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A Proposal: The Roleplay ARG
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rarg
Kilroy

Joined: 18 Oct 2007
Posts: 2

A Proposal: The Roleplay ARG

My idea is to combine an ARG with roleplay.

Players will participate in the ARG through emails, instant messaging, websites and even phone calls, dead drops, letters and faxes, all whilst roleplaying a character. Traditional ARGs create an alternative world that players explore as themselves. This would involve players taking on a new persona and exploring/interfacing whilst roleplaying a character.

Let me know what you think of the idea. I'm hoping that it would be a scalable roleplay game (ie the GM wouldn't need to keep up with how big it gets) and also that it would pervade real life to whatever extent people allow it to...

The initial game would be run by me as a tester. If you wish to participate then please contact me. I'll advertise characters on a blog from time to time as well as discuss the progress of the idea. My initial idea is to combine an espionage theme with a supernatural theme. I've already got several players interested, but would of course welcome more. Send me an email or leave a comment if you're interested.

Be seeing you. Smile

rargSPLAThush.com

PostPosted: Thu Oct 18, 2007 9:17 am
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Delusional
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Well I don't know about other people but for me, when ever I get seriously into a game I am playing someone else. That is, as long as there is the interaction to provide the opportunity.

It does sound to me like you have bigger ideas for the role playing part though. Anyways sounds interesting . But what does this mean?

"ie the GM wouldn't need to keep up with how big it gets"

I assume "GM" is similar to the "PM", so how would that work with creator not knowing what's going on in his/her own story?

How far along in production are you?


ps. two clichés don't make a right.

PostPosted: Thu Oct 18, 2007 11:15 am
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rarg
Kilroy

Joined: 18 Oct 2007
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Many thanks for your reply, which I appreciate very much.

Quote:
when ever I get seriously into a game I am playing someone else


In fact, I was planning on encouraging competition between players. Let me see if I can give an example: A RARG by its nature is set in the modern day, but otherwise could use one of many genres (ie horror, espionage, MIB, etc). Let's take an an espionage RARG: some players may be banded together working for one government whilst others band together working for another. In an MIB style RARG, some players would be cast as MIBs whilst others were cast as ufo enthusiasts (or journalists, or abductees, or witnesses, or family of witnesses or anyone else relevant).

The PMs would throw out information which would pit the characters against one another. In fact, some of the characters in the RARG would be controlled by PMs. A normal player would be unable to easily identify whether any other character in the game was a player or a PM.

Quote:
I assume "GM" is similar to the "PM",


GM = games master = roleplay version of PM

Quote:
so how would that work with creator not knowing what's going on in his/her own story?


Another example, this time from an espionage genre. Albert (a player character) is working for the English secret service. Barbara (Albert's line manager) is controlled by the PMs. Barbara instructs Albert to contact Catherine (another player character). Catherine has some kind of information that is important/desirable and is willing to exchange it for money. Barbara specifies that Albert and Catherine should make contact by posting on a public internet bulletin board with a certain code/keyword in order to recognise one another.

At the same time, Didier and Egbert (working for the French - who also want the information) are tipped off by another PM-controlled character about the exchange. Perhaps the French have been able to find out the drop point, but not the keyword. Didier and Egbert see an initial post on the bulletin board, which they suspect may be from one of the parties. What do they do? They enter into a discussion on the best way forwards. Perhaps they chose contact Catherine and offer her something for the information (perhaps the French will pay more than the English). Perhaps they think that they can crack the code, and they will try to impersonate Albert to get the information... When Albert sees another post pretending to be him, he must decide what he's going to do. He converses with some other English characters to know the next step forwards etc.

In any case, the PMs throw out the big details and plot points, but the detail of the game is played out between the players (some of which the PMs may know in detail, but also there may be much that they might never see!).

By my thinking, this would make the RARG scalable. The PMs would need to be quite cunning though as to what challenges, competitions etc they threw out to the players.

Quote:
How far along in production are you?


Lots of thoughts. A little team of PMs. And about fifteen initial players (probably a good number). But the bigger the better as far as I'm concerned. Want to play? Smile

PostPosted: Thu Oct 18, 2007 12:25 pm
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Silent|away
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Thing is, I already do that in the Deus City ARG. If I was really roleplaying as myself, I would just say, "eh, who cares about changing the future? I wanna watch some TV." or call the cops or something equally silly. Already, in that ARG, my character have taken positions and did morally questionable deeds that I would never support IRL. That's roleplaying.

And that's the main thing, it's easy to roleplay in a traditional ARG. I never got the whole "you must play as yourself", so I never had played as myself. And I think others has also decided not to play as themselves either, but it's likely a minority position.

I am in full support of this project, but one problem is that people are essentially egoistic. Many people want to play as themselves, and don't want to play as some other character made up. I can admit that playing as "me" saves on profile memorization, since I would know what I like rather than Bob of Bosville. I like roleplaying, but I'm worried if other people want to as well. Plus, by assigning people "character sheets", you broke the fourth wall.

I am busy in schoolwork, and creating 2 ARGs, but rarg, I'm interested in playing.

PostPosted: Thu Oct 18, 2007 7:47 pm
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Caz
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I like the idea, in fact i working on some thing like it. Smile

The thing i ran into is that

1. you have to make a fourth wall so you can't call your self an true ARG any more. so i given up the ghost and call it a T.W.

2. Players are random they will do what ever they fell like on the day. so to try and force then in to playing in groups will not work, they shire the info you only what one group to have and just will not do what you what them to if they don't believe in it. best thing to do is work the game for lone wolf players and if they team up that's good and if not it done not matter.
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PostPosted: Fri Oct 19, 2007 4:17 am
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FLmutant
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Just to tease your idea out a little bit, are you thinking your game is equivalent of "roleplaying required" or "roleplaying encouraged" or "roleplaying tolerated"? Do you imagine that will be more difficult if the details of the world they should roleplay aren't explicit from the beginning (which is typical of ARGs -- you learn the nature of that universe in bits and pieces, not with a big guidebook)?

Caz, I'm also not sure I buy the fourth-wall definition. There's always a fourth wall: Unfiction. Sometimes, I've even had players use the fourth wall as a tool: in Stove there was a new player (hi, Tipsila) that the ARG community didn't know. That new player was such a rich information source that some of the other players thought for sure it must be the alias of a PM "pretending to be a player." Knowing that no PM would continue that over here in UF, they started a big campaign to get Tipsila to register over here ... something Tipsila resisted doing for days, much to our amusement (because some thought that was evidence that supported it was a PM alias.) The players not only KNEW there was still a fourth wall, no matter how immersive we might try to make it, but they know how to USE that wall as a tool to force informatin out of the PMs. By the end of Stove, the community was voting Tipsila among the MVPs of the game, so all is well that ends well.

Sometimes we use it as a tool, too, so I shouldn't complain -- breaking the fourth-wall that everyone had forgotten was even there was part of the fun of HitsHerMark being a victim of the goons near the finale of Heist (player become character ... how is that possible if there is no fourth wall separating the two?)

So the fourth wall is in itself a game element, whether you acknowledge it or not, right? As long as UF is interested in it and you don't violate the UF TOS, then the fourth wall is right about at the point someone types ".com" at the end of "www.unforms" and hits enter Smile Or as Jane would describe it, part of the "gaming" of the G of an ARG is playing with that boundry of the edge of the game itself, not just moving it to a different place than it normally is.

PostPosted: Fri Oct 19, 2007 7:09 am
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Caz
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What I was trying to say about the fourth wall is that if you register on the trial head web site and it tells you a 3rd level mage and you start throwing fire ball in character. Then there a whopping big wall there.

if when you register and pick a name like MadHater67 and then just post under that name you sound a little mad, your not break any rule of the real world but at the same time its role playing. So you and others can't see the wall as must.
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PostPosted: Fri Oct 19, 2007 8:47 am
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Star Spider
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RolePlaying

I agree with Delusional. No matter how much you try to be yourself when playing an Alternate Reality Game you are still role playing. You are role playing that all of those strange things (be it psychic powers of govenernment conspiracy or whatever) are actually real. If anyone was actually being themselves then I would be a little bit worried about the state of humanity - because the amount of times that the police should been involved if these 'games' were real would cause all sorts of problems.

So it is Role Playing. Only without a character. So why not add a character?

So that gets me back to my confusion about TINAG. I don't beleive that it really makes any sense. I understand that some people say that TINAG just means that the game treats itself as a game. But isn't that a given? In D & D people don't walk around going "I wouldd like to use my level ten fireball power" not they summon the Gods and hurl a glorious fireball. But they also don't say "This is not a Game". They don't really need to - everyone pretty much agrees once in game that they are in game and the outside world does not come into the picture.

So if it is not for the game - because by their very nature games should be treated seriously within the game space - then is it for the players? No. Everyone knows it is a game - they come here and talk about it and solve puzzles and unless we are talking about the Zodiac killer criminals don't usually leave puzzles behind. Also if people thought that it was not a game then they might be more prone to alerting the authorities - we have all seen 'The Game' the guy is basically tortured and it could have long term psychological effects to make people believe (really believe) that what they are playing 'is not a game'.

So maybe I am missing something totally obvious but I cannot imagine what TINAG is all about in the first place. It is a game. People play - people role play - the game treats itself like any other game/story/movie does - like it is real - but that does not make it 'not a game'.

Smile

PostPosted: Tue Nov 20, 2007 11:45 am
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catherwood-offline
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Re: RolePlaying

Star Spider wrote:
So that gets me back to my confusion about TINAG. I don't beleive that it really makes any sense. I understand that some people say that TINAG just means that the game treats itself as a game. But isn't that a given?
...
So maybe I am missing something totally obvious but I cannot imagine what TINAG is all about in the first place. It is a game. People play - people role play - the game treats itself like any other game/story/movie does - like it is real - but that does not make it 'not a game'.

I wasn't sure I read that first paragraph correctly: "TINAG just means that the game treats itself as a game" -- I think you meant that an ARG treats itself the same as other RPGs treat themselves, in that they don't break the illusion by mentioning the game structure while in-game.

Then every so-called ARG which flat-out says that there is a contest or sign-up or any meta-game information by default has just declared itself to NOT be an ARG. This would apply to many of the scavenger hunt-style promotions we've seen in this forum. Extended reality "360 experience" campains which don't immerse the audience in their universe, but rather have us jumping thru hoops to unlock "exclusive" content, are also not going to fit that "TINAG" metaphor from traditional entertainment media.

I think we're in a transitional period, in which the term "ARG" is going to be casting a wider net over more kinds of media which engages the audience in many ways, some mutually exclusive. Eventually we'll find a new term to encompass the smaller subset of "traditional ARG" ungames, like Chaotic Fiction. Fiction is probably more closely tied to TINAG philosophy, being story-driven, than the more recent breed of online campaigns.

PostPosted: Tue Nov 20, 2007 1:17 pm
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Star Spider
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Catherwood - I totally agree with you and that is why I was confused by the TINAG idea as a whole. I was was only referring to the way I have heard TINAG being described in other discussions here and was trying to get a better idea of what that meant. But as far as I can understand it, the idea in and of it self only makes sense in the context of a totally immersive structure in which people are unclear what is game and what is not - which people don't do anyway because it is dangerous and can have serious repurcussions. So really TINAG is a non-issue - thanks for clarifying!

PostPosted: Tue Nov 20, 2007 1:25 pm
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thebruce
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Re: RolePlaying

just a couple minor points... not related to the greater topic at hand =P

Star Spider wrote:
I agree with Delusional. No matter how much you try to be yourself when playing an Alternate Reality Game you are still role playing. You are role playing that all of those strange things (be it psychic powers of govenernment conspiracy or whatever) are actually real.

You are here also going under the assumption that args contain 'unreal' elements, things that generally people don't or choose not to believe. But that's not a given. An ARG can be entirely real and believable, with no suspension of disbelief except the point that it is fictional.
In those cases, one can truly 'be themselves' while playing the ARG. I think for some people, it's even a fun personal challenge to play an ARG (or even video games) as much as yourself as possible, without making choices or decisions you wouldn't otherise make.

Quote:
unless we are talking about the Zodiac killer criminals don't usually leave puzzles behind.

Well, that's a fundamental skill in crime investigation - recognizing patterns and characterstics of killers or criminals. Whether they leave 'puzzles' consciously or not is as you say; but as with investigations into repeated bombings and the like, I would say mysteries and patterns are quite common to crimes. It's really up to the writers to decide how 'believable' they want the story to be. Puzzles can easily be a reality-breaker if they're just placed in a story for the sake of having a puzzle.
So taking your comment a little further, it's harder for the player to pretend it's not a game if the contents of the game are less realistic or believable... that is, it's more likely the player will role play a 'character' rather than play as themselves, if the game environment is less believable. But that's a fairly obvious connection Smile
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PostPosted: Tue Nov 20, 2007 1:44 pm
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Star Spider
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For sure thebruce!
I totally agree with you - however that still does not take away from the fact that IT IS A GAME! No matter what - we know we are not detectives so no matter how 'realistic' the crime scene and the patterns are we are meant to follow - we can only follow them (and not a trained dectective for example) because we are playing a game. If there was some indication somewhere along the line that it was not a game then I would hope someone would call the police!!! (In the case of a crime related ARG). So as far as I can see it TINAG is simply a metaphor for games that are trying to make their play as realistic as possible. But no matter what it is still a game andd it is still role playing Smile

PostPosted: Tue Nov 20, 2007 3:11 pm
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rose
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Quote:
But no matter what it is still a game andd it is still role playing Smile


So much for discussion. I'm glad you shared your opinion though.
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PostPosted: Tue Nov 20, 2007 3:46 pm
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FLmutant
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Star Spider wrote:
For sure thebruce!
I totally agree with you - however that still does not take away from the fact that IT IS A GAME! No matter what - we know we are not detectives so no matter how 'realistic' the crime scene and the patterns are we are meant to follow - we can only follow them (and not a trained dectective for example) because we are playing a game. If there was some indication somewhere along the line that it was not a game then I would hope someone would call the police!!! (In the case of a crime related ARG). So as far as I can see it TINAG is simply a metaphor for games that are trying to make their play as realistic as possible. But no matter what it is still a game andd it is still role playing Smile


Star, I'm not so sure I necessarily agree with that. Caroline Murphy-Himmelman, an actress in our ARG who comes from the LARPing tradition, wrote some of the more interesting perspectives I've heard on this in a while, from her perspective looking at this form ... worth adding into the mix of thinking at least:

Caroline Murphy-Himmelman @ Schmeldritch wrote:
One of the major philosophical points that has come up in my understanding of LARP that also applies equally to ARG deals with methods and motivations behind play. In the podcast, we covered this in Episode 21, in a segment we called "Playing for yourself vs. playing for the game". This goes back to the age old question of doing what is best for oneself, or doing what is best for one's community. Sometimes, the two overlap, but often enough, they do not. I believe it to be within human nature to want to feel special or unique, and maintaining secrets can quickly lead to this feeling. This, in both ARG and LARP, can turn into a larger problem for the community in general, as game masters/puppet masters often hope for information sharing as a means of distributing plot. I find it interesting, though, that in LARP, people have the excuse of "It's what my character would do," to justify taking a selfish action or withholding information, where as in ARG it is simply "What I would do". The lack of a separation between self and character forces people into a role where they must decide for themselves what is better for them or the game. The question of compromising their character's integrity by sharing information when they don't feel that they otherwise would is no longer a point of consideration. They must choose between giving to the community or harboring the information in a very real sense. In life, it is necessary to be selfish in many situations, or you will end up getting walked on, so to what extent in these community-based games is that necessary or appropriate? In LARP, this becomes very different, because if someone hates your character, you don't take it personally. It is not you they dislike, simply an imaginary person that you play. In ARG, though, the repercussions of someone disliking you seem very real.

Another point that I wanted to address was covered in Episode 25 of the podcast, and that segment was entitled "Are the emotional experiences that you have in gaming 'real'?" On this topic I feel that ARGs have a particularly unique view. My own personal feelings on the proposed question are that yes, the emotional experiences that you have in a gaming enviroment are real, provided that you personally feel that they are, and that you take something away from the experience. They may not be as powerful as an emotional experience that you have in your "real" life, but they ceratinly can be! Due to the nature of ARGs having little separation between self and character, this goes doubly for ARGs. While the player knows that the happenings in an ARG are not "real", they still can become quite invested emotionally in the goings on, and especially with the non-player characters with which they develop friendships, rivalries, or even romantic interests. In that way, emotionally differentiating how one feels can become a complex challenge. A psychologist would have a field day with these situations. I offer, though, that games like ARGs are a healthy environment in which to explore the intracacies of emotional states. In my opinion, people like to feel. They like to be filled with joy, but they also like getting dragged over the coals. They like to feel gratified at accomplishing their goals, but they also like to be infuriated by someone who stands in their way. Logically, this dosen't make a whole lot of sense, but I believe that feeling any strong emotion of any kind is preferable to feeling nothing. In environments like ARGs or LARPs, people can safely explore their emotions, and if it becomes too overhelming, they can shelve it, simple as that. Personally, I am a big fan of allowing the emotional experiences in gaming to teach me about people, the world, and especially myself.


So a LARPer's perspective, more heavily RP centered, might be that ARGers invest a lot of more self and community into the experience than perhaps LARPers do already, at least in terms of mixing the line between between reality and fiction.

Maybe that is in fact what TINAG is trying to say -- it isn't whether it is realistic or not that defines that, it is whether you feel disappointment or safety in hitting too many "OUT OF GAME" barriers during the experience.

PostPosted: Tue Nov 20, 2007 4:03 pm
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Star Spider
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I totally agree FLmutant!

Games are a powerful environments through which to explore new emotions and a great way to have new experiences that you might not get in real life! I know when I play D & D I am fully invested - I feel the pain - the joy and everything like it was happening - I cry when a friend dies and I feel rage when I need to fight! My comments here have nothing to do with the emotional reality of the situations - the emotional and mental investment of the players or anything to do with that. I find games and gaming environments fascinating extensions of human mind space and for that reason I consider them just as real as the next manufactured space that exists within our minds (or sometimes in reality). My point is not aimed to take away from the sincereity of the ARG experience in anyway - but merely to suggest my confusion at the term 'This is Not a Game'. I guess I feel like it is a sort of dishonest expression of the art of gaming. It is also paridoxical - how can an Alternate Reality GAME be applied to TINAG?

I think Caroline said it very well:

"In environments like ARGs or LARPs, people can safely explore their emotions, and if it becomes too overhelming, they can shelve it, simple as that."

They are games - wonderful games with (sometimes) immersive environments in which to express REAL emotions and feelings. But once again - still a game. So still I am still confused about the TINAG term. Unless it is merely a reflection of the fact that the emotional states that can be created within ARG's are 'realistic'. But in my opinion the same can be said of other RPG's and other RPG's do not hold the TINAG idea.

Thanks for sharing though guys - trying to figure it all out Smile

Note: Rose - this is the second time you have posted to me directly and for the second time I feel as though you are seeing something in my posts that you do not like. I am totally open to communication about it if you have a problem and I would like to resolve it! Smile If you are interested in sharing your thoughts on TINAG I would love to hear them - I am just trying to understand it...

PostPosted: Tue Nov 20, 2007 5:21 pm
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