Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Mon Nov 18, 2024 7:57 pm
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Meta » General META Discussion
In-Game Characters Referencing unFiction
Moderators: imbri, ndemeter
View previous topicView next topic
Page 3 of 4 [46 Posts]   Goto page: Previous 1, 2, 3, 4 Next
Author Message
krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

I think if you wanted to make an ARG where a character realizes that they are, indeed, a character, you could certainly do that!

But as far as players e-mailing characters to tell them that they are just figments of someone's imagination? I'd hazard a guess that pretty much any ARG with character e-mails has had an intrepid player attempting to 'set things straight' in such a fashion. Smile

It's pretty much up to the PMs to decide what to respond to, yeah?

So, there's no saying an ARG couldn't have that, but it's really up to the PM use that sort of story arc.

I recommend Stranger Than Fiction as a compelling movie version of this idea, btw!
_________________
Alternate Currency
Stories and dreams, crossing my palm like silver.

xbl gamertag: krystyn


PostPosted: Thu Nov 15, 2007 3:23 pm
 View user's profile Visit poster's website
 Back to top 
Star Spider
Veteran


Joined: 20 Apr 2007
Posts: 148

Hmmm... that is not really what I mean. What I mean is having characters 'suspend their disbelief' and try to solve the puzzle of their own existence. Perhaps it could lead to another offshoot of the game for players. Having a 'rouge' character might be an interesting angle/side story/ or even woven back in with the rest of the story. It would also in my opinion offer an interesting opening back up into reality. Having those lines between what is fact and what is fiction blur even more by having a chararacter who lives equally in both.

For example: If the character was kidnapped from real life to be placed into this 'game' then there would be the process of figuring out who the character was in 'reality' - why they were chosen - who the 'creator' is and what can be done (either extracting them from the game or bringing the whole game down from the inside).

I suppose these are really only options if the character was exposed to the 'truth' of their fictional existence. I like to think about the ramification of each action within a game and how that would effect fictional characters and real players. I just think that if someone told me I was a charater in a game I would likely take pause and consider the possibility rather then just deny the fact outright...

PostPosted: Thu Nov 15, 2007 3:28 pm
 View user's profile Visit poster's website MSN Messenger
 Back to top 
thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

you realize however that what you're doing is redefining the rules of your own ARG, not ARGs in general... so really by telling a character that they are a character, the player isn't "breaking TINAG". Essentially that applies to when players to do something (telling a character they're fake, for example) that breaks the boundaries of the game, of the fictional realm that was set up - even if it half takes place in reality.
In this sense, "TINAG" is a fairly vague concept, as ultimately the line is drawn by the PM in how they react to players' actions.

Generally speaking, ARGs with characters treat the characters as real people, so telling them they're a character is breaking that rule, for that game. If the PM incorporates that into their game, then it's not technically causing the character to accept something beyond their comprehension or ability for acceptance.
_________________
@4DFiction/@Wikibruce/Contact
ARGFest 2013 - Seattle! ARGFest.com


PostPosted: Thu Nov 15, 2007 4:20 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

A decent collection of books, plays and movies that have incorporated meta-fiction appears in this review of the afore mentioned "Stranger than Fiction".
_________________
I'm telling you now, so you can't say, "Oh, I didn't know...Nobody told me!"


PostPosted: Thu Nov 15, 2007 4:40 pm
 View user's profile AIM Address Yahoo Messenger MSN Messenger
 Back to top 
Shutaro
Decorated


Joined: 11 Feb 2007
Posts: 171
Location: Northren California

Star Spider wrote:
For example: If the character was kidnapped from real life to be placed into this 'game' then there would be the process of figuring out who the character was in 'reality' - why they were chosen - who the 'creator' is and what can be done (either extracting them from the game or bringing the whole game down from the inside).


Hmm... So, some kind of brain-washed Matrix-style scenario? Something like a twist on the Stranger Than Fiction? Or more like Spaceballs? I think I get it, and I like the idea... If only because I happen to be a huge fan of fiction that twists what the reader/viewer/player's notion of what is "real" or otherwise messes with their perceptions. I recommend Pale Fire by Vladimir Nabokov; but you can get tastes of it in various other movies/books/etc (Which have been noted above: I also reccomend the movie Audition and just about anything written by Phillip K. Dick)...

Of course, as always, the trick always is pulling it off well... As there is much potential for player frustration and confusion. Especially if you really start to mess with them (this is my tendency, which is one of many reasons why I am not a PM Wink ). But, as a concept, it's interesting to consider. *adds it to his note book along with the surrealist ARG and the cooking-themed ARG*
_________________

Playing: Nothing
Watching: Eldrich Errors, Tom Tooman
"Call immdeiately. Time is running out. We both need to do something monstrous before we die."


PostPosted: Thu Nov 15, 2007 4:42 pm
 View user's profile Visit poster's website AIM Address Yahoo Messenger
 ICQ Number 
 Back to top 
Star Spider
Veteran


Joined: 20 Apr 2007
Posts: 148

For sure. As long as the PM can create a character able to discover their own fictional reality then that automatically becomes a part of the game. In that way I believe that the genre itself is very flexable. I was really just commenting on the idea that was brought up that telling a character that they were fictional would dissolve the game - which I don't believe is true. I think being as ARG's have rules that bend and break all the time (or do not even really exist) that there should always be a way out of a potential problem - even if it means changing the so called 'rules of play'. This allows the players greater flexability if all the bases are covered and any and all questions have answers.

I was watching a show recently called Murder in Small Town X an ARG/RPG/Reality Show and was seriously surprised that the players did not do anything beyond what they were guided to do. I suppose it shouldn't have surprised me (as none of them were gamers) but I think games in which you can test the limits are most interesting. They seemed to create these guidelines for living and even playing without stepping outside the lines. They even seemed to have trouble grasping simple ideas like the idea that their actions caused reactions within the community of Player Characters. In real life our actions cause reactions but they seemed to ignore that basic rule when playing the game. (But then again it was TV - so they likely were limited in their play).

None-the-less if the game is trying to prove itself 'TINAG' it means that generally PM's don't lay down the rules before hand the reactions of the game itself are the only ways to feel out the difference between 'right' and 'wrong' within that particualr universe and as you said - that is up to the PM to decide Very Happy

Back to the topic at hand I think the PM should be allowed to have their characters mention Unfiction if they think it is best in their game. In the end it is up to their descretion and if they can get away with it without hurting the players sense of Unreality - more power to them!

PostPosted: Thu Nov 15, 2007 4:51 pm
 View user's profile Visit poster's website MSN Messenger
 Back to top 
Star Spider
Veteran


Joined: 20 Apr 2007
Posts: 148

Shutaro wrote:
Star Spider wrote:
For example: If the character was kidnapped from real life to be placed into this 'game' then there would be the process of figuring out who the character was in 'reality' - why they were chosen - who the 'creator' is and what can be done (either extracting them from the game or bringing the whole game down from the inside).


Hmm... So, some kind of brain-washed Matrix-style scenario? Something like a twist on the Stranger Than Fiction? Or more like Spaceballs? I think I get it, and I like the idea... If only because I happen to be a huge fan of fiction that twists what the reader/viewer/player's notion of what is "real" or otherwise messes with their perceptions. I recommend Pale Fire by Vladimir Nabokov; but you can get tastes of it in various other movies/books/etc (Which have been noted above: I also reccomend the movie Audition and just about anything written by Phillip K. Dick)...

Of course, as always, the trick always is pulling it off well... As there is much potential for player frustration and confusion. Especially if you really start to mess with them (this is my tendency, which is one of many reasons why I am not a PM Wink ). But, as a concept, it's interesting to consider. *adds it to his note book along with the surrealist ARG and the cooking-themed ARG*


For sure! It could be an ARG all of it's own or could be a back up plan should someone decide to inform one of the characters of their own fictional nature! Thanks for the recommendations - I will be sure to check them out! If it is going to be Alternate Reality - why not alter EVERYONE'S Reality? Wink

PostPosted: Thu Nov 15, 2007 4:55 pm
 View user's profile Visit poster's website MSN Messenger
 Back to top 
thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

Star Spider wrote:
As long as the PM can create a character able to discover their own fictional reality then that automatically becomes a part of the game. In that way I believe that the genre itself is very flexable. I was really just commenting on the idea that was brought up that telling a character that they were fictional would dissolve the game - which I don't believe is true.

Again, it depends on the story and what the PM is willing to accept. If the arg involves what is supposed to be a real person, even though it's obviously a fictional character in an arg, then there's no way for the character to come to the 'reality' that they are fictional. For an ARG that is intended to be based on reality, it does in fact dissolve the 'game'. If the ARG is intended to have characters realize they're characters, or the PM decides in stride to do that, then it doesn't dissolve the 'game'. So again, it comes down in this situation to what the PM decides is 'game', but it's also part of the players' role to try to determine what's 'game' and not. There's not a clear-cut answer since 'TINAG' may be different from game to game.

Quote:
None-the-less if the game is trying to prove itself 'TINAG' it means that generally PM's don't lay down the rules before hand the reactions of the game itself are the only ways to feel out the difference between 'right' and 'wrong' within that particualr universe and as you said - that is up to the PM to decide Very Happy

yeah, ultimately it comes down to 'testing the waters', as it were. Which is why generally speaking, the example of telling a character they're fictional is used to illustrate the point - because in most ARGs, we're intended to believe we're interacting with real people. A player can decide to test the character, but then the PM decides how to react - either by ignoring, incorporating, or revealing that it was an action they intended the player to take.

Quote:
Back to the topic at hand I think the PM should be allowed to have their characters mention Unfiction if they think it is best in their game. In the end it is up to their descretion and if they can get away with it without hurting the players sense of Unreality - more power to them!

Oh there's no rule saying characters can't mention unfiction - they just can't post here Smile mentioning it is beyond the actionable scope of moderators and admins, but posting is not. The PM ultimately can run their arg however and wherever they want. And once again these rules, for lack of a better term, are generally accepted guidelines for the way ARGs are generally run... generally speaking... so in general, you don't tell a character 'hey dude, you're not real'.


Going back to the Stranger Than Fiction example, there's actually two levels there... We say don't tell the character in a book they're fake. The response is that they can accept it like as in the movie. Take it a step further though - the character can't be told they're a character from a book, which is also a fictional element in the movie we're watching. The former assumes that the book is part of the fictional story (the movie we're watching), whereas the latter can't be possible because to us, the fiction ends at the movie. If it were possible, then it would by nature mean that there's another layer to the fiction... and on it goes. The concept of TINAG is that that fundamental boundary between fiction and reality can't be broken for the fictional character. The boundary can be shifted to accomodate, at the whim of the PM, but it can't be broken. And again, generally speaking, the example of the fictional character is based on the standard suspension of disbelief that a character is in fact a real person.
_________________
@4DFiction/@Wikibruce/Contact
ARGFest 2013 - Seattle! ARGFest.com


PostPosted: Thu Nov 15, 2007 5:13 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
Star Spider
Veteran


Joined: 20 Apr 2007
Posts: 148

thebruce wrote:
Going back to the Stranger Than Fiction example, there's actually two levels there... We say don't tell the character in a book they're fake. The response is that they can accept it like as in the movie. Take it a step further though - the character can't be told they're a character from a book, which is also a fictional element in the movie we're watching. The former assumes that the book is part of the fictional story (the movie we're watching), whereas the latter can't be possible because to us, the fiction ends at the movie. If it were possible, then it would by nature mean that there's another layer to the fiction... and on it goes. The concept of TINAG is that that fundamental boundary between fiction and reality can't be broken for the fictional character. The boundary can be shifted to accomodate, at the whim of the PM, but it can't be broken. And again, generally speaking, the example of the fictional character is based on the standard suspension of disbelief that a character is in fact a real person.


Yes of course. Well anyway you slice it the suggestion that the character can discover they are a character can only be done within the context of a game/media element. Another fine example would be the Truman Show - where he eventually 'escaped' into the real world' where then - once again - he is still trapped in a fictional construct (of the movie itself). So the only possible way that someone could 'leave' the confines of the game world is if the PM ACTUALLY kidnapped someone - erased their memory - gave them a new identity and a false situation. Which would by all means be COMPLETELY INSANE! So what I find interesting about this medium (ARG's) is that it interacts enough with our own reality that the lines can become blurred. And instead of the character stepping from one false world to another (Truman Show) it is easier for the false character to step into 'reality' as we know it, in a variety of ways.

However I totally agree that it would dissolve the game. At least as it was once known. And the only response (if it is to be a direct action based reaction on the part of the PM - instead of the other reaction options) would be to change the nature of the game completely. So technically the 'game' would no longer exist and would change form entirely - but a new game would have to take it's place in that case! All in all I can see how that would be tough - after a bunch of work who would want to change their game entirely? So maybe the best bet is to stick to the idea of it being it's own seperate game and dealing with that issue in other ways. Very Happy

PostPosted: Thu Nov 15, 2007 5:31 pm
 View user's profile Visit poster's website MSN Messenger
 Back to top 
konamouse
Official uF Dietitian


Joined: 02 Dec 2002
Posts: 8010
Location: My own alternate reality

What about the characters in "The Purple Rose of Cairo" (just to throw a monkey wrench in the "don't tell them they are fictional characters in a movie" scenario.

As for Murder in Small Town X - this was ultimately a reality game/contest. And the participants knew it was a contest, so there were rules they had to play by. The actors/characters knew they were fictional but also had their roles to play.

You can say it even more for Joe Schmo - there was a group of actors portraying real people, and one real person who had NO idea it was all scripted/fake, he thought it was a real survivor type game (and the sequel which tried to do the same with a dating show but the first female Schmo figured it out and was actually brought into the fictional side to participate in the gag).
_________________
'squeek'
r u a Sammeeeee? I am Forever!


PostPosted: Thu Nov 15, 2007 5:34 pm
 View user's profile
 Back to top 
Star Spider
Veteran


Joined: 20 Apr 2007
Posts: 148

konamouse wrote:


As for Murder in Small Town X - this was ultimately a reality game/contest. And the participants knew it was a contest, so there were rules they had to play by. The actors/characters knew they were fictional but also had their roles to play.


Although I cannot speak to the other two you mentionesd I can wonder about this. Although it was a reality contest and there were rules in place it seems to me that the 'host' of the show was pushing the players forward quite a lot. They were not questioning and looking into things nearly as much as I would have thought (especially with cash on the line!). For example not once did I see a player try to communicate with a sweeper! But then again maybe it was cut out. And they were after all not gamers so maybe it was too much to expect.... Smile

PostPosted: Thu Nov 15, 2007 5:55 pm
 View user's profile Visit poster's website MSN Messenger
 Back to top 
Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

"Reality" shows are seldom as "real" as they appear.
_________________
I'm telling you now, so you can't say, "Oh, I didn't know...Nobody told me!"


PostPosted: Thu Nov 15, 2007 7:28 pm
 View user's profile AIM Address Yahoo Messenger MSN Messenger
 Back to top 
thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

yeah it depends how you define 'real'. Most of the time it's scripted situations, but I think the basic necessity of 'reality tv' is that the people aren't acting their responses, but responding to real and/or scripted situations... as soon as the real people start acting their responses, then I pass it off as non-reality tv.

anyway, sorry to go off teh tangent. Razz
_________________
@4DFiction/@Wikibruce/Contact
ARGFest 2013 - Seattle! ARGFest.com


PostPosted: Thu Nov 15, 2007 7:42 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
Rolerbe
Unfettered


Joined: 01 Mar 2005
Posts: 330
Location: North America

Re: What is real? How do you define real?

FLmutant wrote:

I used to believe that. Instead, there is an uncanny valley, and those distinctions aren't as clear.


Well, I guess there will always be a notorious subgroup of less prudent adrenalin junkies out there, but hey, that's what Darwinism is for Smile
_________________
Failure isn't the worst thing in the world. Repeatedly trying really, really hard, then failing, now that's something.

PostPosted: Fri Nov 16, 2007 1:07 pm
 View user's profile
 Back to top 
FLmutant
Decorated


Joined: 29 Oct 2004
Posts: 244
Location: Orlando, FL

Re: What is real? How do you define real?

Rolerbe wrote:
FLmutant wrote:

I used to believe that. Instead, there is an uncanny valley, and those distinctions aren't as clear.


Well, I guess there will always be a notorious subgroup of less prudent adrenalin junkies out there, but hey, that's what Darwinism is for Smile


Rule #6: Bash not another's gaming style.

The crew that came to our event was older and more experienced -- Even us old folks can camp! Cool Complaints about handcarts only underscore the non-adrenalin-junkie nature of the crew.

Endorphins, on the other hand? THAT'S another story entirely.

PostPosted: Fri Nov 16, 2007 1:15 pm
 View user's profile Visit poster's website
 Back to top 
Display posts from previous:   Sort by:   
Page 3 of 4 [46 Posts]   Goto page: Previous 1, 2, 3, 4 Next
View previous topicView next topic
 Forum index » Meta » General META Discussion
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group