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 Forum index » Diversions » Perplex City Puzzle Cards » PXC Puzzle Cards - Questions, Meta and Sub-puzzles
Wave 4 Cards - Strange numbers and images on cards
Moderators: AnthraX101, bagsbee, BrianEnigma, cassandra, Giskard, lhall, Mikeyj, myf, poozle, RobMagus, xnbomb
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BBuck
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Joined: 13 Dec 2005
Posts: 184

I think there are also shapes on #058 Breaking and Entering (just left of the middle at the bottom) and #060 Celebration (same place). These two are a bit different as they are not a single colour, but contain different shades. I've not got a scanner, so can't post them.

PostPosted: Wed Aug 02, 2006 6:21 pm
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poozleModerator
Entrenched

Joined: 15 Aug 2005
Posts: 1090

BBuck wrote:
I think there are also shapes on #058 Breaking and Entering (just left of the middle at the bottom) and #060 Celebration (same place). These two are a bit different as they are not a single colour, but contain different shades. I've not got a scanner, so can't post them.


These two, along with the dice and things correspond with each other on both cards (if you could overlap just these pieces). They form dice and a rick piece, I can't remember which though.

PostPosted: Wed Aug 02, 2006 6:40 pm
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arnezami
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Joined: 14 Apr 2006
Posts: 136

Something just hit me.

There are 21 cards with digits strings.
There are 21 subway stations in PXC.

Makes you wonder....... Very Happy

PostPosted: Thu Aug 03, 2006 10:14 am
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SteveC
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Joined: 05 May 2005
Posts: 381

arnezami wrote:
Something just hit me.

There are 21 cards with digits strings.
There are 21 subway stations in PXC.

Makes you wonder....... Very Happy


But there is no way you could go in the same direction 20 times on the perplex city subway....
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PostPosted: Thu Aug 03, 2006 10:20 am
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arnezami
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Joined: 14 Apr 2006
Posts: 136

Just some (very) loose thoughts. Do whatever you please with them. Maybe it will inspire somebody. Smile

Rubik Cube:



This is the first card with the digits on it. Is the Rubik Cube meaningless or not? It also works with 4 directions etc. Although the ".5" numbers wouldn't make much sense in this context. Hmmm...

Cube: the movie



I've also been thinking about the movie "Cube" and its use of coordinates and permutations. There are three numbers on each exit. We have three sets of 5 dices. And we may have "permutations" in the form of a pair of digit strings. Just a thought.

Risk:



Could the digit strings still be country ownerships. Like I suggested earlier. But with 2 teams. Player 1 and 3 are a team and player 2 and 4 are a team too. Possibly sitting on opposite sides of the board/table. Since they wouldn't attack each other the ownership of a country will never change from 1 to 3 or 2 to 4 etc. This would be one of the few ways of explaining this lack of 13's and 24's without the use of direction/paths. And of course Earth is divided into 42 territories in the game Risk. And there are exactly 42 digit strings. Hmmm...

Regards,

arnezami

PostPosted: Fri Aug 04, 2006 5:14 am
Last edited by arnezami on Sun Aug 06, 2006 6:59 am; edited 2 times in total
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manleym
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Joined: 26 Dec 2005
Posts: 197
Location: Norwich UK

Arkai there is a number on #156 Going Dotty

it is going vertical and reads

2-111221111112-4 and just under it
(upside down)
2-2232-4

there is no strange image on the card
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PostPosted: Fri Aug 04, 2006 8:43 am
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Arkai
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Joined: 04 Mar 2006
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manleym wrote:
Arkai there is a number on #156 Going Dotty

it is going vertical and reads

2-111221111112-4 and just under it
(upside down)
2-2232-4

there is no strange image on the card


When did I say there wasn't? Confused
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PostPosted: Fri Aug 04, 2006 9:21 am
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duckiemonster
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Joined: 10 Dec 2005
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Location: Oxford, UK

No answer from Kurt re: the existance of a Perplex City version of Risk.

But I guess he's a little pre-occupied.
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PostPosted: Fri Aug 04, 2006 3:45 pm
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chimera245
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Joined: 09 Mar 2006
Posts: 209

Just as an aside, the movie Cube and Combed Thunderclap have a lot of similarities.

PostPosted: Fri Aug 04, 2006 9:07 pm
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arnezami
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Joined: 14 Apr 2006
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I've been trying to think in more meta terms lately. I think that there are several theories that are fairly good candidates for explaining the numbers in some sense or the other.

I do however believe that any theory will have to explain all these things:

  1. The lack of 13s, 31s, 24s and 42s. This could be explained by some form of direction or by some other defined relation between 1/3 and 2/4. This characteristic of the digits strings greatly restricts the number of possible theories.
  2. The existance of the .5 numbers and their scarcity. If numbers are not directions then what do these .5 numbers represent? And if the numbers are directions then why are these .5 numbers so rare? Why are straight directions "preferred" above diagonals?
  3. The general "direction" that all the digit strings seem to have. Why do digit strings mostly only have 2 out of 4 types of digits in them. And why do deviations of this only seem to occur at the end or beginning of the digit strings? If the numbers are directions then why deviate from your general direction only at the very last moment?
  4. The meaning of the outer digits: the digits at the very beginning and at the very end. They seem to be completely unrelated to the middle digits (eg. they do not adhere to points 1 and 3 above at all). Are they (a) the key to combine all middle digits (b) completely unrelated to the middle digits (c) dependend on the middle digits (that is: once the middle digits are "in place" the outer digits get their meaning).
  5. The context to other findings. How does all this relate to Risk? And to the blobs and dices? How does it relate to the combed thunderclap message? How does this relate to the playing card symbols? In fact: how do you get any information out of these digits? And would be the nature of that information?
  6. Ultimately: the cube. How does the combination of everything lead to the location of the cube?

A daunting challenge I would say. Very Happy

Regards,

arnezami

PS. I just found out that the first digit string on #188 (when interpreted as a path) "collides" with itself. This could be significant. Could somebody double-check the digits on this card?

PostPosted: Sat Aug 05, 2006 3:36 am
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Antony C
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Joined: 19 Jun 2006
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Location: UK, Coventry

Yup, it does collide with itself. I came to the same conclusion, but as my heads filled with trying to get my head around these theories, it's difficult to come up with any other ideas... I need a break!

PostPosted: Sat Aug 05, 2006 6:33 am
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Mico
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Joined: 09 Jun 2006
Posts: 66
Location: Leighton Buzzard, Beds

arnezami wrote:
PS. I just found out that the first digit string on #188 (when interpreted as a path) "collides" with itself. This could be significant. Could somebody double-check the digits on this card?

I presume you mean the 11122221412234 bit forming a rectangle? This could be like someone travelling round a block / one-way street / roundabout (if you're driving on the left!). Possibly to see if they were being followed??? If so this could be the pick-up or drop-off point?

Also, I haven't seen anyone mention anything about the card numberings. The playing card symbols were only found on prime numbered cards. Is there any pattern to these numbers? Is it simply that these were the numbers left over after waves 1-3 were printed? But as not all Wave 4 cards have hidden kloos, is there anything deeper?

Mico

PostPosted: Sat Aug 05, 2006 10:35 am
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locqust
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Location: Gloucestershire UK

Just to add, maybe this will help somebody, but remember all the 3P agents we had "sign on" when we cracked into their private email thingy in all the different locations on Earth? Maybe these locations (I believe they were all cities mentioned) can be used as starting points on these paths on a risk board?
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PostPosted: Sat Aug 05, 2006 10:47 am
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PerplexHero
Boot


Joined: 16 Jun 2006
Posts: 30

arnezami wrote:
Something just hit me.

There are 21 cards with digits strings.
There are 21 subway stations in PXC.

Makes you wonder....... Very Happy


Note that there are also 21 pips on a die.

Also... If one was "navigating" the face of a cube, you could describe how to rotate a die in 4 directions, relative to the current face. Not sure that's interesting though.

Another query... Do some of the blobs correspond to the shapes of Risk territories?

PostPosted: Sun Aug 06, 2006 5:00 am
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PerplexHero
Boot


Joined: 16 Jun 2006
Posts: 30

Anyone else noted there are some cards with interesting "signs" placed on them.
#72 - Yippie Ka Ye has a "Food and Drinks" sign on it with arrows.
#94 - Prime Rhyme Crime has a "(Diamond) Casle Castle" sign on an arrowed sign.

Could these be instructions on how to assemble some cards?

PostPosted: Sun Aug 06, 2006 5:22 am
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