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 Forum index » Meta » General META Discussion
Exploring "ARE's" as an alternative marketing strategy?
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bewarethanatos
Boot

Joined: 17 Jul 2007
Posts: 57

Exploring "ARE's" as an alternative marketing strategy?
For a service-style business?

I hope I'm posting this in the right place.

As the subject hopefully states fairly succinctly, I'm interested in the use of "alternate reality experiences" (as opposed to an ARG) as a marketing tool for service-style business. In my case, it would be for a recording studio.

I've never heard of such a business being advertised/marketed in this style before. If there is an example, kindly point me in it's direction.

While the studio I work at records music for bands for their albums or EP's in a traditional way, we're equally, if not more, interested in doing things well outside what would be considered "safe." For example, we did a 3 song project for a band specifically to document the process and result of using cheap gear vs. expensive gear on the same players and the same instruments. The EP is being filmed, turned into a mini-documentary (by the band) and released. The songs will (eventually) make it on to their full-length we're recording later.

So what I'm interested in doing is starting an experience directed towards bands/artists with the intention of getting them to think outside of the box of what is generally accepted as an album or a recording- doing something different that lets them make a statement that says "here I am, I'm breaking the mold" rather than "here I am, I just want to be on MTV." Make sense?

The hang-ups I'm having are:
1) Since this wouldn't lead up to a movie or the release of a product that millions of people will be exposed to, I'm afraid that it would just come across as... lame?
2) Actually getting bands to actively participate and how to get the experience out to them.

I'm also afraid of my peers in the industry coming across this and thinking- "why don't you just take an ad out in the yellow book or get a website or meet bands at shows?" Well, that's all well and good, but it's not intriguing. Not to be pretentious, of course.

It's easier for bands to try this kind of marketing because there's a release- something to look forward to once their game is finished. However, my idea involves actually asking bands for money (although my idea isn't intended to be a game/contest with a prize.)

The questions I have are:

1) What are your thoughts on my idea?
2) Do you have any suggestions?
3) Are there any resources out there that could help me get started? At least with the theories behind viral marketing?

I'll likely edit this post in the future if I think of something I want to add or remove.

Thanks for your time. I'm going to go back to lurking on the Cloverfield sub-forum.

-Sean

P.S. I don't have anything planned out yet. I'm just kicking around the idea since with winter snows looming, I won't be driving around to many shows.

PostPosted: Thu Dec 06, 2007 11:03 am
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konamouse
Official uF Dietitian


Joined: 02 Dec 2002
Posts: 8010
Location: My own alternate reality

Read the "Year Zero" forum.
An ARG that promoted NiN's latest album.
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r u a Sammeeeee? I am Forever!


PostPosted: Thu Dec 06, 2007 11:45 am
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catherwood
I Have 100 Cats and Smell of Wee

Joined: 25 Sep 2002
Posts: 4109
Location: Silicon Valley, CA

My initial thoughts might not answer your questions, but maybe help focus your goals. If you want to use the ARE to advertising an ongoing business, should this be an open-ended campaign? Let me think out loud for a bit. A game usually has a beginning, middle, and end, with goals; an "extended reality experience" tied to a franchise (like a tv show, or brand, or business) can be a website that lets people spend time in another reality, and they can come and go at will. Perhaps you could make your company website into a cool place to hang out, which might include hidden areas to explore, puzzles to solve in order to access a discussion forum, for example. Ongoing updates with new content will keep it fresh and get people to revisit and even spread the word -- if you have the resources to maintain it over the long term.

it's early morning here, and i should get to work, but i'll watch the thread for more ideas.

PostPosted: Thu Dec 06, 2007 11:46 am
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bewarethanatos
Boot

Joined: 17 Jul 2007
Posts: 57

catherwood wrote:
My initial thoughts might not answer your questions, but maybe help focus your goals. If you want to use the ARE to advertising an ongoing business, should this be an open-ended campaign? Let me think out loud for a bit. A game usually has a beginning, middle, and end, with goals; an "extended reality experience" tied to a franchise (like a tv show, or brand, or business) can be a website that lets people spend time in another reality, and they can come and go at will. Perhaps you could make your company website into a cool place to hang out, which might include hidden areas to explore, puzzles to solve in order to access a discussion forum, for example. Ongoing updates with new content will keep it fresh and get people to revisit and even spread the word -- if you have the resources to maintain it over the long term.

it's early morning here, and i should get to work, but i'll watch the thread for more ideas.


This is pretty close to what I had in mind. I don't know if it came across correctly in the OP, but I knew this wasn't going to be a game with a beginning, middle, and end. Hence part of my dilemma.

Kona, I'll check it out. Any particular thread that's a good read?

PostPosted: Thu Dec 06, 2007 11:55 am
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FLmutant
Decorated


Joined: 29 Oct 2004
Posts: 244
Location: Orlando, FL

You've got a few studio heads around here too -- and by that I mean the "oh, my head, I work in a recording studio".

I wouldn't worry about the payoff. Make the payoff feel special, it doesn't have to lead to a huge movie. And heck, it could lead to multiple albums worth of content. See if you can connect it to a movement the bands would already be interested in.

During college, our university town passed a noise ordinance and used it primarily to crack down on live music after midnight. At our studio, we turned that into the protest album called "Noise Ordinance" with a track from 16 different bands and shows in 8 college towns. Would have been a great ARE concept now, with a shadowy civic conspiracy to keep the bands down.

And, of course, since you have a studio, you'd be a fool not to think about all the things you could do with that. Recordings of single musicians that served as "puzzles" that required figuring out which gig to go to that night to pick up the next bit of the story comes to mind.

Most of all, have fun. You. While you are doing. That fun is what will end up being infectious.

PostPosted: Thu Dec 06, 2007 1:42 pm
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bewarethanatos
Boot

Joined: 17 Jul 2007
Posts: 57

FLmutant wrote:
You've got a few studio heads around here too -- and by that I mean the "oh, my head, I work in a recording studio".

I wouldn't worry about the payoff. Make the payoff feel special, it doesn't have to lead to a huge movie. And heck, it could lead to multiple albums worth of content. See if you can connect it to a movement the bands would already be interested in.

During college, our university town passed a noise ordinance and used it primarily to crack down on live music after midnight. At our studio, we turned that into the protest album called "Noise Ordinance" with a track from 16 different bands and shows in 8 college towns. Would have been a great ARE concept now, with a shadowy civic conspiracy to keep the bands down.

And, of course, since you have a studio, you'd be a fool not to think about all the things you could do with that. Recordings of single musicians that served as "puzzles" that required figuring out which gig to go to that night to pick up the next bit of the story comes to mind.

Most of all, have fun. You. While you are doing. That fun is what will end up being infectious.


I've had this idea for a while that I want to put together a compilation of songs by different bands from across the country by taking my mobile gear and driving from rehearsal space to rehearsal space. I'm trying to think of how I can do something ARGish with that. And get paid to do it. 'Cause I've got bills to pay.

Oh, and just a clarification- I work at the studio, I don't own it. Doesn't make a lot of difference, but I'm sure my boss, while also into doing the "unsafe" projects, would probably look at me weird if told him about the idea in my OP.

PostPosted: Thu Dec 06, 2007 2:23 pm
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notgordian
Unfictologist


Joined: 23 Nov 2006
Posts: 1383
Location: Philly

This is possibly completely off-base, but if you want to see the reactions to a more "unexpected" ARE, check out the Ditch Witch game -- according to the advertising company agency it, it was fairly successful.

At least in my view, that campaign proved that as long as you keep in mind the tried and true "know your audience" rule and don't mind spillover into unintended audience bases, it's possible. Success still depends on coming up with a good idea and executing it, but it's possible.

PostPosted: Thu Dec 06, 2007 6:32 pm
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