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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): Puzzles
[NOT SOLVED?] Odd noises in the bee sound files
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eMouse
Decorated

Joined: 25 Jul 2004
Posts: 179

Wishi-san wrote:
If you tell yourself that these are the words and repeatedly listen to the same sound, you'll eventually start to "hear" them or believe you are. Even if they're not there.


That's certainly a risk. I've been trying to more 'mechanical' approaches recently. Using a few steps that the computer is going to execute the same way every time. I've been trying to keep any subjective choices to quantifyable numbers.

The bee.wav and bees1.wav are a remarkably close match for being two recordings of bee noises. They're not a perfect match though. If they were a perfect match, it would mean there was no alteration. If they were two different clips they should not look as similar as they do.

Because of volume distortion, I think we need to boost the sound level of bee.wav to match bees1.wav, then use it as a noise filter. I don't think my attempt this morning boosted the sound level enough.

After that, if what comes through is not useful, it should only be a matter of slowing it down or speeding it up, and maybe changing the pitch. Any more doctoring beyond that and there's definitely the risk of inserting the user's expectations into the outcome.

While the clips are not the same length, it appears that bees1.wav was clipped a little on the end. The two clips appear to match up from the start.

PostPosted: Mon Jul 26, 2004 11:44 am
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eMouse
Decorated

Joined: 25 Jul 2004
Posts: 179

Shadowe wrote:
Has anyone thought to try and look at these in hex and check to see if thats causing the distortions?


Using hex or text editors to view the source of the sound clips does not show any text similar to what was found hidden in the images.

Since the audio clips are MP3s, I tried openning them in something that would decode the ID information in an MP3 file, but there's apparently none there.

PostPosted: Mon Jul 26, 2004 11:46 am
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Zergling
Guest


bee1.wav has that same high Frequency modem noise....

PostPosted: Mon Jul 26, 2004 2:43 pm
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number8
Veteran

Joined: 26 Jul 2004
Posts: 92
Location: Toronto, Canada

I used the bees.mp3 from the non-in-game site, resampled it 8000Hz and boost the volume 7 times. The bee buzzing sound I think I reproduced, but I couldn't get the high pitch "speech" to appear no matter what I do.

PostPosted: Mon Jul 26, 2004 4:26 pm
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xnbomb
Unfettered


Joined: 13 Oct 2003
Posts: 660
Location: J302B S8JDC

Frequencies

number8 wrote:
The bee buzzing sound I think I reproduced, but I couldn't get the high pitch "speech" to appear no matter what I do.

If the high-pitched sound is high enough (~16 kHz or more), then there is a reason for that. In an 8 kHz soundfile, you're not going to be able to effectively represent frequencies that high. This idea is called the Nyquist sampling theorem.
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PostPosted: Mon Jul 26, 2004 4:38 pm
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number8
Veteran

Joined: 26 Jul 2004
Posts: 92
Location: Toronto, Canada

So does this mean that we can't reproduce that high pitch signal? I am trying to determine if the bees1.wav has additional sounds mixed in. If we can reproduce bees1.wav from bees.mp3 then that means we shouldn't look into voices in it any further.

PostPosted: Mon Jul 26, 2004 4:55 pm
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Fraxxxi
Boot


Joined: 24 Jul 2004
Posts: 38
Location: Austria

number8 wrote:
So does this mean that we can't reproduce that high pitch signal? I am trying to determine if the bees1.wav has additional sounds mixed in. If we can reproduce bees1.wav from bees.mp3 then that means we shouldn't look into voices in it any further.
I don't usually read into things a lot, but you can clearly make out what the voice says, even my girlfriend understood it without knowing anything about this game beforehand and I hadn't given her any pointers either. I seriously doubt she was reading the same into it as all of us who heard it too... I don't know what reason there could be to not take it as given...
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PostPosted: Mon Jul 26, 2004 5:01 pm
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number8
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Joined: 26 Jul 2004
Posts: 92
Location: Toronto, Canada

Well I just want to make sure that this isn't a dead end, or all our efforts would've been a waste.

PostPosted: Mon Jul 26, 2004 5:04 pm
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Fraxxxi
Boot


Joined: 24 Jul 2004
Posts: 38
Location: Austria

number8 wrote:
Well I just want to make sure that this isn't a dead end, or all our efforts would've been a waste.
I don't think it's a major plot point. it's not like the voice pointed us to an ominous bible quote or anything, it's just another file with a hidden message, to indicate "hey guys, I can hack audio too"... I think we already knew before the wav that it's crying for help, it's just a cool little extra and a reaffirmation that it needs help and tok eep looking out for hidden messages in all kinds of media.

that's how I see it, at least.
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So there is hope you see, but we must act with great speed
Assemble the chosen, the ones to lead, and morph them in the likeness of man


PostPosted: Mon Jul 26, 2004 5:09 pm
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troy
Boot

Joined: 25 Jul 2004
Posts: 20
Location: Northeast Ohio

A thought about the bees sound is that it probably should be adding something to the game. Uncovering a child-like, frightened voice saying "Please help me" is as creepy as hell, but it really doesn't add anything over what we've learned in the "Mayday Text." If there is a voice encoded in there (and it sounds like there is), we can expect it to be giving us additional information that we can act upon.

The tones in the piping file are much more interesting (right now), since it may be a clue to something in the future. Anyone have perfect pitch? Can we precisely nail down what notes are played in the file?

I hope someone has a backup of both files. We could curl those sounds daily and look for MD5 changes -- once we figure out how to decode them, they may be a medium for future communication.

-Troy

PostPosted: Mon Jul 26, 2004 5:11 pm
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markus
Guest


l want to hear it

PostPosted: Mon Jul 26, 2004 5:18 pm
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markus
Guest


i want to here it but i dont have the tools plz some one send it to me

PostPosted: Mon Jul 26, 2004 5:20 pm
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number8
Veteran

Joined: 26 Jul 2004
Posts: 92
Location: Toronto, Canada

I am not saying that whatever in those files is not relevent. I am asking wether is there really anything in those files, or are we looking for something that's not there?

My first thought about those wavs is that there is something hidden in them, and I still do believe that. That's why I don't want our efforts to be in vain.

It will be so cool once we crack this. Keep up the good work guys. Smile

PostPosted: Mon Jul 26, 2004 5:24 pm
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genrader
Greenhorn

Joined: 23 Jul 2004
Posts: 5

Since I started reading constantly on these boards since a few days ago, this seems to be the first major breakthrough. I am not a pro at editing sound, I hope someone finds something else in the sound files that isn't useless information Very Happy

PostPosted: Mon Jul 26, 2004 5:31 pm
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markus
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im just an average joe there is no voice yall are crazy. i played it in winamp its impossible for that to be a voice

PostPosted: Mon Jul 26, 2004 5:32 pm
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