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 Forum index » Archive » Archive: The Lost Experience » TLE: General, Updates, Spec, & Info
[UPDATE] stophanso.rachelblake - Italy Post 04 July 6
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matt_the_pale
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Joined: 05 Jun 2006
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kaiedee wrote:
Do we know who was most responsible for getting this mutiny going? Is there anyone suspicious posting, someone similar to Gidget Girl, that we may not realize knows more than we do?

While I bear most of the responsbility for the so-called "mutiny" (actually I was trying to force an in-game response from the character about the changed articles), for what it's worth, Garthazoid was the first to post about the changed articles on her most recent post. Of course, we have no way of knowing whether that Garthazoid is someone pretending to be an in-game character or an actual in-game character...

PostPosted: Mon Jul 10, 2006 9:19 am
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vexingmodstwo
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matt_the_pale wrote:
kaiedee wrote:
Do we know who was most responsible for getting this mutiny going? Is there anyone suspicious posting, someone similar to Gidget Girl, that we may not realize knows more than we do?

While I bear most of the responsbility for the so-called "mutiny" (actually I was trying to force an in-game response from the character about the changed articles), for what it's worth, Garthazoid was the first to post about the changed articles on her most recent post. Of course, we have no way of knowing whether that Garthazoid is someone pretending to be an in-game character or an actual in-game character...


I wouldn't call it a "mutiny".

We we demanding answers for information that didn't seem to jive with previous information. If it were a mutiny, we would have started helping Mittlewerk...
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PostPosted: Mon Jul 10, 2006 9:59 am
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RPGgame
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notbody has done anything wrong and I applaud the players on doing this since this is how a pm is helped to grow up. Remember the beast we beat months worth of puzzles in weeks. They had to become creative and that creativity created an arg universe.

Keep it up folks every mistake we can show them makes them stronger.
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PostPosted: Mon Jul 10, 2006 11:22 am
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kaiedee
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Joined: 17 May 2006
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Quote:
We we demanding answers for information that didn't seem to jive with previous information. If it were a mutiny, we would have started helping Mittlewerk...


Quote:
notbody has done anything wrong and I applaud the players on doing this since this is how a pm is helped to grow up.


I didn't mean to imply anyone had done anything wrong. I called it a mutiny only because I had already seen it referred to that way and it seemed like a concise way to refer to what had been going on. I took it to mean turning against or rebelling against the leader rather than helping the enemy. But anyway, I thought it would be interesting to consider that someone from the inside was influencing the turn of events without our really recognizing it, but that doesn't seem to be the case.

PostPosted: Mon Jul 10, 2006 12:51 pm
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matt_the_pale
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RPGgame wrote:
notbody has done anything wrong and I applaud the players on doing this since this is how a pm is helped to grow up. Remember the beast we beat months worth of puzzles in weeks. They had to become creative and that creativity created an arg universe.

Keep it up folks every mistake we can show them makes them stronger.

Well, here's the difference:

The Beast: Powers That Be act more like DMs, changing the game to suit the player's needs, creating a thoughtful and flowing storyline.

The Lost Experience: Powers That Be don't know what DMs are/do, and in fact have never even heard of the concept. Instead, they try to force a square peg into the circle hole.

Example: The players guess "Blood" and "Sorrow" early. The next day, we get our clue: "blood." The following day, we get the next clue: "sorrow." That's just kind of silly for them to pretend it never happened.

The Lost Experience isn't an ARG; it's a script.

PostPosted: Mon Jul 10, 2006 12:54 pm
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theShaggy at work
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kaiedee wrote:
Quote:
We we demanding answers for information that didn't seem to jive with previous information. If it were a mutiny, we would have started helping Mittlewerk...


Quote:
notbody has done anything wrong and I applaud the players on doing this since this is how a pm is helped to grow up.


I didn't mean to imply anyone had done anything wrong. I called it a mutiny only because I had already seen it referred to that way and it seemed like a concise way to refer to what had been going on. I took it to mean turning against or rebelling against the leader rather than helping the enemy. But anyway, I thought it would be interesting to consider that someone from the inside was influencing the turn of events without our really recognizing it, but that doesn't seem to be the case.


Your definition of "mutiny" is how I intended it - wouldn't turning on your allies and directly helping the enemy be considered "treason?" Smile

Matt brought up Garthazoid, though... wasn't Garthazoid given a shout out in one of Dan's previous podcasts? I seem to remember there being an explicit reference to him. If that's the case, maybe...

And if that's the case... damn, awesome. Then there might be hope for the Experience after all. Maybe they have grown up a bit. The game started off pretty ARGish, with things all over the palce and fun (albeit easy) puzzles to solve, so one can hope that the PMs weren't entirely ignorant of the genre. We'll see if they've been screwing with us this whole time Smile

PostPosted: Mon Jul 10, 2006 1:35 pm
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Jenna
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[quote="matt_the_pale"]
RPGgame wrote:
The Lost Experience: Powers That Be don't know what DMs are/do, and in fact have never even heard of the concept. Instead, they try to force a square peg into the circle hole.


.....I dont know what a DM is? *hangs head*
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PostPosted: Mon Jul 10, 2006 2:08 pm
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chief
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Joined: 10 May 2006
Posts: 126

[quote="Jenna"]
matt_the_pale wrote:
RPGgame wrote:
The Lost Experience: Powers That Be don't know what DMs are/do, and in fact have never even heard of the concept. Instead, they try to force a square peg into the circle hole.


.....I dont know what a DM is? *hangs head*
Dungeon Master? You remember Dungeons and Dragons...what us nerds did before the internet and ARGS. Smile
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PostPosted: Mon Jul 10, 2006 2:09 pm
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Jenna
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Joined: 07 May 2006
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Location: Romford

[quote="chief"]
Jenna wrote:
matt_the_pale wrote:
RPGgame wrote:
The Lost Experience: Powers That Be don't know what DMs are/do, and in fact have never even heard of the concept. Instead, they try to force a square peg into the circle hole.


.....I dont know what a DM is? *hangs head*
Dungeon Master? You remember Dungeons and Dragons...what us nerds did before the internet and ARGS. Smile


hehe, I never played Very Happy
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PostPosted: Mon Jul 10, 2006 2:11 pm
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Vesta
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theShaggy at work wrote:
Matt brought up Garthazoid, though... wasn't Garthazoid given a shout out in one of Dan's previous podcasts? I seem to remember there being an explicit reference to him. If that's the case, maybe...

And if that's the case... damn, awesome. Then there might be hope for the Experience after all. Maybe they have grown up a bit. The game started off pretty ARGish, with things all over the palce and fun (albeit easy) puzzles to solve, so one can hope that the PMs weren't entirely ignorant of the genre. We'll see if they've been screwing with us this whole time Smile


I seem to remember a Garthazoid in DJ Dan's podcast as well. I would be pretty impressed if the PM's remembered to secure that login name before any of the players did!

As I recall, whatever the name was that DJ Dan mentioned, it was news for a day and then promptly forgotten about, so this theory of theShaggy's is completely possible.

PostPosted: Mon Jul 10, 2006 3:30 pm
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kaiedee
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Joined: 17 May 2006
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I just reviewed Rachel's blog again, and I find it interesting that Garthazoid only posted once that I could find. He was quoted many times after that though. On his blog he thanks DJ Dan for the shoutout. So he is either in-game or pretending to be. If he's pretending to be, he is sure staying quiet and laying low. I would think a pretender would be pretending because they want attention and would therefore have a hard time staying quiet for long. Definitely looks suspicious. I'm curious Matt and Vexing, do you think you would have gone the same route with the questioning of Rachel, or was it Garthzoid's post that set you off? Did you suspect he was in-game when you picked up on his lead? I guess no one has had any luck IM'ing him.

PostPosted: Mon Jul 10, 2006 4:21 pm
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Lostpedian
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Garthazoid is the person who told DJ Dan about Rachel's blog - http://lostpedia.com/wiki/DJ_Dan_June_26_transcript

PostPosted: Mon Jul 10, 2006 4:35 pm
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matt_the_pale
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Joined: 05 Jun 2006
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kaiedee wrote:
I'm curious Matt and Vexing, do you think you would have gone the same route with the questioning of Rachel, or was it Garthzoid's post that set you off? Did you suspect he was in-game when you picked up on his lead? I guess no one has had any luck IM'ing him.

If you check the previous post's comments, we had been asking about the changed newspaper articles LONG before Garthazoid did. He was just the first to re-mention it in her new post.

PostPosted: Mon Jul 10, 2006 4:50 pm
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Wulfgirl
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Joined: 03 Jun 2006
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Location: Sacramento, California

I'm starting to think Garthzoid is probably In-Game. How else could he tell DJ Dan about Rachel's blog? Does anyone know how people can call DJ Dan when he never lists a phone number to call or says when or where his supposedly live show will be broadcast? And, as has been stated above, it's extremely rare for someone who's pretending to be an In-Game character to post only a few times as that character.

Jenna, et al
Another term that basically means the same as DM (Dugeon Master) is GM (Game Master). "DM" implies that the role-playing game being played or referred to is "Dungeons and Dragons". "GM" implies that the role-playing game being played or referred to is something other than "Dungeons and Dragons".

Maybe the next time ABC is looking for writers for a ARG, they should ask if they have any experience in playing or running a role-playing game?

PostPosted: Tue Jul 11, 2006 2:01 am
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Yugge
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Joined: 04 Jun 2006
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The dungeon masters work in an RPG is to tell the story, as well as checking so everyone is doing allright, and having fun, checking so the difficulty of the game is not to easy or to hard. To see if the game is balanced, and of course, to let people try their ideas in the game. And try to bend the story of the game to player satisfaction.

PostPosted: Tue Jul 11, 2006 4:38 am
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