Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Fri Nov 15, 2024 5:16 pm
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Archive » Archive: Perplex City » PXC: Project Syzygy Pre-Game
Project Syzygy
View previous topicView next topic
Page 12 of 23 [333 Posts]   Goto page: Previous 1, 2, 3, ..., 10, 11, 12, 13, 14, ..., 21, 22, 23  Next
Author Message
Guest
Guest


Didn't mean to ruffle any feathers. The webmail account was found by sending sente an e-mail with some coded text. He or she broke the code and went to a website that my associates had set up. My associate watched the references, to see if ol' sente would show up. Sente did show up, and that's how we derived the webmail page.

The game is played in both directions, yes?

Regards,

sam

PostPosted: Mon Mar 29, 2004 1:59 pm
 Back to top 
Guest
Guest


sam wrote:
The game is played in both directions, yes?


Up to a point. And reversing emails is, to me, legit. But - do you really want to kill the game before it starts? We can have more fun playing than we can spoiliing, after all. If I wanna play, then there's limits I respect, because I want to enjoy the game. For me, end of story....

PostPosted: Mon Mar 29, 2004 7:05 pm
 Back to top 
vpisteve
Asshatministrator


Joined: 30 Sep 2002
Posts: 2441
Location: 1987

Well, on one hand, all's fair and all that....

but on the other hand, just because you can do something doesn't mean you should.

Little peeks behind the curtain can be fun for some people, but ultimately it takes away from the fun of the game, imho. Trying to hack into the backdoor workings of the game is very bad form.

If hacking is part of the game, the PMs will make it absolutely clear as to when/where/how it's okay to try.

Squirrelmail is a pretty common webmail system that a lot of webhosts install automatically in everyone's account. I'd but my efforts elsewhere if I were you. Wink

PostPosted: Mon Mar 29, 2004 7:12 pm
 View user's profile Visit poster's website Yahoo Messenger
 Back to top 
Flynn
Decorated


Joined: 11 Nov 2003
Posts: 240
Location: UK

Anonymous wrote:
sam wrote:
The game is played in both directions, yes?


Up to a point. And reversing emails is, to me, legit. But - do you really want to kill the game before it starts? We can have more fun playing than we can spoiliing, after all. If I wanna play, then there's limits I respect, because I want to enjoy the game. For me, end of story....


That would be me, then, with a new browser Wink I stand by what I said though - hack, when indicated, but respect the limits. 'K, not quite what I said, but what I meant...

PostPosted: Mon Mar 29, 2004 7:23 pm
 View user's profile AIM Address MSN Messenger
 Back to top 
Guest
Guest


Anonymous wrote:
sam wrote:
The game is played in both directions, yes?


Up to a point. And reversing emails is, to me, legit. But - do you really want to kill the game before it starts? We can have more fun playing than we can spoiliing, after all. If I wanna play, then there's limits I respect, because I want to enjoy the game. For me, end of story....


Sir, you are by all means correct. It would be a tragedy to dillute the intense pleasure derived from playing ARG's. There must be a fine balance though, between finding the doorways to open, and being shown them. It was merely an attempt at shining light towards one possible doorway, and then finding out that the key is in fact a sword.

Regards,

Sam

PostPosted: Mon Mar 29, 2004 8:35 pm
 Back to top 
Slyfox
Unfettered


Joined: 06 Feb 2004
Posts: 323
Location: Manchester, UK

It's a bit like looking for Christmas presents when you are a kid. It's fun at the time but ultimately disappointing. Also, if PMs feel they have to spend all their time make their games hack proof then no one going to bother setting them up. We all acknowledge that "This is not a game" etc etc but I don't think we should declare war on the PMs until they do so on us.

Part of the problem is that ARGing has certain "unwritten rules" and "gentleman's agreement" which are not always obvious upon arrival. Perhaps there is room for a bare knuckle discussion about what is and what is not acceptable within the ARGing community. How about a PM's and Player's Charter? Any takers?
_________________
"I mean, think about it.....its on the internet, right? Therefor, it's GOT to be real!! I mean, who would use the internet to lie? That'd just be crazy!" --- StercusMaximus

PostPosted: Tue Mar 30, 2004 6:38 am
 View user's profile Visit poster's website
 Back to top 
neon snake
Veteran

Joined: 18 Mar 2004
Posts: 70
Location: Chelmsford, UK

Slyfox wrote:
Perhaps there is room for a bare knuckle discussion about what is and what is not acceptable within the ARGing community. How about a PM's and Player's Charter? Any takers?


Actually, yes.

As a newcomer to the genre, and to these boards, I certainly wouldn't mind Smile

Both a PM's charter, Player's Charter, and any forum rules would be good (aside from the obvious 'no obscenities' kind of thing) - I assume it would be bad form to reveal the PMs office whereabouts, that kind of thing would be good to have clarity on.

PS. I don't kow where the PMs work...it was the first thing to spring to mind... Smile
_________________
'To know, yet to think that one does not know is best. Not to know, yet to think that one knows will lead to difficulty.'
Lao Tzu


PostPosted: Tue Mar 30, 2004 8:10 am
 View user's profile MSN Messenger
 ICQ Number 
 Back to top 
g_rott
Boot

Joined: 11 Mar 2004
Posts: 25
Location: Cambry

Slyfox wrote:
Part of the problem is that ARGing has certain "unwritten rules" and "gentleman's agreement" which are not always obvious upon arrival. Perhaps there is room for a bare knuckle discussion about what is and what is not acceptable within the ARGing community. How about a PM's and Player's Charter? Any takers?


i'm all for it. An agreement of rules is of course helpful, and through this it would almost open up the opportunity for ARG's to become something behind-the-scenes in themselves, a secret society; sounds dumb but if you walked down the street and recognised someone as a member just by a badge on their lapel (lapels are optional Cool. Someone you only know as an online entity and you just catch their eye. Theres a buzz that extends beyond the games.

Yet i can see the drawbacks in rules; if you have rules, you know you are playing a game, you are involved in a construct. And i'm sure it could cause problems on the other side of the curtain, after all if there is no limit to the tools the players can use, there is no limit to the devious puzzles they can encounter. Rules are snakes and ladders, both are hard to swallow.

g_
_________________
Not stopping for anything but breath

PostPosted: Tue Mar 30, 2004 8:20 am
 View user's profile MSN Messenger
 Back to top 
Adrian
Boot

Joined: 26 Sep 2002
Posts: 69
Location: Oxford/London, UK

It's a very interesting idea, a Player's Charter, and it has the potential to solve or clarify a lot of problems. However, as previously noted, it does harm the suspension of disbelief. Also, its exact form would be very important.

For example, none of us wants to see a long and dull list of rules; that's just no fun for anyone. And neither do we want a pithy message which basically says 'play nice'. Something in the middle is best, both in terms of form and presentation. Even if you had a good set of guidelines for players, you wouldn't want to put them up on a main site with a link saying 'Player Guidelines'; similarly, you couldn't just send them to player communities because then there'd be no guarantee that everyone would see it. You'd have to figure a way of slipping it into the game world seamlessly.

As for the content, I imagine things like, 'Do not attack game assets or infrastructure - i.e. no DOSing, hacking of servers, etc' would do well, as would, 'No impersonation of game characters or websites'.

Like I said, it's an interesting and difficult question which really falls under the greater umbrella of 'community relations'. May god help whoever gets a job like that Smile

(As usual, only personal opinion in this message, nothing specifically Syzygy-related. Although we *are* based in London. And I imagine that when we launch it won't be all that difficult to find our offices - it's just going to be something we'll have to deal with, perhaps with giant genetically engineered attack dogs...)
_________________
Chief Creative at Six to Start
Founder of Let's Change the Game


PostPosted: Tue Mar 30, 2004 8:59 am
 View user's profile Visit poster's website
 Back to top 
rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

Adrian writes:

Quote:
Like I said, it's an interesting and difficult question which really falls under the greater umbrella of 'community relations'. May god help whoever gets a job like that.


Let's make this a community project then. I'm linking this into the META thread below.
_________________
I love this site for being free, in every sense of the word~Spacebass

Mankind was my business, the common good was my business.~ Dickens


PostPosted: Tue Mar 30, 2004 9:51 am
 View user's profile Visit poster's website
 Back to top 
neon snake
Veteran

Joined: 18 Mar 2004
Posts: 70
Location: Chelmsford, UK

What I, personally, would be after, I think, is not so much a hard and fast 'do this...', 'don't do this...' list, but more in terms of guidelines...
- It would be considered bad form to delberately spoil the story..
- It would be considered bad form to crack the PMs database..
etc
etc

rather than restrictive 'these are the Rules of the game, which are not to be broken'.
_________________
'To know, yet to think that one does not know is best. Not to know, yet to think that one knows will lead to difficulty.'
Lao Tzu


PostPosted: Tue Mar 30, 2004 10:10 am
 View user's profile MSN Messenger
 ICQ Number 
 Back to top 
Diandra
Unfettered


Joined: 27 Sep 2002
Posts: 390

Ten Commandments

Martavius' "Ten Commandments of ARGs" is here in the Unfiction Tutorial.

For the click impaired:


Dia
(who's helping out with number 10)
_________________
You can't solve vast puzzles with half-vast ideas!

PostPosted: Tue Mar 30, 2004 11:32 am
 View user's profile
 Back to top 
jamesi
Sentient Being


Joined: 25 Sep 2002
Posts: 2195
Location: Canadia

Best list evar. And if anyone knows the genre, it's Martavius, who has seen everything from the Beast on down.

Edit: My 300th post could not have been a better one. Giving kudos to Martavius, an often overlooked/underappreciated member of this community is well worth the milestone.
_________________
Digital Trail | Twitter | Retired ARGFest-o-Con 2012 Project Manager

PostPosted: Tue Mar 30, 2004 3:27 pm
 View user's profile Visit poster's website
 Back to top 
Gupfee
Site Admin


Joined: 22 Sep 2002
Posts: 817
Location: Massachusetts

jamesi wrote:
Best list evar. And if anyone knows the genre, it's Martavius, who has seen everything from the Beast on down.

Edit: My 300th post could not have been a better one. Giving kudos to Martavius, an often overlooked/underappreciated member of this community is well worth the milestone.


He threatened to post those pix of you again?

Shocked

PostPosted: Tue Mar 30, 2004 8:13 pm
 View user's profile AIM Address Yahoo Messenger
 Back to top 
Sunny du Pree
Unfettered


Joined: 01 Jan 2003
Posts: 636
Location: Push, Nevada

jamesi wrote:
Best list evar. And if anyone knows the genre, it's Martavius, who has seen everything from the Beast on down.

Edit: My 300th post could not have been a better one. Giving kudos to Martavius, an often overlooked/underappreciated member of this community is well worth the milestone.


Well I was waiting for something to commemorate my 600th post and complementing Martavius as well as Spacebass, Diandra, Dave, and all the unsung heros that have helped shape ARG world...KUDOS to you all! !!!!
_________________
Grace and Peace
Sunny Du Pree
I dreamed a dream and now that dream has come for me


PostPosted: Wed Mar 31, 2004 1:07 am
 View user's profile AIM Address Yahoo Messenger
 Back to top 
Display posts from previous:   Sort by:   
Page 12 of 23 [333 Posts]   Goto page: Previous 1, 2, 3, ..., 10, 11, 12, 13, 14, ..., 21, 22, 23  Next
View previous topicView next topic
 Forum index » Archive » Archive: Perplex City » PXC: Project Syzygy Pre-Game
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group