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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[SPEC??] connections
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zero117
Kilroy

Joined: 28 Jul 2004
Posts: 1

[SPEC??] connections

Surprised Ok I stumbled upon another "black box" with text in it similar to the one on the ilovebees homepage. It is on the about me section and is quickly covered by a larger picture. It appears in a different place with different text each time. It's usually one message repeated over and over 2-3 words long. Once it came up with a different mesage repeating various texts. one being extern proc 0 another being crypt strong along with other random words. I searched both on google, crypt strong brings up a program called alpha crypt. Possibly the decoder to the odd messages on ilovebees. unfortunately i cant find a download of the software to try to un-encrypt it with. the extern proc 0 when searched brings up a block of html code. I do not know its significance.
http://www.untitled-game.org/source/glquakeh.html is the source of the text. I know nothing about HTML so I have no idea what this code may represent. The text of the html is as followes:

*/
// disable data conversion warnings

#pragma warning(disable : 4244) // MIPS
#pragma warning(disable : 4136) // X86
#pragma warning(disable : 4051) // ALPHA

#ifdef _WIN32
#include <windows.h>
#endif

#include <GL/gl.h>
#include <GL/glu.h>

void GL_BeginRendering (int *x, int *y, int *width, int *height);
void GL_EndRendering (void);


#ifdef _WIN32
// Function prototypes for the Texture Object Extension routines
typedef GLboolean (APIENTRY *ARETEXRESFUNCPTR)(GLsizei, const GLuint *,
const GLboolean *);
typedef void (APIENTRY *BINDTEXFUNCPTR)(GLenum, GLuint);
typedef void (APIENTRY *DELTEXFUNCPTR)(GLsizei, const GLuint *);
typedef void (APIENTRY *GENTEXFUNCPTR)(GLsizei, GLuint *);
typedef GLboolean (APIENTRY *ISTEXFUNCPTR)(GLuint);
typedef void (APIENTRY *PRIORTEXFUNCPTR)(GLsizei, const GLuint *,
const GLclampf *);
typedef void (APIENTRY *TEXSUBIMAGEPTR)(int, int, int, int, int, int, int, int, void *);

extern BINDTEXFUNCPTR bindTexFunc;
extern DELTEXFUNCPTR delTexFunc;
extern TEXSUBIMAGEPTR TexSubImage2DFunc;
#endif

extern int texture_extension_number;
extern int texture_mode;

extern float gldepthmin, gldepthmax;

void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha);
void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha);
int GL_FindTexture (char *identifier);

typedef struct
{
float x, y, z;
float s, t;
float r, g, b;
} glvert_t;

extern glvert_t glv;

extern int glx, gly, glwidth, glheight;

#ifdef _WIN32
extern PROC glArrayElementEXT;
extern PROC glColorPointerEXT;
extern PROC glTexturePointerEXT;
extern PROC glVertexPointerEXT;
#endif

// r_local.h -- private refresh defs

#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0)
// normalizing factor so player model works out to about
// 1 pixel per triangle
#define MAX_LBM_HEIGHT 480

#define TILE_SIZE 128 // size of textures generated by R_GenTiledSurf

#define SKYSHIFT 7
#define SKYSIZE (1 << SKYSHIFT)
#define SKYMASK (SKYSIZE - 1)

#define BACKFACE_EPSILON 0.01


void R_TimeRefresh_f (void);
void R_ReadPointFile_f (void);
texture_t *R_TextureAnimation (texture_t *base);

typedef struct surfcache_s
{
struct surfcache_s *next;
struct surfcache_s **owner; // NULL is an empty chunk of memory
int lightadj[MAXLIGHTMAPS]; // checked for strobe flush
int dlight;
int size; // including header
unsigned width;
unsigned height; // DEBUG only needed for debug
float mipscale;
struct texture_s *texture; // checked for animating textures
byte data[4]; // width*height elements
} surfcache_t;


typedef struct
{
pixel_t *surfdat; // destination for generated surface
int rowbytes; // destination logical width in bytes
msurface_t *surf; // description for surface to generate
fixed8_t lightadj[MAXLIGHTMAPS];
// adjust for lightmap levels for dynamic lighting
texture_t *texture; // corrected for animating textures
int surfmip; // mipmapped ratio of surface texels / world pixels
int surfwidth; // in mipmapped texels
int surfheight; // in mipmapped texels
} drawsurf_t;


typedef enum {
pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2
} ptype_t;

// !!! if this is changed, it must be changed in d_ifacea.h too !!!
typedef struct particle_s
{
// driver-usable fields
vec3_t org;
float color;
// drivers never touch the following fields
struct particle_s *next;
vec3_t vel;
float ramp;
float die;
ptype_t type;
} particle_t;


//====================================================


extern entity_t r_worldentity;
extern qboolean r_cache_thrash; // compatability
extern vec3_t modelorg, r_entorigin;
extern entity_t *currententity;
extern int r_visframecount; // ??? what difs?
extern int r_framecount;
extern mplane_t frustum[4];
extern int c_brush_polys, c_alias_polys;


//
// view origin
//
extern vec3_t vup;
extern vec3_t vpn;
extern vec3_t vright;
extern vec3_t r_origin;

//
// screen size info
//
extern refdef_t r_refdef;
extern mleaf_t *r_viewleaf, *r_oldviewleaf;
extern texture_t *r_notexture_mip;
extern int d_lightstylevalue[256]; // 8.8 fraction of base light value

extern qboolean envmap;
extern int currenttexture;
extern int cnttextures[2];
extern int particletexture;
extern int playertextures;

extern int skytexturenum; // index in cl.loadmodel, not gl texture object

extern cvar_t r_norefresh;
extern cvar_t r_drawentities;
extern cvar_t r_drawworld;
extern cvar_t r_drawviewmodel;
extern cvar_t r_speeds;
extern cvar_t r_waterwarp;
extern cvar_t r_fullbright;
extern cvar_t r_lightmap;
extern cvar_t r_shadows;
extern cvar_t r_mirroralpha;
extern cvar_t r_wateralpha;
extern cvar_t r_dynamic;
extern cvar_t r_novis;

extern cvar_t gl_clear;
extern cvar_t gl_cull;
extern cvar_t gl_poly;
extern cvar_t gl_texsort;
extern cvar_t gl_smoothmodels;
extern cvar_t gl_affinemodels;
extern cvar_t gl_polyblend;
extern cvar_t gl_keeptjunctions;
extern cvar_t gl_reporttjunctions;
extern cvar_t gl_flashblend;
extern cvar_t gl_nocolors;
extern cvar_t gl_doubleeyes;

extern int gl_lightmap_format;
extern int gl_solid_format;
extern int gl_alpha_format;

extern cvar_t gl_max_size;
extern cvar_t gl_playermip;

extern int mirrortexturenum; // quake texturenum, not gltexturenum
extern qboolean mirror;
extern mplane_t *mirror_plane;

extern float r_world_matrix[16];

extern const char *gl_vendor;
extern const char *gl_renderer;
extern const char *gl_version;
extern const char *gl_extensions;

void R_TranslatePlayerSkin (int playernum);
void GL_Bind (int texnum);

// Multitexture
#define TEXTURE0_SGIS 0x835E
#define TEXTURE1_SGIS 0x835F

#ifndef _WIN32
#define APIENTRY /* */
#endif

typedef void (APIENTRY *lpMTexFUNC) (GLenum, GLfloat, GLfloat);
typedef void (APIENTRY *lpSelTexFUNC) (GLenum);
extern lpMTexFUNC qglMTexCoord2fSGIS;
extern lpSelTexFUNC qglSelectTextureSGIS;

extern qboolean gl_mtexable;

void GL_DisableMultitexture(void);
void GL_EnableMultitexture(void);[/url]

PostPosted: Wed Jul 28, 2004 4:16 pm
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voipme
Veteran

Joined: 27 Jul 2004
Posts: 94

Ok. That isn't related at all. What you're looking at is C code (its a programming language). Somehow, you managed to grab the OpenGL code for Quake. At least, the quake.h file. Its just my opinion, but I don't think any other websites besides ilovebees.com has been "infected" yet.
_________________
Rawr?

PostPosted: Wed Jul 28, 2004 4:22 pm
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Anonymous Coward
Boot

Joined: 25 Jul 2004
Posts: 39

Oh my! I've found gigabytes of encrypted stuff!

...

Ahem. Sorry. Wink

PostPosted: Wed Jul 28, 2004 4:44 pm
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