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 Forum index » Meta » General META Discussion
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Gupfee
Site Admin


Joined: 22 Sep 2002
Posts: 817
Location: Massachusetts

Community

I was thinking about adding my 2 cents to the current "Is TLE an ARG" topic, but I realized as colin pointed out there, that there is a lot of stuff trailing off the original topic that really should stand on its own. So here I go starting a brand new sh*tpile for everyone to dump on. Wink

This post is mostly generated by a recent interview with MIT Professor Henry Jenkins. Go ahead, read what he says about ARG. I'll wait.

Everyone back? Good. Now, the one thing that Prof. Jenkins mentioned that really got short shrift in that TLE topic is community. The idea of a collective, working together as a group consciousness, to solve problems that are bigger than the individual's ability to work on alone. There was a lot of "we" talk in that thread (we don't care about the characters, we need to be able to move the story forward, etc) but it must have been the royal "we" because I really didn't get the sense of a community talking. It was mostly personal opinions, a stating of individual preferences. Maybe this is one reason why a clear, working definition of ARG is so elusive--everyone speaks for themselves, yet presumes to speak for the group.

So, I (not we) would say that a true ARG needs that collective piece. Sure the characters and the story might be engaging, the puzzles could be clever and challenging, but when I think back to the ARGs that I have the fondest memories of, it is the people I played alongside with that stand out. Everyone contributed something to the complete experience, even if they never solved a puzzle or posted more than spec.

I am not saying that collective play = group think, by the way. I feel that there will be a definition of ARG that evolves over time, and it won't be one person's view, or even one small group's view (I'm looking at YOU, IGDA SIG). It will be a collective view, a definition put together not by fiat but composed by consensus.

And there could very well be several definitions of ARG, flavors if you will, that develop as the genre develops. The collective identity of a successful ARG will certainly add its views to the mix, so that people who played The Beast will have one view of ARG that intersects the view of ARG that players of [insert your favorite ARG here] had, that also intersects the view of ARG from the players of MU.

Maybe I'm rehashing some old meta stuff here, but it's been bubbling in my mind recently so I wanted to get it out. For me, it's all about the community. That's why I'm still hanging out, and why I still check in.

In other news, Krystyn is my current favorite.
_________________
It is far more impressive when others discover your good qualities without your help. - Judith Martin

PostPosted: Wed Jun 07, 2006 12:37 am
Last edited by Gupfee on Wed Jun 07, 2006 9:21 am; edited 1 time in total
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Puppy_Zwolle
Entrenched


Joined: 18 Oct 2005
Posts: 969
Location: Not Zwolle anymore. really no kiddin'

Uhm yes,... yes,.. yes, yes, yes.

Well, reminds me of:
"If a tree falls in the forest and noone is around to hear it, does it make a sound?"

"If an ARG is not played is it still an ARG?"

Community makes an ARG live.. but it does not make the ARG. (ask any PM who likes his TINAG Twisted Evil )
Comunity is always a group of individuals. Thats why it works, lots of different views piling up.
btw: agreeing here not halfbaked contradicting you.
_________________
"Reality is merely an illusion, albeit a very persistent one." -Einstein

PostPosted: Wed Jun 07, 2006 4:22 am
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

I likes my TINAG, but without players, nearly all of the motivation to create a living, breathing ARG goes right out the window.

As a writer, I could certainly publish a collection of short stories for my own edification, and could conceivably feel complete satisfaction with my work without a single other reader taking the time to absorb my words.

I am not sure I could say that about PMing ARGs, actually. I liken the dynamic of Puppetmastering to when I am on stage as a performer, and there is a full audience who is engaged in some small way (even if they're hating the show).

-- Without getting too artsy-fartsy (FARTsy?), there is an energy exchange there - it is an active conversation between the stage/performer and the audience. The shock of recognition, the discomfort of a violent act (and its impact on society at large), the learning process, the sheer joy of song bursting forth - those tend to stand alright on their own, but ask any stage actor why they love the stage (and why many will eschew working in film and television), and you'll get answers that will likely supply very good reasons as to why ARGs are sparkling, fantastic, emphatically influential creatures when the community is fully engaged.

So I guess that was all a sort of response to Puppy.

Also, Gupfee is my favorite for understanding the whole "we" thing.

ETA: I wanted to also say that many ARGs have been made for me by the incidents that happen with the players.

- I had some serious frustrations with feeling engaged/involved/invested in ilovebees until the live calls started happening, which then led into the crew tasks (axon photos, relay missions, etc.). Hearing dragonrider's live call, getting feedback on my singing to Melissa, having one of the first crew members tell me in IRC that I wasn't a "confirmed" crew member (and somehow therefore my story/information was negated until further notice), debating for HOURS upon HOURS that Melissa != Cortana -- all of those, for better or for worse, heightened, enriched, and earmarked the events of that game to make it memorable. To this day, I still play Halo pretty regularly with many of the original Beekeepers. Gilada leaping off the payphone counter to show his role as a Paratrooper is still one of my favorite ARG moments EVER, no lie.

- Last Call Poker was also difficult for me, as my work computer couldn't handle the poker utility very well, and I was not as clever as the others at finding character cards. The change for me came when I started doing Favors. The conversations I had with people about them, the personal fulfillment I got from the tasks, etc., all served to connect me to a complex, competitive game in a meaningful way. I even got my mom to go to two cemeteries with me, which (I think) gave her a huge amount of insight as to how my life works for me nowadays.

Anyway, just two examples, since I feel like I am being wordy and stuff.

As a PM, seeing this community stuff happen is totally (for me) what makes it all worth it.
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Alternate Currency
Stories and dreams, crossing my palm like silver.

xbl gamertag: krystyn


PostPosted: Wed Jun 07, 2006 11:20 am
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Puppy_Zwolle
Entrenched


Joined: 18 Oct 2005
Posts: 969
Location: Not Zwolle anymore. really no kiddin'

krystyn wrote:
without players, nearly all of the motivation to create a living, breathing ARG goes right out the window.
..there is an energy exchange there ..

Thats what I mean... but again you show yourself the mistress of words.. albeit somewhat more elaborate than usuall. Wink (I was using the word make as in producing not as in the main ingredient when I wrote; "but it does not make the ARG")

krystyn wrote:
I even got my mom to go ..

Now that IS community at work. No matter how people are connected, this is a connection. Maybe your mom wasn't motivated by the same thing you were, she now is part of the we-thing we call the ARG-community. Welcome her and tell her I said hello. Wink
_________________
"Reality is merely an illusion, albeit a very persistent one." -Einstein

PostPosted: Wed Jun 07, 2006 6:11 pm
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

She's pretty old skool, actually. Wink

She was even a character in an ARG some years back. She's been such a good sport, but I think keeping her involved on some level means a lot to her, and helps her to understand all this weird stuff I do. Heh.
_________________
Alternate Currency
Stories and dreams, crossing my palm like silver.

xbl gamertag: krystyn


PostPosted: Wed Jun 07, 2006 6:15 pm
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MageSteff
Pretty talky there aintcha, Talky?


Joined: 06 Jun 2003
Posts: 2716
Location: State of Denial

Re: Community

Gupfee wrote:

So, I (not we) would say that a true ARG needs that collective piece. Sure the characters and the story might be engaging, the puzzles could be clever and challenging, but when I think back to the ARGs that I have the fondest memories of, it is the people I played alongside with that stand out. Everyone contributed something to the complete experience, even if they never solved a puzzle or posted more than spec.

I am not saying that collective play = group think, by the way. I feel that there will be a definition of ARG that evolves over time, and it won't be one person's view, or even one small group's view (I'm looking at YOU, IGDA SIG). It will be a collective view, a definition put together not by fiat but composed by consensus.


And why I prefer Collective play over competitive play. Henry Jenkins found the words I wish I had earlier to describe this:
Quote:

...
By collective intelligence, I mean the ability of large scale virtual communities, such as fan discussion lists, to achieve more collectively and collaboratively than they can achieve as individuals through their ability to pool knowledge. The concept of collective intelligence describes a world where nobody knows everything, everybody knows something, and what any individual member knows is accessible on demand to the group as a whole. The blogger and science fiction author Cory Doctorow describes this structure as an adhoc-cracy, distinguishing it from the fixed structures of a bureaucracy.


The smaller the group working together, the lower the collective intelligence quotient. Which is why I personally do not like seeing PMs that encourage dividing the player base into competing factions in an ARG.
_________________
Magesteff
A small group of thoughtful people could change the world. Indeed, it's the only thing that ever has. - Margaret Mead


PostPosted: Wed Jun 07, 2006 10:31 pm
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