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 Forum index » Meta » Puppetmaster Help
[CONCEPT] ARG in a MMORPG
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catherwood
I Have 100 Cats and Smell of Wee

Joined: 25 Sep 2002
Posts: 4109
Location: Silicon Valley, CA

vpisteve wrote:
OK, look: I'm not trying to be argumentative, I'm really not. It's not like we're even talking the fine nuances of what makes an [label] or not. We're talking pretty broad foundational things that make [label]s unique from every other form of entertainment out there, not to mention what makes them so awesome.

I only belabor the point because everyone and their academic uncle seems to be calling anything even remotely cross-media an [label] lately, and it's simply not true. And that needs to be pointed out.

(substitution of a word in there is my doing)

Language is a fluid and dynamic force. Words mean what they mean because a group of people use them, and usage does change over time. What was once a single type of game with a single label has blossomed to a wide variety of games, contests, experiences, and fictions -- and either we must find a single label for them all, or we need to find words to label each category. The masses have spoken: the single umbrella term for all of the above is "ARG". Like it or not, your original definition no longer fits the original term; your definition still applies to a type of game, which needs a new label, as the old label now has a new definition.

I'm not saying I like it, but I've given up fighting the tide. And you and I didn't even agree on the essential meaning of the term in the first place! Your personal emphasis was on the "action in the real world", while mine was more a sense that "their reality can and does exist in ours" whether or not it touches me personally. Because of how I perceive both the reality embodied in an [label] and how I perceive my real self existing in Uru, I can totally see a [label] game being played out within that particular arena. Uru *did* touch our world -- people met Zandi in person in real life in the real desert -- and the people who run the DRC are working with people at Gametap. That's real enough for me.

(this space reserved for addenda)
Quote:
See, if you walk down a *real* city street and you find an *actual* magical glowing fruit and pick it up and it hums and you eat it and you see visions of an URL, that's pretty magic and cool.

Magic and cool, sure, but completely opposite of what I thought an ARG should accomplish. Anything like that object which should NOT occur in my world has broken the illusion of reality, and simply screams "i'm fake, i'm a game, or i'm a hoax" -- it could still be fun, but I'd call that a trailhead and not a rabbithole. For my definition of [label] is probably closer to that classic movie "The Game" in which everything is so identical to reality that I cannot see that it is fake.

Quote:
But if you're on the computer flying around with green hair, watching your friends create blue donuts that fall on you from the sky and you find this same fruit, click it and a web browser opens to a URL…..magic? Not so much.

And again, if that "magic" fruit belongs in that reality, it might not be magic, but it might very well be deliberately placed there to fool me into falling down a rabbithole into an "alternate" version of THAT reality, not another reality entirely. A [label] character had very well better appear with blue hair like the rest of us, and fly like the rest of us, or they will stand out as being fictional. A really good [label] game should NOT require that I suspend disbelief*.

InMyHumbleOpinion

*(and when i play Uru, i don't suspend disbelief, because the immersion is that good for me -- your mileage may vary)

PostPosted: Wed Aug 29, 2007 12:14 am
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

The way I see it, it would be an [label] (w/respect to cather Wink) FOR the virtual character, but just another part of the game in real life. So in sense, both views are right. An ARG would be an alternate reality for the one calling it an ARG. For us, it would need to be within our own reality, whereas if it took place in an existing, self-contained virtual world, it would be an ARG for characters in that world, in that character's reality, though for us who are playing that character, it would essentially still just be a part of the game (since our wall is already broken down, knowing we're playing a game).

In a sense, a 'virtual' PM might have more freedom to make the virtual ARG that much more covert and/or real (to the virtual character, and ultimately the real player) because there wouldn't necessarily be any real life danger or legal issues involved... eg, a virtual ARG could convince a player's 'real' character to murder (in the virtual world), they could have the freedom to choose an action that the real player might otherwise not choose in real life; so a virtual ARG may in essence have less inherent moral barriers (to the character) than a real life ARG may have to a real person.

So again, to us, an ARG contained in a virtual world wouldn't be considered an ARG in its traditional sense, but it could still be to the character in that virtual world, and its PMs may have more freedom for players' (virtual characters') actions and choices. But at the same time, it would be more restricting in that it couldn't involve the real world, because that would break its 'reality' to the character (like an ARG asking one of us to trascend space and time, in real life). A virtual world ARG would need to be entirely contained in the virtual world of its players' characters, just as a real world ARG (in its classic sense) would (and really could, only) be contained in our real world.

Anyway, long story short, I'd side with Steve in that an ARG, as it pertains to us, would only involve our real world, and not be considered an ARG if it were totally contained in a virtual world. But, it could be considered an ARG to the character if it were entirely contained in the characters' world. It just wouldn't be an ARG to us since it's already a part of the virtual world's game, the virtual reality.

IMHO Wink
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PostPosted: Wed Aug 29, 2007 9:53 am
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vpisteve
Asshatministrator


Joined: 30 Sep 2002
Posts: 2441
Location: 1987

catherwood wrote:
Like it or not, your original definition no longer fits the original term; your definition still applies to a type of game, which needs a new label, as the old label now has a new definition.

I'm not saying I like it, but I've given up fighting the tide.


I can see that point of view, but I guess I'm not giving up, nor do I think the tide is anywhere near that strong. Someone has to insist that the Emperor has no clothes, ya know?

catherwood wrote:
Quote:
See, if you walk down a *real* city street and you find an *actual* magical glowing fruit...that's pretty magic and cool.

Magic and cool, sure, but completely opposite of what I thought an ARG should accomplish. Anything like that object which should NOT occur in my world has broken the illusion of reality, and simply screams "i'm fake, i'm a game, or i'm a hoax" -- it could still be fun, but I'd call that a trailhead and not a rabbithole. For my definition of [label] is probably closer to that classic movie "The Game" in which everything is so identical to reality that I cannot see that it is fake.

OK see, I was using an extreme example. Smile The more realistic example would be to walk down a street, look under a park bench and find a DVD taped there, as opposed to finding one under a rock in Gahreesen that you add to your inventory. That surely isn't completely the opposite of what you think an ARG should accomplish, right?

Look, I love Uru, absolutely, I'm one of its biggest fans. Plus, I've always preferred Adventure Games in general to shooters, which is probably why I've gravitated to this whole ARG thing. In fact, at first I really explained ARGs in a very simple way: An Adventure Game that invades meatspace.

I'll just leave it with this, from an entirely different angle to ponder:
Playing an ARG in SecondLife or Uru would be like watching a TV program that's showing another TV screen which is showing the program you're wanting to watch. You'd be *adding* another layer between real life and fiction, which is counter to a large part of what ARGs are all about: Removing interfaces.

Now sure, I could see using these virtual spaces as a conduit to push information as part of a larger game, but to have an entire ARG occur inside Second Life misses the point of Alternate Reality Gaming. It'd actually be kind of the Anti-ARG.

So hey, some people think it's a floor wax, other people think it's a dessert topping. Some people think it's both. I just know that I won't be putting it on my brownies, thanks. Smile

(And yeah, I think I've definitely hit my metaphor limit for the week)
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PostPosted: Wed Aug 29, 2007 1:42 pm
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