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 Forum index » Diversions » Perplex City Puzzle Cards » PXC Puzzle Cards - Questions, Meta and Sub-puzzles
Wave 4 Cards - Strange numbers and images on cards
Moderators: AnthraX101, bagsbee, BrianEnigma, cassandra, Giskard, lhall, Mikeyj, myf, poozle, RobMagus, xnbomb
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Austin
Boot

Joined: 28 Feb 2006
Posts: 53
Location: uk

I just checked this link,

SteveC wrote:
Had a link up to one of the scans, but thought it would be more sensible to wiki it all instead....

http://perplexcitywiki.com/wiki/Playing_card_symbols#Cards_With_Strange_Shapes


Could somebody put the missing 3 into the first digit string for card 250? I missed one out on my post in page one of this thread Embarassed .

PostPosted: Wed Aug 09, 2006 1:29 pm
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locqust
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Joined: 14 Oct 2005
Posts: 545
Location: Gloucestershire UK

Jon 79 wrote:
locqust wrote:
60 is the risk horseman, matches up with 58 perfectly.


Maybe it is a risk man... but maybe it's also part of the britain map.... It could be both. It looks too much like the south coast for it not to be...
Otherwise why would the image be cut up & on 2 separate cards?


Same reason the dice have on those cards as well I imagine! Very Happy Your right though could well be a piece of clever slicing for it to be both the cavalryman and a piece of the south coast.

Ill do a scan and composite of the shapes in question though when I get chance.
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PostPosted: Wed Aug 09, 2006 3:48 pm
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BBuck
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Joined: 13 Dec 2005
Posts: 184

Been thinking about the numbers. I'm very inclined to go with the Risk game theory. 42 territories, 42 numbers, divided 11 to "1" and "2" and 10 to "3" and "4" seems too perfect otherwise. I reckon the numbers indicate control of the territory at the end of the round, and the "-.5"'s indicate that control of the territory went to someone else during the round, ie multiple attacks.

I've not tried to plot them out yet, and not sure how to reduce the number of possibilities. But I suspect that the end result will indicate the country where the cube is buried, possibly with the control of the territories forming arrows towards one location. Whilst I think most of us assume the Cube is buried in the UK, from a game perspective, there needs to be some indication of which country: the numbers are from the mysterious Combed Thunderclap or accomplices in Perplex City.

PostPosted: Wed Aug 09, 2006 6:35 pm
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Geist
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Joined: 04 Mar 2003
Posts: 120
Location: Scotland

Likely this is going to be the hardest puzzle to solve and will need a joint effort to find the answer.

I have played a few ARGs and for some reason seem to feel there are less active posts for this game even though there are a lot more people playing this. All of the ARGs I have played, there has been no money prizes so got to expect people are going to hold back incase they help someone else. Imagine you are playing for the money and post your spec and do most of the working out only for someone to work out the last bit.

In the end whoever finds the cube decides what happens and we have no control over this. An agreement on here to give some of the money to uf is not going to work as anyone is free to read this and so does not have to agree. You could make a fourm up just for people who agree to how to split the money but then it defeats the purpose. Personally I hope it if found by a team from here working together and not going to be a race of different people all trying to get there first. I m please that a commenity so far as that was a worry I had at the start of the game but its the end game now. I am interested to see what happens as could show the future of ARGs.

I did not mean to write so much and perhaps a new thread is requried but will leave this here for the moment.


As for my thoughts on the puzzle:
The infantry, cavalryman dice all are from risk. there are different versions but not seen one with a map of the uk

I am struggling to picture all the pieces to make the uk. I even photocopied them at work but they did not have left hand scissor so not able to cut them out neatly. They did not seem to come together that well. Also if it is going to be a large risk map then how do you work out the 42 areas? I can understand why it could be the UK as I dont think MC was sure how big the game would be so its the mostly likely option if it what hiddenat the very start.

Not too sure about the numbers but directions seem to the best idea so far.

Also If I was MC I would try to make sure you needed the cards and have a knowledge of the game therefore the winner should be someone who has been playing an active part in the game. Perhaps working out who took it will help (ie If i was them and wanted to hide the cube where would I put it) Also I think the clues on these cards are from this same person. Perhaps contactng them may help. So with the risk clue I would guess it could be Garnet Reed. Hes not been seen much and also part of the Perplex City defence forces. Perhaps they removed it as new the ube was going to be used against the city? Anyway thinks thats more than enough for now.
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PostPosted: Wed Aug 09, 2006 8:23 pm
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Asa
Boot

Joined: 23 Mar 2006
Posts: 17
Location: Preston, Lancashire

Just something that i noticed yesterday which may or may not be of value... The reprint of #206Mexid Massege contains a quite different background image than that of the original. The main difference being what seems to be an old outline of the south of England, i guess they must have done this for a reason and as it seems to bear no relevance to the card i thought it might be relevant to this thread, any ideas?

PostPosted: Thu Aug 10, 2006 11:06 am
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arnezami
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Joined: 14 Apr 2006
Posts: 136

BBuck wrote:
It is an interesting question: how much do you owe the collective mind in solving the meta puzzle and finding the Cube? Even if a regular reader of these forums comes up with the right solution which is different to the track pursued on Unfiction, how much of the inspiration came from reading the wrong approach? The only way that one could genuinely claim the solution was completely one's own would be not to read Unfiction or the PXC forums (fora?) anymore.

So I'd say it's a matter of balance and individual conscience. If Unfiction, or an individual therein, has made a significant contribution to one's discovery of the Cube, then recognise that significant contribution. Even if the majority of the work is done on one's own, I would still suggest considering that part of the inspiration came from here, and recognise it accordingly.

I agree completely. It is my humble opinion the Cube finder should recognize the role this forum and its participants have made towards achieving his (or her) goal: solving the meta puzzles and finding the Cube. Personally I'm sure I would take into account all individuals that to some degree (tried to) help. That would be fair and hopefully this idea will encourage people to keep talking.

As many must have noticed I have been very forthcoming in expressing lots of what I have found about these meta puzzles by analyzing and scrutinizing the numbers and symbols etc. I've done this because I simply like to discuss these meta puzzles and also because I hope I can trust the people on unfiction to recognize the above aswell. And to be honest I've found even more interesting things since then. I am however a little reluctant to keep giving away all my ideas. So first I would like to give others the time they need to formulate some of their own theories and ideas before I want to "show how deep the rabbit hole goes". Wink

That is not to say I'm going to shut up. Because from what I understand some people simply haven't had the time to digest all that has been thrown at them. So I would like to help anybody as much as I can to chew on it a little easier.

Wonderland:

For the last couple of days/week I've been very busy analyzing the numbers to see what exactly their nature is. When interpreting them as "paths" I've found it very helpful to draw them on paper first (which was a tedious job btw). But when looking at them like that its much easier to discover interesting characteristics about the numbers.

Since at least a few people seem to be overwelmed by this meta puzzle (and its "forest" of numbers) I though it would be useful to make a document with all the 42 paths in it accompanied with the numbers themselves.

Here is a screenshot:



I think you might find it very useful to be able to print out all these paths so you have an idea what is going on exactly. Be careful though: technically we are still not entirely sure these numbers are directions. Although there is a high probability.

I must say that just creating this document was quite a lot of work so I hope that those that download it will use it to the benefit of all of us. In other words: by using it you more or less agree to tell us the things (you think) you have found about the numbers because of it. If you don't want to do that then I think you shouldn't benefit from our/my work by downloading it. That's fair. So let your conscience guide you here Smile.

Anyway. I'm not worried this puzzle will be solved in a few days or by a single brilliant idea. I have the feeling its a multi-layered puzzle that will reveal itself bit by bit. I think its comparable with the difficulty of several (stacked) silvers. In other words: it will be the Mother of all Puzzles. Very Happy

Something else. One of my theories is (I believe) quite intruiging and involves

Spoiler (Rollover to View):
something which can be seen and is talked about in the movie Pi.

A must-see movie anyway so...


With that tip of the iceberg I would like to conclude my post.

Have fun!

Regards,

arnezami


PS. If you happened to find any errors in this document please tell me and I'll change it. Thanks.
redpill.zip
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PostPosted: Thu Aug 10, 2006 1:56 pm
Last edited by arnezami on Fri Aug 11, 2006 2:42 pm; edited 1 time in total
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c1023
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Joined: 21 Oct 2005
Posts: 58
Location: Hampshire, UK

If the numbers represent paths, is it possible that some of them are at different scales. Supposing they are directions, you would use a street map to get out of one town, then larger scale map to navigate the motorways and A roads, and then another street map to get to your destination.

PostPosted: Fri Aug 11, 2006 6:15 am
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arnezami
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c1023 wrote:
If the numbers represent paths, is it possible that some of them are at different scales. Supposing they are directions, you would use a street map to get out of one town, then larger scale map to navigate the motorways and A roads, and then another street map to get to your destination.

Yeah. I've been thinking about that. Since assuming they are paths then if they are all on the same scale then it would either be very precise (as in feet/inches/cm/meters) and therefore missing the general place/town/city/street (possibly to be gained by solving the risk/blob puzzle or playing cards) or it would all be large scale pointing to a city or something and the precise location in that city would have to come from solving a different meta puzzle (eg the playing cards).

Multiple zooms (maybe four scales?) sounds like a good possibility but what to do with the playing cards and the risk stuff then?

Another option (my favorite now) would be that all these paths do not point to something real-life (or alternate real-life for that matter) but are part some kind of encoding system (possibly using some sort of maze/grid). Which would then output some kind of hint/message to be combined with the other meta puzzles.

Regards,

arnezami

PostPosted: Fri Aug 11, 2006 6:43 am
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mac_monkey
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Joined: 25 Feb 2006
Posts: 250

Wow great work so far guys.

I think its important not to get hung up on the "these are kloos and as it's about time the cube was found, so they must be directions to it" route.

Although I don't think you are going down that route, I'm just saying keep in mind that the clues might not necessarily be what your subconscious is making them appear as.

But yeh..great stuff so far.

I'm still lost as to how they are directions..

/me slaps himself.

"wake up mac"
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PostPosted: Fri Aug 11, 2006 7:15 am
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arnezami
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BBuck wrote:
Been thinking about the numbers. I'm very inclined to go with the Risk game theory. 42 territories, 42 numbers, divided 11 to "1" and "2" and 10 to "3" and "4" seems too perfect otherwise. I reckon the numbers indicate control of the territory at the end of the round, and the "-.5"'s indicate that control of the territory went to someone else during the round, ie multiple attacks.

I've not tried to plot them out yet, and not sure how to reduce the number of possibilities. But I suspect that the end result will indicate the country where the cube is buried, possibly with the control of the territories forming arrows towards one location. Whilst I think most of us assume the Cube is buried in the UK, from a game perspective, there needs to be some indication of which country: the numbers are from the mysterious Combed Thunderclap or accomplices in Perplex City.

I was also very tempted to believe all the numbers must have some relation with Risk (ownerships). Especially because of the 42/11/10 reasons you mention. But I now think that the Risk link is one of a different kind. I now believe only the outer digits are related to Risk and indirectly they give a specific "instruction" on how to use the inner numbers. A method to deal with them it seems.

Let me explain.

There are 42 territories and 42 digits strings. That alone has to be a big clue. With risk when you have 4 players two players start with 11 territories and the other two start with 10. Again we see the connection with the digits strings: there are 11 starting with 1- and 2- while there are 10 starting with 3- and 4-. Coincidence? I think not.

However. After analyzing the middle digits I am now convinced they do not refer to the game Risk. There are just too many characteristics that don't make sense in a risk context.

But...

Spoiler (Rollover to View):
There are still the outer digits on the right side of the strings: the digits strings end with -1, -2 etc. And I believe counting these and combining these numbers with your knowledge of Risk may reveal something...


I think thats a pretty juicy hint. Wink

As for the blobs. They are a big mystery to me. My best bet would be they are pieces of a puzzle of some kind of country or area. But I can't see how that would help us much: lets say its England. Yeah. But then what? I could have guessed that anyway so it doesn't contain any hard to guess information. Unless of course it turns out to be some hard to guess country or area. Hopefully somebody else will have a good idea on what to do with them.

Seems I can't even shut up Very Happy.

Regards,

arnezami

PostPosted: Fri Aug 11, 2006 9:25 am
Last edited by arnezami on Fri Aug 11, 2006 10:50 am; edited 1 time in total
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poozleModerator
Entrenched

Joined: 15 Aug 2005
Posts: 1090

I don't now enough about either but if you are saying directions for a code could it be used with the crypto backend system (when it is back online) to get messages by imitating the paths. I would try but I'm not sure how it works, anyone who does feel free to try (please Razz).

PostPosted: Fri Aug 11, 2006 10:40 am
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UKver2.0
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Joined: 09 Feb 2006
Posts: 270

arnezami wrote:
But...
Spoiler (Rollover to View):
There are still the outer digits on the right side of the strings: the digits strings end with -1, -2 etc. And I believe counting these and combining these numbers with your knowledge of Risk may reveal something...
I think thats a pretty juicy hint. Wink
I'm not sure how you can assess whether this is juicy or not unless you are holding the cube, but I must say, you've got my curiosity up. All I've come up with is that the numbers correspond with the numbers of countries on each continent. Where you thinking of this or something more?
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Andrea: Paint a little X on the ground with spray paint..
Naomi: and then you’d try to anagram 'shovels'


PostPosted: Fri Aug 11, 2006 10:48 am
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jonc
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Joined: 04 Jul 2006
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To expand on the post above, the number of each number at the end of the strings could co-incide with continents held by each of the players.

Spoiler (Rollover to View):

1 : South America, Africa, Autrailia
2: North America
3: Europe
4: Asia


PostPosted: Fri Aug 11, 2006 11:09 am
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arnezami
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Joined: 14 Apr 2006
Posts: 136

UKver2.0 wrote:
I'm not sure how you can assess whether this is juicy or not unless you are holding the cube, but I must say, you've got my curiosity up. All I've come up with is that the numbers correspond with the numbers of countries on each continent. Where you thinking of this or something more?

Maybe I am. Holding the cube that is Wink.

To answer your question: yes I was thinking about what you found but a bit more on the consequences of it.

They correspond to the apparent end-ownerships of each territory. And this would mean that certain strings with certain endings (as opposed to their beginnings) are not only somehow related to each other but may very well have to be placed/started in certain areas or oriented in a way comparable to the relative locations of the continents in risk. And there are also only a limited amount of connections between certain continents which could play a role aswell.

Of course how this exactly works out in detail is part of the analysis of the middle digits (and hopefully that is now a little easier to do) but apart from that it I believe this is the only real connection between Risk and the digits. If so then it will be very significant.

In fact it could even be as basic as saying:

Spoiler (Rollover to View):
Since 1 has all southern continents, 2 the western, 3 the middle/northern and 4 eastern you now know what these numbers mean: directions. And in that order.


Therefore (only) confirming the idea that the digits in fact are directions. Although I think there is more to it.

Regards,

arnezami

PostPosted: Fri Aug 11, 2006 11:16 am
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UKver2.0
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Joined: 09 Feb 2006
Posts: 270

It could be just that... A complicated way of saying 1 = South, 2 = West, ...(translation = rotate the paths you created in the ppt file 180 degrees)...

Or to take the idea too far... If each code represents a country and we know which continent each country comes from (for three continents anyway) and what countries each player ends up with, we should be able to find out which countries each started out with - providing that the "path" strings give us the paths of conquest. Perhaps the starting position of the game forms a pattern that spells something out or makes a symbol that would be recognizable as a location.
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Naomi: We did joke that we’d end up have to go round to your houses with shovels, drive you to the location and tell you to dig.
Andrea: Paint a little X on the ground with spray paint..
Naomi: and then you’d try to anagram 'shovels'


PostPosted: Fri Aug 11, 2006 11:55 am
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