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 Forum index » Archive » Archive: General » ARG: Lonelygirl15 / OpAphid
[LOCKED] [META] What is or is not Cassie. AKA Be Wary
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djsampson
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Joined: 12 Sep 2006
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Location: INDY

Can someone please link up the MS cassie page I have been unable to find her on Myspace ?????

PostPosted: Fri Sep 22, 2006 7:24 am
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bd86
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Joined: 17 Sep 2006
Posts: 33

djsampson wrote:
Can someone please link up the MS cassie page I have been unable to find her on Myspace ?????


http://www.myspace.com/cassieiswatching (even it is fake)

PostPosted: Fri Sep 22, 2006 11:29 am
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djsampson
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Joined: 12 Sep 2006
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Not knowing what is real and what is not makes for a really great ARG ....... and remember there are Three underlying rules to ARG's

1. Reality is what you make of it !!!!!!!!!

2. Its what you make of reality !!!!!!!!!

3. There are no such thing as a coinincedence !!!!!!!!



* these are the rules for creating a good ARG*

PostPosted: Sat Sep 23, 2006 6:54 am
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
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Location: Is not Chicago

*flips through rulebook*

Whoah. I must have a really old copy, then. Wink
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PostPosted: Sat Sep 23, 2006 11:10 am
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wintermute740
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Joined: 12 Sep 2006
Posts: 21
Location: Lancaster, OH

djsampson wrote:
3. There are no such thing as a coinincedence !!!!!!!!


So does that mean someone planted this book on ARGs at the used bookstore in order to get me interested... I'm know a couple of people here are in the midwest, as am I... Maybe part of Cassie's plot to get me interested in ARGs so that I'd help her? Wink

PostPosted: Sat Sep 23, 2006 3:57 pm
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rowan
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Joined: 12 Apr 2004
Posts: 1966

wintermute740 wrote:
So does that mean someone planted this book on ARGs at the used bookstore in order to get me interested.

Out of curiosity, which book?
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PostPosted: Sat Sep 23, 2006 5:07 pm
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wintermute740
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rowan wrote:
Out of curiosity, which book?


Beyond Reality: A Guide to Alternate Reality Gaming

'mute

PostPosted: Sat Sep 23, 2006 7:48 pm
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Phaedra
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djsampson wrote:
Not knowing what is real and what is not makes for a really great ARG ....... and remember there are Three underlying rules to ARG's

1. Reality is what you make of it !!!!!!!!!

2. Its what you make of reality !!!!!!!!!

3. There are no such thing as a coinincedence !!!!!!!!



* these are the rules for creating a good ARG*


Um.

Jetpack

Here I thought if there could be said to be rules for making a good ARG, they were things like internal consistency, respecting your audience, good writing, etc. Silly me. Rolling Eyes
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PostPosted: Sat Sep 23, 2006 10:23 pm
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oxdeltaxo
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Joined: 16 Aug 2006
Posts: 238
Location: Canada EH?

Phaedra wrote:
djsampson wrote:
Not knowing what is real and what is not makes for a really great ARG ....... and remember there are Three underlying rules to ARG's

1. Reality is what you make of it !!!!!!!!!

2. Its what you make of reality !!!!!!!!!

3. There are no such thing as a coinincedence !!!!!!!!



* these are the rules for creating a good ARG*


Um.

Jetpack

Here I thought if there could be said to be rules for making a good ARG, they were things like internal consistency, respecting your audience, good writing, etc. Silly me. Rolling Eyes [/size]


I think that only applies if you want a specific audience to like your arg I thinhk sampson was listing what would apply to a broad spectrum application of rules, if even there are any.

PostPosted: Sat Sep 23, 2006 11:21 pm
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djsampson
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Joined: 12 Sep 2006
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Ok so I'm not really sure how this forum is ran but man from what I read there tend to be a lot of rude coments on here ............ can anyone not make a simple jesting statment with out a handfulof people shooting it down ............. all I stated im my simplistic post , was that in ever ARG (alternet REALITY game)
REALITY is what you make of it, and you with your own imagination and thoughts wich you post on these threads creats your own online REALITY ..........
Then there was the no coinencedence #3 ............ Everthing that is put into a WELL created ARG was carefully thought out . With every posable variation in mind ............ So If you are involed with an ARG and they tell you to go to look for information on something they already know what you are going to find ............ and any information you find realated to that subject ......... will ether be used later or it is used to further thoughts and stir the mind ........ there in lies that there are no such thing as a IN GAME coinencedence ...... it was ment to be found or at least talked about ............. See it was so much easier if I do the short version ............... LOL

PostPosted: Sun Sep 24, 2006 7:09 am
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Phaedra
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oxdeltaxo wrote:
I think that only applies if you want a specific audience to like your arg I thinhk sampson was listing what would apply to a broad spectrum application of rules, if even there are any.


History says differently.
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PostPosted: Sun Sep 24, 2006 12:40 pm
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oxdeltaxo
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Joined: 16 Aug 2006
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Location: Canada EH?

Phaedra wrote:
oxdeltaxo wrote:
I think that only applies if you want a specific audience to like your arg I thinhk sampson was listing what would apply to a broad spectrum application of rules, if even there are any.


History says differently.


History from who's perspective?

PostPosted: Sun Sep 24, 2006 1:20 pm
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rowan
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Joined: 12 Apr 2004
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djsampson wrote:
OThen there was the no coinencedence #3 ............ Everthing that is put into a WELL created ARG was carefully thought out . With every posable variation in mind ............ So If you are involed with an ARG and they tell you to go to look for information on something they already know what you are going to find ............ and any information you find realated to that subject ......... will ether be used later or it is used to further thoughts and stir the mind ........ there in lies that there are no such thing as a IN GAME coinencedence ...... it was ment to be found or at least talked about .............
That's the rub isn't it: 'a WELL created ARG'. A well created game would not continually be put into jeopardy by game-jackers. They would have safeguards in place to a: make sure it didn't happen in the first place and b: deal with it unambiougsly if it did occur. A well created game is more pro-active rather than reactive. A well created game will not be subject to the random whims of a different set of creative inputs that they have no control over. A well created game, if based upon a current story that is not directly controlled, will distance itself sufficiently so that there is very little overlap between the two stories. A well created game won't put itself in a position that it can be comprismed by finding out one of their main characters is suddenly found dead or alive in the original story.

But even the most well created game isn't perfect. The PMs are not omnisicient. They can't think of everything single permutation that players can come up with. PMs can't predict that their hardest puzzles might fall within minutes, while simple puzzles may take days. PMs can't predict that players will turn on the most beloved of characters. PMs can't predict that players will think outside the box and around corners and come up with different interpretations for information.

So yes, even in the most well created game with the best PMs there will be coincidences. The reason it seems that there arent is that many of the best PMs are able to recognize them and can sometimes adapt them into their own storylines. However, not everything can be seemlessly be plugged in and so there will be many coincidences that pop up throughout a game that will be just that - a coincidence. Experienced players can often spot these coincidences and dismiss them easily. They know that not every wrong number or weird email is not part of a game. They know that having a 24 hour stakeout in front of a Mailbox Etc where ingame mail is being sent is not the most efficient use of resources. They know that buying stuff off of ebay from a questionable source is not the best use of their money and don't even have to think twice about it. Experienced players can very often spot a game with little or no preperation about it and is just one bad day away from implosion and stay away from it so they don't get burned, although they might just watch from a safe distance and take notes scientific research.
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PostPosted: Sun Sep 24, 2006 2:10 pm
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Phaedra
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oxdeltaxo wrote:
Phaedra wrote:
oxdeltaxo wrote:
I think that only applies if you want a specific audience to like your arg I thinhk sampson was listing what would apply to a broad spectrum application of rules, if even there are any.


History says differently.


History from who's perspective?


History as far as the cold hard numbers of which games have had the most new players -- ergo, what appeals most to a "broad spectrum" of people, rather than a small specific group.

Everyone likes good writing. Everyone likes to be respected by the game's creators.

People differ greatly, however, on the level of "reality" they prefer. Ergo, if there can be said to be "rules" for creating a good ARG, they have to do with quality and not with some rubric of the level of "reality."

ETA:

djsampson wrote:
Ok so I'm not really sure how this forum is ran but man from what I read there tend to be a lot of rude coments on here


I don't know what other forums you frequent, but I think you'll find that even the flamewars here are milder than on 99% of the rest of the internet.

Disagreement != rudeness.

Calling you an "idiot" or what you've said a "load of crap" would be rude, but no one here has done that, have they?
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PostPosted: Sun Sep 24, 2006 5:38 pm
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djsampson
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Joined: 12 Sep 2006
Posts: 393
Location: INDY

Look here is all I am saying, now to start off I agree with everyone that it is dangerous to follow a possiable game jacker ............. But you have to agree that everything and everone who has spun off (game jacked) LG15 has made it more interesting ..........and if the gamejackers did anything was make it into something close to an ARG ........... and since there are no real guidlines nor do we even really know whats suppost to part of this or who we actually follow ....... It is good to have every bit of information out there ...........

This LG15/Cassie ARG ........... (If it even is a real ARG)......... is alot different than the current ARG I'm envolved with .......... In the Ocular Effect ....... every related page has a terms and conditions at the bottom of this page .............. LG15/ Cassie has nothing like that ........ this means that there are no set rules in this enviroment ...........but like I said it is always good to have all of the information being put out there because there is Story being told we just dont know who is telling it !!!!!!

*And I nor anyone that I have seen on this Thread or any other has stated that LG15/Cassie ARG was a WELL put together ARG*

PostPosted: Sun Sep 24, 2006 7:02 pm
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