Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Wed Nov 13, 2024 1:40 am
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Meta » Puppetmaster Help
Obvious vs. Subtle Launch
Moderators: imbri
View previous topicView next topic
Page 1 of 1 [7 Posts]  
Author Message
TheOutspoken
Boot

Joined: 18 Jul 2006
Posts: 18

Obvious vs. Subtle Launch
Which fits better in what settings?

So I have been mulling over and developing an idea for an ARG for a little bit, and I have been debating with myself over the type of launch that it would have. Now I'm not discussing things like random e-mails, forums posts, or other such "look at me" internet attention grabbing, I was more thinking about these types of differences.

Obvious

Let's say that you wanted to launch your ARG by paying someone to skywrite a message for you. Or perhaps you had the resources and got your trailhead inserted into the credits of a widely available movie, or on a record label. These would be "obvious" launches, as they would be a command to go. Here's the address/name in the sky. Now do something.

Subtle

This is the more, pay for adwords ranking on some keywords that you think the target audience will see. Or, (somehow), getting your trailhead into a legitimate news article without being the focus. Subtle launches can be more satisfying, but it seems to me that they are always either more difficult or more expensive than an obvious launch, (for obvious reasons).

My question is what types of ARGs best fit what kind of launches?

PostPosted: Sat Feb 17, 2007 8:54 am
 View user's profile
 Back to top 
AtionSong
Unfettered


Joined: 29 Aug 2006
Posts: 352

Promotional ARGs will generally go for Obvious launches, because their plan is to get the widest audience possible in a short period of time. Also, they have the ability to do this.

Subtle launches are generally for grassroots games, although some larger games have launched by doing several subtle launches to create one obvious presence.

PostPosted: Sun Feb 18, 2007 7:16 pm
 View user's profile
 Back to top 
vpisteve
Asshatministrator


Joined: 30 Sep 2002
Posts: 2441
Location: 1987

AtionSong wrote:
Promotional ARGs will generally go for Obvious launches, because their plan is to get the widest audience possible in a short period of time. Also, they have the ability to do this.

Subtle launches are generally for grassroots games, although some larger games have launched by doing several subtle launches to create one obvious presence.


Categorically inaccurate on both counts, sorry.
_________________
Making the world a better place, one less mime at a time.

PostPosted: Sun Feb 18, 2007 7:33 pm
 View user's profile Visit poster's website Yahoo Messenger
 Back to top 
TheOutspoken
Boot

Joined: 18 Jul 2006
Posts: 18

AtionSong wrote:
Promotional ARGs will generally go for Obvious launches, because their plan is to get the widest audience possible in a short period of time. Also, they have the ability to do this.

Subtle launches are generally for grassroots games, although some larger games have launched by doing several subtle launches to create one obvious presence.


But... subtle launches are far more difficult and/or expensive than obvious launches... how do most grassroots games manage that?

PostPosted: Sun Feb 18, 2007 10:30 pm
 View user's profile
 Back to top 
addlepated
Unfictologist


Joined: 17 Aug 2003
Posts: 1885
Location: Austin, Texas

TheOutspoken wrote:
But... subtle launches are far more difficult and/or expensive than obvious launches... how do most grassroots games manage that?

Huh?

What are you considering to be a subtle launch?

Running an ARG itself is difficult. Launch is just part of a very arduous (and ultimately rewarding) process. Anyone who tells you it's easy is trying to sell ya something.
_________________
Give a man a match, and he is warm for a night. Light a man on fire, and he's warm for the rest of his life.

PostPosted: Sun Feb 18, 2007 11:44 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
TheOutspoken
Boot

Joined: 18 Jul 2006
Posts: 18

Alright... I think I'm working with a different definition of subtle and obvious than everyone else, so let me ellaborate.

I consider an obvious launch a launch where it is clear what you are supposed to do. It may be clever in its implementation, but we all know its an arg and we all know what we're supposed to solve.

I consider a subtle launch to be something that almost slips below the radar. Something which just barely registers. So low profile that you debate whether or not it was intended to be found.

Under this wording, subtle launches require an extreme amount of precision, while obvious launches do not necessarilly.

PostPosted: Mon Feb 19, 2007 9:00 am
 View user's profile
 Back to top 
Rekidk
Entrenched


Joined: 19 Dec 2006
Posts: 992
Location: Indiana, USA

Um, well... If you look over in Rumors, you'll see a game called The Wyoming Incident. There was a Google Vid as a 'trailhead,' followed by several other videos that were posted up to a year ago.

I was involved for a bit, but we ended up spending twenty pages of posts debating what was a gamejack, what was IG, what was important, and above all whether or not it was an ARG. To be frank, that was frustrating, and partly why I decided to stop playing. We were too busy deciding if it was a game instead of just playing the game.

If that is the kind of subtle launch you might go for, you might want to reconsider. In my (admittedly limited) experience, people want to be assured that it's a game... And then never have it be mentioned again.

I'm not sure if this is what you meant. However, you might find it interesting to check out that thread to see what I mean. Sorry if this wasn't any help!
_________________
iTube - iTweet - iNetwork

PostPosted: Tue Feb 20, 2007 5:28 pm
 View user's profile Visit poster's website
 Back to top 
Display posts from previous:   Sort by:   
Page 1 of 1 [7 Posts]  
View previous topicView next topic
 Forum index » Meta » Puppetmaster Help
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group