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Sylvia
I Have No Life

Joined: 21 Apr 2006
Posts: 2062

 Time Waster not ARG

I would like to add, this was not an ARG! I think it might be better classified as a Time Waster.

Sorry for causing tempers to flare.

I will just strike my comment for we obviously disagree. See my post below.

PostPosted: Fri Jan 19, 2007 3:15 am
Last edited by Sylvia on Fri Jan 19, 2007 12:47 pm; edited 1 time in total
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blackhawk127
Decorated


Joined: 28 Nov 2006
Posts: 278

how was this not an arg even though it only lasted a couple of days, the players involved thought it was a real event going on untill they saw the dates of the events. otherwise it fits all the other examples ive seen that are classified as ARGs

PostPosted: Fri Jan 19, 2007 11:27 am
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Phaedra
Lurker v2.0


Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

<shrug>

As far as I can tell, it had a story, it had interaction, it had puzzles -- looks like an ARG to me.
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PostPosted: Fri Jan 19, 2007 11:40 am
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bwochinski
Decorated

Joined: 06 Oct 2003
Posts: 164
Location: Wisconsin

Wow... dang... shortest ARG ever? (that actually finished anyways)
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PostPosted: Fri Jan 19, 2007 11:58 am
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Sylvia
I Have No Life

Joined: 21 Apr 2006
Posts: 2062

My Explanation

See my post above. Why I felt the way I did.

I played the whole thing and as far as I could tell there was no character interaction. However, the PM was a player. Maybe, i missed the definition of what an ARG is.

http://www.argn.com/what.html
http://www.giantmice.com/arg-quickstart/

It had an excellent plot and great puzzles but it lacked the interaction and I'm pretty sure it's the interaction that makes an ARG different from other types of games. At least when I was a new player that's how the veteran players explained it to me.

PostPosted: Fri Jan 19, 2007 12:54 pm
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catherwood
I Have 100 Cats and Smell of Wee

Joined: 25 Sep 2002
Posts: 4109
Location: Silicon Valley, CA

meta

Phaedra wrote:
As far as I can tell, it had a story, it had interaction, it had puzzles -- looks like an ARG to me.

I hope we can generate a real meta discussion about this at ARGfest. To me, a puzzle trail with an explanatory story and/or a gamemaster is not an ARG. A good puzzle trail *should* have a story hook, something to tie together the puzzles in a theme and logical sequence, with a host to guide the way. That does NOT make it an ARG.

Interaction also does not make it an ARG. We have seen plenty of interactive flash sites with extra story material for movies and TV shows -- they even simulate direct interaction with the characters. But we are still just the audience, not participants in writing the story for those Timewasters. They are not ARGs, and it probably confuses the issue when we call them "ARG-ish".

ooo, i'm getting rant-y. Best get some coffee...

PostPosted: Fri Jan 19, 2007 1:05 pm
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Phaedra
Lurker v2.0


Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

Re: meta

Right, and here we get into SpaceBass's "chaotic fiction" paradigm.

I suppose -- apparently it didn't have as much interaction as I initially thought.
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PostPosted: Fri Jan 19, 2007 1:17 pm
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