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 Forum index » Meta » General META Discussion
Another Issue from LG15 -- PM control of In-Game forums
Moderators: imbri, ndemeter
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Rolerbe
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Joined: 01 Mar 2005
Posts: 330
Location: North America

Another Issue from LG15 -- PM control of In-Game forums

GuyP wrote:
Jane McGonigal has a killer take on the community aspect of LG15...


One part of Jane's article struck me as fertile grounds for another general meta discussion -- "...most importantly how do we inspire participation that is more than hostile juvenile comments?"

Moderators do the policing at UF, but UF is kept strictly OOG. LG15, and several full ARG's (e.g. PerplexCity, etc.) have had PM hosted IG forums. How does/should the PM's police these forums? Too much censure and rebuke and you turn off the (mostly good and desirable) contributors who have only slightly edged over wherever you've drawn your censorship line, too little and you end up in the gutter (as Jane's examples clearly show), to the great detriment and potential destruction of the game. And where's the (not insubstantial) PM moderator effort going to come from? How do the PM's not come off as heavy handed or over controlling, even when they eliminate obvious garbage?

Are there good (as in effective) automated tools that can help?
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PostPosted: Thu Sep 14, 2006 7:18 pm
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Ehsan
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Joined: 09 May 2003
Posts: 992

I don't think this has anything to do with ARGs per se.

This is just how the Internet works.

From the flamewars during usenet to the modded down trolls on Digg, having people post "hostile juvenile comments" isn't something new. Go read any unmoderated forum or play a MMORPG, you'll find trolls in every corner.

I've previously stated that I'm against using any site which isn't under the PM's full control. While the YouTube adventure is amazing in itself and worth the risk, the creators of LG15 are crippled because they do not have control over the medium they are using. If someone decides to post Bree's real name and address, they can't do anything about it. They can't get to the 5% of posts which are actually "interacting" without going through all the noise first. I don't read YouTube comments because of that, but now you're dealing with a 'game' which requires interaction, so you better clean up the gaming environment.

So how do you inspire participation? You'll find that the comments are a reflection of the players following your game. The players in turn are just a reflection of the game's target audience. If you get trolls, that's only because you created a game which appeals to trolls.

Take a look at Heist, PXC, POTC/Volvo, and ourcolony. Each of these games attracted different groups of players, who have distinctive traits and behaviors. Fortunately for us, ARGs are more of a "thinking" game and they do not generally attract certain demographics who happen to exhibit immature behavior.

Unfortunately for the team behind lonelygirl, the YouTube demographic is 90% juvenile trolls. A popular video on the site is fertile ground for posting stupid comments. I don't think it has anything to do with it being fake or having curtains. It's just another case of Welcome to the Internet.

PostPosted: Thu Sep 14, 2006 7:51 pm
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imbriModerator
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Joined: 21 Sep 2002
Posts: 1182
Location: wonderland

I think that there needs to be a distinction made between "official" forums and "in-game" forums.

"In game" to me implies that they are part of the game. The "PMs" don't control the forums, the character that owns the website/forums control them. While the PM does, ultimately, control the character, I think that's an important distinction to make.

"Official" forums would be forums that are on a meta site - a site that discusses the game and/or story on a higher level. They are, in my opinion, out of game because they are out of the story world.

In Benjamin Stove, we had in-game forums. Tucker, one of the main characters, had a website that contained forums. He had set them up so that people could help him find & figure out Benjamin Stove - the previous owner of a painting he had found. The forums were populated with people familiar with ARGs as well as those that had never heard of them before. While we had provided a community home for the players, we knew that it ultimately had to belong to them. It was their home and we felt that they needed to feel both safe and in control. While we could have brought on additional characters to moderate the conversation, that would have taken away some of that feeling of control.

We asked two players to serve as moderators, one that had no ARG experience and one that is very familiar with ARGs. As the board became more active, we added two more moderators. And, of course, Tucker was moderating and all of the PMs were paying close attention to the boards and helping out when they noticed things. We followed a philosophy very similar to the one here - we were rather handsoff and favored merging and locking over deleting (the only things deleted were spam or highly abusive). There was definitely a presence of leadership on the boards, but it was on the hands of the players as it was their community. That leadership not only kept the boards in order but kept the trolls and such away.

Now those were in-game forums. I can't say that I would treat official ones the same way. Though, there is something to be said about the community monitoring itself and I think that, even in an official capacity, I would lean towards providing moderator positions to the players that know and understand not only the game but the community.

PostPosted: Thu Sep 14, 2006 10:02 pm
Last edited by imbriModerator on Thu Sep 14, 2006 11:47 pm; edited 1 time in total
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rowan
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Joined: 12 Apr 2004
Posts: 1966

imbri wrote:
Now those were in-game forums. I can't say that I would treat official ones the same way. Though, there is something to be said about the community monitoring itself and I think that, even in an official capacity, I would lean towards providing moderator positions to the players that know and understand not only the game but the community.

As one of the player-moderators of the WIBS board, I do have to say I really liked the way it worked, as opposed to a (last time I ventured there anyway) solely PM-moderated forum like Ocular Effect.

For starters, unless you have a significant number of PMs willing just to deal with the board, players will often be the first to spot a problem when it arises. I loved that the WIBS boards gave players a way to notify admin/mods of problems as they arose, and with multiple mods, problems could be taken care of fairly quickly. And with the player-moderators doing most of the moving/merging, people couldn't (truthfully) claim that they were being singled out because "the owner of the website hates me because I tell the truth".

In direct contrast to this are the Ocular Effect boards. A huge part of the reason I kinda lost track of the game was the, imho, slap-dash way the boards were handled at the beginning. It took a long time for the one visible moderator to step in and start consolidating the multiple 'trout' postings. And there was absolutely no way to report problems, either of multiple postings or trollish behavior, because there was no 'report' function and the private message system for the board had been disabled. To compound the problem of private messages being disabled, there wasn't even a meta/oog/off-topic section set up where people could discuss the game aspects in one place, or in private. To make up for this, players started using [meta] tags throughout their posts. It was really distracting for me to be reading through the posts and be hit with these meta tags. Now don't get me wrong, I love meta as much as the next person (hence why I'm always posting here). But when I'm on an in-game board, I try to keep the meta talk to the barest minimum, and even then (unless I'm conversing in PMs) I will avoid using explicit terms. Everytime I saw a post with [meta] in it, I was reminded that this is just a game, and I stopped caring for it just a little. Eventually I just stopped caring altogether (although knowing that some wonderful person liked my guide, I feel forced to go back and play the game just to finish the guide).

Of course, since I haven't been on the boards in several weeks, things might have changed for the better. I am interested to see if they have. If nothing else, it has been an educational experience, seeing first hand the differences between fairly closely player-moderated boards vs extremely loose PM moderation. To me, the biggest difference between loose moderation and no moderation at all is that you just lose the crass language and the 'you suck' posts. But the signal-to-noise ratio is still low enough that it negates the effectivness of PM controlled boards in the first place. I would be interested in seeing how a closely PM-moderated board would be received by players. I'm sure the signal-to-noise ratio would be great, but I wonder how much players would question every moderator decision.
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PostPosted: Thu Sep 14, 2006 11:24 pm
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addlepated
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Joined: 17 Aug 2003
Posts: 1885
Location: Austin, Texas

I think it's a little naive to expect the audience in question (or really, any audience) to be polite. Ehsan nailed it: the LG15 demographic is kids, and they can, and often will, be brutal. And while YouTube is very popular, I don't know if you have the option of uploading a video and leaving comments turned off - and if you do, will that lower your visibility?
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PostPosted: Fri Sep 15, 2006 2:41 am
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Pixiestix
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Joined: 26 Aug 2004
Posts: 2465
Location: Tomorrow's Talk Studios

response only to the you tube comment:

you have the option to moderate comments as well as turn them off when you upload a video... You can also mark a user as a spammer.

i find the concept of modding comments to be very helpful. I think turning them off would indeed lower visability, however, there is a rating system that if you allow your video to be rated stands a good chance of helping that visability.

beyond that i agree with imbri on the distinctions.
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PostPosted: Fri Sep 15, 2006 9:35 am
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SirQuady
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Joined: 15 Jan 2006
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As a sort-of threadjack, i'd like to again give kudos to the greatest in-game Board evar: Who Is Benjamin Stove. Oh, and kudos to the greatest Board. EVER! REALLY! Unfiction. "Filtering out intelligent people and keeping the rest since 1969"
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PostPosted: Mon Oct 02, 2006 9:15 pm
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