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 Forum index » Archive » Archive: Perplex City » PXC: Questions/Meta
Adrian Hon Blog Post - ARGFest
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Mikeyj
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Joined: 18 Oct 2004
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Adrian Hon Blog Post - ARGFest
If you want your curtain's closed, shut your eyes...

If you want to know absolutely nothing about Season 2 until it bites your addiction glands and dangles off them for the next (oh my life no!) two years, then read no further.

Adrian Hon has posted slides of his talk at ARGFest on his blog MSSV.net here . Though there are no massive plot spoilers there is some more detail of what went on during Season 1 (though now I'm 27 and ruggedly handsome, so slightly off the peak of the demographic Wink ) and indication of the concepts for Season 2.

Key things that caught my eye:

1. 13 story arcs in Season 1... hmmm, anyone want to count 'em?

2. Omnigraffle gets another ad... wish they made something like it for Linux, the one's I've come across make me use a pencil and a big sheet of sugar paper instead. Or one of those lovely big sheets of glass like on Waking the Dead.

3. 15,000 e-mails sent to in-game characters... would have doubled had one for Madame Bianca been released.

4. ARGs hard to understand for new players... I think this is an interesting point. When I started Perplex City, the Firebox catalogue (and Firebox's website) directed me here. It took a while of ploughing through posts of all the various games that were playing and all the Project Syzygy posts and only then do you start to get a handle on what's going on. That takes a certain bloody-minded curiosity. How do you recruit people more gently?

5. Season 2 will be: Episodic, Personalised and Replayable.

Pause for full ramifications to sink in.

Episodic makes a lot of sense to me. Bite-sized chunks that don't require all night bleary-eyed digestion. Personalised is lovely, I do like a bit of personal service. Replayable I find... scary? Replayable in what way? Once we're done we can do it again? We get through things at our own pace (which will require judcious use of spoilers here)? In which case how do live events work with people at different stages? I think it's still sinking in.

The slide after this one has one large picture of...the key that came with the goody bag/Firebox orders. (btw, don't think people need to panic if they don't have one...we've been told it's not a definite requirement). So personalisation is via our barcode (cue The Prisoner quotes) and perhaps position in the story will be kept a tag on via the same system.

I'm off for a good hard think. So far today Craig Venter has published 6.3 billion base pairs of DNA and three substantial papers, all of which I'll have to wade through...and now this. I need a nap.
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PostPosted: Thu Mar 15, 2007 2:05 pm
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myf
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Wow.

Personalised should be cool, unless it's too personalised (so it feels like you really do have a stalker, but from another universe/galaxy/whatever the hell it is). That would be creepy then Shifty Eyes Foily!
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PostPosted: Thu Mar 15, 2007 3:30 pm
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Snowcat
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I like personalised, but replayable? Seems a bit iffy to me - what happened to the one big global event that everyone had to tune in to at the same time? But then again, I'll probably have to eat my own words in a bit.

To look at it from the other picture, it would be nice to be able to jump into an ARG at any time and have it begin just for me - as opposed to being smack in the middle of a new one where everyone except for me already knows what's going on.

PostPosted: Thu Mar 15, 2007 11:24 pm
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lonadar
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I hope replayable doesn't mean the end of major live events, like San Francisco or Ascendancy Point, but making similar-style events for the individual (ie. personalized) would allow new players joining at any time to still get some of the same thrill. Personally, I wish I could go play Receda's Revenge, and with a bit more programming, I probably could at any time, regardless of when I joined the game. I think that's what they're trying to do. I hope that's what they're trying to do.

PostPosted: Fri Mar 16, 2007 8:27 am
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Tornan Steel
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I'm confused, Adrian seem to give the impression that there were only 3 unsolved cards in his talk. He mentioned 13th labor in his slides and after being questioned at the very end mentioned Reiman as their joke and Billion to One but no mention of Shuffled. Did he just forget it or has it been solved. I looked in the thread but it didn't seem to have been solved...... Confused

PostPosted: Fri Mar 16, 2007 2:37 pm
Last edited by Tornan Steel on Sat Mar 17, 2007 6:27 am; edited 1 time in total
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rose
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I think these slides were from GDC (games developers conference), as much as I would have liked to see them at ARGFest. Adrian gave a talk at GDC which was a few days after ARGFest.

Adrian also has a video of a presentation he gave to Google UK I think. It is about 52 minutes and change. I thought it was great and worth watching.
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PostPosted: Fri Mar 16, 2007 2:42 pm
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Scott
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I believe replayable will be mostly what it sounds like. Events (I would guess *some* events, not all) will be written in a way that after the event is over, anyone who missed it can still live the action. Consider all the myriad things we did in season one. There's a bunch you probably cant think of right off because they don't exist at this time, and you might have missed it entirely during the 30 minutes it was going on. and usually, at each event, players include the usual suspects, some lurkers, and a some new fFaces. Thats a pretty limited audience, all things considered. I know plenty of people who like the cards but look at me fFunny when i mention any events.

I believe the keyword fFor season 2 is: Accessibility. Making the whole game more approachable fFrom many new angles.
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PostPosted: Fri Mar 16, 2007 5:55 pm
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rose
...and then Magic happens


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Quote:
I'm confused, Adrian seem to give the compression that there were only 3 unsolved cards in his talk. He mentioned 13th labor in his slides and after being questioned at the very end mentioned Reiman as their joke and Billion to One but no mention of Shuffled. Did he just forget it or has it been solved. I looked in the thread but it didn't seem to have been solved.


I think that he said there were 3 really difficult cards that haven't been solved. I think that we are just missing something on Shuffled so it is in a different category then these others.
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PostPosted: Fri Mar 16, 2007 7:55 pm
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Afgncaap5
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I like the sound of replayable.

I'm one of the world's biggest text adventure fans. It was an injustice that I had classes scheduled for BOTH of the Receda's Revenge games. Cool

PostPosted: Thu Mar 22, 2007 12:20 pm
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PMAvers
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Afgncaap5 wrote:
I like the sound of replayable.

I'm one of the world's biggest text adventure fans. It was an injustice that I had classes scheduled for BOTH of the Receda's Revenge games. Cool


So did I. Still made it.

Hooray for laptops and wireless internet in classrooms. Very Happy

Drawing in the window on a trackpad was a bit of a pain, though.

PostPosted: Fri Mar 23, 2007 11:48 pm
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Mikeyj
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Some more little dribs and drabs about Season 2...glean what you can from this post on the Mind Candy blog (see original for embedded links Wink :

Dan Hon wrote:

The Future of Media has a great post on Reverse Product Placement, in particular for the upcoming Simpsons film:

Saw an interesting little piece on Kotaku today about the upcoming Simpsons flick and the great lengths the production is going to in order to create what I'm calling "reverse product placement" at 7-11s across the country. While the deal hasn't been finalized yet, it looks like 7-Eleven Inc. will be refitting 11 stores across the country to appear to be the Kwik-E-Mart store that so often finds itself a popular locale in the Simpsons television show.

The post references the ARG for Heroes, NBC's (spoiler warnings - Wikipedia link) Heroes 360
- which by some accounts is a little disappointing in lacking depth of interactivity and immersion - but the ARG itself is no doubt pulling in the viewers thanks to its parent TV show's compelling content (who am I kidding - I'm a massive fan of the show and its online comics).

This is exactly the kind of new media platform that we're building with Season 2 of Perplex City - seamless, smart and consistent reverse product placement (our games, naturally, spill over into the real world)
and what we're terribly excited about.


Boldation is my own...but what does it mean? and is this special to Perplex City Season 2, or all ARGs?
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PostPosted: Wed Apr 04, 2007 11:37 am
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Scott
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Old Media: books, newspapers, radio, TV, movies
New Media: video games, the internet, portable electronic devices

seamless, smart, consistent: antonym to clumsy, blatant, sell-out
content which is describable as "seamless, smart, consistent" should appear quietly as a backdrop without anyone realizing an idea has just been marketed.

product placement: some product or identity is advertised in a theoretical real-world setting, such as in a movie or TV show.

reverse product placement: a theoretical real-world setting is advertised in some product or identity, such as perplex city.

This may or may not be all ARGs, but certainly several, at least, sure. Cathy's book is all about old media with (I believe) no particular product placement at all.
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Perplex City is a game whose only rule is: There must be a party.
Balance of Powers is a game whose only rule is: There must be a political party.


PostPosted: Mon Apr 16, 2007 11:00 pm
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