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 Forum index » Archive » Archive: Ephemeral » ARG: Year Zero
[GENERAL/META] The BIG Picture of Year Zero
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[GENERAL/META] The BIG Picture of Year Zero

For all your specs and thoughts and general stuff not specific to one website.
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PostPosted: Fri Mar 16, 2007 11:25 am
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rose
...and then Magic happens


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I'll go first

I spent some time with this game today. I realize this is only my initial foray into the websites and stuff on them. But I have some thoughts I want to discuss, because, once again, I seem to be the only one who feels this way. I'm used to that, but it makes me want to talk a bit about what I think and feel right now.

First, I think that when this whole thing is put together, the depth and complexity of it will be a stunning achievement and an artistic, provocative work.

But right now, my first feeling, is that this game hates me. The websites are impossibly difficult to read without real effort. So I start off being annoyed. The content on the website, while cleverly done and well-written, seems a mass of cliches. The psycho soldier, poor boy from a small town who kills an innocent girl and then fights the government by killing civilians. Scary, incredibly well executed, but not original. We've heard this story before. Somehow this soldier isn't telling me anything new. It is as if the game wants to make him frightening, threatening but boring.

And the same thing goes for many of the websites and the basic story. The government drugging the people? Only they don't know? I saw that movie before, it was based on a novel by Phillip Dick. Sure it is a frightening concept. But it makes me roll my eyes, please, you expect me to buy into this? You need to do better.

When I enter the space of this game, it immediately feels claustrophobic. I feel closed in and limited, not open and curious. I feel irritated not curious - again part of the design issues. I'm assuming that is the intention of the design. Still again, it makes me feel like the game hates me.

But most of all, I am sick of these apocalyptic visions of how terrible the future will be. These people from the future come to warn us -aren't they also blaming us for screwing up the first time? If we had been paying attention in the first place, this would never have happened. I feel blamed for the creation of a fictional reality that I know will never exist.

People are always preaching these apocalypses for the future, and you know what? Those people, the endless prophets of doom - they owe us an apology. They've never been right. And they aren't right now. So maybe that is the biggest reason I feel the game hates me - it is trying to sell me a story of catastrophe, due to the government, I guess - but it is really a story of the failure of humanity. And I am sick of these stories. I think my fundamental world view is so antithetical to theirs, that it is like the repelling force between magnets. We push each other out.

I know this is an initial view and I intend to slowly over time try to enter this world and understand the vision. But right now, it isn't happening.
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PostPosted: Sun Mar 18, 2007 4:45 am
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blackhawk127
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actually i understand most of your feeling because i agree on allot of it, and its one of the reasons why i think musicians shouldn't involve themselves with the political world so much. It always seems like theres a desire to run around and point out problems, and accuse different parties, but no one wants to try and help solve the problems, o well i guess. Also you can read the websites a little easier if you highlight the whole site

PostPosted: Sun Mar 18, 2007 10:05 am
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Red_Encephalid
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Big Pictures...

I'd like to think the real point of the work isn't to depress or even warn. Fuck, we have had warnings for all of our social ills from many sources and more often then not we walk (or run) right into them anyway. I'd like to think that this is about finding the solutions before anymore bullshit happens. The apocalypse may never fucking happen, Trent's version or any other. However, let's face it, there doesn't have to be total global hegemony for shit to suck around here.

Despite AngrySniper's relatively flat character and poor attitude, he gives the most telling advice. "...its about having the will to act..." Now, I don't condone shooting people in the head (or anywhere else), despite how satisfying some targets would be. The idea that will is the key applies to any solution though. The bigger the problem, the more will it will require to address it...

I dunno why I'm inspired by fearful images, well, these ones anyway. The constant barrage of sensationalist shite on the news just annoys me. But thats what this thing does for me, inspires me to believe that even in a world of near complete control, art will still be resistance...

PostPosted: Sun Mar 18, 2007 10:40 am
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Delusional
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Re: I'll go first

rose wrote:

But right now, my first feeling, is that this game hates me. The websites are impossibly difficult to read without real effort.

First off try this.

rose wrote:
So I start off being annoyed. The content on the website, while cleverly done and well-written, seems a mass of cliches. The psycho soldier, poor boy from a small town who kills an innocent girl and then fights the government by killing civilians. Scary, incredibly well executed, but not original. We've heard this story before. Somehow this soldier isn't telling me anything new. It is as if the game wants to make him frightening, threatening but boring.

And the same thing goes for many of the websites and the basic story. The government drugging the people? Only they don't know? I saw that movie before, it was based on a novel by Phillip Dick. Sure it is a frightening concept. But it makes me roll my eyes, please, you expect me to buy into this? You need to do better.


Perhaps the themes of the story are cliché (the story's themselves are new to me), but now stop and think for a minute why they are.
Are people so utterly fascinated by the impossibility of it all that they are compelled to create and follow story's of this nature?
No, i don't think so. I believe the reason so many brilliant writers, directors, musicians etc. have tackled these themes is that they see the seeds of this apocalyptic world in our society today.


rose wrote:

When I enter the space of this game

Ok first mistake, coming into this expecting a game. I think you're going to be sorely disappointed. I don't see this being the typical "ARG" this place is used to. As this pertains to something I have thought about quite a bit but applies to a broader realm, I'll finish this thought down below.*


rose wrote:
But most of all, I am sick of these apocalyptic visions of how terrible the future will be. These people from the future come to warn us -aren't they also blaming us for screwing up the first time? If we had been paying attention in the first place, this would never have happened. I feel blamed for the creation of a fictional reality that I know will never exist.

People are always preaching these apocalypses for the future, and you know what? Those people, the endless prophets of doom - they owe us an apology. They've never been right. And they aren't right now. So maybe that is the biggest reason I feel the game hates me - it is trying to sell me a story of catastrophe, due to the government, I guess - but it is really a story of the failure of humanity. And I am sick of these stories. I think my fundamental world view is so antithetical to theirs, that it is like the repelling force between magnets. We push each other out.

I know this is an initial view and I intend to slowly over time try to enter this world and understand the vision. But right now, it isn't happening.


This is where the big rift is. As you said your world view is diametrically apposed to the one being presented to you. But perhaps that's a very good reason for you to follow along. Because, i hate to have to say it, but your world view is wrong and dangerous.
And this is the meaning of this "game, to raise awareness and try and get the lethargic masses involved in changing it.

You see, these images being presented to you may be extreme and the details may not be correct(obviously we can't see into the future), but the general direction is there.
The human race is leading itself to it's own extinction.
I think the reason people can't accept this is it's to extreme, all we have ever known is existence so we can't imagine it ever going away. But we have to face the fact that this is the track we are on. If you believe otherwise you are in denial, sorry.


*Ok back to my thought of different kinds of ARG's.
This is something I have not seen discussed.
Where are the "games" that actually say something?! Sure ARG's are fun, I like sci-fi and supernatural storys, but here we have this relatively new medium of story telling and nobody's doing anything useful with it.
This is what so attracts me to this "game" regardless of my liking of NIN's music. They started something I have been waiting for, the movement of this genre into the realm outside of geekdom(sorry it's true) and into the stages of becoming a pure art form. I have wanted to try and do this myself for sometime but haven't due to lack of time(but still hope to get there one day) so this really excites me and I hope it does well in this community.

Please note that I only touched upon this point here and was not complete in conveying my opinions, so if you want to reply to this point specifically it would probably be best to move this into the general meta forum.

PostPosted: Sun Mar 18, 2007 11:20 am
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rose
...and then Magic happens


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let me clarify what I said. I accept the game world. I accept the characters acting within the game world. What I think is the characters (whether they are from the future or not) are lying to us. I don't find the story that the characters are telling us to be convincing. I think that the characters are telling us a story designed to manipulate us into believing something about the future. I think that story rings false. I don't trust them or believe them - so maybe they have other motives within the story - I just am not buying what the characters are telling us.

But, hey, I've been wrong about stories before. This one - the story told by the characters - doesn't convince me.
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PostPosted: Sun Mar 18, 2007 11:54 am
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blackhawk127
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yes the human race is leading itself down a destructive path and many people like to point this out in a highly ethical manner, but at this point the only way to stop it would be to take highly unethical stands. Im not advocating anything at all in anyway what so ever, but at the rate we are expanding we can only reach a sudden point that will eventually cause mass losses. You can almost equate it to why hunting can almost be described as humane, almost all of the natural predators of the deer have been decreased in large numbers. So in some areas if hunting were to be outlawed the remaining deer in the area would simply consume all of the resources in the area and all die anyway. Sound at least a little familiar? Once again im not advocating anything drastic, but its kind of getting old the way so many musicians feel they need to do this.

Thats why ive chosen to ignore the political points of this game, and take it at a story level. I only wish there were more puzzles involved so far it seems like the hardest thing players have had to do is search through bathrooms.

PostPosted: Sun Mar 18, 2007 11:55 am
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Delusional
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Ok rose, Perhaps I misunderstood you a little than. You're looking at this from a story point of view. That the charters might be lying and at some point there may be a plot twist where we find this out.
Again I think this has to be approached from a view different than most ARGs.
I don't think this was made to be a game like your used to where it's made to be played to just tell a story/ sell a product.
It's meant to get you thinking about the direction humanity is currently headed in. In that way I don't see any great surprise plot twists like your suggesting happening.
If you are "playing" this with the intention of ignoring the message and just following along, I think it's a waste of your time. There are lots of other games out there that cater to that much better.
But I do think this is a great opportunity to expand your ideas of what an ARG can be.

Blackhawk, what i said in reply to rose can also be directed what you said, but to address some of what you said directly,

Music like all art forms does not and should not exist solely for the purpose of entertaining you, in fact if that were the case a lot of great art would not even exist. Where do you think they get inspiration form?
So agian if your looking for puzzles and the typical ARG experience I think you are better off looking elsewhere.

PostPosted: Sun Mar 18, 2007 12:26 pm
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Sonrisa
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Just throwing in my two cents.

Is this CD/Music/ARG political in nature? Of course it is. However, it's not a blatent scream about anything specific like "I hate Bush/Iraq War/Hippies/etc!" like most musical 'stands' are.

That being said, it is a statement about the way things have been going in the goverment and -how it could progress-. If anything, I think Trent is trying to get everyone to be just a little more aware and be a littler more active in the world/government today.

Half of the stuff in the ARG from the future is about government control and such are true today. We have the blanket Patriot Act that basically lets the government do whatever they want to the general populace without reason.

The Department of Morality can easily be compared to Homeland Security where you're either a full-blooded, patriotic, law abiding American, or you're aiding the terrorists. "Let me look at your shoes..."

The whole thing also has a V for Vendetta feel, which it should. We should be ruling the government, not the other way around, but as of late you can't even write a letter to your local Congressman without getting a Big Brother evil eye.

So, is it a political CD? Yep. Is it horrifically blatent? No. You can still enjoy it for what it is in the world Trent has made. Still, it never hurts to be a little wiser and a little more aware of things going on around you.

PostPosted: Sun Mar 18, 2007 12:55 pm
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rose
...and then Magic happens


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Delusional: I do think this is an artistic experience. This is what I said:

Quote:
First, I think that when this whole thing is put together, the depth and complexity of it will be a stunning achievement and an artistic, provocative work.


I was starting off with my initial impressions about the story/game. I was surprised by how much I was pushed out of the world and felt uncomfortable in it. I think that was the intention of the design- people are supposed to be unsettled by it. I think every aspect of this game was carefully chosen by the designers to create a mood and to tell the story they are telling.

Maybe I am approaching this too much as a narrative instead of a... something else. Because of my approach to the story, I guess I am saying that the characters haven't convinced me. I could easily see these people from the future attempting to manipulate us into believing a lie. Maybe I am just to assume that the characters are telling the truth and go from there. If that is the case, then my analysis is wrong. I need to look at this again, I guess, from that perspective.

I don't think my world view is wrong. I've spent a great deal of time developing it, and I am optimistic. But I totally respect that other people see the world very differently. I wouldn't say their view is wrong, it just isn't the way I see things.

----
Ok I looked at this again. I'm still not convinced that this message (from the characters in the future) isn't part of an elaborate propaganda campaign based on sensationalism. I am not buying into what they are selling, but I am skeptical that way. They may be telling the truth but they are doing so in such a heavy-handed way that it undermines, to me, what they are trying to say. It is well done though, I give them that.

How funny would it be if it turned out that all of this was set up by the government in the future? The "bad" guys pretending to be good guys exposing the bad guys. Just a thought.

But I know, I know, no one but me thinks this message is what this story is lecturing us about. I think the message of question what anyone is telling you-even if they seem to be people from a screwed up future coming back to warn us- is a good one. So I want to stick with that. Smile
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PostPosted: Sun Mar 18, 2007 2:33 pm
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Phaedra
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Re: I'll go first

rose wrote:
People are always preaching these apocalypses for the future, and you know what? Those people, the endless prophets of doom - they owe us an apology. They've never been right.


Quite aside from Year Zero specifically, as a general statement about dystopian art:

People who lived in Hitler's Germany, in fascist Italy, in communist Russia, in China, and so on, might disagree with you that prophets of social doom have never been right. I think some women living in Saudi Arabia today might argue that their reality is as dystopian as The Handmaid's Tale. I have yet to read any fictional imagining of a dystopian future that approached the horror of some Holocaust memoirs I've read.

They've never been right about the U.S. Some of them were right about other parts of the world and human history, and if anything didn't go far enough in their warnings.

I think that in hearing the cry of the dystopian artist as "We must never let this happen!" you may be missing the faint "again" echoing after it. The techniques of governments in imagined horrific futures may be novel; their goals, on the other hand, have at times in real history been realized and they have visited atrocities on their people.

If we are to look at humanity positively in the shadow of the Holocaust, after the horrors of the Soviet regime, of the fascists, of things that are occurring even now in Africa, in the Middle East and places we might not even be aware of yet, it cannot realistically be with the attitude that dystopian futures never come to pass, but rather that they pass away as well.

We have fallen many, many times as a species. Our salvation is that we've also gotten back up.

Furthermore, I think you miss the usefulness of dystopian art as a warning not by itself, but simply as part of a larger cultural awareness.

When we turn away from the roads to the futures that dystopian artists warn of, we see them as failed prophets, as fear-mongers. But that doesn't mean that we haven't stood at those crossroads.

We just had the good fortune to come to our senses culturally and take a different path, largely because, I think, there was a cultural awareness that something wasn't right with the direction we were heading before we were ever really in serious danger. Dystopian art, however, is part of that cultural awareness. It's just more strident, and more extreme, than most people's vague, "hmm, I don't think we should vote for this guy" or "I think we should repeal this law" gut-level awareness.

But in some ways, a "failed" prophet is one who's actually succeeded, not in predicting the future, which was not the intent of the Biblical prophets from whom our contemporary prophets of "doom" often borrow their language and rhetorical style, but in warning people away from that doom before the path to it is even clear.
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PostPosted: Mon Mar 19, 2007 2:41 pm
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rose
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Yes I know people have different views. I'm don't recall saying that the art isn't valuable. But I am very optimistic about the future.
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PostPosted: Mon Mar 19, 2007 3:58 pm
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Phaedra
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rose wrote:
Yes I know people have different views. I'm don't recall saying that the art isn't valuable. But I am very optimistic about the future.


But would you say that the "prophets" that were right -- those that warned about Hitler, about Stalin, about Mussolini, etc. -- also "owe us an apology"? Or were you limiting yourself to the U.S.?

And if their predictions of doom helped, in some small way, to avert a dystopian future -- even if it wouldn't have been quite as bad as they imagined, for what precisely should they be apologizing?
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PostPosted: Mon Mar 19, 2007 4:06 pm
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rose
...and then Magic happens


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Actually, because I was talking about the context of this game I was thinking more of the immediate time and the near future- like when people would write books about "the coming stock market crash of whatever" or all the fear mongering around Y2K.
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PostPosted: Mon Mar 19, 2007 4:20 pm
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Phaedra
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Ah. I just get a little worried when people start suggesting that artists should apologize for their art because it took place in the future and didn't actually come to pass.
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PostPosted: Mon Mar 19, 2007 4:29 pm
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