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 Forum index » Archive » Archive: MetaCortechs » MetaCortechs: Puzzles
[PUZZLE] The UNJUST files
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bakntime
Unfettered

Joined: 31 Oct 2003
Posts: 462
Location: back in time

joebrent wrote:


Looks like a guy with his head in his hands.


The wavy lines are part of the gold contacts... the image is a reflection of the cup or tin can or whatever is just above the card in the flash movie. I'm pretty sure there's nothing "hidden" in that reflection.

PostPosted: Sun Nov 02, 2003 12:28 am
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Sunny du Pree
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Joined: 01 Jan 2003
Posts: 636
Location: Push, Nevada

bakntime wrote:
joebrent wrote:


Looks like a guy with his head in his hands.


The wavy lines are part of the gold contacts... the image is a reflection of the cup or tin can or whatever is just above the card in the flash movie. I'm pretty sure there's nothing "hidden" in that reflection.


to me that reflection looks like the edge of the glass with the ice in it. as the camera moves from left to right the image in the reflection changes perspective in keeping with the glass of ice.
if it is just the glass then that card or makeup case is the important thing, not what is reflected in it.
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Sunny Du Pree
I dreamed a dream and now that dream has come for me


PostPosted: Sun Nov 02, 2003 1:03 am
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bakntime
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Joined: 31 Oct 2003
Posts: 462
Location: back in time

Sunny du Pree wrote:

to me that reflection looks like the edge of the glass with the ice in it. as the camera moves from left to right the image in the reflection changes perspective in keeping with the glass of ice.
if it is just the glass then that card or makeup case is the important thing, not what is reflected in it.


The problem with that is that it defies the laws of "refleciton physics"...

Based on the angle of the "camera" and the location of the reflective surface, whatever we see in the reflection would have to be directly beyond (behind) the reflective surface. In this case, it's what looks to me like an aluminum can, perhaps a soda that's going into the glass soon Very Happy

PostPosted: Sun Nov 02, 2003 1:22 am
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Ahriman
Boot


Joined: 27 Oct 2003
Posts: 45
Location: UK

I don't think there is anything here. I've gone over this image myself, and all I see is a SM card reflecting a light area (to the left) and a dark area (to the right). Don't be misled by the wavy lines, they are just the patterning on the contacts being forced together through the perspective. I don't see anything significant here except for the SM card itself. Who do we know uses a digital camera in the game? Phillip. OK, it's a reach, I know, there are millions of digicam owners in the world, so it's probably nothing!

PostPosted: Sun Nov 02, 2003 4:57 pm
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Sunny du Pree
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Joined: 01 Jan 2003
Posts: 636
Location: Push, Nevada

bakntime wrote:
Sunny du Pree wrote:

to me that reflection looks like the edge of the glass with the ice in it. as the camera moves from left to right the image in the reflection changes perspective in keeping with the glass of ice.
if it is just the glass then that card or makeup case is the important thing, not what is reflected in it.


The problem with that is that it defies the laws of "refleciton physics"...

Based on the angle of the "camera" and the location of the reflective surface, whatever we see in the reflection would have to be directly beyond (behind) the reflective surface. In this case, it's what looks to me like an aluminum can, perhaps a soda that's going into the glass soon Very Happy


your right I looked again and guess I need to study reflection physics myself! lelellelele.
Things go better with Coke!
I agree with Ahriman that if there is anything of importance it would be that card, not unless the cd has some kind of ref. or the "just chill" message. but that is just my opinion and we know what those are like.
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Sunny Du Pree
I dreamed a dream and now that dream has come for me


PostPosted: Sun Nov 02, 2003 6:50 pm
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Marauder
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Joined: 25 Oct 2003
Posts: 123

It's also not neccessarily just for a digital camera. It could be for an MP3 player, PDA, or even just used as computer storage with a flash drive...

PostPosted: Sun Nov 02, 2003 7:35 pm
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