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Does "chatter pollution" spoil your ARG sleuthing?

Yes -- I wish Google could filter out spoilers
15%
 15%  [ 2 ]
No -- the player community polices itself well
84%
 84%  [ 11 ]

Total Votes : 13

 
 Forum index » Meta » General META Discussion
META -- ARGs and "chatter pollution"
Moderators: imbri, ndemeter
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Mekanik
Greenhorn

Joined: 14 Jun 2006
Posts: 5
Location: Winnipeg, MB, Canada

META -- ARGs and "chatter pollution"

Hiya,

My team is developing an ARG as a student project for the Canadian Film Centre's Interactive Art & Entertainment Program and a question has come up that we'd love to have some more player input on before we continue with development. (We enjoy playing ARGs, but we're not representative of the larger community.)

When you are Googling a potential trail or clue, how do you feel when that same search term results in hits that are spoilers for the riddle you're currently working on? How do the more sophisticated developers get around this?

Any thoughts would be gratefully appreciated -- hopefully we'll have a small time-waster to give you in the next few months.

Ryan FitzGerald
[/url]

PostPosted: Wed Jun 14, 2006 1:12 pm
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ScarpeGrosse
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Joined: 30 Nov 2002
Posts: 1678
Location: The Shiny Castle in the Sky, Full of Cotton Candy and Hazelnut Lattes

Moved to META (heh. almost typed "MEAT") from ARGs With Potential.

(Personally, getting information/spoilers/etc is why I use google in the first place.)
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PostPosted: Wed Jun 14, 2006 1:14 pm
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imbriModerator
Entrenched


Joined: 21 Sep 2002
Posts: 1182
Location: wonderland

If you set up the puzzles correctly, that shouldn't be a problem in a typical ARG. For example, create puzzles and situations based on broad or popular topics instead of requiring a search based on character and company names unique to the ARG.

Also, while there are some ARGs that benefit from individual or small group play, most are designed to be experienced in larger collaborative groups. Googling and finding spoilers leads one to these groups. Thus it's as much a benefit as anything.

Really, the only time that I see this is a big issue is when the game is designed to be replayable, such as ReGenesis and Missing: Since January (more Adventure Game than Alternate Reality Game, but a decent example in this case). Many Missing players complained of that very issue - googling for info as required by the game itself led players to spoiler sites. Poor design decisions led to that issue. ReGenesis, however, has solved the problem by not allowing their sites to be indexed by the search engines (beyond, even, simple no-follow parameters to requiring registration to even view) and by providing players a collaborative space in-game to keep them off of public spaces such as unfiction. That's not to say that the solution didn't create it's own problems such as not allowing lurkers or interested parties from exploring before registering - making it both difficult to attract new players through casual viewing and difficult for blogs and news sites (such as ARGN) to discuss or point to interesting aspects of the game, which are two of the largest methods of hooking players on an ARG. That cost, however, must have been worth it to the design team as the game was designed for a specific audience and not a general internet audience. And, as such, may be something worth considering.

PostPosted: Wed Jun 14, 2006 3:00 pm
Last edited by imbriModerator on Wed Jun 14, 2006 5:17 pm; edited 1 time in total
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Mekanik
Greenhorn

Joined: 14 Jun 2006
Posts: 5
Location: Winnipeg, MB, Canada

Gold!

Thanks for the timely input. We've talked to Evan from ReGenesis and I've played Missing: Since January for comparison but it's good to get more input from other PMs.

Ryan

PostPosted: Wed Jun 14, 2006 3:29 pm
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Rolerbe
Unfettered


Joined: 01 Mar 2005
Posts: 330
Location: North America

imbri wrote:
ReGenesis, however, has solved the problem by not allowing their sites to be indexed by the search engines (beyond, even, simple no-follow parameters to requiring registration to even view)


How was that (requiring registration to even view) received? Was it a factor to many who played or decided not to play?
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PostPosted: Wed Jun 14, 2006 7:13 pm
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Chewy
Decorated

Joined: 27 Sep 2005
Posts: 236
Location: In the ass-groove of the Couch

Rolerbe wrote:
imbri wrote:
ReGenesis, however, has solved the problem by not allowing their sites to be indexed by the search engines (beyond, even, simple no-follow parameters to requiring registration to even view)


How was that (requiring registration to even view) received? Was it a factor to many who played or decided not to play?


ReGenesis, in my opinion, should be regarded as a unique case in ARGs. This definitely affects whether or not it (registration) played a part in who played the game.

First, registration was quick and simple. Took a minute or two tops. I don't think it was recieved well or unwell, as I doubt many players even really noticed. Technology today allows for saved passwords, and automatic logins, meaning that signing into any of the sites took only seconds, hardly a setback at all. Though, before any PMs implement this, remember a few key points. ReGenesis has an established following, and because of this, I don't think any independant or amateur ARGs should try this maneuver of signing up to avoid search exposure.

ReGenesis is based on a TV show of the same name. The majority of it's player base are viewers of the show. Therefore, the ARG never really had to try and bring in players... it had a mainstream media outlet to do that for them. A ton of ARGs rely on search engines and other players to bring in the audience, a problem ReGenesis rarely had to face. If you are creating an ARG, its important to remember that lurkers and potential players usually explore and analyze before committing. If someone utilizes registration, it makes it difficult to attract casual players, or lurkers, which would be a setback in this case.

Also, the ReGenesis ARG wouldn't feel right without signup. The ARG has you taking on the role of a field agent in an intercontinental facility. It wouldn't be realistic to just let any guest into all that info! What if a terrorist just walked on in! Not to mention, because of registration, the site keeps track of all your completed missions, time of logon, and allows you to access downloadable content. AND, it allows you to talk on the in-game forums, which is where most of the discussion takes place (which is why the ReGenesis post on unforums is only a couple pages long).

Lastly, its important to remember that ReGenesis only updates one day a week (the day the show airs. Surprising, eh?). I can't say if I would feel the same way should I have had to sign-in multiple times a day to look for updates, I'm sure that would get redundant and annoying easily.

Which leads me back to my opening remark. ReGenesis is a unique case in ARGs. It's perfectly fitted for having registered members, and it lost very little by implementing it. However, I can't see this tactic being successful in many other ARGs.
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PostPosted: Wed Jun 14, 2006 11:32 pm
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Mekanik
Greenhorn

Joined: 14 Jun 2006
Posts: 5
Location: Winnipeg, MB, Canada

Ta

Thanks for the comments. We're doing user testing right now with some of the Toronto-based usual suspects of this forum.

Any other ideas will be greatly appreciated.

Cheers!

PostPosted: Fri Jun 23, 2006 10:45 am
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