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 Forum index » Meta » Puppetmaster Help
How can a PM allow for Players to Commit Illegal Activities
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Silent
Boot

Joined: 05 Aug 2007
Posts: 56

How can a PM allow for Players to Commit Illegal Activities
Without Getting Mistaken For Actually Doing Illegal Activites?

Observe.

Suppose I, a player, am in an ARG and fighting off against Evil Corporation #593. Now, I, an ARG Player, want to really stop the Corporation.

Now, let assume the ARG is succesful, and I do not see the Curtain. You really are fighting against an evil corporation who wants to take over the world. Since this corporation is evil, all bets are off. You have to do whatever it takes to stop it. Since the Corporation already have broken too many laws, you feel justified that you can violate some laws yourself. So, you choose to find a Murder-For-Hire firm and then get them to murder off the Corporation CEO.

The problem is, doing so will actually land me in real prison, because the real police will see me really plotting to murder off a false person. Luckily, the golden rule of ARG comes in: "Don't do anything that will get you harmed in the long run!" Luckily, I remember this rule, and cancelled the Murder-For-Hire plan and go to work happily solving puzzles for the Resistance...

Except that Golden Rule just broke the Curtain. Now I am reminded that this is an ARG, and it broke the immersion of the game. Of course, as a PM, breaking that Curtain isn't a good thing. But neither is getting accidently nailed for criminal activites. What I am wondering is, if a Player wants to do criminal activites, how would you, the PM handle it?

In this situation, would it be prudent to just have a Murder-For-Hire group appear "poof" out of mid-air, and the players just communicate with that group to "arrange" for the "murder" of the "Evil Corporation CEO", so that they don't deal with actual Murder-For-Hire firms, while at the same time, ensuring that the illusion that "This is Not a Game" be kept?

(This is just a thought question, maybe useful in future games, maybe not)

PostPosted: Fri Aug 24, 2007 11:22 pm
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SpaceBass
The BADministrator


Joined: 20 Sep 2002
Posts: 2701
Location: pellucidar

Re: How can a PM allow for Players to Commit Illegal Activit
Without Getting Mistaken For Actually Doing Illegal Activites?

Silent wrote:
Now, let assume the ARG is succesful, and I do not see the Curtain. You really are fighting against an evil corporation who wants to take over the world.

Mu. If we assume the ARG is successful, we should assume you do indeed see the Curtain. If it's meant to fool you, it's a hoax.
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PostPosted: Sat Aug 25, 2007 12:11 pm
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catherwood
I Have 100 Cats and Smell of Wee

Joined: 25 Sep 2002
Posts: 4109
Location: Silicon Valley, CA

Re: How can a PM allow for Players to Commit Illegal Activit
Without Getting Mistaken For Actually Doing Illegal Activites?

Silent wrote:
You really are fighting against an evil corporation who wants to take over the world. Since this corporation is evil, all bets are off. You have to do whatever it takes to stop it. ...you feel justified that you can violate some laws yourself. So, you choose to find a Murder-For-Hire firm ...

If this is how you would react in a real-life situation, i worry about you. You don't call the police? You don't report it to a local news outlet? I personally would never assume it's my job to stop the evil, but maybe i'm weak that way. Seriously? If you know it's just a game, then you've seen the curtain, even if you don't conciously know who is behind it.

PostPosted: Sat Aug 25, 2007 1:40 pm
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

True; I would hope, in playing an ARG, that to a degree I wouldn't be role playing someone I'm not (who would do things I'm incapable of doing), but rather role play myself in a situation that is true, and I wouldn't expect the PMs to require me to do things illegally... rather at the most, challenge me to do things beyond my comfort zone.

I think ARGs are 'light' role playing in the sense that you are your character, you don't generate a new one and play with it. Part of maintaining that 'reality' is simply being yourself, but dealing with situations as they're presented. So as cather said, I wouldn't think I would be required to murder an in-game character, but the opportunity might be presented as a situation, with realistc choices, such as an agency to call that specializes in that action, or in-game police, or something similar, or perhaps a chain of events I could spark that might spell the demise of the character - there's no way, technically, to have a player actually physically kill an in-game character without breaking the sense of reality. And ideally as a PM, the story should be protected from potential illegal actions taken by players. Of course players always have the potential to choose whatever they want to do, but hopefully the PM will indirectly discourage those kinds of actions, or at least re-route those motivations.
The community plays a big hand in guiding players' actions as well, which usually means, as catherwood implied, that they'd have to be taken consciously and independently, and "If this is how you would react in a real-life situation, i worry about you"

Good topic point though =)
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PostPosted: Sat Aug 25, 2007 3:00 pm
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Silent
Boot

Joined: 05 Aug 2007
Posts: 56

Well, if confronted with a choice in real life, and prehaps being encouraged to do something against it, and really worried about saving the world, I could see me, a human, be affected in such a way that I would no longer be behaving in a way I would be okay with. In fact, I, OOG, might condmen what I IG do. But maybe that's because I'm a heavy roleplayer. Razz (Besides, if said evil corporation is so powerful a threat, it probraly could just buy out the media and stop all public word of its misdeeds...or it would be a pretty patheitc evil corporation.)

I'd like to provide at least the illusion that this is not a game, and that you are dealing with real life, so that players can react how they would if confronted in this situation (hence alternate reality). But maybe it isn't that such a good of an idea. Thanks for your comments.

PostPosted: Sat Aug 25, 2007 9:04 pm
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