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 Forum index » Meta » General META Discussion
[OPINION] Does an ARG make offensive subject matter personal
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Rekidk
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Joined: 19 Dec 2006
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[OPINION] Does an ARG make offensive subject matter personal
Reaction to 'Save My Husband'

A recent blog post has sparked a heated discussion about whether it is morally okay to have a fictional game based on a serious issue (like kidnapping). This got me thinking...

In today's media, serious issues (rape, murder, incest, child abuse, kidnapping, torture, death, etc.) are dealt with on a regular basis. These issues are featured in a variety of books, movies, TV shows--anywhere you look for entertainment.

However, the backlash to the Save My Husband (SMH) game (especially by this one blogger) is pretty incredible. This blogger insinuates that SMH is offensive to the families who have had to deal with a kidnapping.

When was the last time you have seen such a backlash to a movie or TV show? CSI has murder cases--is that offensive to the family of a murder victim?

If those passive forms of entertainment are not offensive, but an ARG with the same subject matter is (at least to someone who doesn't play ARGs), then that implies that the interactive, TINAG nature of ARGs is offensive.

Certainly, an TINAG makes an ARG more intense that more passive forms of entertainment--but does it make harsh subject matter (murder, rape, kidnapping) more offensive? If so, what should be done about it?

I'd like to see what you all think about this.
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PostPosted: Sun Jun 10, 2007 11:06 pm
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catherwood
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As i read the comments section of that blog, the phrases that pop out at me say "It dawned on me this was a hoax" and "I am peeved mainly by the fact that I was lured in." They are mostly offended by the advertisement for the game or the manner of the rabbithole, not the game itself, because they didn't know from the first glimpse that it was a game at all. This kind of reaction has happened with games in the past -- Who Is Benjamin Stove comes to mind as a recent example -- when the "realism" begins before the disclaimers.

Television programs don't need to begin *every* show with a reminder that what you are about to watch is only fiction (although a few "ripped from the headlines" stories do add a disclaimer when the plotline treads too closely to reality), because we have had a generation to learn how TV works. In contrast, the internet is still young, and the notion of acting out stories on the internet is younger still. In time, people will learn how to deal with blurry lines, but maybe it will take a generation raised on ARGs before we reach that level of audience sophistication.

edit to add: The second type of backlash to an ARG happens when people realize it's all "just advertising", as if entertainment is further cheapened by being a promotion for a product or service. The CourtTV connection is revealed in their now-visible disclaimers, and people who were "tricked" into helping the SaveMyHusband woman are now also feeling "used" by marketers, moreso than if they had been "tricked" by an experimental art form.

PostPosted: Mon Jun 11, 2007 12:21 am
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VQ.Wavecrest
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It's a bit unclear, only for the sake of the fact that people are so fickle.

Do I believe that SMY was wrong? No--but I have more experience with ARGs, and I knew this was a game.

I showed my brother this, and he wanted to know why the police weren't doing more to help this poor woman, etc., etc., etc. Once I explained it was a game, he was angry. I think that people don't like being "taken advantage of" or something similar--when they find out it's a game, they find any excuse to make up for their reasoning.

Do they make subject matter personal? I think that's up to the individual(s) looking at the ARG to decide. But if they don't like it, all they have to do is go to another website. Nobody's forcing them to play.

PostPosted: Mon Jun 11, 2007 12:25 am
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sixsidedsquare
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Heh, I was thinking about making a topic similar to this one while listening to the netcast and their talk over this. It's an interesting topic, the curtain breaking disclaimer vs the greater realism of not having it (And most of what I'm saying here is basically restating catherwoods first paragraph).

Pretty much all people that are somewhat deep into arging seem to prefer the tight curtain and the strong TINAG (*side note 1 below), but this runs that major risk of things like what you mention here in SMH and, as catherwood mentioned, in WiBS. People don't like to be fooled into thinking something wrong and then feeling silly, and when it's for an 'advertisement' doubly so. It hits worst when people find something and in believing it's real, start to tell people and talk about it that way, only to discover they were 'tricked'.

However, (I'm a bit like a pendulum here) a blatant 'THIS IS NOT REAL' tag, or even subtle one for that matter, kind of kills something in a game. Most games do require a bit of a suspension of disbelief that shows you it is a game, and even the ones that don't (even just initially), the regular ARG crew will tear it apart till they hit the reality wall (**side note 2 below), and I have yet to see something that has been able to fully blur that line. The problem is that this only works for seasoned veterans of ARGing. Any trailheads going out that pull new people in can essentially deceive them. But (again but), without the deception it's hardly a rabbithole to tumble down.

I think the major issue is the nature of the trailhead and the content it leads to. One of that bloggers comments he made in response to people:
Don Park wrote:
I visited the site to see if there was anything I could do and, if nothing, to at least offer my sympathy. I knew that chance of my help being anything was practically nil and my sympathy doesn't help but I didn't want to just walk by because the only thing I am afraid of in life is regret. Maybe I am just weird.

In this case the trailhead was itself taking advantage of peoples kindness, rather than just creating some sort of intrigue that other things might use (although in using that WiBS still copped some flack). The problem also seems it'd be less prevalent in things more grassroots. Another comment Don made was:
Don Park wrote:
The best way I can explain is that...my heart went out to them but was met by...entertainment.

It is that much more of a stab when you find out not only have you been tricked, but that you've been tricked into watching an advertisement. Trick like ads and viral marketing on the internet have a very bad sort of rep with people for this very reason.

So getting back to the actual topic at hand, I guess with sensitive subject matter that plays on peoples emotions you need to tread somewhat lightly. TV has an obvious barrier of being not real, but the internet can simulate reality very well, and that is where the problem arises, so you have to be more careful in creating an ARG that could cause problems like this. I feel Don Park (the blogger) was right in feeling used when being drawn falsely to a site to help someone, and can't really think of how something such as SMH could have been trailheaded (is that a term?) without disclaimers to not cause a fuss. I myself am more inclined to trailheads that create intrigue and mystery to draw people in, but the subject matter needs to be appropriate for that I guess.

It's hard to say how disclaimers will go in the future, but remember that hairdryers will most likely always have that little label that says 'Do not use in shower'.



(*side note 1: This Is Not A Game has kinda become blurred in my head, is it more the creation of a completely 'real' environment in a game and blurring the lines so you can't tell if it's a game or not, or is it more the "we know it's a game but don't say it Wink". It seems to be used in both contexts at different times.)

(**side note 2: This is kind of taken from what I think Phaedra, or maybe imbri once said, about how ARGers say they don't like walls in a game and like the blur, but will push at the edges of the world until they find the wall anyways.)

Finally, how do some people do posts of this size so often? Writing one of this size takes me ages and a solid ammount of effort.

PostPosted: Mon Jun 11, 2007 7:45 am
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ItWasntMeISwear
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PostPosted: Mon Jun 11, 2007 7:32 pm
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rose
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This isn't directly on ARGs, sorry. But earlier this week I went to a couple of talks at the Games for Change, which I suppose can be described as games that are designed to educate and help make social change, conference here in New York. A fundamental issue of Games for Change is dealing with a serious issue in a fictional world. Most other games are clearly games when you first encounter them, this question of identifying the game as a game seems to be unique to ARGs.

Still, questions may be raised as to the propriety of using games to address serious issues. Ian Bogost has a provocative discussion of Designing for Tragedy about a hack flash based game called V-Tech Rampage, where you can replay the murders at Virginia Tech in which he states

Quote:


If V-Tech Rampage offers an example of an unsophisticated, negligent take on the tragedy, what would a thoughtful, conscientious one look like? This question cannot afford to remain hypothetical any longer. So I hereby issue a challenge to the videogame industry: to create a videogame about the Virginia Tech tragedy. One worthy of reflection. One that captures the event's despair as well as much as its brutality. One that the public can respect even if it makes them uncomfortable.

I want a proper game, in a box, in the store, just like United 93 and Elephant and Munich share shelf space with Con Air and Bad Boys and Coyote Ugly.

All of the themes above, and many others yet unthought, are well within our means to implement. They do not require advances in rendering technology or novel input devices or upgraded physics middleware. They merely require the resolve to care about this tragic event enough to want to try to make sense of it, as best we are able, in our own medium.


So I am going to say that ARGs, as an expressive medium, can address serious issues in a fictional setting.

As for announcing a game as a game to the world, there are direct and indirect ways to do that, such as the messed-up text in Year Zero that clued you in that this wasn't a normal webpage. Maybe the decision of whether to announce up-front that something is a game depends on your intended audience? I know that Brian Clark added a meta page in Eldritch Errors once he had calls from Homeland Security about the arabic in the Craigslist posts. And there was the RIAA knee-jerk reaction against a person in Germany who uploaded a song from Year Zero, the RIAA didn't know about the game. (although I doubt a META site would have changed the RIAA's actions. Wink I don't think there is a hard and fast answer to this question.
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PostPosted: Fri Jun 15, 2007 4:10 pm
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ItWasntMeISwear
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PostPosted: Sat Jun 16, 2007 12:04 am
Last edited by ItWasntMeISwear on Sat Jun 23, 2007 5:52 pm; edited 1 time in total
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rose
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I think the existing V tech rampage game can be played on-line free from anywhere, I don't think it was a money making thing. (although the creator oddly demanded, and then withdrew his demand, for $3,000 to take it down.)

I guess what Ian is saying is that movies sometimes deal successfully with painful tragedy, maybe the game industry should consider making a worthwhile contribution in the same way. I don't think that money making was part of the equation. Most serious games don't seem to even attempt to make money. Wink

The reason I brought this Ian's article was to address the question of whether ARGs can address serious issues, I think that they can. I think that Year Zero, in its own way, did take on some serious issues and dealt with them it a serious manner. (not that I agreed completely with the approach, but it didn't shy away from controversial topics.)
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PostPosted: Sun Jun 17, 2007 12:06 pm
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ItWasntMeISwear
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PostPosted: Sun Jun 17, 2007 11:40 pm
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rose
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I think Ian's article explains why the VTEch game is a poorly designed game as compared to the Columbine game, which also raised controversy when it was released.

I don't know what the designer's intent was for the VTech game. I don't think he made any public statements about trying to raise awareness.
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PostPosted: Tue Jun 19, 2007 3:48 pm
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Nightmare Tony
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Back to offensive subjects, sometimes they are parts of storylines and fiction. One game I played involved the death of a little girl. The PMs had to change it because it hurt the players so hard who really bonded with her. The same applies with some other games, if they were able to fit it within the plotline.

It is all about good storytelling, and sometimes life is hard and we lose the ones we love. It happened before in games and most certainly will again.
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PostPosted: Fri Jun 29, 2007 4:56 pm
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