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What To Do With This?
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tinag222
Unfettered

Joined: 27 Feb 2007
Posts: 521
Location: Here, Now

What To Do With This?

Not sure which section this goes in - player or pm help.

Here's the question, just a general all purpose one I was curious about how others see it, call it, etc. Is there a right way, a standard way, a common way, an expected way, protocol, to handle puzzles?


When I see something like this:

itoyhtglsgdbquitepufh f333444 s;guf p234


It's jibberish. If I encounter it cold, especially having no idea about args either way, I'd likely consider it jibberish. On the chance it was clear it's a puzzle, I wouldn't even begin to have a follow up clue what sort of cipher it is, how to work out solving it, what decoder thingies to use.

So how does this work, or is there an accepted way at all - if a PM makes a puzzle, do they provide a hint as to what sort of puzzle, a clue on how to solve it, or what sort of tools the player needs?

From the player standpoint, which has been more common, are you just left up to your own willingess to give a damn enough to bust out cold looking for what sort of puzzle it is if you have no real idea about all the various ways and means of encoding things?

Hint or no hint? I do understand it'd be up to the PM, depends on the game - I'm asking more about protocol, is there any? If you provide a hint, how do you go about it - what sort of hint would it be? If it's a ROT puzzle, it would seem telling them up front it is is defeating the purpose. How could you work around the beginners and the clueless to help them have a shot too?

Thanks - if anybody answers.

Oh and PS, don't bother trying to solve this: itoyhtglsgdbquitepufh f333444 s;guf p234 - it's just keystroking...

PostPosted: Mon Sep 10, 2007 1:20 am
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konamouse
Official uF Dietitian


Joined: 02 Dec 2002
Posts: 8010
Location: My own alternate reality

IMHO:
A lot depends on the context of the presentation of the puzzle.

And often one can surmise how to approach a puzzle based on what has been used by the PM in the past (one of the best hints is to "know thy PM" if you can). And the character providing this puzzle is another clue to what sort of cipher is used. A good PM keeps the character consistent (if he/she used vigenere in the past, they probably would use it in the future).

Cold delivery of gibberish? You try different common code techniques. Some codes appear familiar in their format (numbers??? letters only??? format of how the letters are lined up???, etc).

Grassroots games tend to use more common methods of coding. Rabbitholes also tend to avoid obscure codes so more people can fall in.

Some of our more experienced PMs (*cough* Dave S. *cough*) have challenged us with new methods of puzzles time and time again. But the have showed up deeper within a given game. That is when the community brain really helps. We all see something different and bounce ideas off eachother to solve.
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PostPosted: Mon Sep 10, 2007 10:00 am
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

I think this touches on a similar issue as the alternate puzzle game question...

A PM needs to decide how they're going launch their arg, and to whom -would that method be effective for the person you're dealing with? Someone who's never played an ARG before likely won't respond to 'gibberish', where a veteran most likely will. OTOH, they might respond to a plea for help from a person (unknowingly fictional) they've been interacting with for a while in a subject they're familiar with and enjoy. The question of what a puzzle is in an ARG sense is raised then, because you've got run of the mill puzzles and codes that are obviously something needing to be decoded, as opposed to mysteries with clues and pieces that need to be put together... the mix of these types of puzzles will be a factor in determining what kind of people will be attracted to it and want to play (or, vice versa if you want to reach a certain demographic).

If I were launching an ARG to 'new' people attempting to draw more people in, I definitely wouldn't send an encoded message that could look like gibberish...

To catch and reel in a fish, you need the right bait Razz
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PostPosted: Mon Sep 10, 2007 10:04 am
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FLmutant
Decorated


Joined: 29 Oct 2004
Posts: 244
Location: Orlando, FL

Ideally, though, even gibberish should cough up a little bit of its secrets if you poke it. You might have been just keystroking, but p234 looks like a page number ... and the string at the beginning smells anagrammable. The sweater needs one loose thread so that once the pulling starts the whole thing will naturally tend to unravel.

PostPosted: Sun Sep 16, 2007 2:16 pm
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