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 Forum index » Diversions » Perplex City Puzzle Cards » PXC Puzzle Cards - Questions, Meta and Sub-puzzles
Wave 4 Cards - Strange numbers and images on cards
Moderators: AnthraX101, bagsbee, BrianEnigma, cassandra, Giskard, lhall, Mikeyj, myf, poozle, RobMagus, xnbomb
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ArcySparky
Boot


Joined: 04 May 2006
Posts: 51
Location: Belfast, Northern Ireland

Darn Chris! Beat me to it...


The part that threw me off was that the symbols for "locate" and "About" are switched on the website.


That was a fun puzzle anyway.


~Arcwasdrawingongraphpaperinthesun...

PostPosted: Wed Aug 16, 2006 7:13 am
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ArcySparky
Boot


Joined: 04 May 2006
Posts: 51
Location: Belfast, Northern Ireland

Incidentally... the symbol above the phrase "Everyday Studio" on the website doesn't spell EVERYDAYSTUDIO

Unless something happens to the algorithm after a space.


~Arcwonderswhatitdoesspell...

PostPosted: Wed Aug 16, 2006 7:24 am
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ramsfan
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Joined: 07 Sep 2005
Posts: 232
Location: holmfirth, yorks

I do like doublecross's list. It's a shame there's one duplicate, as although the new numbers don't make a trail they could otherwise be ordered. I've been trying to make something of the outside numbers, and may not have followed all the preceeding arguments. I can see that the left numbers, by being 11 1's, 11 2's 10 3's and 10 4's make sense in terms of the risk teams, but I don't understand the right numbers (14 1's, 9 2's, 7 3's and 12 4's). I would be good if a certain sequence of the direction strings spelt something, ie that they wrote letters.
I've been trying to map the 42 number strings onto the risk territories in case the first letters spell something or can be anagrammed. Shades of "Mother Tongue". Of course some of the territories have 2 letters, such as Northwest Territory. Ignoring the second letters, the 42 starting letters for those without risk to hand, are:
A, N, A, O, Q, W, E, C, V, B, P, A, N, E, E, C, S, M, M, I, S, C, M, J, K, I, Y, S, U, A, I, N, W, E, I, S, U, N, G, S, W.
What makes that approach unlikely is that they haven't been chosen in order to be anagrammed, so the likelihood of them concealing a useful message is remote.
Haven't been contributing to this trail as i don't have any great ideas. Have mucked around with the shapes to no great effect. Got excited when I saw the Haut Rhin and Alsace maps of departments in relation to Billion to One, but there was only some random approximation. One of the latest shapes looked a bit like Croatia, but only a bit. So, the main reason for all this is to spark someone else into a bright spark.
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PostPosted: Wed Aug 16, 2006 8:26 am
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jonc
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Joined: 04 Jul 2006
Posts: 144

ramsfan wrote:
but I don't understand the right numbers (14 1's, 9 2's, 7 3's and 12 4's).


Current thinking is that they are all the continents split up between 4 players. The numbers represent the number of countries, and those numbers can only be mapped to continents in one way. You can see the thinking a couple of pages back.

PostPosted: Wed Aug 16, 2006 8:31 am
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c1023
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Joined: 21 Oct 2005
Posts: 58
Location: Hampshire, UK

jonc wrote:
Current thinking is that they are all the continents split up between 4 players. The numbers represent the number of countries, and those numbers can only be mapped to continents in one way. You can see the thinking a couple of pages back.

Perhaps this is related to the Four colour theorem. Maybe each territory should be occupied by a different player than all of its neighbours.

PostPosted: Wed Aug 16, 2006 10:43 am
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arnezami
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Joined: 14 Apr 2006
Posts: 136

For those that (still) doubt whether or not card 058 and 060 contains a risk figure (or a country blob) I've done some stitching.

These are what they look like on the cards:



Here I removed the background stuff:



And here they are merged:



And this is what a real risk cavalry man looks like:



Even though this is all low-res I think that settles it. And I really don't think they somehow cut it to make it look like the English border. The horses head and legs are cut off. Thats all. Whether that has some symbolic meaning (head/tail?) I don't know. Wink

Regards,

arnezami

PostPosted: Thu Aug 17, 2006 7:32 am
Last edited by arnezami on Thu Aug 17, 2006 8:56 am; edited 1 time in total
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ramsfan
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Joined: 07 Sep 2005
Posts: 232
Location: holmfirth, yorks

Nice work. I couldn't come up with that using paper. If all the other blobs can be stitched into a cannon we can concentrate on the numbers. Let's hope so.
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PostPosted: Thu Aug 17, 2006 8:36 am
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arnezami
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Joined: 14 Apr 2006
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I think we should consider something that hasn't been suggested yet.

Its is possible that while most hints are to be used to find the cube (which seems to be the main goal of season 1) some of the hints we are getting are not at all related to finding the cube but are part of the next season.

Maybe some hints (eg. the blobs) are an introduction to the meta puzzle in season 2. Just like the complete set of playing cards were introduced over time there just may be more blobs coming next season. Which may be the reason its so hard to fit them together.

But then again: only cards with digits on them seem to have blobs on them...

I don't really like this idea but it may be wise to at least consider it.


A few things about the blobs:
  • The risk dices being cut into pieces on #058 and #060 could be a hint the blobs are cut in pieces too.
  • The risk dices are "bend" on #090. Maybe the blobs are bend too (some have slightly curved sides).
  • Maybe the blobs are not part of a bigger shape but are "attached" to a shape. So only one side of every blob contains part of the outline of this "inner shape". So for example the blobs could represent water/sea. And maybe the tiny blob from #040 should be placed inside this inner shape (a little lake? or the city/town/field where the cube is located?).
  • The shape to be found doesn't need to be a country/district at all. Could be a logo/painting/risk figure or whatever you can think of.
Regards,

arnezami

PostPosted: Thu Aug 17, 2006 11:12 am
Last edited by arnezami on Thu Aug 17, 2006 12:01 pm; edited 1 time in total
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mac_monkey
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Joined: 25 Feb 2006
Posts: 250

I was thinking the other day..

The film "Cube" seems to relate to the story of combed thunderclap in the sense that there's a large number of rooms of the same shape. Cube also has a thing where each prime numbered room has something dangerous in it.

It's a long shot, but perhaps the prime numbered cards are 'dangerous' in the sense that we should disregard them or they contain useless information on. This would limk to what you're saying arnezami.

To me, it seems logical to assume that the message on the cards was put there, either to aid the cube's discovery, or hinder it.

We have to look at both posibilities.

Either way though, the clues may tell us more about the person who put them there. From which we can hopefully assume what they are doing there etc.
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PostPosted: Thu Aug 17, 2006 11:51 am
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ramsfan
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Joined: 07 Sep 2005
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Location: holmfirth, yorks

I agree that not all the info is likely to help find the cube. The broken dice and figures may have significance, but they may just be telling us to do something with the risk info. I think there are also likely to be red herrings.
I was grateful to jonc for explaining the right hand numbers. I have read the previous pages so the following question is about my dimness, and the fact that it's nearly 20 years since I last played risk. If the left hand numbers represent armies held at the start by each of 4 players, and the right hand figures represent territories held at the end, are the numbers likely to represent a journey taken by each army? I've looked at my rather old risk set, and there are few neat routes which fit into say n, n, e, s, w, sw. Perhaps a more modern set or if it exists a computerised version would have such neatness.
I know reverse solving is frowned on, but it's how my mind works. I'm trying to think what could be revealed by progress across a risk board that could result in cube directions. So far I can only think of an anagram of starting letters, or letters described by routes. For routes alone to work we would need a clear other map. Please put me right (I'm sure you'll be helping others too). I do like the idea that the blobs represent an outline. I expect we need many such paradigm shifts.
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PostPosted: Thu Aug 17, 2006 1:20 pm
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arnezami
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Joined: 14 Apr 2006
Posts: 136

ramsfan wrote:
I agree that not all the info is likely to help find the cube. The broken dice and figures may have significance, but they may just be telling us to do something with the risk info. I think there are also likely to be red herrings.
I was grateful to jonc for explaining the right hand numbers. I have read the previous pages so the following question is about my dimness, and the fact that it's nearly 20 years since I last played risk. If the left hand numbers represent armies held at the start by each of 4 players, and the right hand figures represent territories held at the end, are the numbers likely to represent a journey taken by each army? I've looked at my rather old risk set, and there are few neat routes which fit into say n, n, e, s, w, sw. Perhaps a more modern set or if it exists a computerised version would have such neatness.
I know reverse solving is frowned on, but it's how my mind works. I'm trying to think what could be revealed by progress across a risk board that could result in cube directions. So far I can only think of an anagram of starting letters, or letters described by routes. For routes alone to work we would need a clear other map. Please put me right (I'm sure you'll be helping others too). I do like the idea that the blobs represent an outline. I expect we need many such paradigm shifts.

Right now I don't believe the middle digits have anything to do with Risk. For the moment I believe only the outer digits have some relation to Risk and in fact tell us (in a complicated way) what the inner digits represent: directions. There could be more to it but I haven't yet found any other definitie relationship between the inner digits and the outer digits/risk.

If the digits represent routes (on a map from risk/earth/perplexcity) then it would be reasonable to think the names of the places where each route ends would be significant (and maybe we would have to use the first letters and such). So yeah that sort of makes sense. But if you look at the paths its not easy to imagine a map that would "fit" other than streetmaps in large (American) cities (or the upper-left portion of PXC map). But matching all paths with streets on a map seems either too hard or too inconclusive.

Can't really put my finger on it but I do have a gut feeling the blobs will help us with this.

Regards,

arnezami

PostPosted: Thu Aug 17, 2006 1:57 pm
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duckiemonster
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Joined: 10 Dec 2005
Posts: 554
Location: Oxford, UK

I'm going to disagree and say that *all* the information on wave 4 is what we've been waiting for and is related to this season. How else are we going to find the bally thing?

Perhaps the blobs aren't countries, but shapes of landmarks, cities etc? I must admit, no matter how many times I whizz the cards around in circles, they don't match up with the countries on the classic risk game. Nor can I make them look like English counties. Or Welsh ones. Bah.
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PostPosted: Thu Aug 17, 2006 2:26 pm
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DarkHuman
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Joined: 19 Apr 2006
Posts: 640
Location: Florida

a few of the blobs fit together very nicely, but i don't have a photoshop program to rotate them around, & make good use of transparency and fit 'em together. it don't look that darn hard, i've almost got it done in ms paint. Laughing

but yeah, why would MC give us information for season 2 when we don't even know ANYTHING about it??!
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PostPosted: Thu Aug 17, 2006 2:53 pm
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arnezami
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Joined: 14 Apr 2006
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DarkHuman wrote:
a few of the blobs fit together very nicely, but i don't have a photoshop program to rotate them around, & make good use of transparency and fit 'em together. it don't look that darn hard, i've almost got it done in ms paint. Laughing

but yeah, why would MC give us information for season 2 when we don't even know ANYTHING about it??!

Which ones fit together nicely?

PostPosted: Thu Aug 17, 2006 3:03 pm
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DarkHuman
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Joined: 19 Apr 2006
Posts: 640
Location: Florida

237 rotated fits snugly into 218's side with a dip "\/" in it.
Either 237(again) or 136 rotated looks like it would fit into 192's top "\/" .
(it's all the ones that look like arrows that get me.)
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PostPosted: Thu Aug 17, 2006 3:49 pm
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