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 Forum index » Archive » Archive: Chasing the Wish » CTW: Interaction
Email Guidelines Discussion Thread
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jamesi
Sentient Being


Joined: 25 Sep 2002
Posts: 2195
Location: Canadia

 Email Guidelines Discussion Thread

Well, heated discussion infiltrated the #ctw chatroom today, and the topic was INTERACTION. More specifically, email interaction.

Yes, interactivity is a neat thing to have in an online game, and yes, CTW is definitely trying its best to be as interactive as possible (without resorting to autoresponders). But the hot topic revolved around the sheer volume of emails members of this message board (as well as other boards) have been sending out. So, after heated debate, a number of us came up with a solution of sorts that we think is fair, and we need your input. Consider this post open territory.

Our modest proposal:

    1) If you are going to email an in-game character, you might consider asking the group at large what their opinions are about the topic. Hey, you might be sending off some sort of question that has already been answered (I've been trouted many times in the past for that). Plus, it gives others the opportunity not only to add their feedback, but also to see what people are already sending, so that duplicate emails don't get sent out.

    2) If you send the email, create a thread in the Interaction section of the forum and keep it updated with responses. This promotes discussion on the board and in #ctw which could help us glean more information from PM's.

    3) If you are going to take on a persona, it's probably not a good idea to tie it in with an established in-game character (ex: Dale's sister). And, one persona will do, because it looks as though these PM's are having a hard time keeping up with the massive amount of email coming in, and they don't need multiple identities from single players.

    4) Keep the rest of your fellow players posted. If you end up getting a good thread going with a particular character, it's more than likely because the PM's have it in their evil plans to give out pieces of information at certain times along the next 6 months, and people are gonna get lucky with some of their interactions.

    5) Share the experience. If you have a good thing going with your persona talking with Eric, let someone else handle the interactions with Sam. We're all in this together, and we all want to have a good time.


Responses?
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PostPosted: Wed Mar 05, 2003 9:57 pm
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vpisteve
Asshatministrator


Joined: 30 Sep 2002
Posts: 2441
Location: 1987

My two cents. Frankly, I think we're thinking too deeply about all of this. I really don't think it's crucial at this point to get a consensus or united strategy on every email. There are too many sites and in-game characters to do that, anyway.

I'm of the "fling it all and see what sticks" mindset, I guess. I mean, from a PM's point of view, they can simply ignore emails that can't be used to progress the story. That has been part of the fun in past ARGs. Who was going to get a response?

Part of the fun of this is putting yourself in the situation and suspending disbelief. Okay, we all got an initial email from Dale asking our help. Okay, why don't we all look at it strictly from that perspective, were it a real situation. We're individuals, dammit! Not the Borg!

I say fire at will! We're not gonna break anything! C'mon!

Oh, and by the way, I'll say it again: POST MORE STUFF ON THE FORUMS FOR THE BENEFIT OF THOSE WHO CAN'T BE IN CHAT!!!

Thank you. I'll be in my trailer.......

PostPosted: Thu Mar 06, 2003 12:03 am
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Varin
I Have No Life


Joined: 02 Dec 2002
Posts: 2456
Location: South of where I used to be

on the fence

I'm sort of on the fence on this one. The one thing I do keep saying to myself is "It's just a game" We're not playing for thousands of dollars either. But I can see both sides and their reasons for their views.

On the one hand, I agree that everyone should be able to play. It's no fun to be just a bystander watching others do all the interaction. I want to have contact too! And newbies should have the same amount of fun as the people who have been around a bit more. It would be really horrible if the game lost tons of players because they feel that they aren't allowed to interact.

On the other hand, I think that it's not going to help the game progress any to have 150 people email impersonating the same character. It might even set us back. I think maybe we should check the boards to see what people have posted about interactions they have had before we decide to write our own. Or at least get some input from other members. Creativity will win here I think.

So there's positives and negative's to both sides. Which is the right way to go? Who knows? I think maybe the grey area in between might be the way to go. Just find out what others have already written before you write to make sure that you aren't repeating the same old thing. It looks like you're just going to get a cookie-cutter response if you do anyways.

Thats just my 2 cents...

PostPosted: Thu Mar 06, 2003 12:24 am
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RPGgame
Unfettered


Joined: 02 Jan 2003
Posts: 501

As I have posted to a different thread I will post here as well. At wishchasers we have a listing of all emails that we can determine from different people. It is all organized in different categories and than it becomes organized by email address. Here is the link to the site

http://groups.yahoo.com/group/wishchasers/files/Emails/

thank you,

-RPG

PostPosted: Thu Mar 06, 2003 1:52 am
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dashcat
Entrenched


Joined: 09 Dec 2002
Posts: 816
Location: Under the bed

I agree with vpisteve. Completely.


The PMs have the power to ignore and steer. If any sites are shut down to us because of so many suspicious emails it is because there's no information to be gotten from that site or we need to get it another way. If the PMs are deluged...well that's the job they signed up for.

PostPosted: Thu Mar 06, 2003 3:04 am
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vpisteve
Asshatministrator


Joined: 30 Sep 2002
Posts: 2441
Location: 1987

RPGgame wrote:
As I have posted to a different thread I will post here as well. At wishchasers we have a listing of all emails that we can determine from different people. It is all organized in different categories and than it becomes organized by email address. Here is the link to the site

http://groups.yahoo.com/group/wishchasers/files/Emails/

thank you,

-RPG


That's great, RPG. Thanks for the link. Very Happy

PostPosted: Thu Mar 06, 2003 3:50 am
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ND3rdEYE
Boot


Joined: 14 Feb 2003
Posts: 24

I would also have to vote on the side of a laissez-faire approach and let people do what they want. There are a couple of reason for this.

The first is that I think a big deal is being made over what I think was a blip. Of course with the game just getting started, everyone wants to get involved with all of the excitement. But as the game progresses, I think people will see what is successful and what isn't. They (include myself) learn that maybe what they sent really wasn't a good idea and will be more cautious and practical as the rhythem of the game developes.

The second and biggest reason for not limiting it is that this was how the PM's marketed the game. Come along and play and participate in all of this interaction. If at that point, they can't handle the deluge they have only themselves to blame. I would also doubt that they would ever shut off a site that is meant to provide crucial information.
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After 25 years, we still don't have any alternate reality. What happened to the truth? What happened to the dream? What happened to all that lovely hippy shit?


PostPosted: Thu Mar 06, 2003 8:34 am
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idaswears
Greenhorn


Joined: 10 Mar 2003
Posts: 6
Location: Minnesota

Interaction

Speaking as someone who probably just interacted impulsively( see press conference posting) I'd like to argue for a laissez-faire approach. Although the posting I made was trout, I need to learn to be more careful. And the way to learn is by doing and making some mistakes. On the other hand, it was fun composing a letter and getting an answer. My other problem is that I have trouble getting on IRC so I don't necessarily know what eveyone is chatting about.

Ida, A true newbie

PostPosted: Tue Apr 01, 2003 6:33 pm
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kt
Kl00

Joined: 05 Dec 2002
Posts: 42
Location: Los Angeles

I am also for the laissez faire approach. I think that people should definitely post up what interaction they actually end up having, and I think it's also a good idea that if one or two people get a steady correspondance with a character, for the rest of us to back off a bit. (For example, I don't try to correspond with Bruce Abbott because I know Konamouse already has a great dialogue going with him). However, I for one do not have a lot of extra time and I play the game at my own pace. If I had to get feedback before I could try to interact I would never get to the point where I could actually send my e-mail, because I would have to post my thoughts, then check responses the next day and then maybe write my email the day after that.

I prefer an approach where we let everyone try whatever interactions they want to. The PMs and game characters will choose who they want to respond to and how. I also think that the PMs want the players to share information. I am guessing they monitor the interaction boards and if they found they were having a lot of communication with someone who wasn't sharing that info with others, they would probably not give out anything meaningful through that conduit.

I am definitely willing to share any interaction that I have in the game, but I don't really want to feel like I have to get other players approval to play the game whatever way I want to. After all, the PMs are running the game, not anyone on these boards or on chat so it's up to them to decide what we are doing right and what we are doing wrong. And it's up to them to decide who they want to communicate with.

I sometimes feel left out because I will sign on to find a new puzzle has been revealed and solved before I even knew it was there. But at least e-mailing and interacting with different characters is something that is not a race. I can do that on my own pace, so I feel like that's a part of the game I want to keep free. Esepcially because I see the whole game turning into something that is "controlled" by a few, maybe more experienced players with the rest as their "helpers." I don't think it would be on purpose, but I think many people might feel that way if they were required to get feedback for their actions in the game. I think it's better to just let the players play and the puppetmasters twitch our strings as they see fit.

--kt

PostPosted: Tue Apr 01, 2003 10:17 pm
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tartanwolf
Boot


Joined: 16 Jan 2003
Posts: 67
Location: Tormented Space

I agree with kt. I too have very little free time to get "permission" to e-mail a character. I am new to the gaming genre and I want to learn by doing, not watching. So far my e-mails have been few and the responses have the same as others. Nothing new to contribute so I stay quiet, lurking in the background until there will be a time for me to hopefully contribute. Until then I'll be the shadow. Cool

PostPosted: Tue Apr 01, 2003 10:38 pm
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Stevoid
Veteran

Joined: 15 Mar 2003
Posts: 91
Location: Edinburgh, Scotland

tartanwolf wrote:
So far my e-mails have been few and the responses have the same as others. Nothing new to contribute so I stay quiet, lurking in the background until there will be a time for me to hopefully contribute. Until then I'll be the shadow. Cool


I'll go along with that view. It's quite exciting to even get an autoreply the same as everyone else did if you're a newbie, but if I accidentally thought of something original Shocked I'd be tempted to send it and then forward any response I got to the forum, rather than check if it was OK first...I think the PM's will ignore any irrelevant crap they receive and respond to approaches that might actually get somewhere useful.

PostPosted: Wed Apr 02, 2003 2:21 am
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