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 Forum index » Diversions » Perplex City Puzzle Cards » PXC: Silver Puzzle Cards
[Puzzle] #243 Silver - Shuffled Part 2 (Read 1st Post!)
Moderators: AnthraX101, bagsbee, BrianEnigma, cassandra, Giskard, lhall, Mikeyj, myf, poozle, RobMagus, xnbomb
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Author Message
Macavity
Entrenched


Joined: 25 Jul 2004
Posts: 883
Location: UNSC Comm Relay Station Alpha, West Shokan, NY

Cinana wrote:
Asib,
hmmm...alot of that makes sense. I am going to still stay with the Solitaire theory, and see what your ideas come up with.
The enigma code also looks very promising. Gonna have to look into that too, even if its just to learn about it.

No fishes for you.


The only problem I see with using the M4 Kriegsmarine setup is the fact that we don't know which rotors to use, and the M4 Kriegsmarine setup has ten interchangeable rotors:

2 "initial" rotors, called Beta and Gamma (Once set, these stay at the letter they're set to while the other rotors turn).

8 motile rotors (numbered I-VIII).

Plus, there's the matter of rotor and reflector settings - the internal wiring of the rotors can be changed, and there are two "reflector" disks that are both wired differently.

However, if you google "Dirk Rijmenants" you should be able to locate his EnigmaSim program easily, which can simulate both the M3 Wehrmacht/Luftwaffe model and the M4 Kriegsmarine models.
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Consider whose fault it could be, with no match or torch in your inventory...

NP: Erase The Truth


PostPosted: Thu Jul 20, 2006 3:11 pm
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justdig
Boot

Joined: 14 Aug 2005
Posts: 29

themandotcom wrote:
Justdig, I'm not sure that i get your theory.... Isn't solitare a keystream generated by a deck of cards? Yeah... i think it is, but decrypting with 2 decks.... hmm interesting, I would have to say no, because how would we know how mind candy did the cut count, triple cut ect. and what about the extra 2 jokers in there? unused i presume? i guess it would be a cool idea if someone could think of a way to implement it... good idea thou, i knwo i havent heard of it..


Uh, no, no this isn't what I meant. I meant that we should just put the Solitaire idea aside, and consider another easy way of getting a 108 character keystream from a deck of cards, which is by using the letters and values of each card. i.e the ten of hearts is TH or HT, the four of diamonds is FD or DF, etc. So if the top three cards of your deck are the queen of hearts, the seven of clubs and the ace of spades, your keystream would start either QHSCAS or HQCSSA.

Since there are a limited number of cards, it'd be quite possible to either go through possible combinations to try to find certain words, or to use a bruteforce approach, checking against a dictionary.


EDIT: Oh yes, I forgot, another point supporting this theory is that it would explain the uneven distribution of letters. Since H, C, S and D would come up much more frequently than other letters in the keystream, letters that, when decrypted with these letters, come up with more common letter results. For example, when W is decrytped with C, D, H and S, the results are T, S, O, D respectively.

PostPosted: Thu Jul 20, 2006 4:35 pm
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Cinana
Boot

Joined: 02 Jun 2006
Posts: 62
Location: Washington State, USA

off current ideas.
Can someone even explain why we would need a physical deck of cards to begin with? I didn't touch the cards to decode the jibberish using the disappearing letters as the keystream. Currently I am working on another brainfart.

Maybe someone could PM me the answer to my question, so this doesn't cause a big ruckus. Trouts allowable there ! haha

PostPosted: Thu Jul 20, 2006 11:47 pm
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Sh1ft
Veteran


Joined: 12 Nov 2003
Posts: 110
Location: Salt Lake City, Utah

The entire point of the solitaire cipher was that it could be implemented (albeit slowly) with physical decks of cards. The idea is that if you were somehow repressed (monty python hilarity comes to mind) a deck of cards, even including jokers is much less incriminating than a laptop full of cryptographic tools, or even a laptop with a software implementation of the solitaire cipher.

Cinana wrote:
off current ideas.
Can someone even explain why we would need a physical deck of cards to begin with? I didn't touch the cards to decode the jibberish using the disappearing letters as the keystream. Currently I am working on another brainfart.

Maybe someone could PM me the answer to my question, so this doesn't cause a big ruckus. Trouts allowable there ! haha


PostPosted: Fri Jul 21, 2006 3:46 am
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Asib
Boot

Joined: 26 Dec 2005
Posts: 28

Having looked at the enigma machine i wonder if the bikes on the wheels give the wheel sttings ie 1973 into a i g c
made in china could be the wheel numbers 4 2 5 or the plug up as its of the side like the plugs on the sim- ma de in ch ( ina are repeats )
NWSE as key

leaving 2 reflectors b or c and 2 static wheels beta gamma

or reflector c with rotator settings of h i na

Could be a long haul
need the right rotars 3 of 1 thru 8
beta or gamma wheel
Reflector b or c
4 letter primer for rotators
4 letter key for code
plug up wiring in 2 letter pairs up to 13 pairs or none


Confused

PostPosted: Fri Jul 21, 2006 10:01 am
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Guin
Unfettered


Joined: 11 Jan 2006
Posts: 400
Location: Antartica

As mentioned in #syzygy MJ[Lab has coded a page for shuffled on a request i made. I have been testing it and it seems to work okay.

The idea of the page is to generate multiple streams using different and viable deck orders when using a passphrase. He has also put the extra joker option mentioned by Bruce on his site so we can test that too.

Any problems pm me

but on the assumption that the pass key is buried in the phrase "if entropy wins outward looks should leave you cold" this will allow you to test keys against 4 possible (and viable) starting decks rather than having to use the one deck on the bruce page and to manually key the others.

http://mikesroom.org/shuffled/decoder.cgi

Enjoy

EDIT] CAPS ONLY with keys no spaces[/EDIT]
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PostPosted: Sat Jul 22, 2006 6:19 am
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mj
Boot


Joined: 17 Oct 2005
Posts: 54
Location: Southampton, UK

If people want to look at the source code (patches are very welcome - as well as any decks you might want adding - only been coding Ruby for a week or two) have a look at:

http://mikesroom.org/shuffled/decoder.rb

It's based on the code you can see here but with support for deck keying, the extra joker ('Use the final two characters to set the positions of the jokers'), and the multiple decks.

PostPosted: Sat Jul 22, 2006 6:58 am
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yggdrasila
Boot


Joined: 12 Jul 2006
Posts: 13
Location: Brooklyn, NY

This is brilliant, guys. Thanks a ton, MJ!

-ygg

PostPosted: Sat Jul 22, 2006 1:50 pm
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yggdrasila
Boot


Joined: 12 Jul 2006
Posts: 13
Location: Brooklyn, NY

Ok, I'm spending so much brainpower on this darn thing that I'm dreaming about it, and there's one thing I just can't figure: the point of the disappearing text.

I mean, it's cute and everything, but what specifically is its place in the puzzle? I can't believe that it is there only to see if we could figure out that it disappears. Any thoughts or theories as to its raison d'etre?

ygg

PostPosted: Sun Jul 23, 2006 2:57 pm
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Bendover
Veteran


Joined: 06 Mar 2006
Posts: 111
Location: San Jose

If you have read a good part of this thread then you know just how frustrating this card really is.Some of the best minds that have helped solve some of the other silvers are stymied as to where to start the decryption or even to tell which part of the message is relevant. all in all this card is either so simple that we're too dumb to see it... or not. Bang Head

PostPosted: Sun Jul 23, 2006 3:41 pm
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themandotcom
Veteran


Joined: 28 Apr 2006
Posts: 136
Location: Syosset, New York, USA, Earth, Milky Way Galaxy, Universe

yggdrasila wrote:
Ok, I'm spending so much brainpower on this darn thing that I'm dreaming about it, and there's one thing I just can't figure: the point of the disappearing text.

I mean, it's cute and everything, but what specifically is its place in the puzzle? I can't believe that it is there only to see if we could figure out that it disappears. Any thoughts or theories as to its raison d'etre?

ygg


I have thought the same thing. The first and more obvious thing would be noise. This would be true because the whispered message is only something that Garnet knew. But kain, I think found that it is close to something that says, "Shuffled Foruth Prime" Maybe that is relevant, yet it is not a perfect anagram, but close. Then I thought it was the keyphrase, but no. I'm stumped, maybe if someone would wanna try a hash on the dissapearing text and see if it returns all Alpha characters?
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PostPosted: Sun Jul 23, 2006 6:18 pm
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kian
Boot

Joined: 16 Feb 2006
Posts: 24

In regards to the disappearing text, I've thought some about why this is there. In particular, why are there 10 characters at the left of line 1 and 10 characters at the end of line 2? I have a couple ideas...

This actually helps to define what 'outward looks' means. If we had seen two lines of letters without the disappearing letters, there might be less reason to assume that they are really just one long string of letters. And the card's just not long enough to write them all in one straight line.

Another thing to consider is that Mind Candy probably only has one type of heat-sensitive ink. If they wanted to represent a gradient, in which the outermost letters disappeared the most (and innermost the least), then it would end up looking like the letters on the card. There's an arbitrary cutoff after the 10th character. For that reason, I think we shouldn't necessarily assume that the ciphertext starts at character 1 or character 11, but it might actually be anywhere in the first set of characters. (Hmmm.... this gives me another idea to explore.) Anyway, that would fit with the need to "reframe" the problem.

PostPosted: Mon Jul 24, 2006 10:27 pm
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Asib
Boot

Joined: 26 Dec 2005
Posts: 28

Had a mate over who is a graphic designer wondered what i was doing with a virtual enigma machine......
So i showed him the card
Told him my theory
Gave him my magnifying glass
he then pointed out that the number 4 appears below the top right hand wheel in the strip
and that all the marks covering the the top left hand corner of the deck box and the stip could be a superimposed image
I personally think its where the card designer ripped off the large price sticker but i thought it was worth mentioning

NOT getting anywhere fast with 4 wheel enigma Crying or Very sad

PostPosted: Thu Jul 27, 2006 9:59 pm
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Cinana
Boot

Joined: 02 Jun 2006
Posts: 62
Location: Washington State, USA

Asib wrote:

he then pointed out that the number 4 appears below the top right hand wheel in the strip


After staring at this card for 15 - 20 minutes, I can not see a "4". Maybe you could post a pic?

As for a super-imposed image...having quite the imagination as a child and a thing for clouds in the sky...I see an airplane. Like one of those types that Snoopy flies.

I've also thought...being a "quilter" that the star in the center of the deck reminds me of a "mariner's compass". The circle inside the mariner's compass, could represent the world. The pointer, could be direction...NNE. Or it could be a time, representing 1 o'clock.

Of these ideas, I have yet to figure out how to key a deck of cards...even after reading the instructions over and over...and following them. I can not get it! Rolling Eyes Question Rolling Eyes

PM me if you have any suggestions to make me understand!

PostPosted: Fri Jul 28, 2006 3:18 am
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fretty
Decorated

Joined: 19 Nov 2004
Posts: 281
Location: South Yorkshire, England

I think there is definitely more to "see" on the card is seems that there is not enough information to support enigma but too much information to encourage solitaire.

PostPosted: Fri Jul 28, 2006 4:26 am
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