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 Forum index » Archive » Archive: General » Old News & Rumors
[TRAILHEAD?]Project Sigma-NeverRestGame "Instructional ARG"
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Dib
Decorated


Joined: 28 Jul 2007
Posts: 246
Location: Puerto Rico

It also worked for me. The page looks awesome!

PostPosted: Wed Sep 05, 2007 12:16 am
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nbnewell
Unfettered


Joined: 21 Jul 2007
Posts: 548

did anyone notice that at the bottom of the whitepaper.pdf was this.....

6 25 12 23 2 7 2 1 19 11 25 4 2 11 12 4 6 25 25 15

PostPosted: Wed Sep 05, 2007 2:52 am
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Angelus78
Entrenched

Joined: 22 Feb 2006
Posts: 816
Location: halifax, nova scotia

nbnewell wrote:
did anyone notice that at the bottom of the whitepaper.pdf was this.....

6 25 12 23 2 7 2 1 19 11 25 4 2 11 12 4 6 25 25 15


Aye Smile I thought it might be Dec but no go.

PostPosted: Wed Sep 05, 2007 9:30 am
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Chronus_Valtiel
Entrenched


Joined: 06 Jul 2007
Posts: 975
Location: Some house I found. The people in it are really annoying.

They could be numerical letters: A=1 B=2, etc.
Note that they don't go higher than 26.

UPDATE:
They would translate to this if so:
Spoiler (Rollover to View):
fylwbgbaskydbkldfyyo


Either scrambled or nothing at all.

I say we look for every numerical cipher there is.
_________________
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction." -Einstein

Now Playing: Silverladder. BoL/SiD. Sky Remains.


PostPosted: Wed Sep 05, 2007 4:55 pm
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Liquidtouch
Boot


Joined: 10 Aug 2007
Posts: 50

Has anyone emailed them? i fired off a couple saying that I like solving puzzles and want to become an agent. i will post back here if i get any response.

Perhaps I will get an e-mail saying that Media Edge or Exceptional Software headquarters has been blown up by terrorists and my email was the only one they could recover from the office computers.....can i help? Wink

It was a long time ago playing that one....

Liquidtouch

PostPosted: Wed Sep 05, 2007 5:38 pm
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Chronus_Valtiel
Entrenched


Joined: 06 Jul 2007
Posts: 975
Location: Some house I found. The people in it are really annoying.

I emailed them, too.
If you noticed there was no link to the game itself.
I asked about how to get started.
_________________
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction." -Einstein

Now Playing: Silverladder. BoL/SiD. Sky Remains.


PostPosted: Wed Sep 05, 2007 5:50 pm
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degravedi
Unfictologist


Joined: 17 Jan 2007
Posts: 1458
Location: New Orleans

nbnewell wrote:
did anyone notice that at the bottom of the whitepaper.pdf was this.....

6 25 12 23 2 7 2 1 19 11 25 4 2 11 12 4 6 25 25 15


Some of those numbers are wrong, and there is some spacing between groupings like they can be translated into words.

6 25 13 23 2 7 2 1 -- 19 11 25 4 -- 2 11 12 -- 4 6 25 25 15

Could be a cryptogram with numbers substituted.

PostPosted: Wed Sep 05, 2007 6:12 pm
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Dib
Decorated


Joined: 28 Jul 2007
Posts: 246
Location: Puerto Rico

Chronus_Valtiel wrote:
They could be numerical letters: A=1 B=2, etc.
Note that they don't go higher than 26.

UPDATE:
They would translate to this if so:
Spoiler (Rollover to View):
fylwbgbaskydbkldfyyo


Either scrambled or nothing at all.

I say we look for every numerical cipher there is.


Tutorial time! xD

PostPosted: Wed Sep 05, 2007 6:15 pm
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n8ro
Boot

Joined: 21 Aug 2007
Posts: 38

in the pdf, at the bottom of page 2 is the phrase "learning does not sleep" in the same font as the numbers sequence.

that is probably what it translates to, however this may be a key for future codes. maybe.

what the hell do I know ... my brain got scrambled on trying to make sense of Vampirate's tutorial.

EDIT: because "at" does not equal "as"

PostPosted: Thu Sep 06, 2007 1:27 pm
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Dib
Decorated


Joined: 28 Jul 2007
Posts: 246
Location: Puerto Rico

n8ro wrote:
in the pdf, at the bottom of page 2 is the phrase "learning does not sleep" in the same font as the numbers sequence.

that is probably what it translates to, however this may be a key for future codes. maybe.

what the hell do I know ... my brain got scrambled on trying to make sense of Vampirate's tutorial.

EDIT: because "at" does not equal "as"

Just to clarify, that isn't my tutorial ^^ It's UnFiction's tutorial. You can find it on the top of the page where it says "ARG Player Tutorial" Okays. xD That's why I brought it up, im not in the "thinking too much mood". Lolz

PostPosted: Thu Sep 06, 2007 2:30 pm
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n8ro
Boot

Joined: 21 Aug 2007
Posts: 38

sorry. I shouldve noticed that in the web addy for that page.

I buckled down and read through the explanation for that type of code breaking, but ran into a snag. at the tail end of the article it says:

Quote:
0 = A for all possible intervals


if the phrase "learning does not sleep" is what the numbers decrypt to, that would mean 13 = A?

PostPosted: Thu Sep 06, 2007 2:52 pm
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Dib
Decorated


Joined: 28 Jul 2007
Posts: 246
Location: Puerto Rico

Mmm.. as you said before this might be for later.. or maybe the method they used to code the letters might not be there at all.

PostPosted: Thu Sep 06, 2007 3:28 pm
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catherwood-offline
Guest


n8ro wrote:
if the phrase "learning does not sleep" is what the numbers decrypt to, that would mean 13 = A?

it works out perfectly:
Spoiler (Rollover to View):
A = 13
D = 19
E = 25
G = 1
i = 7
L = 6
N = 2
O = 11
P = 15
R = 23
S = 4
T = 12

or sorted the other way

1 = G
2 = N
4 = S
6 = L
7 = i
11 = O
12 = T
13 = A
15 = P
19 = D
23 = R
25 = E

I see no real pattern in the mapping.

PostPosted: Thu Sep 06, 2007 4:30 pm
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Liquidtouch
Boot


Joined: 10 Aug 2007
Posts: 50

I finally got a response to my email.

Quote:
If you have already taken a look at http://www.neverrestgame.com you will find a bit of information, but there is also a fair bit available on our mediaEdge site (http://www.media-edge.com/training/neverrest/index.html). We are currently updating our White Paper and will have something new up by the end of next week.

Never Rest is being developed as an Instructional Alternate Reality Game originally aimed at the Intelligence Community. However, we have been noting quite a bit of interest in other arenas such as universities, and corporate clients. The design of the game is to teach whatever the client wishes to instruct, and to gather metrics on their learning. Unlike other ARG's, the Puppet Master in our game has far more control over the information delivered. As the current design is for smaller groups of players (20-50 at a time) we are ensuring the instructor will be able to control all aspects of this environment. They will be able to see how well the players are doing and offer customized help or hindrance to the learner, as needed.

We are creating a unique control module that can be customized to include a variety of tools including Instant Messenger, Email, People Finders, Media Library, Wikis, TimeLine tools and whatever custom applications the client may want to use... such as Analyst tools, GIS programs, CRISIS applications, Soft Skills, and more. We will then weave together a storyline that will engage the learner and allow them the opportunity to use these tools in a way that will be more useful then standard training.

Currently we are putting together the Demo episode, and if you are interested in being part of the Beta process, I would be happy to include you when we actually do go live. I would love any assistance from you and the rest of the ARG community in making our I-ARG something of legends. We are hopefully going to have the Beta live by the end of the month.

Interested?

Thanks for getting in touch,

Take care
-xxxx



I have responded and said to sign me up for the beta

Liquidtouch

PostPosted: Sat Sep 08, 2007 3:25 am
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konamouse
Official uF Dietitian


Joined: 02 Dec 2002
Posts: 8010
Location: My own alternate reality

Quote:
Unlike other ARG's, the Puppet Master in our game has far more control over the information delivered. As the current design is for smaller groups of players (20-50 at a time) we are ensuring the instructor will be able to control all aspects of this environment. They will be able to see how well the players are doing and offer customized help or hindrance to the learner, as needed.


Shocked
Uhm, what ARGs is this person thinking about? Any ARG I've played the PM had pretty much total control over the information. That's why they are called the PuppetMaster.

Only time information gets "out of control" is a gamejack. Laughing

Beta testing sounds perfect for the denizens of uF. I look forward to lurking on this (I hope you guys playing post in here).
_________________
'squeek'
r u a Sammeeeee? I am Forever!


PostPosted: Sat Sep 08, 2007 8:52 am
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