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 Forum index » Archive » Archive: Chasing the Wish » CTW: Interaction
META: coordinating emails (A modest proposal)
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dmax
Unfictologist

Joined: 09 Jan 2003
Posts: 1387
Location: Location: Location!

META: coordinating emails (A modest proposal)

Too many independent contacts with in game characters don't do us any good. We aren't in control of our information flow, are duplicating effort, and are in danger of running off our sources (or diving them insane!!!).

Also, there are some focii of plot development that are pretty well defined: Ash Grove park, Dale's businesses, Aglaura, other businesses like Empty Threats, and certainly more to come.

If 20 of us independently mail Sam and say "tell me about Dale" then we're going to get nowhere, fast.

And, the characters have already warned us of this gently a few times. More than once someone's responded "man, there are a lot of people wondering about this!" I take this as a gentle hint to stop the barrage.

So, as a suggestion, I wonder if we can coordinate or divvy up responsibilitiy. I wouldn't dare intrude on Cemgate's work. If anyone's gonna make inroads, it's her.

Can we stake out territory, or are we gonna let the game do that for us - to our detriment? As each new character chimes in, will it be OK to bombard them with dozens of independent, differently focused letters from unfiction and CD and Yahoo and all the other places...or can we at least agree, amongst those online or active at the time, who goes for the bait?

Discuss.
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That sounds like something HITLER would say!

PostPosted: Mon Mar 03, 2003 11:36 pm
Last edited by dmax on Tue Mar 04, 2003 12:11 am; edited 1 time in total
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Caterpillar
Unfictologist


Joined: 25 Sep 2002
Posts: 1887
Location: cem's otherbody

I don't think I actually thought about it much until I got the reply from the Mayor. He sounded very turned off and even willing to try to give me the info I requested if I would in turn promise not to contact everyone and his dog in Aglaura. He also touched on the "real world aspect" of :

"Not everyone who knows or lives near Dale should be asked questions like this, do you think? Think of how that may affect him when he comes home."

So I must say, I do agree with the premise of your post, although I don't pretend to know how to go about it:)

PostPosted: Mon Mar 03, 2003 11:50 pm
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jamesi
Sentient Being


Joined: 25 Sep 2002
Posts: 2195
Location: Canadia

Re: A modest proposal

A couple of my concerns:

dmax wrote:
Too many independent contacts with in game characters doesn't do us any good. We aren't in control of our information flow, are duplicating effort, and are in danger of running off our sources (or diving them insane!!!).


I agree wholeheartedly. I remember during Lockjaw that a number of emails went through to a character, and he became scared of us from then on (even going so far as to mention his fears to others in his group). Mind you, Dale did send out 500 emails, so it's hard to say what they expect. But I would lean towards a shorter list of interactors, IMHO.

dmax wrote:
Can we stake out territory, or are we gonna let the game do that for us - to our detriment? As each new character chimes in, will it be OK to bombard them with dozens of independent, differently focused letters from unfiction and CD and Yahoo and all the other places...or can we at least agree, amongst those online or active at the time, who goes for the bait?


Okay, when we did Lockjaw, we were all collaborating over at one Yahoo group. This whole thing with seperate message boards is crazy to try to keep up with, so I have no idea what to do about that. As far as designating people to be 'contacts', I think that it will work itself out somehow.

Discuss further, please.
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PostPosted: Mon Mar 03, 2003 11:54 pm
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dmax
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Joined: 09 Jan 2003
Posts: 1387
Location: Location: Location!

many boards

I wouldn't presume to try to organize Yahoo/CD/Unfiction into a single force. The United Nations model doesn't appeal to me at this point in time...

But, maybe on the Unfiction boards and chat we could start there. If we find a message from a character, or find an undiscovered path, how bout if someone volunteers to investigate and gets our input before firing off a letter? And, if their reasoned, considered approach doesn't work, then maybe we need a different character and approach - and so it's on to a second volunteer in their place to take the baton.

This doesn't seem like a prize driven, secretive, competitive atmosphere like NoahBoddy or Push, so I think the collaborative spirit will lend itself to this sort of information sharing. It has to. There's no way I could investigate and speculate on the all the facets of this game - and it's just started...

From each according to his ability. To each according to his need.
I just made that up!

PostPosted: Tue Mar 04, 2003 12:45 am
Last edited by dmax on Tue Mar 04, 2003 1:16 am; edited 1 time in total
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RPGgame
Unfettered


Joined: 02 Jan 2003
Posts: 501

I am very impressed on how the PM's are allowing these real interactions and we are now aware that these emails do not cause an auto response which is truly awesome. I feel that when a new email is found we def should have one or two people respond to the email if anyone else does than it is on thier head that they are possibly making the game less arg like. In addition before an email is sent we should make sure to voicein all of our questions so that we can hit it all in one blow and wiill never have to bother that name again unless it is felt that it is truly needed.

I hope this is helpfull
- RPG

PostPosted: Tue Mar 04, 2003 1:07 am
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guest
Guest


A good idea, but...

I think this is a very good idea, but at the same time, I have reservations. Being very new here, I wonder if this does not mean that the same small group of people will have the fun of interacting with characters? Will those people who do not live in a time zone that allows them to be around for updates lose out every time? Or will people who are more well known always be chosen?

Just a thought,

Sam

PostPosted: Tue Mar 04, 2003 10:43 am
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vpisteve
Asshatministrator


Joined: 30 Sep 2002
Posts: 2441
Location: 1987

My two cents. I think everyone who wants to should go ahead an email everyone they can. The only caveat would be to do it as you would in real life, i.e. no death threats, etc. (cough).

I think with the players split up in different online locations, we can't afford not to.

PostPosted: Tue Mar 04, 2003 12:48 pm
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dmax
Unfictologist

Joined: 09 Jan 2003
Posts: 1387
Location: Location: Location!

From CollectiveProtective to Dale

"We thought at first the increased activity might be due to the recent claims against your policy, including your recent accident and subsequent deaths of two of your family members, but the onslaught of messages has continued unabated, forcing us to take stringent and unusual security measures."

Well, it's not like they went crazy, but they certainly threw up a roadblock to us in light of the "onslaught." I reiterate my proposal.
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That sounds like something HITLER would say!

PostPosted: Tue Mar 04, 2003 1:42 pm
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SpaceBass
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Joined: 20 Sep 2002
Posts: 2701
Location: pellucidar

The PMs really have all the power over this, if they choose to use it. Since we have no way of verifying whether our emails have been received by the characters they were sent to, the PMs can always, at their discretion, simply ignore whatever they want to ignore and use what they want to use. In this sense, emailing the characters is just another meta-puzzle: what are the right things to say and when do we say them? If we find a correct solution, we get a response.

By the same token, it makes little or no sense to email in-game characters willy-nilly, without coordinating thoughts beforehand and reducing duplication of effort (especially if the effort yields no positive results). And we should at least attempt to email into the game in a fashion that would be consistent with reality; really, in the real world would anyone attempt to access someone else's insurance account information without having the authority to do so?

It is one of the fun aspects of this gaming that you can email in-game characters, and I would certainly expect the players to do so whenever I offered them the opportunity, were I playing the part of the puppetmaster.
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PostPosted: Tue Mar 04, 2003 1:55 pm
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imbri
Entrenched


Joined: 21 Sep 2002
Posts: 1182
Location: wonderland

I'll throw in my thoughts here seeing as I already did so, to less than favorable reviews, in IRC.

I agree with dmax and with SpaceBass. This is "not a game", so we should treat it as "not a game".

Think about it and what you're going to email before you do so. Does it make sense? Will it be productive or just noise? What do you hope to gain from the email and how are you going to get that information? Do you have a plan or just an email address and your keyboard?

I was accused of telling people they couldn't email or that I was deliberately trying to scare them from emailing, and that was anything but my intent. Like SpaceBass said, that's one of the benefits/joys/coolthings about this genre of gaming. Not only that, it's a great resource for information (if the PMs choose to use it in that way). I just think that before you click the send message you have to consider what you're sending. Will it effect the game and how so? If you come up with a story, are you prepared for the ramifications of it? Remember, actions have reactions.

We've seen several hints to slow down our 'onslaught' of emails. Let's respect the characters and PMs. Try to take responsibility for your emails and how they would effect the reality of the people you are emailing. It may just be a game for you, but it's not a game for Sam, the mayor, the PR guy at Ash Grove Park. To them, they're real and living a real life. They know what they know and don't know beyond that.

Just my thoughts. Whether that means that you shouldn't email or that you should be scared from emailing is up to you and what you're sending. If it makes sense, has a realistic goal, and is presented in such a way as to not adversely effect either realities (our reality or the characters), then go for it. If it's just noise, has no real focus or meaning, and is likely the same email sent out by a couple dozen other people, then I say pass. Though it's ultimately up to you. Of course, once you get info...share it.

As for dmax's idea to make a targeting effort as a group. I think it's fantastic! However, that means that we need to act as a group and stuff. I just don't know how feasible it is.

enough meta for the day Smile
imbri

PostPosted: Tue Mar 04, 2003 6:42 pm
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dmax
Unfictologist

Joined: 09 Jan 2003
Posts: 1387
Location: Location: Location!

From the PM

This was posted at CD:

"Ask yourself, if you were a small town shopkeeper or regular Joe and
suddenly received dozens and dozens of somewhat strange and "pushy" e-mails,
would you devote hours responding to everyone one of them right away?
Especially a lot that asked some pretty poorly planned or obviously leading
questions? And also, if the subject people were asking about was either
sensitive, embarassing, or just downright strange, would you be in a rush to
share it with just anyone who sent an e-mail or called? Just please try and
remember that, in many cases, a lack of response may mean something more than
just "the PMs are busy". Always try to put yourself in the game and think in
terms of its reality. If plyers expect us to be consistent and realistic, they need to also. Meaning, don't send fourteen e-mails from the same address using different names trying to get private information from an insurance company.
That isn't realistic on the players' part so don't expect it to get results. Again,
thanks for your input. I really do appreciate it. Feel free to spread
this word if you feel it will help.
Have fun. You haven't seen anything yet.
Dave "
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That sounds like something HITLER would say!

PostPosted: Wed Mar 05, 2003 5:53 pm
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LordKinbote
Decorated

Joined: 25 Sep 2002
Posts: 261

Darn, I thought this thread was going to be about eating babies.

Where can I get some nice, juicy babies, darn it?!?!

---Scottathan Swift

PostPosted: Wed Mar 05, 2003 8:56 pm
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dmax
Unfictologist

Joined: 09 Jan 2003
Posts: 1387
Location: Location: Location!

mails

After a lot of discussion on #unf, it was generally decided to think before you post and log in to unfiction first with your intent before sending out mail. We'll work together on mails to avoid redundancy and pool ideas.

More to come.
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That sounds like something HITLER would say!

PostPosted: Wed Mar 05, 2003 9:31 pm
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RPGgame
Unfettered


Joined: 02 Jan 2003
Posts: 501

I would just to make you all aware of a collaboration of emails that I and fellow wishchasers are putting together in an organized fashion. It is currently under construction but it will make it easier to see what the contacts have said so that we are all up to speed. Here is the link.

http://groups.yahoo.com/group/wishchasers/files/Emails/

Thanks
-RPG

PostPosted: Thu Mar 06, 2003 1:25 am
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