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Boot
Joined: 01 Jan 2007 Posts: 21 Location: Midwest, US
[EMAIL] Mike Grabel Did we do it? New email from Mike Grabel. Things seem to have come together:
Quote:
Township Resident:
I am contacting you today to thank you. Your name was listed as one of
several who helped Jay Blankenburg in the last several weeks.
Your willingness to help and get involved has saved many good
residents of Township Heights. After your information was forwarded to
me by your contact, I was able use it to expose the complex web of
deception being maintained by The Mayor and the Developmentis
Corporation.
The Township Heights News has released the current edition with
information you helped attain.
Thanks to you Township Heights will once again the best community to live.
Sincerely;
Mike
Mike Grabel
Senior Editor
Township Heights News
And also, the following is the new Newspaper, as mentioned, found on THmain:
Posted: Thu Jan 25, 2007 6:40 pm
alrun
Boot
Joined: 10 Jan 2007 Posts: 29 Location: Denmark
And the credits:
http://virtuquest.com/6-5post.html
Congratulations to the winners
Edit: Wasn't this finished kinda ... fast? Mind, I last played an ARG over 4 years ago, so my expectations might be wrong, but 2 weeks for a game?
Posted: Thu Jan 25, 2007 6:43 pm
aislyn
Veteran
Joined: 16 Oct 2006 Posts: 77
Yeah, I was kinda surprised that it ended so soon. I expected a bit more to be going on, but it was fun anyhow.
Posted: Thu Jan 25, 2007 7:21 pm
Russell
Unfictologist
Joined: 11 Feb 2005 Posts: 1571 Location: London
hmm not quite as big as i thought it would have been, a couple of puzzles and a pretty quiet ending....
more like an episodic story that unfolded as opposed to us having any influence on the outcome.
Posted: Thu Jan 25, 2007 7:49 pm
RedHatty
Unfictologist
Joined: 08 May 2006 Posts: 1428 Location: x¡Jyœ–‹˜VJvk
I found it rather disappointing, especially for a game that was advertised as 1 year in the making & a pay to play on top of it.
I won't play anything else by them after this.
_________________Friend of Peeps
Currently playing Callum Felderi
Posted: Thu Jan 25, 2007 7:58 pm
WolfHawk
Entrenched
Joined: 15 Nov 2006 Posts: 1247 Location: St. Louis
I'm playing a couple of free games that have had a LOT more action than this did.
Posted: Thu Jan 25, 2007 8:16 pm
enaxor
I Have No Life
Joined: 25 Feb 2003 Posts: 2395
Wow, I blinked and it was over.
_________________10/05/2007, 04/23/2009, 07/02/2015
The world is a much dimmer place.
Posted: Thu Jan 25, 2007 8:42 pm
lelepooh1
Veteran
Joined: 15 Oct 2006 Posts: 71
I can't beleive I made 2nd place! That's cool!
Posted: Thu Jan 25, 2007 9:08 pm
Mountain Girl
Unfettered
Joined: 16 Sep 2005 Posts: 650
Virtuquest's previous games may have only lasted a couple of weeks, but this time they gave prospective players cause to expect an in-depth immersive experience. They did so by advertising the upcoming game as a carefully constructed adventure, " a year in the making." Virtuquest furthered this belief by implementing a pay-to-play model, asking for donations to an in-game event, creating multiple websites, and introducing varying plot lines. A combination of advertising and prototypal techniques denoted an ARG traditional of the genre. Instead, players were given an atypical 11 days of scattered play resulting in characters that failed to develop, and mysteries that failed to resolve. The story had no discernable climax, or design.
Why emphasize the importance of an event and then not incorporate it into play? (Township Days)
Why would one introduce a new antagonist then fail to justify the character? (Ms. Stone, Layton Caldwell)
Why fail to explicate the protagonist's (Robert Ridge, Jay Blankenburg, and Ms. Kravits) fate?
Why create a site (The Bill Brazel Band) then not utilize it or the characters associated with it?
Why use obvious untruths, inevitably suspending belief, to explain planning/timeframe issues? ("The Establishment Lounge is always full of residents. It's hard to get a spot in there" )
Points?!? What are these points they speak of? How did we earn them or lose them?
The only logical answers that come to mind are
1. Sponsors pulled funds or
2. Lack of concern/respect for players (I shudder to think) and/or
3. The initial intent was to generate enough interest to continue a pay-to-play model with a sequel or serial game.
It's a shame, I was really wanting to see this story unfold. In my opinion it was a great idea and the initial play was promising and professional.
It's like nails on a chalkboard when........
characters show little to no interest in deviating from a script to interact with players, it appears as though the pms don't care if their audience is enjoying the experience (see everything above). Why even bother having a "chat" if a character just comes in, spews out some info and leaves?
time is not taken to edit for spelling and grammar, especially if there is a paying audience.
Congratulations to the winners! Prizes are always a positive thing.
_________________Bound Pages Not Webpages
[Waiting for The Mask of Man]
Posted: Thu Jan 25, 2007 11:45 pm
Russell
Unfictologist
Joined: 11 Feb 2005 Posts: 1571 Location: London
I can only echo MountainGirls post, the most annoying part of this game and the reason i largely tuned out was the fact that every email sent to characters was either ignored or autoreplyed.
This came to a head when we solved the puzzle implicating Ms Kravits was in trouble, I sent an email off with the solve and a warning that she needed to be gotten to before devcorp got there. The next day I received an email from the character which completely ignored my email and sent the same info that we received the night before.
This Arg has definitely not done them any favours.
Posted: Fri Jan 26, 2007 5:40 am
WolfHawk
Entrenched
Joined: 15 Nov 2006 Posts: 1247 Location: St. Louis
This is only the second ARG I've finished. Heh, the first one had a pretty crappy ending, too (if it is indeed done). I hope the others I am taking part in do better!
Posted: Fri Jan 26, 2007 2:52 pm
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