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 Forum index » Meta » General META Discussion
PM responsibility
Moderators: imbri, ndemeter
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Varin
I Have No Life


Joined: 02 Dec 2002
Posts: 2456
Location: South of where I used to be

PM responsibility

I was asked yesterday - To what extent do you think PMs owe a duty of care to players? This was particularly in reference to the possibility that an "unbalanced" player could lose sight of the difference between the fictitious world of an ARG and reality (aka go crazy and do something stupid).

I, of course, first had to look up exactly what "duty of care" means...

Quote:
A duty owned by one to another to take reasonable care not to cause physical, psychiatric or economic loss or harm.

--------------------------------------------------------------------------------

It's not a topic that I had ever thought about. My first reaction was the same reaction that I give to people who think video games make players go crazy and really kill people...

I believe that video games, books or movies don't make good people do evil things. All forms of media incite different feelings whether they be rage, sadness, happiness, excitement, etc. If someone can't recognize that those feelings aren't to be acted upon in any immoral or illegal way, then I truly think it was only a matter of time before they were going to snap anyway and that they already had some major mental problems.

I don't think that playing Doom was what caused the Columbine kids to start shooting. I think they were already deeply emotionally confused and had mental problems. If Doom were the cause I think there would be a much higher percentage of people going crazy after playing the game. I played it and I never once thought I should do something like that in real life. That said, I would never let any child play it until they were old enough to understand the difference between fantasy and reality and right and wrong.

I think that's where the line is. Violent games don't make people kill people. But that doesn't mean that a parent should let their child witness violent games. Young kids can't discern between reality and fantasy. That's where the parents are supposed to protect their children and make sure that they don't have access to violent media. I don't mean to sound preachy here, but alot of parents seriously don't get the idea that their young children are impressionable.

I ran a video game store for several years during college. I saw first hand how some parents didn't care what their children were playing. I couldn't tell you how many times a 7 or 8 year old would walk into my store alone (the parent was off shopping somewhere else), pick up a Mature rated game and want to buy it. When I told them that they had to be 17 to buy it, they would go get mommy or daddy who would proceed to scream at me for 5 minutes for not letting their impressionable 8 year old play an adult-only game where you slit characters' throats or you pay hookers for their services. They'd then buy the game for them and walk out in a huff.

But ARGs may be a bit different. PMs are blurring the line between fantasy and reality more than games, television or movies. I think it would be more common (although still extremely rare) that someone who wasn't quite right in the head could become "confused" while playing an ARG. I'm not talking about players who take their roles a little too seriously in the game. Or players who take ingame characters' actions too personally.

I'm talking about serious confusion, like if someone started to think that the ARG was actually real. There are people out there who are just waiting for a reason to snap. Wink What obligation does the PM have to a person like this? Are they held in any way legally or morally responsible for what happens to that player or other players that they affect? What if Krystal had really been kidnapped by another player? Where would the PMs responsiblity be there?

IMHO if, *knock on wood*, something horrible did happen and someone truly went crazy because of an ARG I don't think the PMs should be held responsible legally. Most ARGs have a META site, we discuss the META concepts here at UF and it's pretty evident that it's a game. Now I don't think that means that the PMs shouldn't have any moral responsibility. I would hope that a PM would be willing to make sure that the person got the help that they needed in any way they could.

What I do question (and many may disagree with me) if it is a good idea to let children 13 or under play an ARG without parent's permission. /me ducks and hides behind the computer chair and waits to see if it is safe to come out

Before yesterday I had never really thought about kids playing ARGs. I'll admit that when the "C" word was used in AWARE, my first response was "What if there are kids reading that!" I really didn't think about the effects an ARG could have on say, an 8 year old. I tend to think that everyone here is an adult. This is the internet though, and for all I know, all of you could be 8-year-olds! Shocked Could an 8 year old be able to handle the Krystal being kidnapped scenario? Or those creepy 307 guys in CTW (those were the creepy ones weren't they?) Do PMs have a responsibility to make sure children aren't viewing their content or is it the solely the parents' responsibility to watch what their children are playing.

What does everyone else think?
_________________
"I still miss him to this day and probably always will." - Todd Keeler, Chasing the Wish

"meta meta meta, I made you out of play..." ~ j5


PostPosted: Fri May 28, 2004 11:40 am
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MageSteff
Pretty talky there aintcha, Talky?


Joined: 06 Jun 2003
Posts: 2716
Location: State of Denial

The difference with ARGs (and other interactive people oriented games, be it LARP, RPG, Ampguard or some other group)as opposed to books, films and video games is that there is the human element on the PM side that is able to notice how a player is reacting and acting.

We may not have a legal responsibility for our players, but I would think that as fellow human beings who want this to be a good experience for everyone, we have a resposibility as both PMs and Player to look out for each other. Because we are friends. If I had a friend who was acting in a manner that made me worry for their safety, as a friend, I would perhaps mention to the individual, or their family, that there might be a developing problem that needs to be addressed. I would feeel very badly if something happened to my friend that speaking out would have prevented.

Sorry, but I do not subscribe to the "Not my problem, therefore I wont help fix it" theory.

I agree that younger children should have parental oversight when they participate in anything on line, just because there are a lot of weirdos out there who will take advantage of them. Any parent that fails to do so needs a wake up call.

I do think that PM's have at least a minor responsibility of verifying players ages, because we all know that even though parents SHOULD be watching their children, sometimes they treat the computer the same as they treat Television. It becomes the babysitter.
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Magesteff
A small group of thoughtful people could change the world. Indeed, it's the only thing that ever has. - Margaret Mead


PostPosted: Fri May 28, 2004 12:20 pm
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Guest
Guest


Re: PM responsibility

Varin wrote:

I'm talking about serious confusion, like if someone started to think that the ARG was actually real. There are people out there who are just waiting for a reason to snap.


You mean like when people think that simple bots are talking specifically to them?

Wink

PostPosted: Fri May 28, 2004 7:14 pm
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Varin
I Have No Life


Joined: 02 Dec 2002
Posts: 2456
Location: South of where I used to be

Re: PM responsibility

Anonymous wrote:
You mean like when people think that simple bots are talking specifically to them?

Wink


Laughing Of course not. That's completely normal!
_________________
"I still miss him to this day and probably always will." - Todd Keeler, Chasing the Wish

"meta meta meta, I made you out of play..." ~ j5


PostPosted: Fri May 28, 2004 9:10 pm
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jchillerup
Decorated


Joined: 27 Dec 2003
Posts: 198
Location: Copenhagen, Denmark

I am 16 years of age, which you, varin, may know, and I apologize for my English. I hope you understand me.

I still remember playing Doom, Doom2, Castle Wolfenstein, etc. I remember, I had quite fun doing it (until I grew older), and I remember, I've never liked war toys.

I don't know how it works over there (USA), but after school in Denmark, every child has the choice to go home or go to an "after-school centre". I've always been interrested in computers, so much (lit:all) of my sparetime was dedicated to computers and computergames, until I got homework in school, which I did on my computer as well.

As I see it, violent computergames are not so much different from games like Sim City, The Sims and whatever. They are intended for fun, and they do their job well on some people. The rest finds it as boring, as I do.

Take war toys as another example. I believe, that a child would not be hurt in any way, when they play with their brand new I-am-Bond-James-Bond-Special-Agent-And-Furthermore-Invisible-Gun. I simply don't. People won't grow to big, dribbling monsters, with nothing but murder on it's head.

My conclusion is, that you, adults, must learn to let the child play whatever it plays (including ARGs Wink). I am quite sure, that they can differ fantasy from reality, much more than you understand.

PostPosted: Sat May 29, 2004 5:48 am
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imbriModerator
Entrenched


Joined: 21 Sep 2002
Posts: 1182
Location: wonderland

ZtinKyFinGaZ wrote:
Take war toys as another example. I believe, that a child would not be hurt in any way, when they play with their brand new I-am-Bond-James-Bond-Special-Agent-And-Furthermore-Invisible-Gun. I simply don't. People won't grow to big, dribbling monsters, with nothing but murder on it's head.


No, they sure won't. However, if little Mikey is allowed to play with toy guns and he runs around his house shooting at his sister's doll's with his little toy gun... nothing happens to them. They are never hurt, there is no blood, there is nothing. Now little Mikey is off at his neighbor's house where he and his little friend happen upon the father's gun. Little Mikey has been trained that guns don't hurt anything, the doll's never got hurt. Little Mikey shoots it and, unfortunately, this time something happened.

Little Mikey's fault? Not at all.

His parents should have taught him the difference between a REAL gun and a PLAY gun or they should not have let a PLAY gun in the house. And a lot of young children have difficulty with that concept. The neighbor that owned the gun is also at fault... he was keeping a loaded gun within the reach of children. Now, a number of gun owners are incredibly responsible, especially when they have children in the house. However, there are a number who aren't.

Now, to turn this back to the original post. Are the gun makers responsible for little Mikey not knowing the difference between REAL and PLAY? No. Are the toy makers responsible for little Mikey not knowing the difference between REAL and PLAY? No. Do I think a PM is responsible for a player not knowing the difference between REAL and PLAY? No.

That, however, doesn't mean that we (PMs) shouldn't be careful about the presentation and themes used. We should also pay attention to signs of people that just don't get it.

I'd really like to here Ozy or Aliendial's take on this topic.

-imbri

PostPosted: Sat May 29, 2004 8:00 am
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colin
Entrenched

Joined: 13 Oct 2003
Posts: 810
Location: Australia

I think the risk comes from when characters initiate contact with a player. Presumable the player has signed up and consented to this contact. But to draw the analogy; it's like handing a loaded gun to a child, they might not know how to handle it, and that's when it goes bad.

With an ARG like Project MU (little, if any, direct contact), I can't see this occurring, to use the analogy again, they would have to take the gun, load it and shoot themselves in the foot. You can hardly be held responsible.

I guess the easy way to think about it is that the player is there to play the game, not to be played by the game. That is the point at which you start crossing the line into: cause... psychiatric loss or harm.

Of course some people will believe its real but there's not much you can do about that. You can't dumb down the world to the lowest common denominator, well you could, in which case we wouldn't be using computers and the issue wouldn't exist all together….

PostPosted: Sat May 29, 2004 9:06 am
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jchillerup
Decorated


Joined: 27 Dec 2003
Posts: 198
Location: Copenhagen, Denmark

Oh.. I forgot that guns are allowed in the USA. Bad example - my fault.

PostPosted: Sat May 29, 2004 9:14 am
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colin
Entrenched

Joined: 13 Oct 2003
Posts: 810
Location: Australia

ZtinKyFinGaZ wrote:
Oh.. I forgot that guns are allowed in the USA. Bad example - my fault.

rofl, that could be taken as a very cunningly executed political statement.

PostPosted: Sat May 29, 2004 10:15 am
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imbriModerator
Entrenched


Joined: 21 Sep 2002
Posts: 1182
Location: wonderland

Well how odd. This just in from the BBC

BBC Article wrote:
Web friend conned into murder bid
A teenager created an "elaborate matrix of deceit" on the internet to persuade another boy he had fallen in love with to murder him, a court has heard.


Basically, one boy was in love with another boy. The first boy wanted to die and wanted the second boy to kill him. So, he created several different online personas (including a spy) to convince the second kid to kill the first kid. The second kid attempted to but the first kid lived.

odd

-imbri

PostPosted: Sat May 29, 2004 10:34 am
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Varin
I Have No Life


Joined: 02 Dec 2002
Posts: 2456
Location: South of where I used to be

Quote:
My conclusion is, that you, adults, must learn to let the child play whatever it plays (including ARGs ). I am quite sure, that they can differ fantasy from reality, much more than you understand.


I think it has to be more of a case by case basis for older kids, but I still think that, by their very nature, younger children cannot understand the difference between reality and fantasy. If they could there would be no Santa Claus, no Tooth Fairy, etc. Shows such as Sesame Street and Blues Clue's would not be as endearing to children. My daughter (who's only 2) cannot tell the difference between Ernie on television and the Ernie doll in her room. She talks to him and when I talk back in an Ernie voice she really thinks it is him. Now obviously a 2 year old won't be playing ARGs, but hopefully you get my point.

When I was selling games I stuck to the 17 year old and older rule because that's the rating put on the game. I don't know how mature the 16 year old is standing on the other side of the counter. That's where the parent is supposed to come in. If a parent believes that their child is mature enough to handle M rated games and if they have had discussions with their child explaining the difference between fantasy and reality then they can buy the games for them (and let them play ARGs). It's not my place to decide, I'm not the parent.

And as imbri pointed out with the BBC article, not all teenagers are as mature and reliable as they should be.
_________________
"I still miss him to this day and probably always will." - Todd Keeler, Chasing the Wish

"meta meta meta, I made you out of play..." ~ j5


PostPosted: Sat May 29, 2004 12:24 pm
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