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[CONCEPT] ARG in a MMORPG
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AtionSong
Unfettered


Joined: 29 Aug 2006
Posts: 352

[CONCEPT] ARG in a MMORPG
Please provide feedback.

Okay, so, if the title didn't cover the general concept, I'll give it again: Run an unofficial (i.e. not created by the company that runs the game) ARG within the world of an MMORPG.

Specifics:
I'm a player of Uru Live (aka Myst Online). The idea was to "hire" a crew of players to create avatars to tell an ARG story. Generally, interaction would involve scheduled interaction in game with the avatars, puzzles and story updates in blog posts online (out of game), etc.

Uru Live is, in essence, an alternate reality within itself, requiring In Game talk on all in-game sites (which exist both with official websites, and un-official in-game websites created by fans).

So, I was throwing this concept out to hear what people think of it. Could it work? What would need to be done? Questions, comments, suggestions, leave 'em all here.

PostPosted: Mon Aug 27, 2007 3:56 pm
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catherwood-offline
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Re: [CONCEPT] ARG in a MMORPG
Please provide feedback.

AtionSong wrote:
Could it work? What would need to be done? Questions, comments, suggestions, leave 'em all here.

Some people have already been pondering this:
http://infocult.typepad.com/infocult/2006/11/slarg_second_li.html

And we did hash over whether or not Uru Live is itself an ARG, rather than an environment in which an ARG might play out:
http://forums.unfiction.com/forums/viewtopic.php?p=283696#283696

And in Second Life, they've already run an ARG called "Discover Manoa":
http://blogs.mindcandydesign.com/2007/04/second_life_arg.html

The conversation usually devolves around the definition of ARG, and how real you feel your existance is within the virtual world.

PostPosted: Mon Aug 27, 2007 4:38 pm
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Caz
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Joined: 18 Aug 2006
Posts: 127

On a normal mmorpg: i think you need 3 or 4 (may be more) players in on it and acting as living rabbit holes tell other players about the plot of the ARG. unless you can put clues into the game world this players will be the only point of contact between the ARG and mmorpg.

Build your own rabbit hole: in second life you can buy a bit of land and build your rabbit hole there that set up the story. i don't what Uru Live is like for buying land and building stuff on it. but you need to have some hidden so unless it lets you upload textures [it may what you to use there stock file]. or write book that you can live that other players can read its going to be very hard.
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PostPosted: Mon Aug 27, 2007 5:21 pm
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vpisteve
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Joined: 30 Sep 2002
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ARGs categorically can't be ARGs if they take place exclusively inside an MMORPG. If it happens inside a virtual reality played through your computer, it's an Adventure Game.

ARGs are ARGs because they're platformless. They take place through the normal conduits of information in our everyday lives.

It's all about the user interface, baby.

And yeah, I'm painting with a broad brush here to make a point. And yeah, this has been spun round and round countless times before. But I'll say it again: If it's a cool game played within the confines of Uru or that overrated thing called 2nd life, while cool, it's not an ARG. They need to call it something else.
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PostPosted: Mon Aug 27, 2007 11:30 pm
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thebruce
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Joined: 16 Aug 2004
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thus the contrast between Virtual Reality, and Alternate Reality. I picture virtual as a self-enclosed entity, a world in and of itself where the participant 'enters in'... as opposed to alternate, which is more of an open concept, which asks a participant to believe and treat something fictional as in their reality, an alternative set of events that one can follow within the bounds of the person's existing life. It's not so much about entering into a virtual reality, as it is the alternate reality asking for a place in someone's own reality.

But then, if you consider a certain virtual reality to be well formed, and self-sustaining, then might be possible to run an ARG within the virtual world? The way I see, ARGs work with your existing person - whether it be you in real life, or in this case a character you role play - rather than asking you to 'create' a new character. So if you're already within a virtual world as a character, would an ARG not then be feasible, adding fictional elements to the (already fictional) virtual world?

Taking it a step further, would it be possible to run a 'Reality Game' from within an MMORPG? Bring elements of the real world (fictional to the virtual realm), and have people playing their characters there, remain in character while playing the virtual world's 'alternate' reality game? They'd be playing a virtual character who would have to believe that the 'alternate' reality is fictional, even though it's real life...

*head asplode*
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PostPosted: Tue Aug 28, 2007 1:09 am
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vpisteve
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Joined: 30 Sep 2002
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OK, so I knew I'd gone through this before: Smile

Pertinent excerpt (from the comments):

To me, there are basically three main components to that which we call ARGs (not meaning to open THIS can of worms again Razz): Story, Archaeology and Touching the Real World. These three things have consistently been present in every true ARG I've seen, and really, the earmark, the thing that's made ARGs unique has been this touch. Putting a little bit of magic in peoples' lives, albeit small, in the form of calling a real phone number or a character calling you, finding a CD at a deaddrop, getting out in the sunlight and looking for payphones, finding a hat in a parking lot. An ARG invades reality. If a game doesn't do that, if the reality of the game space is a virtual one, than I humbly submit that it's not really an ARG, it should be called something else.

ETA:
See, if you walk down a *real* city street and you find an *actual* magical glowing fruit and pick it up and it hums and you eat it and you see visions of an URL, that's pretty magic and cool. But if you're on the computer flying around with green hair, watching your friends create blue donuts that fall on you from the sky and you find this same fruit, click it and a web browser opens to a URL…..magic? Not so much. Smile
That's the difference.

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PostPosted: Tue Aug 28, 2007 1:16 am
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Rekidk
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Joined: 19 Dec 2006
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So, it might not be considered an ARG.

But Chaotic Fiction? Oh yes. Smile
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PostPosted: Tue Aug 28, 2007 10:48 am
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Silent
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Joined: 05 Aug 2007
Posts: 56

Yes.

Despite the fact that the MMORPG is in fact a virtual reality and a seperate world from ours, surely that seperate world could also have games that are not at all real like the ARGs in our "real world". It's an Alternate Reality from the current "Reality" of the game that is being held, it has puzzles, it has interaction, it's an ARG. As long as all you do is touch the Virtual World rather than the Real World in the ARG, and as long as the ARG is not a real in-game event, then you'll be fine.

Though you'd be better off calling it CF, just because. Wink

PostPosted: Tue Aug 28, 2007 6:00 pm
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vpisteve
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Even though I'm loathe to quote Wikipedia:

An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform,...(emphasis mine).

Geez, the depths I'll sink to just to prove a point.... Razz

Anyway, to beat a dead horse, here: If a game takes place within the confines of a virtual space like SecondLife or Uru or World of Warcraft or whatever, it's not, I repeat NOT an Alternate Reality Game. Call it whatever you want: Adventure Game, Special Live Event, Virtual Scavenger Hunt, Interaction with Avatars, I don't really care. Just don't call it an ARG.

To use an even simpler, really basic example:
ARG=Calling a real phone number to hear a message using the physical phone in your hand.
NOTARG=Using your mouse to point and click on a 3d modeled phone on your screen, to "call" someone and hear a message.

Why is this so hard? Can we please stop perpetuating this myth?
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PostPosted: Tue Aug 28, 2007 6:24 pm
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Caz
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Joined: 18 Aug 2006
Posts: 127

 the golden rules
why you have arg's all wrong

any thing that is less then 10 years old can not realty be pined down to any Oxford English dictionary entry that you can rattle off to say its this or that. But here are some gold rules I live by.

rule 1:- any thing can be as a format for telling the story. i.e. phone calls, web sites, e-mail.

rule 2:-any thing can be as a format for telling the story. i.e. computer games, TV shows, tattooing the rabbit hole on your head.

as long as there are more then one format you have a ARG.

if a ARG is in some part a VRG it is still leaking into what we think of as our reality. Let's stop taking about what can and can't carry the title ARG and just work on making better games. That using new formats and puzzles for telling the story and not just turning out the same old Censored that we seen 100 times before.
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PostPosted: Tue Aug 28, 2007 7:04 pm
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vpisteve
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Re: the golden rules
why you have arg's all wrong

Caz wrote:
as long as there are more then one format you have a ARG.


Ok, now you're just being funny. Just because something's Cross-Media doesn't make it an Alternate Reality Game.
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PostPosted: Tue Aug 28, 2007 7:14 pm
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Caz
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Joined: 18 Aug 2006
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 Re: Re: the golden rules
just becos you say

vpisteve wrote:
Caz wrote:
as long as there are more then one format you have a ARG.


Ok, now you're just being funny. Just because something's Cross-Media doesn't make it an Alternate Reality Game.


Ok, now you're just being funny. Just because you say its not an ARG doesn't not make it an Alternate Reality Game.

P.S. this is the forum for puppet masters if you have nothing to say on the running of ARG's or other games that may or may not be ARG like, don't post.
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PostPosted: Tue Aug 28, 2007 8:43 pm
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yanka
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Re: Re: the golden rules
just becos you say

Caz wrote:
P.S. this is the forum for puppet masters if you have nothing to say on the running of ARG's or other games that may or may not be ARG like, don't post.


That just made me smile, wide. Steve, of all people (I could insert odes of various lengths to his compo... ahem... puppet-mastering talents, but I'll skip the off-topic-ness) should be able to post in a PM forum Very Happy He does have something to say on this very subject (which isn't new, as he mentioned, and which he has explored before both here on uF and on his site), and he's saying it. Personally, I agree that dead horses should have a little peace for a while, and that those coke mountains are a much more intriguing topic that has not yet been addressed to the extent that it deserves.
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PostPosted: Tue Aug 28, 2007 9:15 pm
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jamesi
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Joined: 25 Sep 2002
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Stop, you're both hilarious!

My two cents: ARGs need to be experienced. If you're one of those people who need to touch, smell and taste to truly feel the experience, then you're probably not going to be hanging out much in Second Life anyway. However, if you're happy as as a Blood Elf wandering the landscapes of Orgrimmar, then maybe an ARG inside a virtual reality works for you.

Aside: What I'm always amazed at is how 'real' the dedicated denizens of these various digital worlds believe them to be -- I've overheard conversations between people talking about last night's fun on Island X in SL like they were talking about hanging out at a friend's house. I've never been a part of something like that, so it's weird for me to even consider.

At the end of the day, though, I'd side with Steve in the way alternate reality gaming has been defined traditionally. All cross-media isn't ARG, and all ARGs aren't cross-media, but luckily most seem to fall under the umbrella of CF. Plus, if I don't side with Steve, he'll threaten me with pictures from the past, and my wife is sick of getting those in the mail. Razz
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PostPosted: Tue Aug 28, 2007 9:33 pm
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vpisteve
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Joined: 30 Sep 2002
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OK, look: I'm not trying to be argumentative, I'm really not. It's not like we're even talking the fine nuances of what makes an ARG or not. We're talking pretty broad foundational things that make ARGs unique from every other form of entertainment out there, not to mention what makes them so awesome.

I only belabor the point because everyone and their academic uncle seems to be calling anything even remotely cross-media an ARG lately, and it's simply not true. And that needs to be pointed out. And pointed out again.

Here's the best parallel I can come up with. Say someone is making a movie. They want some help, so they go onto the project greenlight or triggerstreet forums, or something like that. The've got a great movie in the works, with a great story, great writers, great sets, actors, costumes, director, the works! Everything that makes a great movie, except for one little thing: They won't be filming it, they'll just be performing it live on stage for an audience in a theater. But they're going to still call it a movie because, well, ya know, that's the hip new term that's turning heads.

Now, what they're doing has so many things in common with a film, and it can be an absolutely awesome story and a wonderful, compelling experience for the audience.

Only it's not a movie, no matter how much they say it is.

I love movies AND I love plays, and far be it from me to try to force an ARG into some pre-determined box. Break the rules! Try something new, for sure (as long as it's not designed in some haphazard way at your players' expense)!

-BUT-

Don't call a stage play a movie. That's not innovation, it's just, well, to put it nicely, lack of knowledge. Smile

ETA: And yes, Jamesi. Don't make me pull out the old photos.
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PostPosted: Tue Aug 28, 2007 11:14 pm
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