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 Forum index » Meta » General META Discussion
The Bystander Effect (and ARGs maybe?)
Moderators: imbri, ndemeter
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

participant inequality

Here is anarticle on participant inequality, another social psychology concept, and why there are so many lurkers v. contributors.

Some suggestions are made as to increasing participation and keeping the signal to noise level high.

An interesting point that I tend to forget - the sheer fact that the vast majority of people lurk means that the "overall system is not representative of Web users." I wonder how that can affect game design, how do you know what players who don't actively participate are thinking?
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I love this site for being free, in every sense of the word~Spacebass

Mankind was my business, the common good was my business.~ Dickens


PostPosted: Wed Oct 18, 2006 4:10 pm
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Rolerbe
Unfettered


Joined: 01 Mar 2005
Posts: 330
Location: North America

I'm a 1% wannabe. barely have time consider myself in the 9%<sigh>

Sometimes my issue with ARG's is how fast they move relative to my free time. Case in point at the moment is sammeeeees. Interested, but simply can't keep up.

I need a slow arg with an easy touch. Wink
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PostPosted: Wed Oct 18, 2006 6:03 pm
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ardiente
Veteran

Joined: 16 Sep 2006
Posts: 104
Location: London

rose wrote:
I would love to see a study showing how often- outside a lab testing situation- failure to act based on the assumption that someone else will do something, actually occurs. I can see students assuming that the test administrator was taking care of other subjects, but if they didn't know an authority figure was there, would they have acted otherwise? I've never seen people just mindlessly ignore someone who was hurt or fail to call the police when they witness an accident.


I'm afraid I have witnessed such incidents far too often to care about what any study might have to say. Not all of them as extreme as the railway carriage incident I described earlier, but that is a great environment to do your research in, if you seriously want to test your assumptions about people.

Lock a bunch of people in a confined space and create a threat to their security in a small locality of that space. Even if its an illusory threat and the remedy would be to advance and meet the threat, the majority will recoil - which generally means remaining immobile behind their newspapers. Its the pseudo-civilised version of birds pecking the ground in response to unavoidable danger.

PostPosted: Fri Oct 20, 2006 7:56 pm
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GuyP
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Joined: 15 Sep 2004
Posts: 584
Location: London, UK

That said, this was shown to be otherwise in the Piliavin study on the New York subway.

PostPosted: Sat Oct 21, 2006 8:23 pm
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ardiente
Veteran

Joined: 16 Sep 2006
Posts: 104
Location: London

GuyP wrote:
That said, this was shown to be otherwise in the Piliavin study on the New York subway.


I wouldn't say this necessarily contradicts my admittedly cynical view of people. The "Cost – Reward Model" is not exactly a slap on the back for humankind! It's an interesting read though; leaves as many questions as answers and makes a very fair, even-handed assessment of its own limitations.

The figure I find interesting is that on exactly half of the occasions (19 out of 38 ) the victim who was percieved to be drunk received help. This is actually higher than I would have expected, so I'll go about my day with a slightly lighter step, but the study didn't run as many occasions of this scenario because "one of the teams of students 'didn't like' playing the drunk victim"

If anything speaks of revulsion and fear, it is that little snippet!

PostPosted: Mon Oct 23, 2006 6:12 am
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