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Websites (or website features) that PMs wish existed
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FLmutant
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Joined: 29 Oct 2004
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Location: Orlando, FL

Isn't that what the Internet is? Foily! Still don't get it here. Another place to put webpages?

PostPosted: Mon Jan 28, 2008 9:21 pm
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Karensa
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Are You On THE LIST?
what about this...

What about this option, still in line with what pms and/or players would like to see in ARGland...

This notion was originally spawned from trying to find a solution to facilitating deaddrops between pms and players and seeing the response on the player/pm interaction threads on here.

Lots of people provided their info, but if ya look, it's basic. And almost none of them posted their real life residential address, which would eliminate immediately their participation in any deaddrop, or receiving mystery packages as a launch or later in interaction with characters.

Obviously we have privacy issues about putting our stuff on the net.

Possible solution: The List.

A trusted source - such as being offered by the ones who run UF or even ARGN, or both...people who are interested in being contacted or receiving stuff in the mail to a real address, or being willing to do DDs, etc. can request to be added to the List, with the understanding up front that the List, and all its entrants info, may be handed over to any number of PMs out there for their own game use, and the player agrees that by submitting his information he's not guaranteed to be contacted, but is also aware that he may be the recipient of a strange encounter, package delivery, etc.

Whoever manages the List would only distribute it to PMs upon request. PMs could even "purchase" the lastest version of the List for like 20 bucks or whatever. If a PM is willing to buy the List then he's likely to be running a legit game.

A possible solution to reduce risk of nutters getting the info, PMs must also join their own List...and only those who have applied or joined the PM List are allowed to obtain the List - either for free, or nominal cost.

All of this can also be handled in a protected manner by the ARG community. Not just any old joe can buy the List. All players or people interested in being tagged can feel better about providing their real details to a central source and that it would only be given to approved or qualified PMs. The List isn't published anywhere online. Only a small group of people would have access to it. It's strictly provded to players and pms and never to the general public...and then only to those who have managed to discover it exists at all.

Secretive even...makes it more fun. It can also be shared sort of like gmail accounts. You can only apply to join either list by invitation only - there's no published resource out there for getting on the list...
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PostPosted: Mon Jan 28, 2008 9:22 pm
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FLmutant
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Joined: 29 Oct 2004
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Re: Are You On THE LIST?
what about this...

And that's called mailing list rental. Shocked I'd take pass on being on it or renting it personally.

And is that really a deaddrop? I thought a deaddrop was placing an item in a city that others could fetch. That's a network I could imagine people using.

Ain't a rain cloud tonight, eh?

PostPosted: Mon Jan 28, 2008 9:31 pm
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Karensa
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;-p

FLmutant wrote:
Isn't that what the Internet is? Foily! Still don't get it here. Another place to put webpages?


Nope Wink

Like Blair Witch meets the New York Post and the Library Of Congress.

Few general websurfers ever "stumbled" over slusho.jp or 1-18-08.com on a blind surf. General surfers would have bounced off a link mentioning the sites, but those would've either been game related or mainstream media hype in an OOG sense.

The arg paper/library option is always in game. General websurfers aren't really going to know about it directly - they'd have to have come in contact with an in game element first, namely people playing args at all, or involved in any given game.

General surfers won't know it's fiction without digging deeper into it. ARG players would know it's fiction same as players of Blair Witch figured out what the deal was. The rest just thought it was warped, is this real, did this really happen?

The question was websites or features that PMs wish existed - but I added the vantage point of same that players wished PMs would make exist. So in a literal sense, yeah it's another place for a webpage but in an ARG sense, it's an in game element that can be used by any or all PMs and players INSIDE any given game. The paper and/or library does not know it's fictional or published in ARGland.

But we all know it and still use it same as YT videos are used in game by a variety of PMs and players.
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It may be that your sole purpose in life is simply to serve as a warning to others.

It's two fat German guy's making shit up as they go along. I'm pissed I wasted my time with this! Mr. Green


PostPosted: Mon Jan 28, 2008 9:35 pm
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Karensa
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Re: Are You On THE LIST?
what about this...

FLmutant wrote:
And that's called mailing list rental. Shocked I'd take pass on being on it or renting it personally.


That is always your option. It's not handed out to the general public - this too is used strictly within the community.

Quote:

And is that really a deaddrop? I thought a deaddrop was placing an item in a city that others could fetch. That's a network I could imagine people using.

Ain't a rain cloud tonight, eh?


It is that. The resource for it does not exist. PMs don't have a convenient way of acquiring players to DD items because there's no resource for them to find players providing real time address or contact info to GET them the materials. And the players don't want to put their stuff online in a generally unsecure format because googlebots can get it, nutter trolls can read the interaction thread and stir up all sorts of mischief.

So DDs are few and far between, but we all really enjoy the real time play to find or get stuff or deliver it. The List was an option to help that get established.

Rain isn't bad...it makes the flowers grow Twisted Evil
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It may be that your sole purpose in life is simply to serve as a warning to others.

It's two fat German guy's making shit up as they go along. I'm pissed I wasted my time with this! Mr. Green


PostPosted: Mon Jan 28, 2008 9:40 pm
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FLmutant
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Re: ;-p

Karensa wrote:
Few general websurfers ever "stumbled" over slusho.jp or 1-18-08.com on a blind surf. General surfers would have bounced off a link mentioning the sites, but those would've either been game related or mainstream media hype in an OOG sense.


But this doesn't solve it either, unless general websurfers are all reading this new site. So for it to replace reaching general websurfers, you shift the marketing responsiblity to that site to draw those people in?

Karensa wrote:
General surfers won't know it's fiction without digging deeper into it. ARG players would know it's fiction same as players of Blair Witch figured out what the deal was. The rest just thought it was warped, is this real, did this really happen?


But again, how are both of those populations getting there? If ARG players are the target, than there are other ways to reach them. If people who aren't playing ARGs is the target, this doesn't reach them, right?

Don't get me wrong, it's a great idea if it had an audience, but it isn't really IG ... it is just fiction-friendlier. To me IG would be all IG, but how to do that for every game? /shrug

Karensa wrote:
PMs don't have a convenient way of acquiring players to DD items because there's no resource for them to find players providing real time address or contact info to GET them the materials. And the players don't want to put their stuff online in a generally unsecure format because googlebots can get it, nutter trolls can read the interaction thread and stir up all sorts of mischief.


I think you are using DD in a different way than I would as a word. In my perspective, a player can't be a DD agent for a PM without being out of game now. The trading of personal information can usually happen after the inquiry. Deaddrops happen all the time, just not the way you're describing. You're describing something more like the packages we sent out at the start of Eldritch, but I wouldn't call them a DD ... because it went directly to them. A DD is a DD because an anonymizing agent leaves the item for someone else to pick up.

I haven't found the lack of information about people who WANT to receive mail the bottleneck in game design. I have to recruit all kinds of friends and non-ARGers to arrange deaddrops, even on professional games. Again, just one PMs viewpoint.

PostPosted: Mon Jan 28, 2008 9:49 pm
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Karensa
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If I'm reading you correctly, I wasn't presenting the library/paper as an out of game resource aimed at marketing to general public to get them interested in ARGing. This was presented as a resource for people already aware ARGland exists, but a tool for many people to use, seed, populate, explore who are involved in any given game. No, not all PMs would use it all the time, depends on their game and whether they need it or not...but many games make use of backstory history, news articles, reports, "books" being hunted for, etc. that are purely fictional and created inside their game. They would have to basically create from scratch a legit looking site online or a blog character to put the information out there in posts, etc. They would have to buy a number of websites and hosting to develop a history for a company they're using (fictional as it is)...

The idea for paper/library IN GAME is that it doesn't belong to just one PM for one specific game. It's an open source sort of operation that is presented as an in game entity...and many PMs can use it to plant their own game's info in that format...and since it is in game, the players have the specific information made available - as opposed to the new players who get wind of a game and go to UF and are faced with 35 threads spawning 30 pages of discussion...nobody wants to read all that sort of thing to catch up, but it's also provided as an OOG resource.

The paper/library is always in game and is operated with in game material for many different games going on at once, and archived later when necessary (in case there's an epilogue to a game that ended?). We as players recognize this as an in game operation, so accept that in the same way we accept the YT videos as in game, even though we technically know it's fiction, a real pm behind it, and characters are real people. Since more than one PM would be making use of it for more than one game, the paper has automatic fresh and changing content, relevant sections or categories can be created, it all depends on the creativity of the PM in putting their info out there.

WE still know it's fiction. But that's not an issue is it?

It is for the players. General surfers would find it via an in game element or by oog word of mouth, it's not for them, but doesn't exclude them.

It would be useful for new people coming in to UF asking where to find new games in that they have an in game resource available to get involve with, doing research or whatever, following up leads to whatever info they're working on...they're *playing* by doing it that way, as opposed to not playing and just being oog on UF, reading the threads watching the more experienced nail puzzles and forge ahead. New players have a hard time catching up or jumping in to a game in progress when the sole vehicle to learn about it is out of game discussion.

An in game tool they can be directed to would help them get IN GAME and start learning the backstory so what they see in the forum makes sense to them. They're playing alone initially but they get actual information about what's going on in a story or with some character or entity, and then can go oog and discuss it without asking the same redundant questions covered in the earlier pages of a thread nobody wants to bother rehashing for new people. ;-p
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It may be that your sole purpose in life is simply to serve as a warning to others.

It's two fat German guy's making shit up as they go along. I'm pissed I wasted my time with this! Mr. Green


PostPosted: Mon Jan 28, 2008 10:21 pm
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redct
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I'm glad to see this old thread revived. I was talking to AngriBuddhist about this originally (don't know what happened to him) and we were actually working on a prototype.

I'm currently busy developing an ARG, but this would be an interesting project to fool around with once everything's done.
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PostPosted: Wed Jan 30, 2008 8:58 pm
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KandaKid
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Joined: 24 Jan 2008
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I like this alot! Why not call it something like "The Argonaut"?

Although it's easy to create fake news-clippings for a game, grassroots PMs don't have the time to create their own news sites filled with complimentary articles to create the immersion of the news coming from a realistic source. High budget games do (like The Gotham Times for the Dark Knight ARG), but this isn't primarily for them. It's for the vast majority of games on thin-to-no-budget. Of course, when the big guys see a new resource like this becoming popular, I'm sure they will be filling it with as much content as they can.

A site like this may also help deflate the ARGs as hoaxes stigma. Not that ARGs should abandon other sources (YouTube, MySpace, etc.), but if people want to research content and discover it's ARG-status, this can be a link. For example, if a 16-year-old girl on You Tube talks about a secret group her family belongs to, there can be an article in the Argonaut about the group. Then there will be less accusation of it being a hoax, with the accompanying fallout. And the import thing is the ARG status is confirmed without OOG commentary.

As a player I would visit this site regularly. I find most ARGs to be very slow going. I think most casual players surf through various ARGs and watch some videos, play a flash game or two, read a few posts and then leave. Having this resource will give me an in-game fix from various games. If I'm particularly intrigued by a news story or a video, then I can dig deeper until my patience gives out.

If I ever run a game, I would be interested in using this as a resource. Some PMs may be concerned that by having all this ARG content side-by-side it will cause hard-core players to jump ship from their game to the next shiny new thing. But I think there is more opportunity to bring casual players and fans of mega games to the grassroots.

The Onion analogy is spot-on. Fake news, for ARGing instead of comedy.

PostPosted: Thu Jan 31, 2008 5:18 am
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Karensa
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[Box]----> Outside it

KandaKid wrote:
I like this alot! Why not call it something like "The Argonaut"?

Although it's easy to create fake news-clippings for a game, grassroots PMs don't have the time to create their own news sites filled with complimentary articles to create the immersion of the news coming from a realistic source. High budget games do (like The Gotham Times for the Dark Knight ARG), but this isn't primarily for them. It's for the vast majority of games on thin-to-no-budget. Of course, when the big guys see a new resource like this becoming popular, I'm sure they will be filling it with as much content as they can.

A site like this may also help deflate the ARGs as hoaxes stigma. Not that ARGs should abandon other sources (YouTube, MySpace, etc.), but if people want to research content and discover it's ARG-status, this can be a link. For example, if a 16-year-old girl on You Tube talks about a secret group her family belongs to, there can be an article in the Argonaut about the group. Then there will be less accusation of it being a hoax, with the accompanying fallout. And the import thing is the ARG status is confirmed without OOG commentary.

As a player I would visit this site regularly. I find most ARGs to be very slow going. I think most casual players surf through various ARGs and watch some videos, play a flash game or two, read a few posts and then leave. Having this resource will give me an in-game fix from various games. If I'm particularly intrigued by a news story or a video, then I can dig deeper until my patience gives out.

If I ever run a game, I would be interested in using this as a resource. Some PMs may be concerned that by having all this ARG content side-by-side it will cause hard-core players to jump ship from their game to the next shiny new thing. But I think there is more opportunity to bring casual players and fans of mega games to the grassroots.

The Onion analogy is spot-on. Fake news, for ARGing instead of comedy.



Thank you ;-p It's a good idea...might not be often I get those but when one gets up in me it's hard to turn it loose...and I really really really would like to see these come to life. My main problem is lack of experience on a technical front...so it's not gonna be me due to simple inability...but hopefully the idea is hammered home enough someone out there can see the same vision and has the tech skills to pull it off, and will care enough to make his or her mark in pushing the new envelope.



FLmutant wrote:


But this doesn't solve it either, unless general websurfers are all reading this new site. So for it to replace reaching general websurfers, you shift the marketing responsiblity to that site to draw those people in?


It is not and never was suggested as a solution to the specific issue of getting more general web traffic introduced to ARGS. But then let's hand it back to you. You're the PM, how do YOU get your game out there to the general market without going theough the known ARG channels (YT included)...and how many general population web surfers actually step through the rabbit hole contaminated by a love of the ARG?

I wasn't trying to solve that specific issue. I guess the real answer would be pretty apparent:

If a game is that good, interesting curious, etc. it'll do what Cloverfield did and naturally expand and suck people in. Those that hath gets, those that hath not, gets terminated. Evolution happens. Wink

FLmutant wrote:

But again, how are both of those populations getting there? If ARG players are the target, than there are other ways to reach them. If people who aren't playing ARGs is the target, this doesn't reach them, right?

Don't get me wrong, it's a great idea if it had an audience, but it isn't really IG ... it is just fiction-friendlier. To me IG would be all IG, but how to do that for every game? /shrug


I think you're missing the point here. This isn't about *reaching* anybody either way. It's about a TOOL, a resource for people already reached to begin with...to overcome various issues that arise from both points of view - but from an IG perspective. Yes there is a resource available foe new people to ARGging to come ask where to get into a game, what's showing, yada yada and it is OUT OF GAME, meta, there is ARGN that does news items ABOUT ARGS, in an OOG perspective.

This resource, modeled similar to YT in function mechanically/technically, is IG...there's no stories about args because in world nobody knows they're not real people, that the explosion at the dinosaur hormone injection plant is not a real event. Asking if this is just another place to put a webpage is a little short sighted considering the brunt of ARG is played using webpages.

But hey, outside the box a little more, ARGinet...why not work as a community of skilled and willing to help skilled collaborate on an entire ARG network - a hosting service that only provides hosting to ARGers, email accts, free hosting images, videos, etc. so it brings all the community inside its own corral without isolating them. What is the difference between pulling up google to research a curious phrase and pulling up ARGinet? Google will give you a load of crap that has nothing to do with anything. ARGinet, the ONLY thing that comes up is ARG games and whatever PMs have put online inside the argiverse. Google might well pick up the hits, but google doesnt matter unless it's outside research. ARGinet would eliminate the wild goose chases and streamline games that tend to lag out because the players snag up on a clue, can't find the linking site, or are off on some tangent about the end of days over a character named Adam instead of focusing on in game clues.

There is no good reason to choose google's massive results over a streamlined ARG seeded only "intranet" of sorts, if a PM has 7 websites, they're all hosted inside argserverland. Does it take away from the realism? Only if you are short sighted about the players' ability for suspension of belief. Everyone knows it's fiction, no matter what search function they use. A .com extention in no manner authenticates the content on a site so it wouldn't matter that all ARG sites are hosted thru ARGnetcompany and uses that house search, which is linked up to the newspaper, the library, the hospital records, the crime lab...I mean why not expand this world, self contained.

Yeah it's still on the "real" internet and people will still encounter it. If they are struck curious, they will follow. If they don't give a shit one way or the other, they'll keep on surfing. How will people find it - the same way they find anything else out there...


FLmutant wrote:

I think you are using DD in a different way than I would as a word. In my perspective, a player can't be a DD agent for a PM without being out of game now. The trading of personal information can usually happen after the inquiry. Deaddrops happen all the time, just not the way you're describing. You're describing something more like the packages we sent out at the start of Eldritch, but I wouldn't call them a DD ... because it went directly to them. A DD is a DD because an anonymizing agent leaves the item for someone else to pick up.


I'm not familiar with packages sent by Eldritch. But the issue you raise IS being addressed by the whole thing I just wrote. My point here on the DD option is that it's limited to a strictly local thing. I know what a DD is. If you plan for a DD, unless you can physically go outside your range and drop it to begin with, you're stuck with areas close to home. If you live in bumfuck Idaho but you got an espionage game dropping packages in the major cities, you have a problem if you want the players to participate...and then you're not guaranteed that any of the ones playing at that point are feasibly able to do it. You can get addresses in game no problem...but if you don't have anyone to GET IT when you mail it to joe blow in rural kansas then what?

What I am suggesting of course argers will know in a meta sense "what it's for" - but this is also located in world, hence the fictional front operation. It has a specific function and purpose. It provides the service for people to submit their postal address and location and develop a network that grows with many "agents" all over the world all volunteering to be contacted.

That doesn't mean that the PM has to go OOG whatsoever. I just got a call from a missing character because I did put the cell# up there cause I don't use that for anything anyway, so it's a safe enough thing. The PMs would know in a meta sense that the Agency is not about finding 'real estate' but finding a list of possible contacts for their game during the game.

The benfit should be clear: it immediately expands the playerbase for any game in allowing DD to take place, a PM can make contact with anyone in some relevant part of the country or abroad, IGwise, ship the goods there, the player can plant it and some other one picks it up. It can be used for the packages or any other such thing - if you run a game and want to send out 50 packages of different items, where are you going to get the information from?

What if you wanted to launch a game? Your only option is to send it with an obvious clue to go to UF or something to someone in your area code, or one of the few people you managed to get an address for, and then what happens when someone in Dallas gets your package but the story is taking place in Alaska? This Agency is a suggestion to handle this problem of players being extremely limited in player/character interaction with real time events or activities. PM looks at the information provided and sees an increase in people who have submitted their info, and can gradually expand his player base knowing that if he needs an option to deliver actual items the network is big enough to accomodate it.


FLmutant wrote:

I haven't found the lack of information about people who WANT to receive mail the bottleneck in game design. I have to recruit all kinds of friends and non-ARGers to arrange deaddrops, even on professional games. Again, just one PMs viewpoint.



Yeah...but how much of your games would you have to redesign because "Omaha doesn't work, no players live there"...or how many players did you lose because all the fun stuff happened in Los Angeles where there are a lot of ARGers...how many times is there a snag because a game is in the UK and all the USAers are screwed and can't participate because they're not on the ground there. A network would open that up more and with the room to actually get some use out of it, more PMs could incorporate the cool part of ARGing, getting to go do something cagey to find the missing person, or get the goods away from shadow guy on a train.

Just suggestions. I keep getting motivated to just do it anyway...and despite not having the experience in a more technical area, like doing DBs and such, it doesn't have to really be all that elaborate now that I consider it...it just has to serve its intended purpose.

I guess the real question is how skittish and chicken people are with providing their info even inside this place they term "community" - either you guys really are a community and developing some common trust here, or it's just another forum with people who probably would ignore each other on the street. The whole idea was keeping the Agency INSIDE ARGland so that it remains INSIDE the whole community itself.

I'm about *this close* to just going for it, it motivates me like crazy, got that itch bad to do it...so if yall wake up one day in the near future and happen to see it trying to come to life, I hope you'll give it a chance, let it play out some and see. And if anybody else likes the idea, IM me and maybe we can venture up on it.

KK long but I quoted....it's okay Smile
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It may be that your sole purpose in life is simply to serve as a warning to others.

It's two fat German guy's making shit up as they go along. I'm pissed I wasted my time with this! Mr. Green


PostPosted: Fri Feb 01, 2008 9:07 am
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rowan
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Re: [Box]----> Outside it

Karensa wrote:
Yeah...but how much of your games would you have to redesign because "Omaha doesn't work, no players live there"

If the game is good enough though, you can get people to travel almost anywhere - even to a different country to answer a payphone for a 'reward' that would show up online anyway.

Quote:
...or how many players did you lose because all the fun stuff happened in Los Angeles where there are a lot of ARGers

And just because you have a large concentration of ARG players in one city doesn't mean that you'll have a higher turnout than in a city with 0 players during an event. There were more players (5) who drove 2-15 hours to Cass, WV then there were who showed interest in a NYC event where we had 1 person show up.

In my honest opinion, if you're 'losing players' due to geographic locations, you have a larger problem with the game design that's not going to be solved by just targeting another location. You shouldn't have to 'bribe' your players with events or goodies to get them to play.

Personally, I'd be more interested as a player to see a database of 'instant' player contact information (phone, IM, email) where one player could quickly pinpoint ARGers in a specific location and have them sent information on the missions - no matter where those missions took place.

Between Eldritch Errors and the Sarah Connor Chronicles, we've had 7 events in the past 2 weeks over the entire country completed with various results. With a better array of contact information, the missions would have gone a bit smoother (at least in some cases). Also, having a more specific location database of players would help tremendously. The Frappr! page is hardly conclusive of UF player geography. And I can't tell you how unhelpful the location of 'Texas' is when looking through UF memberlist for someone located in Austin.

I know this will never become a reality. People just aren't willing to give out that kind of information. But a girl can dream.
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PostPosted: Fri Feb 01, 2008 11:46 am
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Rekidk
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Re: [Box]----> Outside it

Karensa wrote:
There is no good reason to choose google's massive results over a streamlined ARG seeded only "intranet" of sorts, if a PM has 7 websites, they're all hosted inside argserverland. Does it take away from the realism? Only if you are short sighted about the players' ability for suspension of belief. Everyone knows it's fiction, no matter what search function they use. A .com extention in no manner authenticates the content on a site so it wouldn't matter that all ARG sites are hosted thru ARGnetcompany and uses that house search, which is linked up to the newspaper, the library, the hospital records, the crime lab...I mean why not expand this world, self contained.


This really scares me, actually. I hope that ARGs never come to the point where they take place entirely within a self-contained interface. The day that ARGs stop trying to touch the real world is the day that they become nothing more than cross-media video games.

Games have taken place within self-contained before, yes, but I wouldn't want to see that become the standard.
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PostPosted: Fri Feb 01, 2008 2:41 pm
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FLmutant
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Re: [Box]----> Outside it

Karensa wrote:
It is not and never was suggested as a solution to the specific issue of getting more general web traffic introduced to ARGS.


Actually, you implied in your setup of the YouTube argument that it was, but I'm not trying to be argumentative, just pointing out what I was specifically speaking out.


Karensa wrote:
But then let's hand it back to you. You're the PM, how do YOU get your game out there to the general market without going theough the known ARG channels (YT included)...and how many general population web surfers actually step through the rabbit hole contaminated by a love of the ARG?


I'll make the assumption that you aren't making a rhetorical argument, but why does handing it back to add on "through the known ARG channels YouTube included"? My philosophy would be to put parts of the action out where audiences already are and engage them. If you're saying that the newspaper idea is like YouTube, that to me means there are people there reading articles (just like there are people watching videos on YouTube right now) so you're pushing your content out to where the audience already is.

Karensa wrote:
If a game is that good, interesting curious, etc. it'll do what Cloverfield did and naturally expand and suck people in. Those that hath gets, those that hath not, gets terminated. Evolution happens.


That is one perspective, I have a different one (which is Cloverfield did a great job with it's massive marketing budget.) I guess the issue doesn't really matter if that's not the goal of the project, to expose people to new ARGs and their stories.

Karensa wrote:
I think you're missing the point here. This isn't about *reaching* anybody either way. It's about a TOOL, a resource for people already reached to begin with


Then you are describing web-hosting and CMS, right? Just a tool.

Karensa wrote:
...to overcome various issues that arise from both points of view - but from an IG perspective.


That point continues to elude me when I can make any portion of the Web part of my IG world already. I get that it provides a quick solution to grassroots PM publishing, but I'm not I agree with you what that benefit is.

Karensa wrote:
This resource, modeled similar to YT in function mechanically/technically, is IG...there's no stories about args because in world nobody knows they're not real people, that the explosion at the dinosaur hormone injection plant is not a real event. Asking if this is just another place to put a webpage is a little short sighted considering the brunt of ARG is played using webpages.


Cool. Don't let me stop you, just giving you feedback based upon the subject line of the thread. A webhosting content repository that is set in all fictional universes doesn't really solve any problems in the world of cheap or free webhosting, though, right?

Karensa wrote:
There is no good reason to choose google's massive results over a streamlined ARG seeded only "intranet" of sorts, if a PM has 7 websites, they're all hosted inside argserverland. Does it take away from the realism? Only if you are short sighted about the players' ability for suspension of belief.


There is no good reason to ever start a sentence with 'there is no good reason'. It just challenges smart-asses (like me!) to try to think of one.

1. Massive existing reach.

Good enough.

Karensa wrote:
I'm not familiar with packages sent by Eldritch. But the issue you raise IS being addressed by the whole thing I just wrote. My point here on the DD option is that it's limited to a strictly local thing. I know what a DD is. If you plan for a DD, unless you can physically go outside your range and drop it to begin with, you're stuck with areas close to home. If you live in bumfuck Idaho but you got an espionage game dropping packages in the major cities, you have a problem if you want the players to participate...and then you're not guaranteed that any of the ones playing at that point are feasibly able to do it. You can get addresses in game no problem...but if you don't have anyone to GET IT when you mail it to joe blow in rural kansas then what?


Game design issues. Plenty of solutions, even from a grassroots perspective. This week the recipe for Eldritch involved three medium-sized friends (whole), a small pile of office supplies (diced), three heaping helpings of FedEx, two bars, someone else's private party and five pounds of buttery creative elbow grease. Result: three character interaction dead drops in three time zones in two days, coordinated from Flor ("Hanging Chadland") ida. With five pounds of buttery-something, anything tastes good (that's another Hanging Chadland trick I learned!)

Rowan's expressing the same kind of need -- physical agents with a good geographical search -- from the player's end.

Karensa wrote:
What if you wanted to launch a game? Your only option is to send it with an obvious clue to go to UF or something to someone in your area code, or one of the few people you managed to get an address for, and then what happens when someone in Dallas gets your package but the story is taking place in Alaska?


Um... why did you send a package to Dallas in the first place if you didn't have something for them to do. Launching a game is just like launching anything else ... you just get more points for style. Cool

Karensa wrote:
Yeah...but how much of your games would you have to redesign because "Omaha doesn't work, no players live there"


There are more tricks than that. Sometimes you hold an event somewhere because there are players tehre. Sometimes you hold an event somewhere because you want people to travel to it. Sometimes you hold an event somewhere because you don't have any players there and you're hoping your players will recruit someone new.

Don't let anyone's feedback keep you from doing something, but the thread seem kind of framed towards asking feedback from PMs (and that's why I've been more blunt.)

PostPosted: Fri Feb 01, 2008 5:25 pm
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Karensa
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I didn't think you were being argumentative...it's conversation.

Not sure why you aren't quite grasping what I am suggesting - it seems so in the sense that you're ignoring or not seeing the simple premise of the suggestion in favor of looking at the illustrations as bad, ergo the whole thing is bs. The whole of it is a resource for the people in argland to find other players in an IN GAME perspective, and to find the IN GAME details on games - new and in progress - and so a player base can expand since there would be a resource to find players willing to get on the list to receiving packages at some point, or to deliver items to some locatiion, or go make a phone call - whatever the use, it's for the real time activity - like a damn player phonebook and a PM phonebook but from and IN GAME angle.

Yeah there's the two threads in this forum. That's also limited in a lot of ways because since it's on a wide open public forum out there on the net, most every person in her just gave email info. And then people bitch about how passe' it is to receive those "can u hlp me dghlokjwh wov XXX" emails...it opens up more opportunity for interaction and creativity, sure. But only small cliques inside argland actually get any real time interaction cause the PM is one of their buddies more likely than not.


An IN GAME resource that isn't broadcast all over the net would help maintain a privacy level, a hidden area where the actual listing is would escape the general surfer and if a person is on the ball enough to say, notice and discover that the $ sign in a sentence is a hyperlink to a log in page then they are the kinda people you're looking to play with to begin with. General surfers won't even remotely notice...and you're not providing the site for them anyway so it doesn't matter.

The newspaper would be a tremendous help - and whe I came into the discussion, I initiated a different point of view than the topic of the thread...not what pms wanted to see, but what PLAYERS would want to see from the PMs, hence the newspaper and an IN GAME resource

as opposed to the

OUT OF GAME
resource. Yeah I am aware that we have a UF and ARGN and they're oog and they serve a purpose. That is not at all what I was pointing to, which I keep trying to get across and the rebuttals seem to be stuck on assuming my idea is to compete with UF or ARGN or the internet itself and we got that already.

Nope. An IN GAME resource...where the content is seeded by pms relevant to any game they've developed, and instead of say buying a google ad and hoping for the best, they do the same thing in the IN GAME paper and everybody who plays args knows that's argqualified and can go from there. It's not reading about args as a game, it's being in the game itself and following information being presented to them.

PMs seem to not take some things into consideration for the players, true, but then many things PMs don't do is because there is no available resource to facilitate it. Both of these are strong ideas with potential, they need fleshing out in a developmental way, not being nitpicked over a flawed illustration (my fault, but eh well)...forget the illustrations and just look that the bigger picture....as a helpful suggestion to consider developing, which would go a long way in helping new players jump in and or any of them catch up without coming to UF in an OOG sense and asking the same question that never was adequately answered for them or made available in an apparent way without going on a treasure hunt over a quick question that can be answered again in exactly the same amount of time it takes to type GOD USE THE SEARCH.

Could've just settled down the irritation you might've seen the same question asked 50 times but ignoring that the one asking is asking the first time, and it's because the answer isn't readily available - and again for the record, USE THE SEARCH argument is flawed on its face because all you're getting back typing in any word is a list of places that word shows up, mentioned...but that in no manner means the question the person asked is answered...and nobody wants to read more than half a dozen back pages to catch up, especially considering most of those threads are tangents talking about the key word, but several pages in and nobody's answered the question. ( note you = general audience, not you specifically! Smile )

It's just not a good argument...the newspaper or library option, and again, expanding - the crime lab, the hospital, the morgue - all fictional entities, but each provides a more specific resource of data. The city doesn't have to even exist anymore than the city in a room escape game exists...it's a simple online location that provides the IN GAME information, and when someone is searching, they're going to get specific data about whatever they're looking for, not DISCUSSIONS ABOUT THE DATA. They might get a couple hits on word relevance and see some hits for something unrelated to their path, so be it. But it's less convoluted and easier to clear up than it is to spend 4 or 5 pages in a debate over if this website is legit in game or not.

Researching at the library or newspaper, when you get any lead on a site you know period it's in game cause the paper is in game, the article is in game, the characters are in game and the place ya got it is in game. That saves an enormous amount of time and people are far less likely to get stalled out over missing an "easter egg" - and have to depend on the PM sending in some character (or anonymous guest OOG) making some out of the blue brilliant assessment or solve when they haven't even bee participating - that's apparent and while it might be appreciated it says a lot about the resources and options available...

What players wanted to see. I'm not suggesting to speak for all players. I spoke for myself from recognizing other people hitting the same barriers with PMs and games, so I added it to this thread. A few others have had no difficulty seeing what I was suggesting and seem all for it.

Again, not every player will use it, not every pm will bother. This is irrelevant to the suggestion. There are people who will - it's for that group. Some other player has some other idea for some other group. No sweat. Just adding these two to the mix to get the dialogue rolling and hopefully others will keep it bumped adding their own ideas.
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PostPosted: Fri Feb 01, 2008 9:38 pm
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rowan
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I told myself I wasn't going to get sucked into any more META conversations, but you've hit on two points that have been very sore subjects with me lately, and I've just got to get this out of my system.

Point 1:
Karensa wrote:
But only small cliques inside argland actually get any real time interaction cause the PM is one of their buddies more likely than not.

I'm not sure what you mean by 'real time interaction'. Are you talking about just getting to have IM chats with characters in games? Or getting tangible trailheads sent out to them? Either way, I think it's rather disingenuous.

For the first example, I think there is only a small percentage of people who like having long IM chats with characters (I could be wrong though). I could perhaps see your point if there was someone who wanted to IM chat with a PM/character and they were ignored so that the PM/character could talk with someone they actually knew. Does this actually happen a lot?

I'm actually leaning towards your meaning my second example. And yes, out of the entire membership of UF, there is a 'small' number of people who 'regularly' receive trailheads. But it's not because they're best buddies with the PM (though I grant it may happen infrequently). Rather, it's because they are actual participants in games and in the ARG community as a whole. Given the choice between a random player who has only publicly shown a passing interest in the genre versus a dedicated player who is vocal in both games and in general ARG conversations - who would you choose to launch your game through?

To me, personalized trailhead launches are less about who you've shared a drink with at ARGFest and are more about rewarding people who have actually made a difference in alternate reality games (although, I will grant you that those two groups intersect quite a bit). ARGs, like with many other things, can only give back what you put into them. If someone is only going to put a few minutes of effort into discovering an ARG (say by putting some random contact info on a list), they aren't going to get a huge reward in return (unless they get very,very lucky). Greater efforts means a greater reward - either tangible or intangible.

Point 2:
Karensa wrote:
That saves an enormous amount of time and people are far less likely to get stalled out over missing an "easter egg" - and have to depend on the PM sending in some character (or anonymous guest OOG) making some out of the blue brilliant assessment or solve when they haven't even bee participating

Is PM manipulation (for lack of a better term) really that rampant nowadays that players a: expect it and b: accept it? Maybe I've just been playing the wrong (or right as the case may be) games, because I've never been one to believe that just because someone new comes in with a brilliant insight that they are automagically a PM plant. In fact, I can't even fathom playing a game where I had to guess whether I was dealing with a player or a PM plant all the time. I know I wouldn't be playing Enitech right now if I thought the NYC drop was 'completed' by the PMs because it would show very little respect for the actual participants in the game. Yet my opinion in that matter seems to be the minority - so I have to wonder based on your comments if the player/PM dynamic has shifted from letting things happen naturally to forcing things to fit constrained expectations. Is it really so bad if players fail every now and then?

Sorry this has gotten so off-track of the original discussion, but these have been sore points with me for a while now. For my thoughts on the actual topic at hand, just read Brian's and Rekidk's posts. I seem to be on the same wavelength as them. However, I will say that if you want something like this done, just go out and do it, and bask in the results if you are proved correct. Endless discussion of theory isn't actually going to prove anything.
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