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 Forum index » Meta » General META Discussion
[META] 1-18-08 and design flaws
Moderators: imbri, ndemeter
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Rekidk
Entrenched


Joined: 19 Dec 2006
Posts: 992
Location: Indiana, USA

Rogi Ocnorb wrote:
(Maybe when all the $100 laptops have been deployed)


I think they're $170 now. Wink

---

Anyways, I backed out of 1-18 when it became all noise, no signal. I just don't have time to read that much to get that little. So, I'm going to see the movie, but I really don't care about the 'extended experience' or whatever.

I think that the best ARGs, by nature, create a good signal/noise ratio: almost all signal. Why? Because if the ARG is generating just enough content to keep the players busy without overwhelming them, then the players will be focused on playing the game (instead of endlessly spec-ing and gamejacking to keep themselves busy).

What really bugs me, though, is the impression I'm getting that JJ Abrams honestly couldn't care less about this online promotion/extended experience. If he doesn't care, why should I?
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PostPosted: Fri Sep 28, 2007 4:21 pm
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Mikeyj
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Joined: 18 Oct 2004
Posts: 1847
Location: London

Rekidk wrote:

What really bugs me, though, is the impression I'm getting that JJ Abrams honestly couldn't care less about this online promotion/extended experience. If he doesn't care, why should I?


Sadly it seems to be working - can't count the number of times it's been referred to in other press. We'll have to put up with more like this if the ad execs like the level of 'buzz' they get. Feed them to the bees I say Twisted Evil
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PostPosted: Mon Oct 01, 2007 12:24 pm
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Shutaro
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Joined: 11 Feb 2007
Posts: 171
Location: Northren California

Mikeyj wrote:
Sadly it seems to be working - can't count the number of times it's been referred to in other press. We'll have to put up with more like this if the ad execs like the level of 'buzz' they get. Feed them to the bees I say Twisted Evil


Or the dogs, with bees in their mouth... And when they bark they shoot bees?
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PostPosted: Mon Oct 01, 2007 12:41 pm
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

The puppetmasters managed to botch the security of one of their sites. Players found the passwords. Mayhem, of a pretty tame variety, ensued. People argued over whether to post messages on the site letting the PMs know the site had been hacked, which I found kindof sweet.

At least that is my take on what happened. Other players are upset and concerned that we shouldn't "hack" the sites.

As with my initial post complaining about the design that enables OOG sites to run amok, to me this is a basic and easily corrected design flaw. I don't see either the security failure or the players actions as a very big deal in the overall promotion. Perhaps I am missing why hacking a site elicits such a powerful emotional response on the part of the players. It interests me though.

Here is one player's comment on the design issue:

Quote:
We were obviously meant to hack her videos site, so it would make perfect sense if we were meant to hack her photobucket's guest password as well. The PM's should have known not to have the account password be something so simple when they should have known people would be trying to hack the guest password thinking they were meant to do so. Bad move.


The legal ramifications of hacking a fictional characters site, as part of following a promotion that encourages sites to be hacked, is an interesting question as well.

(Once again, I have to bemoan the lost chance the creators of this promotion had to do something amazing and truly memorable. This, is a mess. This isn't building a community...building a brand...building anything really. It isn't even telling much of a story. Thanks for listening. )
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PostPosted: Mon Oct 08, 2007 12:47 pm
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HetMasteen
Unfettered


Joined: 11 Jul 2007
Posts: 342
Location: In the Court of the Crimson King.

Rose, you're trying to bale water out of the titanic using a thimble.

The 1-18-08 player base has devolved into a "lord of the flies" type situation. It's a very tribal society, immediately suspicious of anything new or foreign. It has become basically impossible to say or do anything on that board without being verbally crucified.
This is, unfortunately, the creators' fault. The ambiguity of IG sites, and the plethora of various types of jacks has turned the community into a pack of wolves, ripping every new bit of information to shreds using faulty logic and false knowledge.
My only hope is that history remembers this as the yard stick for what not to do in an ARG/online experience, rather than as a clever marketing ploy to attract as much cyber attention as possible.
I also hope that players who gravitate towards other experiences found on UF (as I have) do not bring the 1-18-08 mentality with them, or else this entire board will quickly become a place to avoid, rather than frequent.
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PostPosted: Mon Oct 08, 2007 7:52 pm
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

Quote:
My only hope is that history remembers this as the yard stick for what not to do in an ARG/online experience, rather than as a clever marketing ploy to attract as much cyber attention as possible.


Yeah. Seriously. It makes me weep.

Quote:
The 1-18-08 player base has devolved into a "lord of the flies" type situation. It's a very tribal society, immediately suspicious of anything new or foreign. It has become basically impossible to say or do anything on that board without being verbally crucified.


Someone said that creators get the audience they deserve? (by this I mean that the fact it is impossible to easily tell what is in game, giving rise to all the OOG sites, makes players overly cranky and suspicious of anyone.) I wouldn't go so far as to condemn or blame the players. Most of them are new and they don't have any experienced players guiding them along. I'm paying as much attention as I can, but it takes more than one moderator to help set at atmosphere. I can't blame experienced people for not playing because...the promotion...isn't good....doesn't work ...will make you crazy.
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PostPosted: Mon Oct 08, 2007 9:09 pm
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FLmutant
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Joined: 29 Oct 2004
Posts: 244
Location: Orlando, FL

I think that's a fair worry. The movie marketers and journalists that ask me about it are definitely unsure what to make: it clearly has produced alot of buzz and done it one a relatively small incremental cost over the traditional elements they would have used anyway.

So the buzz marketer in me thinks they did a good thing: I see much of the evidence I'd want to see on one of our projects. People are voraciously consuming the traditional advertising, hoping some clue is hidden in it. Speculation about the film is running rampant, which triggers all the little Hollywood buzz meters.

The people that ask me, though, always hear about this thread too. It does a good job of articulating the lost opportunity. Ultimately, the whole point of creating curiousity is to encourage people to seek out those answers. If the answers aren't out there or if your job is just to wait for new information to be released in traditional ways, then it is very like setting the romantic mood for your date and then falling asleep on the couch when they get there.

Movie promotion is all about timing. It needs to crest in intensity leading right up to the opening weekend, where most of the revenue in a theatrical release actually happens: it's all downhill from opening weekend. If J.J. got his promotional crest six months before people can buy tickets, he'll have t find a way to re-energize them all over again.

In reality, though, we're critiquing the meal during the second course. Granted, during a long pause in service while staring at our empty plates and water glasses wondering where the waiter went. A stunning main course might shift people's perspective ... if they haven't wandered out of the dining room in frustration or started cooking their own meals for other patrons entirely out of condiments.

Meanwhile, this thread does an amazing job of illustrating that nuance: not necessarily what they've done wrong, but the opportunities they passed by.

PostPosted: Tue Oct 09, 2007 7:25 am
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

Quote:
A stunning main course might shift people's perspective ... if they haven't wandered out of the dining room in frustration or started cooking their own meals for other patrons entirely out of condiments.


You forgot to add: ",or started practicing cannibalism."

Quote:
Meanwhile, this thread does an amazing job of illustrating that nuance: not necessarily what they've done wrong, but the opportunities they passed by.


Oops, my above comment doesn't qualify as nuanced.

On a more serious note, I don't think they expected the response they got, but they have had plenty of time to catch up. They seem to still be scrambling and throwing things together. But, hang in there, I guess, something else might happen in the next 3 months.

Assuming making money is their primary objective: Even with pacing issues of exact timing before the release, they could have developed so many things that would be even now, months in advance of the release, making money. I would buy a 1-18-08 T-shirt based on the poster for my son, and maybe myself, now if I could. After the movie opens, when everyone is in on it, or if the movie turns out to be a flop, not so much.

Assuming story telling is their primary objective.. well, developing stories and characters that aren't insulting to their audience would be something they might like to look into... I think they could have done without the whole ridiculous video story and, instead, had myspace characters that pretty much talked to each other, sent pictures to each other, did twitter, or whatever people are doing, for not that much money. They wouldn't even have to update that often. They would have been way ahead of where they are now. (And, even that would be far short of what they could do... I just mean it doesn't have to be overly complex to work if what you want to do is create a vivid backstory, so that when people go to the movie they feel that the characters are people they know. How cool is that anyway? Pretty cool I think.)

Actually, I think they want both objectives - they want to make money telling stories.

Besides direct revenue from selling products or even through blog ads on characters blogs (how many hits do you think those myspace pages get?), they are missing a chance to drive traffic to Paramount sites using 1-18-08 as a lead-in, build a strong brand for Paramount and Bad Robot, etc. I mean I am a totally dedicated Bungie fan because of I love bees. No way would I have ever sprung for the Halo3 set with the Master Chief's helmet in it if not for ilb.

I'm sure they can think of ideas of what they could have done without my (free -if only I could get paid by the word for my META analysis- and not always polite) advice.

But guys, please, don't do it this way again. It can be a much better experience for the players and the creators. One of these days, not too far into the future, we will get together the unfiction conference to explain it all.
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PostPosted: Tue Oct 09, 2007 9:22 am
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

So this may have become the place for me to express my observations about this campaign. Sorry if it bores you guys. I promise to resurrect my blog and leave you in META peace.

But one last observation for the road.

I've noticed that some of the players in 1-18-08 seem to express fear that they've done something wrong, someone else has done something wrong, they might do something wrong, that will cause the PMs to end this promotion. While some of us (ok, me) don't see that as a bad outcome, I respect the players being invested in what they have enjoyed so far and what they hope this game might be. I love to read the predictions of what might come next in the story and what might have happened.

I think that if the players had a game space they could trust , they wouldn't have such fear that they are doing something wrong. People have wondered if maybe not finding clues fast enough caused the marketers to pull back the campaign, if maybe we need to drive less traffic to a site (or conversely, more traffic to a site) to earn an update, if hacking the photobucket site would make them shut down the promotion, the list goes on.

I don't remember seeing this sort of angst in players that they are doing something wrong and will be punished by the marketers for what they are doing by having the promotion taken away from them.

Again, I see this as a design problem, due in large part to the haphazard nature of the campaign, but I don't need to repeat myself on and on.

Next post will be on my blog - no more META - I promise. Smile

Thanks for listening.
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PostPosted: Fri Oct 19, 2007 4:41 pm
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konamouse
Official uF Dietitian


Joined: 02 Dec 2002
Posts: 8010
Location: My own alternate reality

I've enjoyed reading this discussion. In fact, there has been some tremendous META topics this summer and fall, many of them generated because of the 1-18-08 activity.
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PostPosted: Fri Oct 19, 2007 7:54 pm
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

OK, I lied. I intended to restart my blog - but i haven't done it yet. (hey. I've been really busy.)

This is a quick one.

I don't know how to explain to 1-18-08 players the value of diversity of ideas and opinions, how fundamental that diversity is to ARGs and the community and how a part of the foundation for that diversity is making new players feel welcomed.

This issue arises because new players keep posting new threads for existing stuff. Why this bothers the existing players is something I do understand a bit, but, not really. I know it is annoying to read something for the tenth time, heck, I've been doing that since I started moderating that forum. But I can understand the value of new people feeling comfortable about posting.

I guess it is a dichotomy between keeping the forum free of repetitive posts and keeping it open so new players aren't afraid to post or share ideas.

The game itself doesn't support this idea because the information is so sparse.
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PostPosted: Wed Oct 31, 2007 5:12 pm
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