, in this context, it depends on if Steven is okay with you decompiling the flash.

I will admit, my viewpoint can make it pretty damn hard to use puzzles within the context of a game, but it's something that has to be done. A flash decompiler should still fit in the context. If a character later gets upset (not by proxy of a PM) that flash got decompiled because of in-game reasons, then it should be okay. Characters can change their minds, right?
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PostPosted: Fri May 19, 2006 12:44 am
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CreativeEmbassy
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Joined: 12 Jan 2005
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Location: State College, Pa, USA

Another thing, and I sincerely hope I'm not jacking this thread TOO much, since the topic of hacking and brute-forcing is the same. Many of the BTS teams I've been involved with usually end up breaking into core groups, like artwork, websites, storyline, actors... would it make sense to include someone on your team who is very good with security? Possibly someone to ensure that if your game may attract hackers, then they can still use the toolsets they want to and not have your game fall apart because of some hole or exploit you missed...
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PostPosted: Fri May 19, 2006 12:49 am
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

A tool is sometimes also a cudgel.

One cannot dictate a mindfulness to context, but it's probably a good thing to try.
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PostPosted: Fri May 19, 2006 4:59 pm
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