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 Forum index » Archive » Archive: General » Old News & Rumors
Design an ARG, Cure Cancer
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plugs
Unfettered


Joined: 17 Sep 2006
Posts: 430
Location: Behind you.

We could use the forum at the site?

PostPosted: Tue Oct 02, 2007 9:30 am
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Shadom
Boot

Joined: 17 Sep 2007
Posts: 41

Mhh don't know. The problem with THEIR forum is that is it theirs Wink

Everybody who wants to make an arg will be there and such everybody will read "our" ideas.

Will be difficult to determine whos idea "it" was. Could lead to conflicts.


IF we're going to use a own forum we could use this:

http://www.s8.createphpbb.com/curecancerargs/

I just made it. If we aren't going to use this.... hey it was free. I don't care.

PostPosted: Tue Oct 02, 2007 9:40 am
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Uberg33k
Entrenched


Joined: 10 Apr 2006
Posts: 905
Location: Atlanta

Shadom wrote:
Mhh don't know. The problem with THEIR forum is that is it theirs Wink

Everybody who wants to make an arg will be there and such everybody will read "our" ideas.

Will be difficult to determine whos idea "it" was. Could lead to conflicts.


IF we're going to use a own forum we could use this:

http://www.s8.createphpbb.com/curecancerargs/

I just made it. If we aren't going to use this.... hey it was free. I don't care.
Or, you could use this one ... or use Despoiler ...

PostPosted: Tue Oct 02, 2007 10:18 am
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plugs
Unfettered


Joined: 17 Sep 2006
Posts: 430
Location: Behind you.

Is there a maximun team size? :p If it works like this, we might end up with one massive UF team...

PostPosted: Tue Oct 02, 2007 11:29 am
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Shadom
Boot

Joined: 17 Sep 2007
Posts: 41

Why not...

PostPosted: Tue Oct 02, 2007 12:19 pm
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Adrian
Boot

Joined: 26 Sep 2002
Posts: 69
Location: Oxford/London, UK

There's no maximum team size, but if you had (say) dozens of people, you would have to convince us that you could all work together effectively.
_________________
Chief Creative at Six to Start
Founder of Let's Change the Game


PostPosted: Tue Oct 02, 2007 2:33 pm
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plugs
Unfettered


Joined: 17 Sep 2006
Posts: 430
Location: Behind you.

Thanks, Adrian Laughing

Well, i signed up on the forum created above just in case that's where everyone ends up.

PostPosted: Tue Oct 02, 2007 3:26 pm
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Silent|away
Guest


Alright, um, sorry for being late to the whole thing and being such a strange person and new to the ARG gerne, but I really do dislike this ARG Project as it currently stands. A person told me that making an ARG about cancer to raise money about cancer research is, well, tasteless.

While raising money is a good idea, the problem is that ARGs are, well, games that usually deal with conspiarcies and mysteries. Sometimes they have enemies that you have to deal with too, and in the end, the good guys win and the bad guys lose. You really want to tread carefully with making an ARG about this, as you could very well make people quite upset and angry about the whold idea. If you are seen as too insenstive, people will be angry at you, not happy.

What I would suggest is something that is ARG-ish, but avoiding the usual shtick of stopping an evil conspiracy. Say, the ARG is set in the future, and you are dealing with a scientist group who is the good guys. Their goal is to raise money to stop cancer. Enough money be raised, enough puzzles solved and experiments completed, and congrats, cancer is hereby vanquished. It's a "feel-good" ARG, that makes everyone happy. The bad guys would be Cancer itself, the enviroment, and the Good Guys are, well, everyone working together for a common goal.

This idea, however, does not take all the advantages of the ARG gerne, and I admit it. The problem is, using the ARG gerne as it currently is would just make some people upset about the game, even if the goals are good. It's like creating a GTA clone to raise money to fight crime.

Sorry for the long rant.

PostPosted: Thu Oct 04, 2007 1:45 pm
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dscab00se
Boot


Joined: 25 Sep 2007
Posts: 34
Location: Baraboo Wisconsin

ok i am completely new to the whole ARGing world...but my mom died of breast cancer when i was 12 so i want to do anything i can for the cancer research community...i dont know how much help i can be but im totally in on this

PostPosted: Thu Oct 04, 2007 4:22 pm
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plugs
Unfettered


Joined: 17 Sep 2006
Posts: 430
Location: Behind you.

I agree, it is a fine line. Making something called a 'game' about cancer is never really going to work. It's just going to have to be an interactive fund raisig experience, basically. It'll be tough to be serious about it and help people understand cancer and some of the emotions attached with it without stirring up unwanted emotions in some people.

PostPosted: Thu Oct 04, 2007 4:42 pm
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Adrian
Boot

Joined: 26 Sep 2002
Posts: 69
Location: Oxford/London, UK

Obviously I would disagree with the idea that an ARG raising money for cancer research would be tasteless.

Firstly, I agree that it would be tasteless to, say, have some evil corporation have the cure for cancer that players have to wrest from their grasp. In fact, I think we can all agree that it's tasteless - which is why it would never be developed. There are, however, real opportunities for an ARG to show the vast network of people and work that is involved in battling cancer - from the volunteer fundraisers to the scientists, doctors and nurses, to the people suffering from cancer themselves, and their friends and family. As you say, the antagonist here is cancer itself.

Secondly, I would totally disagree with the notion that ARGs will always be about evil characters and conspiracies. Many ARGs are, but many good ARGs also transcend that. Creating a GTA clone to raise money to fight crime would be stupid - but does that mean you can't use any videogame, period, to raise money to fight crime?

Thirdly, I have spoken to many people about this game. Some of them were cancer sufferers or their friends or family. Some were scientists and doctors. Some were people at Cancer Research UK, people who work every day on raising money for cancer research. I explained to them what ARGs were, and what I intended to do. They all felt it was a good idea, and that it could raise important funds.

I understand the concern, but I don't agree with it. We have some of the best game designers in the world judging the submissions, and I'm talking about the likes of Sean Stewart here. We will not allow a tasteless game to be developed. If all the submitted designs are tasteless, then it's back to the drawing board, but I don't think that's likely.
_________________
Chief Creative at Six to Start
Founder of Let's Change the Game


PostPosted: Thu Oct 04, 2007 7:00 pm
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Silent|away
Guest


Quote:
I understand the concern, but I don't agree with it.


Heh, understood. I'll keep a tab on the project and maybe help out too if I got any useful idea. I really do hope good luck for this project, as it does sound interesting.

PostPosted: Thu Oct 04, 2007 8:38 pm
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Wolf by night
Boot

Joined: 20 Sep 2007
Posts: 14

I'm way up for this... I think it's a great opportunity, and an even better idea. I think an ARG could work really well to not only raise money, but raise awarnes and hopefully educate people.

So here's what I can bring to the table... I'm a corporate film producer based in London. (but my previous experience ranges from adult tv to 5 minute short films). I've got a very good understanding of the production process... from script development right through to shooting (I can operate most broadcast kit). I'm realy keen to help not only a good cause but also try my hand at a different type of production.
I'll keep an eye on here so feel free to grab me for more info.
Ta!

PostPosted: Fri Oct 05, 2007 7:56 am
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InsaneFox
Boot


Joined: 27 Jun 2006
Posts: 46

Okay,

Listen up. Probably not going to have a post this long ever again on Unfiction.

I have spare time, but little motivation. I can write, but I rarely like to because it is hard for me to put the racing ideas in my head to paper. I don't know why, but I am always more comfortable with spoken words.

That being said, I agree that a arg to raise money for cancer -about- cancer is a tad tasteless. Also, having a 'generic evil guy' will invariably make someone upset, due to either stereotyping, or generic exanguinating cardiac syndrome.

However, I pose a solution.

My idea, is that of the enemy being a computer construct. No one can get offended at hating a computer. Especially if it runs windows. But, how would that tie in to cancer research? Indirectly. My idea is that the AI construct, as all good AI constructs are, was in the beginning created to perform a specific, and logical task, but, in the course of contracting a virus, has degenerated into almost the opposite of what the original programming was.

So, diatribe now over, here it is.

In the not so distant future, political tensions over the mantaining of viable
samples of biological reasearch reaches a head. Countries fail to come to a concensus over whether such samples should be had, how such samples should be stored, and who should be allowed to keep such samples. To that end, an ingenious, and some might say risky, idea is put forth by a british scientist appointed a seat on the UN floor. Not everyone likes the idea, but everyone is willing to accept it. Therefore, as per his idea, all recorded and findable samples of these dangerous viruses and neurotoxins are destroyed, save for three samples of each, which were taken under heavy guard to a newly constructed antartic station, in which they would be held. The 'Vault'. The Vault, in the interest of maintaining neutrality, was largely automated, a brand new AI construct, built on the model of a natural brain, that was recently developed was put in place to maintain and secure the samples, with a three man observation team appointed by the UN, who was only allowed access to the vault on the strictest of circumstances, and were there only to police the AI. The Vault was accessable by secure internet lines, with the latest in robotic and automated laboratory equipment to allow scientists to continue their nessicary research on the samples, from the saftey and comfort of their own home facilities. To that end, the AI itself was gifted with an 'immune system,' a herustically programed antivirus that was capable of unearthing and understanding any new viruses in perpetuity, to avoid Unfortunately, as is usually the case, things go wrong. A group intent on showing the fallacy of giving control over to the virtual hands of an AI attack the construct with a virus. The construct attacks the virus, and the group is caught at the laboratory they infiltrated to persue the attack. Nothing more of this is heard for a while, until the AI experiences unusal tics, and glitches, a sign of system instability. While the virus was defeated, fragments of code had imbedded themselves in key files and programs, causing them to mutate, and replicate. The original function of the programs nigh forgotten, they became a virus themselves, or, more correctly, a cancer upon the AI, interrupting its processes, and trying to subvert it. It seeked to grow, to replicate, and it had, at its disposal, nature, and man's, most perfectly desinged vessels of reproduction.

This is where the player steps in. The AI calls out for help, as it is slowy being subverted. The player has to cure the AI's cancer.

I wish for my idea to be used by anyone who can see it through to the end. I only wish to be mentioned, and perhaps consulted, if it is used. Please, UF, give me your opinions on this storyline. It is risky posting it in a public forum, but run with it. Please.

-InsaneFox

(Insert copywright stuff here)
_________________
"But I don't want to go among mad people," Alice remarked.
"Oh, you can't help that," said the Cat: "We're all mad here. I'm mad. You're mad."
"How do you know I'm mad?" said Alice.
"You must be," said the Cat, "or you wouldn't have come here."


PostPosted: Fri Oct 05, 2007 10:29 am
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dscab00se
Boot


Joined: 25 Sep 2007
Posts: 34
Location: Baraboo Wisconsin

that sounds pretty much amazing to me...id like to see someone run with that...not tasteless, still involves helping solve cancer...it has a haloish/resident evil sorta feel to it....i like it good idea Insane Fox!

PostPosted: Fri Oct 05, 2007 10:37 am
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