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 Forum index » Archive » Archive: Perplex City » PXC: General/Updates
[UPDATE] Quirky Acuity - 14 Sep 06 - Light House
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Scribe
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Joined: 09 Jun 2006
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[UPDATE] Quirky Acuity - 14 Sep 06 - Light House

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A few of you guys have written to me and Scarlett saying that we should "go to the lighthouse" or "look from the lighthouse" or "start our journey at the lighthouse in Viendenbourg". I think the lighthouse must be important, but unfortunately since all I have is a small 300-year-old painting of it and not a detailed survey map, set of directions from the city or handy satellite navigation marker, we don't actually know where it is. Maybe when we solve this puzzle we'll work it out. Also, Viendenbourg is several hundred miles inland, so unlikely to have a lighthouse. Lighthouses being more common at, you know, the coast.

I popped over to the Academy this morning to see if Sedgewick had made any progress, but apparently she was out at some conference on ancient languages. Still, I stopped by Kurt's office and set him on this puzzle. After he'd asked the standard 'why don't you go to the lighthouse then?' question and I exasperatedly told him that the traces and the letter were all we had, he got the message. Within a few minutes, he was busy drawing circles on bits of paper and moving them around with his classic 'furrowed-brow' look. I tried asking him what he was doing but he evidently wasn't responding to any verbal stimulus by that point, so I decided my presence was no longer required and headed out.

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PostPosted: Thu Sep 14, 2006 8:01 am
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Jaeneas
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Trout me if I'm wrong or this has been mentioned before but the Lighthouse is on the label of the wine bottle which is pictured on puzzle card #160 Fingerprints.

The picture is above 'Chateau Vucetich' and a date 231.

Edit - Just solved the card too!
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PostPosted: Thu Sep 14, 2006 8:15 am
Last edited by Jaeneas on Thu Sep 14, 2006 8:28 am; edited 1 time in total
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achenar
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Does anyone ever else get the feeling that sometimes MC expect more of us than this? Possibly there's something we've missed, and they've given up because of time constraints and just given the puzzle to a character to do.

I'm a helpful human being. No, really.
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PostPosted: Thu Sep 14, 2006 8:23 am
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Rand0m
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I'm at the point where I'm thinking "just let them get on with it, they seem to be having fun".
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PostPosted: Thu Sep 14, 2006 8:35 am
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thalamus
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achenar wrote:
Does anyone ever else get the feeling that sometimes MC expect more of us than this? Possibly there's something we've missed, and they've given up because of time constraints and just given the puzzle to a character to do.

I'm a helpful human being. No, really.


nah - it's just their way of dropping us a hint. or maybe a red herring.

Smile

so far we've got:

"multiple perspectives and repeating patterns or themes were a hallmark of early-AC Perplexian puzzle design" - scarlett

circles on bits of paper - kurt

"I think the lighthouse must be important, but ... we don't actually know where it is." - violet

[spec] you know how lighthouses on earth have their own unique flash-time-signatures ? what's the betting that perplexian ones emit code ? Smile [/spec]

PostPosted: Thu Sep 14, 2006 9:18 am
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thalamus
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Jaeneas wrote:
Trout me if I'm wrong or this has been mentioned before but the Lighthouse is on the label of the wine bottle which is pictured on puzzle card #160 Fingerprints.

The picture is above 'Chateau Vucetich' and a date 231.

Edit - Just solved the card too!


no trouting, but it has been mentioned before, when we were trying to get behind the painting, i think.

have you found out why the bottle is from 'Chateau Vucetich' ? Razz

PostPosted: Thu Sep 14, 2006 9:21 am
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drinkmonsters
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achenar wrote:
Does anyone ever else get the feeling that sometimes MC expect more of us than this? Possibly there's something we've missed, and they've given up because of time constraints and just given the puzzle to a character to do.



yeah man, when I talked to the mind candy guys at the live event they said that the first season should be over by the end of the summer, and season 2 would be starting after that. I think we already had all the puzzles we needed to find the cube, but now they are making it easier with extra bonus puzzles to speed up the find so they can get started on the second season.

PostPosted: Thu Sep 14, 2006 9:37 am
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rose
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frustration

I think that we had all we needed to find the Cube at the end of Wave 4 - though maybe Combed Thunderclap has more to tell.

I think this latest adventure of Scarlett's is the beginning of part 2 - likely a puzzle trail which is turning out to be incredibly tedious because we don't understand the context or the hints. I'm sure the hints seem obvious when you know the answer but we aren't on the same wavelength as the PMs. We have at least three open areas of inquiry: this granier puzzle trail, "axiom" and finding Anna's killer and the parts, and Combed Thunderclap.

Oh, and not to mention, finding the Cube. I almost forgot that one because the characters, other than that one email from Sente, NEVER mention it.

It can be hard to tell what hints go with what part. I don't think they deliberately set red herrings for us - we are lost enough as it is. It is just that there is already so much information in the story.

Also, as an aside, I don't think that solving puzzle cards - which are a very contained puzzle with maybe one hint that we know for sure is about that specific puzzle- is good practice for solving ARG puzzles that require looking at puzzles in a much broader context and figuring out what the hints are trying to say. After our sad performance with the Combed Thunderclap clue, which had to basically be handed to us, I think we have shown that we don't do these sorts of in context puzzles well at all. Personally, I find it very frustrating to not be able to even understand what the hints want us to do. I'm not that interested in chasing down a puzzle trail.

Also, I just injured my hand so typing isn't that easy for me. So I may not be around for the next week or so.

But, I am sure that the excellent puzzle solvers here will prevail! Go team! We can do it!
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PostPosted: Thu Sep 14, 2006 9:52 am
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myf
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OK. People are saying they don't know where this lighthouse is, so that doesn't look promising. As nothing in Perplex City is ever straightforward or quite what it seems, maybe it's not an actual physical lighthouse that exists somewhere. It could be a picture clue, like on Catchphrase or something. I dunno.....
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PostPosted: Thu Sep 14, 2006 10:41 am
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Scribe
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I think the lighthouse is both a location and a key to solving the puzzle (but I may be wrong there Wink ) with the location possibly becoming relevant once we've solved the puzzle. As Violet says:

Quote:
Maybe when we solve this puzzle we'll work it out.


That to me says, for instance, that having a map of PXC's streets isn't required for this one...
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PostPosted: Thu Sep 14, 2006 1:09 pm
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ramsfan
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Rose, you didn't hurt your hand digging against something hard underground, did you? And if so are you disappearing to somewhere tropical with a pool and a cocktail bar for a couple of weeks?
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PostPosted: Thu Sep 14, 2006 2:03 pm
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achenar
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ramsfan wrote:
Rose, you didn't hurt your hand digging against something hard underground, did you? And if so are you disappearing to somewhere tropical with a pool and a cocktail bar for a couple of weeks?


...oh, damn.

But..yeah. Rose definitely has something there, in the 'no deliberate red herrings' thing. They might have thrown us one or two, but I've played all kinds of games that've been GMed over time, and the trickiest thing is that what sounded logical and easy to the GM (what with them knowing the answer anyway) either doesn't occur to the players at all, or they assume it's too easy to consider.

Case in point the Sadako Sasaki card (no, really, how many people furiously put in the names of all the possible related concepts before they just tried the, uh, accepted answer?
Or a D&D game I played with some friends for a while, helping someone who was cursed by his god. The answer turned out to be 'get the person to apologise to his god', which we had kind of assumed he'd already done, y'know?

But..yeah. What seems terribly obvious to MC because they thought it up is much less so for us. We probably do need more practice at the ARGy puzzles, really - we get them eventually, once they've shoved the hints up our noses, but it's not quite the same.

*stops earlymorning rambling now, really*
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PostPosted: Thu Sep 14, 2006 7:14 pm
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filmguy1013
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I dunno. I think that PXC has accumlated some of the best ARG players out there. It wouldn't be any fun if we solved each puzzle instantly, and that's rarely ever been the case with PXC. I doubt the PMs are making overly simplistic or overly difficult puzzles to solve. Considering all the brain power we have, it seems that the puzzle difficulty is just right...

PostPosted: Thu Sep 14, 2006 7:24 pm
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silvermoon
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achenar wrote:
Or a D&D game I played with some friends for a while, helping someone who was cursed by his god. The answer turned out to be 'get the person to apologise to his god', which we had kind of assumed he'd already done, y'know?


I GM'ed a game with the same problem. It took the players over a month, and some serious prompting from me (ie; having said player die, and be confronted by his god) to get the party uncursed.

Hiding something in plain sight is best hiding place of all.
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PostPosted: Thu Sep 14, 2006 10:47 pm
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doctorclark
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[oog]The lighthouse also appears in Anton Bogaty's animated short, Coburn, which can be viewed from his website acb3.com[/oog]

Not that it has anything to do with the puzzle/location...just watched it today for the first time and was like, Hey I've seen that lighthouse somewhere before...
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PostPosted: Sat Sep 16, 2006 1:47 pm
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