Author
Message
rose
...and then Magic happens
Joined: 26 Nov 2003 Posts: 4117
META: Posting answers in contests continued from the X- marks the spot thread. Continuing the discussion from X-marks the spot here: starting from this post
_________________I love this site for being free, in every sense of the word~Spacebass
Mankind was my business, the common good was my business.~ Dickens
Posted: Fri Nov 09, 2007 3:15 pm
madmad59
Decorated
Joined: 19 Apr 2007 Posts: 188 Location: TEXAS
DAY 6 SPOILER ALERT!! REMOVED asked to remove, not told !! Sorry bout that ...
Posted: Sat Nov 10, 2007 1:52 am
Last edited by madmad59 on Thu Nov 15, 2007 5:14 pm; edited 2 times in total
madmad59
Decorated
Joined: 19 Apr 2007 Posts: 188 Location: TEXAS
DAY 7 XMARKS THE SPOT SPOILER ALERT SPOILER removed removed
Posted: Mon Nov 12, 2007 1:29 am
Last edited by madmad59 on Thu Nov 15, 2007 5:12 pm; edited 2 times in total
konamouse
Official uF Dietitian
Joined: 02 Dec 2002 Posts: 8010 Location: My own alternate reality
I think this thread is to DISCUSS the idea about sharing answers, not specifically to POST the answers.
Despoiler wiki was created for posting contest answers. You might want to head over there with your contributions.
_________________
'squeek'
r u a Sammeeeee? I am Forever!
Posted: Mon Nov 12, 2007 1:33 am
vpisteve
Asshatministrator
Joined: 30 Sep 2002 Posts: 2441 Location: 1987
Spoiler (Rollover to View):
Nancy did it.
_________________
Making the world a better place, one less mime at a time .
Posted: Mon Nov 12, 2007 3:36 am
konamouse
Official uF Dietitian
Joined: 02 Dec 2002 Posts: 8010 Location: My own alternate reality
vpisteve wrote:
Spoiler (Rollover to View):
Nancy did it.
Spoiler (Rollover to View):
You sir, are becoming part of the problem.
Where's your take on the situation? What is YOUR opinion? (As one of the founding members, I would think you would have a viewpoint on the topic).
_________________
'squeek'
r u a Sammeeeee? I am Forever!
Posted: Mon Nov 12, 2007 11:08 am
Last edited by konamouse on Mon Nov 12, 2007 2:19 pm; edited 1 time in total
FLmutant
Decorated
Joined: 29 Oct 2004 Posts: 244 Location: Orlando, FL
konamouse wrote:
vpisteve wrote:
Spoiler (Rollover to View):
Nancy did it.
Spoiler (Rollover to View):
You sir, are becoming part of the problem.
Kona is so right with the above, but if you peek than you admit you "need help". Solve it youself!
After finally having read that thread, I think the core problem is in the experience design. The people arguing that people shouldn't look for help is essentially hoping that "submitting an entry" is a test of skill that is extremely restrictive, followed by a random drawing as a sort of tie-breaker. So sharing at unfiction is, from their peception, contrary to having the test of skill be the real producer of the outcome.
Problem is, the prize WAS for a random drawing. Not for the first one to complete something complex (a/l/a Sacred Urns or Perplex City). If the experience designers wanted to have the test of skill be more limiting on the number of submissions, they had plenty of chances of correct that or to express dismay. More likely, there were good marketing reasons for wanting as many submissions as possible.
"To share or not to share" is probably a red herring argument: there would have been ways to even weight the earliest submissions more than the later submissions if they wanted to emphasize that. It might have been for very good legal reasons this was a "sweepstakes with a puzzle" rather than a "puzzle contest with a random tie-breaker" -- sweepstakes and contest law are different.
Posted: Mon Nov 12, 2007 2:05 pm
jamesi
Sentient Being
Joined: 25 Sep 2002 Posts: 2195 Location: Canadia
Let the community play how they want to play, as long as the following things are kept in mind:
1) There is a TOS here. Follow it.
2) When you spoil the game for others, then the others may turn on you.
3) If you criticize those that spoil the game for others, be prepared to hear their point of view.
4) This discussion area is neither a democracy, autocracy nor monarchy. It's just a place to share thoughts and ideas. Don't expect everyone to agree with your point of view all the time.
5) See rule 1.
So, regarding this specific topic, as a community member I believe that sharing answers is fine. I also believe that keeping answers to yourself is acceptable, although my personal views differ somewhat. I also believe that the sharing of answers is situation-specific and that the dynamic of sharing is different than the dynamic of collaboration. I'm also inclined to believe that if people use the SPOILER tag properly*, then there will never be an issue with how information is shared within these forums, for the shared information is then only shared with those who choose to view it.
* Spoiler tags are useful, but only if you give the other players an indication as to what you are spoiling. Example:
Quote:
Hey guys, look what I found!
Kayser Soze's true Identity
Spoiler (Rollover to View):
Verbal Kint
As opposed to just this:
Quote:
Hey guys, look what I found!
Spoiler (Rollover to View):
Verbal Kint
_________________
Digital Trail | Twitter | Retired ARGFest-o-Con 2012 Project Manager
Posted: Mon Nov 12, 2007 2:16 pm
madmad59
Decorated
Joined: 19 Apr 2007 Posts: 188 Location: TEXAS
Xmarks the spot day 10 answers spoiler sorry
Posted: Wed Nov 14, 2007 1:29 am
Last edited by madmad59 on Thu Nov 15, 2007 5:15 pm; edited 1 time in total
madmad59
Decorated
Joined: 19 Apr 2007 Posts: 188 Location: TEXAS
spoilers removed as per your request removed
Posted: Wed Nov 14, 2007 4:29 pm
Last edited by madmad59 on Thu Nov 15, 2007 5:11 pm; edited 1 time in total
konamouse
Official uF Dietitian
Joined: 02 Dec 2002 Posts: 8010 Location: My own alternate reality
Interesting you felt the need to post publically something I sent to you in a PM (trying to be polite and not point it out in the public thread). And, not to split hairs, but I *asked* you, not *told* you.
So, taking it back to the discussion about if we should posts answers or not. I like that this forum is a place for open dialogue about puzzles and clues and stories. The spoiler is appropriate for covering up the final answer in a puzzle for those who want the opportunity to figure out the steps and the answer themselves.
The spoiler serves no purpose if there is nothing preceding it to alert the reader if they dare or not look underneath. And spoilering emails or items on a website is pointless - thus I find in some threads that people overuse the spoiler and it makes following the story/game near to impossible.
And if someone does present the answer to a puzzle, it would also be nice if they explain HOW they come to that solution.
_________________
'squeek'
r u a Sammeeeee? I am Forever!
Posted: Wed Nov 14, 2007 5:13 pm
Last edited by konamouse on Thu Nov 15, 2007 12:57 am; edited 1 time in total
madmad59
Decorated
Joined: 19 Apr 2007 Posts: 188 Location: TEXAS
I am sorry I am trying ... to do as you asked! I needed to explain why I removed them! I must have misunderstood the META link, I thought it was where they wanted the spoilers! Just trying to learn, no intent to burn! I glad you let me know! Thank you, and lets shake hands on move on. It was nice to meet you!
Posted: Wed Nov 14, 2007 7:12 pm
Rogi Ocnorb
I Have 100 Cats and Smell of Wee
Joined: 01 Sep 2005 Posts: 4266 Location: Where the cheese is free.
I'm inclined to agree with jamesi's overall assessment.
I think we've been pretty good about honoring requests from developers in the past when they ask us nicely not to just give away the answers to their offerings.
Puzzle trails are a good example. Some developers don't care one lick about it either way and let the players police themselves. So, those can have everything from solves posted in the clear to spoilered hints. Others indicate their level of (dis)comfort up front and the players tend to respect their wishes. Of course there will always be the occasional "drive-by" solve that gets blasted out there.
We can get a little ornery when they demand zipped-lips, though.
I plan to be much more careful, regarding the prefacing of a spoilered item, in the future, though.
_________________
I'm telling you now, so you can't say, "Oh, I didn't know...Nobody told me!"
Posted: Wed Nov 14, 2007 8:47 pm
Rekidk
Entrenched
Joined: 19 Dec 2006 Posts: 992 Location: Indiana, USA
I think a good rule with spoilers is to just use good judgment. Always spoiler puzzle solves; other than that, use them sparingly.
An example of a good non-solve spoiler tag is when the video revealing Keir's supposed death in MeiGeist was discovered. The person who started the uF topic for the video linked to it and described it, but spoilered the fact that Keir had died. This was to preserve the experience for the other players.
_________________
iTube - iTweet - iNetwork
Posted: Thu Nov 15, 2007 4:13 pm
aliendial
Unfictologist
Joined: 29 Sep 2002 Posts: 3438 Location: Far Far Away. Nowhere Near You. Really.
ARGs started out as cooperative storytelling - there was no real 'prize' that we knew of (although later there was a growing interest in game swag - intrinsically not valuable but fun items), and generally the active players chose to share - using spoilers - so that everyone could enjoy the experience. That was the mode for many years.
Then came the first "arg" (I use the term loosely) with something much more substantial than tickets to a movie preview and a poster at stake. People promptly became more coy. Some still played wholeheartedly in the open (their choice), others played offline, and everything in between. It was an uncomfortable transition but a necessary one, IMHO. There are no 'rules' about this. As sad as it made me feel about the impact on the sharing nature of the players, this was a completely understandable and appropriate reaction. When there's real money at stake I would do the same. And I think the effort to make people share if they don't want to is wrong.
That said, I also think it's wrong for the people who want to hold back to tell those who are willing to share not to post spoilers. There will be spoiling. Here and elsewhere. As long as <spoilers> are used to preserve the game experience a bit (a labelling issue).
_________________aliendial
Posted: Thu Nov 15, 2007 10:09 pm
Display posts from previous: All Posts 1 Day 1 Week 2 Weeks 1 Month 3 Months 6 Months 1 Year Sort by: Post Time Post Subject Author Ascending Descending