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 Forum index » Archive » Archive: Perplex City » PXC: General/Updates
[PERPLEX CITY STORIES] Announcement
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Sylocat
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Joined: 24 Jan 2007
Posts: 409
Location: Right behind you, holding a chainsaw

JewWario, with all due respect, if the game aspect meant nothing to you, perhaps you shouldn't waste your time conjecturing about whether the part that you don't care about is finished.

PostPosted: Mon Jun 04, 2007 12:02 am
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poozle
Entrenched

Joined: 15 Aug 2005
Posts: 1090

Actually I think his view is as important as anyone elses, he might not have been as interested in the ARG as the Cards but that wasn't to say he didn't like the ARG, he even said he liked the story side of it.

I know there is almost a "split" in the way people will go now, some people will continue buying the cards, but others (most likely me) won't buy the cards as they were mainly a way to support MC with the ARG, and now the ARG has gone buying them isn't likely to support it.

I wish them luck with the new kids venture and will still watch, who knows, if its cool it might even get some of us hooked Wink

PostPosted: Mon Jun 04, 2007 3:41 am
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Caz
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Joined: 18 Aug 2006
Posts: 127

i liked the cards more then the ARG, but i always did the cards thinking that this was part of some thing bigger. all the other sub and meta puzzles (now gone).

Season 2 was getting better at bring the two sides together, the comic book cards, short stories on the backs. but they taken away all fun card thing like the bones points for full sets, ligthmarks and seeing where you where in the world rankings.

now it all feels gutted with out a story of any kind, just a lot of hard puzzle that you get nothing for solving. i hope some of you guys stay around play other games,.

i going to go cry in my crying cube now Crying or Very sad Crying or Very sad Crying or Very sad .

or i just going to play another game or work on my own stuff.
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PostPosted: Mon Jun 04, 2007 8:51 am
Last edited by Caz on Mon Jun 04, 2007 9:10 pm; edited 1 time in total
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Scott
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Joined: 11 Sep 2004
Posts: 1140
Location: 390 Chestnut Ridge Rd, Rochester NY, 14624, USA

Actually JewWario's point is pretty interesting. While I'm infatuated with the game as a whole, many of my countrymen are not so much. I don't know how American this viewpoint is (as JewWario suggests it is), but several of my fFriends stateside have expressed complete lack of concern over the end of the ARG, saying "Ok, so, but the cards are still coming out? When is that happening?"

And I suppose smart toys fFor kids would be nice. So often I wander into a toy store, only to be let down by the poor quality of the store's offerings. So I guess there's that.

I've had a fFew days to mope about, and get beyond utter shock and move into general malaise, i guess you could say.
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Perplex City is a game whose only rule is: There must be a party.
Balance of Powers is a game whose only rule is: There must be a political party.


PostPosted: Mon Jun 04, 2007 12:15 pm
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poozle
Entrenched

Joined: 15 Aug 2005
Posts: 1090

Scott wrote:
Actually JewWario's point is pretty interesting. While I'm infatuated with the game as a whole, many of my countrymen are not so much. I don't know how American this viewpoint is (as JewWario suggests it is), but several of my fFriends stateside have expressed complete lack of concern over the end of the ARG, saying "Ok, so, but the cards are still coming out? When is that happening?"

And I suppose smart toys fFor kids would be nice. So often I wander into a toy store, only to be let down by the poor quality of the store's offerings. So I guess there's that.

I've had a fFew days to mope about, and get beyond utter shock and move into general malaise, i guess you could say.


I think it might be something to do with the fact that in S1 a lot of people seemed to think that the ARG was mainly just for the "treasure hunt" and so felt it wasn't so applicable to them, this is obviously just spec but seems like a possibility to me.

PostPosted: Mon Jun 04, 2007 12:50 pm
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UKver2.0
Decorated

Joined: 09 Feb 2006
Posts: 270

When there was $200,000 attached to PXC, I actively told other people about it (the cards, the ARG, the works) like it was the next big thing. When Season 2 was coming and there was to be no big payoff, I'd still have the ARG to talk about. (Without the treasure hunt, though, I wouldn't be the one bringing it up.) Now that there is no Prize and no ARG, I'm pretty sure I won't be telling anybody about puzzle trading cards.

Even if the people in The States (who already play) continue buying the cards, how will it ever grow from here?
_________________
Naomi: We did joke that we’d end up have to go round to your houses with shovels, drive you to the location and tell you to dig.
Andrea: Paint a little X on the ground with spray paint..
Naomi: and then you’d try to anagram 'shovels'


PostPosted: Mon Jun 04, 2007 2:12 pm
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isca
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Joined: 15 Apr 2006
Posts: 131
Location: Newport, Wales

Scott wrote:
Quote:
i've said a fFew words over at the wiki


Maybe 'a million stories, a million reasons' is more apt at the moment. Crying or Very sad

PostPosted: Mon Jun 04, 2007 4:38 pm
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poozle
Entrenched

Joined: 15 Aug 2005
Posts: 1090

UKver2.0 wrote:
When there was $200,000 attached to PXC, I actively told other people about it (the cards, the ARG, the works) like it was the next big thing. When Season 2 was coming and there was to be no big payoff, I'd still have the ARG to talk about. (Without the treasure hunt, though, I wouldn't be the one bringing it up.) Now that there is no Prize and no ARG, I'm pretty sure I won't be telling anybody about puzzle trading cards.

Even if the people in The States (who already play) continue buying the cards, how will it ever grow from here?


It won't, there is really no growth for the puzzle cards, AFAIK they are designed to finish S2 now (as they've been designed and at least W2 have been printed) and then that will be it (well, for now....). (I don't know about the cards, just my spec).

PostPosted: Mon Jun 04, 2007 6:28 pm
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Lyoko is Cool
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Joined: 09 Mar 2007
Posts: 72

Well, Unfortunately I never purchased a pack of Season 1 Cards, and only participated in the S2 teaser. I wished that they would have broke the news later than the first. Of any day to do it, that was the worst. I was completely ready for the second season to start, especially after receiving the Goodie bag for winning the "Guess the Weight of the Cube" Contest. I guess that it feels as if I've been given a backhand slap after everything that has happened.

PostPosted: Tue Jun 05, 2007 11:10 pm
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Mikeyj
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Joined: 18 Oct 2004
Posts: 1847
Location: London

Spec - probably with a bit of devil's advocate thrown in

Mikeyj wrote:
I don't think it makes business sense to piss off your fan base and then try and sell more cards. Therefore I think that there is some other reason than Perplex City not making money. What that is I'm convinced we will find out. I am gutted, but I don't think that the cynicism is rationally justified.


Can I just say that after this original fanboy knee-jerk that I think I was probably wrong.

We know that a lot of Mind Candy's money was raised by venture capital. I am guessing that this was to fund Mind Candy as a venture and not Perplex City per se. So assuming I'm a venture capitalist rather than me, what wouldn't I be pleased with?

Season 1 getting longer. Not a problem in itself, it was more successful than at first thought, but was the length extension we got justified by continued growth of player numbers (or more importantly, card buyers)?

Episodic delivery development. This would have taken a fair amount of development input. The cards are more separate from the ARG in Season 2 and therefore the development is going into something that is not in itself generating revenue. Though the plan would have been to have this funded by advertising/promotion, was there enough interest? Could it be seen as spending money on people who don't spend money, rather on the people that do...those card junkies (of course there's some cross-over, but I think it's a valid division of the player base).

Live events - I would have accepted these initially as fantastic promotional events. Although they can only be attended by a limited number of people there would be a lot of interest generated around them. Was FIA a factor? The link-up with the BBC and the nature of the event should have meant that there were a lot more players involved. How many casual players brought across from Scott Mills were there? Efforts were obviously hamstrung a little by the delay, as it was due to be part of the launch finale based on the original start dates of season 2 (first episode finale?). A small number of (lovely people) were attracted across, but is this what you'd expect from a major event that linked with something as established as Radio One? Plus the core players were in a bit of a doldrums and I would view a live event that only gets a percentage of core players as a damp squib.

New product development. We've had hints of something for a younger age-group (see here. I'm presuming that it's going to be generating money like the cards rather than like the ARG and is seen as a better investment. Look at the sheer amount of marketing for kids products, lots of money there.

Demographics. I'm sure that I read somewhere (and I've tried to find it) that the demographics of the card players were (understandably perhaps) a lot broader than those of the ARG. So it makes sense to concentrate on the largest market.

PXC was not yet in profit (I don't know what time you would hope to be in profit by...I guess it depends on the expectations of the investor). In order to argue against excision of Perplex City from your company at the behest of an investor then a profit would be the best bargaining chip that you could have.

That's one way I think you can interpret events.
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PostPosted: Wed Jun 06, 2007 5:55 am
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jb1172
Boot

Joined: 01 Mar 2007
Posts: 20

Firebox comment from welovepuzzles forum

Someone posted the following reply from Firebox on the welovepuzzles forums on the 4th - I don't think anyone's picked it up here yet:
http://www.welovepuzzles.com/jforum/posts/list/15/535.page#6741

Quote:
Thanks for your email and interest in Perplex City Wave 2 cards. Unfortunately, these will not be available in the foreseeable future. Mind Candy (the company behind Perplex City) have decided to put Season 2 on hold. Please see http://www.perplexcity.com/ for more information.

Kind Regards,
Jodie Attreed
Firebox Team


This goes against the general feeling that cards will continue, but (as mused on the original forum) is probably just a 'we know nothing' while mind candy figures out what they're doing and when to sell the cards they've already produced.
What were the Season 1 timescales anyway? 6 months between waves? So we have until the Autumn anyway.
jb

PostPosted: Fri Jun 08, 2007 8:56 am
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LargeWu
Boot


Joined: 20 Dec 2006
Posts: 14
Location: Minneapolis MN

Business model needs a tweak?

I think certainly it was Perplex City's business model combined with the story arc that did them in.

By having such a long-running story, the longer it went on, the higher the barrier to entry became. Just imaging reading "LOTR:Return of the King" without reading the first two books and trying to get any enjoyment from that! Sure there were players who were only interested in the cards. But I think Mind Candy's intent was to get the player to get their first few cards, let the cards build interest in the story, and then that interest would fuel further card purchases. Or at least, IMHO, that's what their intent should have been. I can't even count how many players I've read that have mentioned something like "I discovered it in the middle or towards the end, but by then there was just too much to follow, so I'll just wait for the next season to really get involved."

Having shorter story segments (3-4 months, perhaps) might have remedied some of this, and it looks like that's where they were heading. But then the puzzle cards had nothing at all to do with the story. to me they felt almost like completely separate things (or would have had season 2 ever gotten off the ground). Ideally the waves of cards would have meta-puzzles and the like corresponding to different, more self-contained waves of the story, which would serve to generate interest in each other.

I also think a number of things worked against getting American players involved...lack of Stateside distribution, lack of publicity, the time difference...almost all live events (in meatspace or over the net) in PXC happened either while I was at work or while I was in bed. It's also much harder to hold live, in-person events here due to the geography of the US.

Hopefully we'll see something that addresses some of these issues come along soon. Frankly, I really don't care if it's Mind Candy or not, as long as the game experience is good. But if Mind Candy can figure it out, then great, we already know what a great job they can do.

PostPosted: Fri Jun 08, 2007 10:55 am
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PuzzledPineapple
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Joined: 07 Apr 2005
Posts: 352

Re: Business model needs a tweak?

LargeWu wrote:
Having shorter story segments (3-4 months, perhaps) might have remedied some of this, and it looks like that's where they were heading. But then the puzzle cards had nothing at all to do with the story. to me they felt almost like completely separate things (or would have had season 2 ever gotten off the ground). Ideally the waves of cards would have meta-puzzles and the like corresponding to different, more self-contained waves of the story, which would serve to generate interest in each other.


That's some of the worst of this: they were addressing these problems with the model. I'm left with the feeling that if they could just have tried the new season two way of doing things they woulf have got even bigger and maybe even got somewhere near mainstream. Episodic installments, obviously, were their big idea, and just look at the card backs! They were just starting to get good too! There's the Daniel Saunion story (now never to be told) that was picked up in the ticker at the bottom of the news video teaser we saw - who knows where they were planning to take that.

Honestly, I just don't think the self-supporting idea works atm. The amount that the average player is willing to pay to play and the amount that the average player would have to play to support such an ARG: the disparity is too big. Either boost the number of players (which decreases the appeal as the game becomes less personal) or get richer ones.

Or, as ever, go the advertising route. The other infuriating thing is that they were planning some kind of advertising something that would have brought in some more money. I don't know what the deal was with BBC over FIA (since the BBC aren't too well off themselves if you believe the 6 o'clock news reporting on license fees) but that kind of thing could well have been the future. IMHO FIA went a bit too quickly for us to get into and I sincerely hope that it wasn't used as a test case for whether a new way of doing things would work.

Of course, along with everyone else, this is all just mad spec (which is, after all, what we're good at). In years to come we'll find out it was nothing to do with the money and that everything we thought season two was going to be was completely wrong. And I have to try and get to 333 posts before we go our separate ways.

PostPosted: Sun Jun 10, 2007 2:14 pm
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PerplexRUM
Guest


Familiar
Familiar

I came across this, and according to discussions on the quest4treasure site it has been online since April!!!!!!! (Alarm bell!)

www.Follow-me.co.uk

Anyone else think that this little poem sounds a little familiar or is it just me? Especially the line Support the MIND? Especially when this has been online since April and discussed in many other forums.

Adrian and the other ex MC staff also all posted there blogs within a hour or two of each other (this was after leaving mind candy?) I think there is loads more to this than meets the eye (at least I hope there is). Sad

Rolling Eyes

PostPosted: Mon Jun 18, 2007 12:00 pm
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Borat
Guest


strange
strange

I would read too much into it, although

I do agree that there are some very interesting statements in that poem.

I took part in the original follow-me game before it went belly up and there was always a sense of something bigger behind it, but I don't think it has anything to do with mind candy.

PostPosted: Mon Jun 18, 2007 12:35 pm
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